<?xml version="1.0"?>
	<assets base_path="assets/">
		<group name="units/pd2_dlc_gitgud/characters/" dyn_package="false" from_type="custom_xml" to_type="binary">
		
			<file :name="ene_zeal_swat_heavy/ene_zeal_swat_heavy.model" />
			<file :name="ene_zeal_swat_heavy/ene_zeal_swat_heavy.material_config" />
			<file :name="ene_zeal_swat_heavy/ene_zeal_swat_heavy_contour.material_config" />
			<file :name="ene_zeal_swat_heavy/ene_zeal_swat_heavy.object" />			
			<file :name="ene_zeal_swat_heavy/ene_zeal_swat_heavy.unit" />			
			<file :name="ene_zeal_swat_heavy/ene_zeal_swat_heavy_husk.unit" />
			
			<file :name="ene_zeal_tazer/ene_zeal_tazer.model" />
			<file :name="ene_zeal_tazer/ene_zeal_tazer.material_config" />
			<file :name="ene_zeal_tazer/ene_zeal_tazer_contour.material_config" />
			<file :name="ene_zeal_tazer/ene_zeal_tazer.object" />			
			<file :name="ene_zeal_tazer/ene_zeal_tazer.unit" />			
			<file :name="ene_zeal_tazer/ene_zeal_tazer_husk.unit" />
			
			<file :name="ene_zeal_swat/ene_zeal_swat.model" />
			<file :name="ene_zeal_swat/ene_zeal_swat.material_config" />
			<file :name="ene_zeal_swat/ene_zeal_swat_contour.material_config" />
			<file :name="ene_zeal_swat/ene_zeal_swat.object" />			
			<file :name="ene_zeal_swat/ene_zeal_swat.unit" />			
			<file :name="ene_zeal_swat/ene_zeal_swat_husk.unit" />
			
			<file :name="ene_zeal_swat_shield/ene_zeal_swat_shield.model" />
			<file :name="ene_zeal_swat_shield/ene_zeal_swat_shield.material_config" />
			<file :name="ene_zeal_swat_shield/ene_zeal_swat_shield_contour.material_config" />
			<file :name="ene_zeal_swat_shield/ene_zeal_swat_shield.object" />			
			<file :name="ene_zeal_swat_shield/ene_zeal_swat_shield.unit" />			
			<file :name="ene_zeal_swat_shield/ene_zeal_swat_shield_husk.unit" />
			
			<file :name="ene_zeal_bulldozer/ene_zeal_bulldozer.model" />
			<file :name="ene_zeal_bulldozer/ene_zeal_bulldozer.material_config" />
			<file :name="ene_zeal_bulldozer/ene_zeal_bulldozer_contour.material_config" />
			<file :name="ene_zeal_bulldozer/ene_zeal_bulldozer.object" />			
			<xml :name="ene_zeal_bulldozer/ene_zeal_bulldozer.sequence_manager" />
			
			<file :name="ene_zeal_bulldozer_2/ene_zeal_bulldozer_2.model" />
			<file :name="ene_zeal_bulldozer_2/ene_zeal_bulldozer_2.object" />			
			<xml :name="ene_zeal_bulldozer_2/ene_zeal_bulldozer_2.sequence_manager" />
			
			<file :name="ene_zeal_bulldozer_3/ene_zeal_bulldozer_3.model" />
			<file :name="ene_zeal_bulldozer_3/ene_zeal_bulldozer_3.object" />			
			<xml :name="ene_zeal_bulldozer_3/ene_zeal_bulldozer_3.sequence_manager" />
			
			<!-- accessories -->
			<file :name="ene_acc_zeal_swat_heavy_helmet/ene_acc_zeal_swat_heavy_helmet.model" />
			<file :name="ene_acc_zeal_swat_helmet/ene_acc_zeal_swat_helmet.model" />
			<file :name="ene_acc_zeal_swat_helmet/ene_acc_zeal_swat_helmet.object" />
			
			<file :name="ene_acc_shield_new_swat/ene_acc_shield_new_swat.model" />
			<file :name="ene_acc_shield_new_swat/ene_acc_shield_new_swat.object" />
			<file :name="ene_acc_shield_new_swat/ene_acc_shield_new_swat.material_config" />
						
			<!-- textures-->
			<file :name="shared_textures/zeal_glass_op.texture" />			
			<file :name="shared_textures/enemy_glass_op.texture" />			
			<file :name="shared_textures/helmets_atlas_df.texture" />
			<file :name="shared_textures/dozers_head_atlas_df.texture" />
			<file :name="shared_textures/dozers_head_atlas_nm.texture" />
			<file :name="ene_acc_shield_new_swat/shield_il.texture" />			
			<file :name="ene_zeal_swat_heavy/swat_heavy_df.texture" />			
			<file :name="ene_zeal_swat_heavy/swat_heavy_head_df.texture" />			
			<file :name="ene_zeal_swat_heavy/swat_heavy_head_nm.texture" />		
			<file :name="ene_zeal_tazer/ene_zeal_tazer_df.texture" />	
			<file :name="ene_zeal_tazer/ene_zeal_tazer_head_df.texture" />						
			<file :name="ene_zeal_cloaker/zeal_cloaker_body_df.texture" />	
			<file :name="ene_zeal_cloaker/zeal_cloaker_head_df.texture" />						
			<file :name="ene_zeal_swat/ene_zeal_swat_df.texture" />	
			<file :name="ene_zeal_swat_shield/ene_zeal_swat_head_df.texture" />	
			<file :name="ene_zeal_swat_shield/ene_zeal_swat_shield_df.texture" />	
			<file :name="ene_zeal_swat/ene_zeal_swat_head_df.texture" />						
			<file :name="ene_zeal_swat/ene_zeal_swat_head_2_nm.texture" />						
			<file :name="ene_zeal_bulldozer/bulldozer_df.texture" />			
			<file :name="ene_zeal_bulldozer_2/bulldozer_2_df.texture" />			
			<file :name="ene_zeal_bulldozer_3/bulldozer_3_df.texture" />			
		</group>

		<group name="units/pd2_dlc_drm/characters/" dyn_package="false" >
			<file :name="ene_zeal_swat_heavy_sniper/ene_zeal_swat_heavy_sniper.model" />
			<file :name="ene_zeal_swat_heavy_sniper/ene_zeal_swat_heavy_sniper.cooked_physics" />
			<file :name="ene_zeal_swat_heavy_sniper/ene_zeal_swat_heavy_sniper.material_config" />
			<file :name="ene_zeal_swat_heavy_sniper/ene_zeal_swat_heavy_sniper_contour.material_config" />
			<file :name="ene_zeal_swat_heavy_sniper/ene_zeal_swat_heavy_sniper.object" />			
			<file :name="ene_zeal_swat_heavy_sniper/ene_zeal_swat_heavy_sniper.unit" />			
			<file :name="ene_zeal_swat_heavy_sniper/ene_zeal_swat_heavy_sniper_husk.unit" />
			
			<file :name="ene_acc_cap/ene_acc_cap.model" />
			<file :name="ene_acc_cap/ene_acc_cap.object" />			
			<file :name="ene_acc_cap/ene_acc_cap.unit" />			
			<file :name="ene_acc_cap/ene_acc_cap.cooked_physics" />
		</group>

		<!-- these have to be always loaded cause depends on refuses to work for them-->
		<group name="units/pd2_dlc_gitgud/characters/">
			<file :name="ene_acc_zeal_bulldozer_2_helmet_plate/ene_acc_bulldozer_helmet_plate.material_config" />
			<file :name="ene_acc_zeal_bulldozer_3_helmet_plate/ene_acc_bulldozer_helmet_plate.material_config" />
		
			<file :name="ene_zeal_bulldozer_2/debris/ene_acc_zeal_greendozer_neck/ene_acc_zeal_greendozer_neck.model" />
			<file :name="ene_zeal_bulldozer_2/debris/ene_acc_zeal_greendozer_neck/ene_acc_zeal_greendozer_neck.cooked_physics" />
			<file :name="ene_zeal_bulldozer_2/debris/ene_acc_zeal_greendozer_neck/ene_acc_zeal_greendozer_neck.object" />
			<file :name="ene_zeal_bulldozer_2/debris/ene_acc_zeal_greendozer_neck/ene_acc_zeal_greendozer_neck.unit" />
			
			<file :name="ene_zeal_bulldozer_2/debris/ene_acc_zeal_greendozer_throat/ene_acc_zeal_greendozer_throat.model" />
			<file :name="ene_zeal_bulldozer_2/debris/ene_acc_zeal_greendozer_throat/ene_acc_zeal_greendozer_throat.cooked_physics" />
			<file :name="ene_zeal_bulldozer_2/debris/ene_acc_zeal_greendozer_throat/ene_acc_zeal_greendozer_throat.object" />
			<file :name="ene_zeal_bulldozer_2/debris/ene_acc_zeal_greendozer_throat/ene_acc_zeal_greendozer_throat.unit" />
							
			<file :name="ene_acc_zeal_mask/ene_acc_zeal_mask.model" />
			<file :name="ene_acc_zeal_mask/ene_acc_zeal_mask.object" />			
			<file :name="ene_acc_zeal_mask/ene_acc_zeal_mask.unit" />			
			<file :name="ene_acc_zeal_mask/ene_acc_zeal_mask.cooked_physics" />
					
			<file :name="ene_zeal_bulldozer_3/debris/ene_acc_zeal_blackdozer_neck/ene_acc_zeal_blackdozer_neck.model" />
			<file :name="ene_zeal_bulldozer_3/debris/ene_acc_zeal_blackdozer_neck/ene_acc_zeal_blackdozer_neck.cooked_physics" />
			<file :name="ene_zeal_bulldozer_3/debris/ene_acc_zeal_blackdozer_neck/ene_acc_zeal_blackdozer_neck.object" />
			<file :name="ene_zeal_bulldozer_3/debris/ene_acc_zeal_blackdozer_neck/ene_acc_zeal_blackdozer_neck.unit" />
			
			<file :name="ene_zeal_bulldozer_3/debris/ene_acc_zeal_blackdozer_throat/ene_acc_zeal_blackdozer_throat.model" />
			<file :name="ene_zeal_bulldozer_3/debris/ene_acc_zeal_blackdozer_throat/ene_acc_zeal_blackdozer_throat.cooked_physics" />
			<file :name="ene_zeal_bulldozer_3/debris/ene_acc_zeal_blackdozer_throat/ene_acc_zeal_blackdozer_throat.object" />
			<file :name="ene_zeal_bulldozer_3/debris/ene_acc_zeal_blackdozer_throat/ene_acc_zeal_blackdozer_throat.unit" />		
		</group>
		
</assets>