<?xml version="1.0"?>
<unit type="being" slot="12">
	<anim_state_machine name="anims/units/enemies/cop/cop_machine" />
	<object file="units/pd2_dlc_bex/characters/ene_bulldozer_medic/ene_bulldozer_medic" />

	<dependencies>
		
		<depends_on bnk="soundbanks/regular_vox" />
		<depends_on bnk="soundbanks/regular_sfx" />
		<depends_on effect="effects/particles/bullet_hit/glass_breakable/bullet_hit_glass_breakable" />
		<depends_on unit="units/payday2/characters/ene_acc_bulldozer_back/ene_acc_bulldozer_back" />
		<depends_on unit="units/payday2/characters/ene_acc_bulldozer_chest/ene_acc_bulldozer_chest" />
		<depends_on unit="units/payday2/characters/ene_acc_bulldozer_helmet_plate/ene_acc_bulldozer_helmet_plate" />
		<depends_on unit="units/pd2_dlc_bex/characters/ene_bulldozer_medic/debris/ene_acc_bulldozer_neck/ene_acc_bulldozer_neck" />
		<depends_on unit="units/pd2_dlc_bex/characters/ene_bulldozer_1/debris/ene_acc_bulldozer_shoulderpad_l/ene_acc_bulldozer_shoulderpad_l" />
		<depends_on unit="units/pd2_dlc_bex/characters/ene_bulldozer_1/debris/ene_acc_bulldozer_shoulderpad_r/ene_acc_bulldozer_shoulderpad_r" />
		<depends_on unit="units/pd2_dlc_bex/characters/ene_bulldozer_1/debris/ene_acc_bulldozer_leg_l/ene_acc_bulldozer_leg_l" />
		<depends_on unit="units/pd2_dlc_bex/characters/ene_bulldozer_1/debris/ene_acc_bulldozer_leg_r/ene_acc_bulldozer_leg_r" />
		<depends_on unit="units/pd2_dlc_bex/characters/ene_bulldozer_medic/debris/ene_acc_bulldozer_helmet/ene_acc_bulldozer_helmet" />
		<depends_on unit="units/payday2/characters/ene_acc_bulldozer_stomache/ene_acc_bulldozer_stomache" />
		<depends_on unit="units/pd2_dlc_bex/characters/ene_bulldozer_medic/debris/ene_acc_bulldozer_throat/ene_acc_bulldozer_throat" />	
		<depends_on unit="units/pd2_dlc_bex/weapons/wpn_npc_m500/wpn_npc_m500" />
	</dependencies>

	<extensions>
		<extension name="unit_data" class="ScriptUnitData" />
		<extension name="base" class="CopBase" >
			<var name="can_be_marked" value="true" />
			<var name="_tweak_table" value="tank_medic" />
			<var name="_default_weapon_id" value="mp5_dozer" />
			<var name="_stats_name" value="medic" />
		</extension>
		<extension name="inventory" class="CopInventory" />
		<extension name="brain" class="CopBrain" />
		<extension name="anim_data" class="PlayerAnimationData" />
		<extension name="character_damage" class="TankMedicCopDamage">
			<var name="_head_body_name" value="head" />
		</extension>
		<extension name="movement" class="CopMovement" >
			<var name="_footwear" value="bulldozer" />
			<var name="_anim_global" value="tank" />
		</extension>
		<extension name="interaction" class="IntimitateInteractionExt" >
			<var name="tweak_data" value="intimidate" />
		</extension>
		<extension name="network" class="NetworkBaseExtension" />
		<extension name="damage" class="UnitDamage" >
			<var name="_skip_save_anim_state_machine" value="true" />
		</extension>
		<extension name="contour" class="ContourExt" />
		<extension name="sound" class="CopSound" />
	</extensions>

	<network sync="spawn" remote_unit="units/pd2_dlc_bex/characters/ene_bulldozer_medic/ene_bulldozer_medic_husk"/>

	<sounds>
		<default_soundsource source="Hips"/>
	</sounds>
</unit>