<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36" orientation_object="rp_ene_acc_swat_helmet" />
	
	<bodies>
	<body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9">
			<object name="rp_ene_acc_swat_helmet" />
			<object name="c_sphere" collision_type="sphere" mass="1.5" />
			<object name="c_box" collision_type="box" />
		</body>
	</bodies>

	<decal_surfaces default_material="steel_no_decal">
	</decal_surfaces>

	<graphics>
			<lod_object name="lod_ene_acc_city_heavy_helmet">
				<object name="g_hemet" enabled="true" >
					<material materials="mtr_heavy_helmet" max_distance="1000" />
					<material materials="mtr_heavy_helmet_lod_1" max_distance="1500" />
					<material materials="mtr_heavy_helmet_lod_2" />
				</object>
			</lod_object>
	</graphics>
	
</dynamic_object>