<materials version="3" group="ene_zeal_swat">
	<material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat_head_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_swat_shield/ene_zeal_swat_head_df"/>
	</material>
	
	<material name="mtr_head_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat_head_nm" mip="1"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_swat_shield/ene_zeal_swat_head_df" mip="1"/>
	</material>
	
	<material name="mtr_head_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat_head_nm" mip="4"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_swat_shield/ene_zeal_swat_head_df" mip="4"/>
	</material>
	
	<material name="mtr_swat" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_swat_shield/ene_zeal_swat_shield_df"/>
	</material>
	
	<material name="mtr_swat_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat_nm" mip="1"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_swat_shield/ene_zeal_swat_shield_df" mip="1"/>
	</material>

	<material name="mtr_swat_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat_nm" mip="4"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_swat_shield/ene_zeal_swat_shield_df" mip="4"/>
	</material>

	<material name="mtr_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<bump_normal_texture 	file="units/payday2/textures/blank_nm"  />
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_swat_shield/ene_zeal_swat_head_df"  />
	</material>
	<material name="mtr_helmet_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<bump_normal_texture 	file="units/payday2/textures/blank_nm"  mip="1"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_swat_shield/ene_zeal_swat_head_df"  mip="1"/>
	</material>
	<material name="mtr_helmet_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<bump_normal_texture 	file="units/payday2/textures/blank_nm"  mip="4"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_swat_shield/ene_zeal_swat_head_df"  mip="4"/>
	</material>
		
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>