<materials version="3">
    <material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION" name="mtr_light_il" version="2">
        <diffuse_texture file="units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/shield_df"/>
        <bump_normal_texture file="units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/shield_nm"/>
        <self_illumination_texture file="units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/shield_il"/>
        <variable type="scalar" name="il_multiplier" value="megatron"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" name="mtr_nshield" version="2">
        <diffuse_texture file="units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/shield_df"/>
        <bump_normal_texture file="units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/shield_nm"/>
    </material>
    <material render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" name="mtr_glass" version="2">
        <variable value="0.5 1 0.5" type="vector3" name="fresnel_settings"/>
        <opacity_texture file="units/pd2_dlc_gitgud/characters/shared_textures/zeal_glass_op"/>
        <diffuse_texture file="units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/shield_df"/>
        <reflection_texture type="cubemap" global_texture="current_global_texture"/>
    </material>		
</materials>
