<materials version="3">
    <material name="mtr_shield_small" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/pd2_dlc_bex/characters/shared_textures/ene_acc_shield_lights_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_nm" mip="1"/>
    </material>
    <material name="mtr_shield_small_lod_1" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/pd2_dlc_bex/characters/shared_textures/ene_acc_shield_lights_df" mip="1"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_nm" mip="1"/>
    </material>
    <material name="mtr_shield_small_lod_2" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/pd2_dlc_bex/characters/shared_textures/ene_acc_shield_lights_df" mip="4"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_nm" mip="4"/>
    </material>
</materials>
