<dynamic_object>
	<diesel materials="units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/ene_acc_shield_new_swat" orientation_object="rp_ene_acc_shield_new_swat" />
	<sequence_manager file="units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/ene_acc_shield_new_swat" />

	<bodies>
		<body name="held_body" enabled="true" template="animated" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk">
			<object name="rp_ene_acc_shield_new_swat" />
			<object name="c_convex_1" collision_type="convex" padding="-2.5" />
			<object name="c_convex_2" collision_type="convex" padding="-2.5" />
			<object name="c_convex_3" collision_type="convex" padding="-2.5" />
		</body>

		<body name="dropped_body" enabled="false" template="debris" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk">
			<object name="rp_ene_acc_shield_new_swat" />
			<object name="c_convex_1" collision_type="convex" padding="-2.5" />
			<object name="c_convex_2" collision_type="convex" padding="-2.5" />
			<object name="c_convex_3" collision_type="convex" padding="-2.5" />
		</body>
				
		<body name="light_01" enabled="true" template="animated" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk">
			<object name="rp_ene_acc_shield_new_swat" />
			<object name="c_light_01" collision_type="box" />
		</body>
		
	</bodies>

	<decal_surfaces default_material="metal">
		<decal_mesh name="dm_metal" enabled="true" material="metal" />
	</decal_surfaces>
	<graphics>
		<object name="g_lights_01" enabled="true" />
		<object name="g_shield" enabled="false" />
		<object name="g_glass" enabled="true" />		
	</graphics>
</dynamic_object>
