<sequence_manager>
	<unit>
		<sequence editable_state="true" name="'kill_tazer_headshot'" triggable="true">
			<run_sequence name="'int_seq_tazer_'..pick('hs_1','hs_2')"/>
		</sequence>
		<sequence editable_state="false" name="'int_seq_tazer_hs_1'" triggable="false">
			<graphic_group name="'head'" visibility="false"/>
			<object enabled="false" name="'g_head_gore2'"/>
			<object enabled="true" name="'g_head_gore1'"/>
			<object enabled="true" name="'g_headmeat1'"/>
			<effect name="'effects/payday2/particles/impacts/blood/blood_impact_katana'" parent="object( 'e_gore_1' )" position="v()"/>
			<effect name="'effects/payday2/particles/impacts/blood/blood_impact_katana'" parent="object( 'e_gore_2' )" position="v()"/>
			<sound action="'play'" event="'expl_gen_head'" object="'e_gore_2'"/>
		</sequence>
		<sequence editable_state="false" name="'int_seq_tazer_hs_2'" triggable="false">
			<graphic_group name="'head'" visibility="false"/>
			<object enabled="false" name="'g_head_gore1'"/>
			<object enabled="true" name="'g_head_gore2'"/>
			<object enabled="true" name="'g_headmeat2'"/>
			<effect name="'effects/payday2/particles/impacts/blood/blood_impact_katana'" parent="object( 'e_gore_1' )" position="v()"/>
			<effect name="'effects/payday2/particles/impacts/blood/blood_impact_katana'" parent="object( 'e_gore_2' )" position="v()"/>
			<sound action="'play'" event="'expl_gen_head'" object="'e_gore_2'"/>
		</sequence>
		<sequence editable_state="false" name="'toggle_zeal_swat'" triggable="true">
			<graphic_group name="'character'" visibility="false"/>
			<graphic_group name="'character_zeal'" visibility="true"/>
		</sequence>			
		<sequence editable_state="false" name="'swap_mats_to_city'" triggable="true">
			<material_config name="'units/pd2_dlc_bex/characters/ene_swat_policia_federale_city/ene_swat_policia_federale_city'"/>
		</sequence>	
		<sequence editable_state="false" name="'swap_mats_to_fbi'" triggable="true">
			<material_config name="'units/pd2_dlc_bex/characters/ene_swat_policia_federale_fbi/ene_swat_policia_federale_fbi'"/>
		</sequence>			
		<sequence editable_state="true" name="'leg_arm_hitbox'" triggable="true">
			<body enabled="true" name="'body'"/>
			<body enabled="true" name="'head'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Hips'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightLeg'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Spine'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Spine1'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Spine2'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_LeftForeArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_RightForeArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_LeftArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_RightArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Head'"/>
			<constraint enabled="false" name="'LeftUpLeg'"/>
			<constraint enabled="false" name="'RightUpLeg'"/>
			<constraint enabled="false" name="'LeftLeg'"/>
			<constraint enabled="false" name="'RightLeg'"/>
			<constraint enabled="false" name="'Spine'"/>
			<constraint enabled="false" name="'Spine1'"/>
			<constraint enabled="false" name="'Spine2'"/>
			<constraint enabled="false" name="'LeftForeArm'"/>
			<constraint enabled="false" name="'RightForeArm'"/>
			<constraint enabled="false" name="'LeftArm'"/>
			<constraint enabled="false" name="'RightArm'"/>
			<constraint enabled="false" name="'Head'"/>
		</sequence>
		<sequence editable_state="true" name="'prepare_ragdoll'" triggable="true">
			<body enabled="false" motion="'dynamic'" name="'rag_Hips'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Spine'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Spine1'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Spine2'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Head'"/>
		</sequence>
		<sequence editable_state="true" name="'switch_to_ragdoll'" triggable="true">
			<body enabled="false" name="'body'"/>
			<body enabled="false" name="'head'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Hips'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine1'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine2'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Head'"/>
			<constraint enabled="true" name="'LeftUpLeg'"/>
			<constraint enabled="true" name="'RightUpLeg'"/>
			<constraint enabled="true" name="'LeftLeg'"/>
			<constraint enabled="true" name="'RightLeg'"/>
			<constraint enabled="true" name="'Spine'"/>
			<constraint enabled="true" name="'Spine1'"/>
			<constraint enabled="true" name="'Spine2'"/>
			<constraint enabled="true" name="'LeftForeArm'"/>
			<constraint enabled="true" name="'RightForeArm'"/>
			<constraint enabled="true" name="'LeftArm'"/>
			<constraint enabled="true" name="'RightArm'"/>
			<constraint enabled="true" name="'Head'"/>
		</sequence>
		<sequence editable_state="true" name="'freeze_ragdoll'" triggable="true">
			<body motion="'fixed'" name="'rag_Hips'"/>
			<body motion="'fixed'" name="'rag_LeftUpLeg'"/>
			<body motion="'fixed'" name="'rag_RightUpLeg'"/>
			<body motion="'fixed'" name="'rag_LeftLeg'"/>
			<body motion="'fixed'" name="'rag_RightLeg'"/>
			<body motion="'fixed'" name="'rag_Spine'"/>
			<body motion="'fixed'" name="'rag_Spine1'"/>
			<body motion="'fixed'" name="'rag_Spine2'"/>
			<body motion="'fixed'" name="'rag_LeftForeArm'"/>
			<body motion="'fixed'" name="'rag_RightForeArm'"/>
			<body motion="'fixed'" name="'rag_LeftArm'"/>
			<body motion="'fixed'" name="'rag_RightArm'"/>
			<body motion="'fixed'" name="'rag_Head'"/>
			<constraint enabled="false" name="'LeftUpLeg'"/>
			<constraint enabled="false" name="'RightUpLeg'"/>
			<constraint enabled="false" name="'LeftLeg'"/>
			<constraint enabled="false" name="'RightLeg'"/>
			<constraint enabled="false" name="'Spine'"/>
			<constraint enabled="false" name="'Spine1'"/>
			<constraint enabled="false" name="'Spine2'"/>
			<constraint enabled="false" name="'LeftForeArm'"/>
			<constraint enabled="false" name="'RightForeArm'"/>
			<constraint enabled="false" name="'LeftArm'"/>
			<constraint enabled="false" name="'RightArm'"/>
			<constraint enabled="false" name="'Head'"/>
		</sequence>
		<sequence editable_state="false" name="'swich_for_test'" triggable="false">
			<body enabled="false" name="'body'"/>
			<body enabled="false" name="'head'"/>
			<body enabled="false" name="'mover_blocker'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Hips'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Spine'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Spine1'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Spine2'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Head'"/>
			<constraint enabled="true" name="'LeftUpLeg'"/>
			<constraint enabled="true" name="'RightUpLeg'"/>
			<constraint enabled="true" name="'LeftLeg'"/>
			<constraint enabled="true" name="'RightLeg'"/>
			<constraint enabled="true" name="'Spine'"/>
			<constraint enabled="true" name="'Spine1'"/>
			<constraint enabled="true" name="'Spine2'"/>
			<constraint enabled="true" name="'LeftForeArm'"/>
			<constraint enabled="true" name="'RightForeArm'"/>
			<constraint enabled="true" name="'LeftArm'"/>
			<constraint enabled="true" name="'RightArm'"/>
			<constraint enabled="true" name="'Head'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_left_arm'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_right_arm'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_arms'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_head'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Head'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_spine'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Head'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine1'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine2'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_left_leg'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftLeg'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_right_leg'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightLeg'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_legs'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftLeg'"/>
		</sequence>
	</unit>
</sequence_manager>