<materials version="3" group="ene_swat_dozer_policia_federale_r870">
    <material name="mtr_bulldozer" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_body_nm"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_body_df"/>
    </material>
    <material name="mtr_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_body_nm"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_body_df"/>
    </material>
    <material name="mtr_bulldozer_lod" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_body_nm" mip="4"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_body_df" mip="4"/>
    </material>

    <material name="mtr_body_static" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
        <bump_normal_texture file="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_body_nm"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_body_df"/>
    </material>
    <material name="mtr_body_static_lod" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
        <bump_normal_texture file="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_body_nm" mip="4"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_body_df" mip="4"/>
    </material>
		
    <material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/heads_atlas_nm"/>
		<diffuse_texture file="units/pd2_dlc_bex/characters/shared_textures/heads_atlas_df"/>
    </material>
    <material name="mtr_head_lod" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/heads_atlas_nm" mips="4"/>
		<diffuse_texture file="units/pd2_dlc_bex/characters/shared_textures/heads_atlas_df" mips="4"/>
    </material>
	
    <material render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" version="2" name="mtr_glass">
	    <reflection_texture type="cubemap" global_texture="current_global_texture"/>
        <opacity_texture file="units/pd2_dlc_bex/characters/shared_textures/enemy_glass_op"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_body_df"/>
		<variable value="2 1 0.6" type="vector3" name="fresnel_settings"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2" name="mtr_glass_lod">
        <bump_normal_texture file="units/payday2/textures/blank_nm"/>	
        <diffuse_texture file="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_body_df" mip="4"/>
    </material>		

    <material name="mtr_glass_contour" version="2" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE">
        <diffuse_texture file="units/white_df"/>
        <opacity_texture file="units/transparent_op"/>
    </material>
	
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
