<?xml version="1.0"?>
	<assets base_path="assets/">
		<group name="units/payday2/characters/" dyn_package="false">
		
			<!-- SWAT Tier -->		
			<file :name="ene_swat_1/ene_swat_1.model" />
			<file :name="ene_swat_1/ene_swat_1.material_config" />
			<file :name="ene_swat_1/ene_swat_1_contour.material_config" />
			<file :name="ene_swat_1/ene_swat_1.object" />
			
			<file :name="ene_swat_2/ene_swat_2.model" />		
	
			<file :name="ene_swat_heavy_1/ene_swat_heavy_1.unit" />
			<file :name="ene_swat_heavy_1/ene_swat_heavy_1_husk.unit" />	
			<file :name="ene_swat_heavy_1/ene_swat_heavy_1.model" />
			<file :name="ene_swat_heavy_1/ene_swat_heavy_1.material_config" />
			<file :name="ene_swat_heavy_1/ene_swat_heavy_1_contour.material_config" />
			<file :name="ene_swat_heavy_1/ene_swat_heavy_1.object" />
			
			<file :name="ene_swat_heavy_r870/ene_swat_heavy_r870.unit" />
			<file :name="ene_swat_heavy_r870/ene_swat_heavy_r870_husk.unit" />	
			<file :name="ene_swat_heavy_r870/ene_swat_heavy_r870.model" />
			<file :name="ene_swat_heavy_r870/ene_swat_heavy_r870.cooked_physics" />
			<file :name="ene_swat_heavy_r870/ene_swat_heavy_r870.object" />	
			
			<file :name="ene_shield_2/ene_shield_2.unit" />
			<file :name="ene_shield_2/ene_shield_2_husk.unit" />	
			<file :name="ene_shield_2/ene_shield_2.model" />
			<file :name="ene_shield_2/ene_shield_2.object" />
			
			<file :name="ene_sniper_1/ene_sniper_1.unit" />
			<file :name="ene_sniper_1/ene_sniper_1_husk.unit" />	
			<file :name="ene_sniper_1/ene_sniper_1.model" />
			<file :name="ene_sniper_1/ene_sniper_1.material_config" />
			<file :name="ene_sniper_1/ene_sniper_1_contour.material_config" />
			<file :name="ene_sniper_1/ene_sniper_1.object" />	
			
			<!-- FBI Tier	-->
			<file :name="ene_fbi_swat_1/ene_fbi_swat_1.model" />
			<file :name="ene_fbi_swat_1/ene_fbi_swat_1.unit" />
			<file :name="ene_fbi_swat_1/ene_fbi_swat_1.material_config" />
			<file :name="ene_fbi_swat_1/ene_fbi_swat_1_contour.material_config" />
			<file :name="ene_fbi_swat_1/ene_fbi_swat_1.object" />
			
			<file :name="ene_fbi_swat_2/ene_fbi_swat_2.object" />
			<file :name="ene_fbi_swat_2/ene_fbi_swat_2.model" />
			<file :name="ene_fbi_swat_2/ene_fbi_swat_2.unit" />

			<file :name="ene_fbi_heavy_1/ene_fbi_heavy_1.unit" />
			<file :name="ene_fbi_heavy_1/ene_fbi_heavy_1_husk.unit" />	
			<file :name="ene_fbi_heavy_1/ene_fbi_heavy_1.model" />
			<file :name="ene_fbi_heavy_1/ene_fbi_heavy_1.material_config" />
			<file :name="ene_fbi_heavy_1/ene_fbi_heavy_1_contour.material_config" />
			<file :name="ene_fbi_heavy_1/ene_fbi_heavy_1.object" />
			
			<file :name="ene_fbi_heavy_r870/ene_fbi_heavy_r870.unit" />
			<file :name="ene_fbi_heavy_r870/ene_fbi_heavy_r870_husk.unit" />	
			<file :name="ene_fbi_heavy_r870/ene_fbi_heavy_r870.model" />
			<file :name="ene_fbi_heavy_r870/ene_fbi_heavy_r870.cooked_physics" />
			<file :name="ene_fbi_heavy_r870/ene_fbi_heavy_r870.object" />
			
			<file :name="ene_shield_1/ene_shield_1.unit" />
			<file :name="ene_shield_1/ene_shield_1_husk.unit" />	
			<file :name="ene_shield_1/ene_shield_1.model" />
			<file :name="ene_shield_1/ene_shield_1.material_config" />
			<file :name="ene_shield_1/ene_shield_1_contour.material_config" />
			
			<file :name="ene_sniper_2/ene_sniper_2.unit" />
			<file :name="ene_sniper_2/ene_sniper_2_husk.unit" />	
			<file :name="ene_sniper_2/ene_sniper_2.model" />
			<file :name="ene_sniper_2/ene_sniper_2.material_config" />
			<file :name="ene_sniper_2/ene_sniper_2_contour.material_config" />
			<file :name="ene_sniper_2/ene_sniper_2.object" />	 	
			
			<!-- City Tier	-->	
			<file :name="ene_city_swat_1/ene_city_swat_1.model" />
			<file :name="ene_city_swat_1/ene_city_swat_1.material_config" />
			<file :name="ene_city_swat_1/ene_city_swat_1_contour.material_config" />
			<file :name="ene_city_swat_1/ene_city_swat_1.object" />
			<file :name="ene_city_swat_1/ene_city_swat_1.unit" />
			<file :name="ene_city_swat_1/ene_city_swat_1_husk.unit" />
			
			<file :name="ene_city_swat_2/ene_city_swat_2.model" />
			<file :name="ene_city_swat_2/ene_city_swat_2.object" />
			<file :name="ene_city_swat_2/ene_city_swat_2.unit" />
			<file :name="ene_city_swat_2/ene_city_swat_2_husk.unit" />
			
			<file :name="ene_city_swat_r870/ene_city_swat_r870.unit" />
			<file :name="ene_city_swat_r870/ene_city_swat_r870_husk.unit" />
			
			<file :name="ene_city_swat_3/ene_city_swat_3.model" />
			<file :name="ene_city_swat_3/ene_city_swat_3.object" />
			<file :name="ene_city_swat_3/ene_city_swat_3.unit" />
			<file :name="ene_city_swat_3/ene_city_swat_3_husk.unit" />
			
			<file :name="ene_city_shield/ene_city_shield.model" />
			<file :name="ene_city_shield/ene_city_shield.object" />
			<file :name="ene_city_shield/ene_city_shield.unit" />
			<file :name="ene_city_shield/ene_city_shield.cooked_physics" />
			<file :name="ene_city_shield/ene_city_shield_husk.unit" />
			
			<file :name="ene_city_heavy_g36/ene_city_heavy_g36.model" />
			<file :name="ene_city_heavy_g36/ene_city_heavy_g36.object" />
			<file :name="ene_city_heavy_g36/ene_city_heavy_g36.unit" />
			<file :name="ene_city_heavy_g36/ene_city_heavy_g36.material_config" />
			<file :name="ene_city_heavy_g36/ene_city_heavy_g36_contour.material_config" />
			<file :name="ene_city_heavy_g36/ene_city_heavy_g36_husk.unit" />
			
			<file :name="ene_city_heavy_r870/ene_city_heavy_r870.model" />
			<file :name="ene_city_heavy_r870/ene_city_heavy_r870.object" />
			<file :name="ene_city_heavy_r870/ene_city_heavy_r870.unit" />
			<file :name="ene_city_heavy_r870/ene_city_heavy_r870_husk.unit" /> 
			
			<!-- Specials -->		
			<file :name="ene_tazer_1/ene_tazer_1.model" />
			<file :name="ene_tazer_1/ene_tazer_1.object" />
			<file :name="ene_tazer_1/ene_tazer_1.unit" />
			<file :name="ene_tazer_1/ene_tazer_1.material_config" />
			<file :name="ene_tazer_1/ene_tazer_1_contour.material_config" />
			<file :name="ene_tazer_1/ene_tazer_1_husk.unit" />

			<file :name="ene_medic_m4/ene_medic_m4.model" />
			<file :name="ene_medic_m4/ene_medic_m4.object" />
			<file :name="ene_medic_m4/ene_medic_m4.material_config" />
			<file :name="ene_medic_m4/ene_medic_m4_contour.material_config" />
			
			<file :name="ene_medic_r870/ene_medic_r870.model" />
			<file :name="ene_medic_r870/ene_medic_r870.object" />
			<file :name="ene_medic_r870/ene_medic_r870.unit" />
			<file :name="ene_medic_r870/ene_medic_r870.material_config" />
			<file :name="ene_medic_r870/ene_medic_r870_contour.material_config" />
			<file :name="ene_medic_r870/ene_medic_r870_husk.unit" />
			
			<file :name="ene_bulldozer_1/ene_bulldozer_1.object" />
			<file :name="ene_bulldozer_1/ene_bulldozer_1.material_config" />
			<file :name="ene_bulldozer_1/ene_bulldozer_1_contour.material_config" />
			
			<file :name="ene_bulldozer_2/ene_bulldozer_2.object" />
			<file :name="ene_bulldozer_2/ene_bulldozer_2.model" />
			<file :name="ene_bulldozer_2/ene_bulldozer_2.material_config" />
			<file :name="ene_bulldozer_2/ene_bulldozer_2_contour.material_config" />
			
			<file :name="ene_bulldozer_3/ene_bulldozer_3.object" />
			<file :name="ene_bulldozer_3/ene_bulldozer_3.model" />
			<file :name="ene_bulldozer_3/ene_bulldozer_3.material_config" />
			<file :name="ene_bulldozer_3/ene_bulldozer_3_contour.material_config" />
			
			<!-- enemy accessories -->
			<file :name="ene_acc_city_heavy_helmet/ene_acc_city_heavy_helmet.model" />
			<file :name="ene_acc_city_heavy_helmet/ene_acc_city_heavy_helmet.object" />
			
			<file :name="ene_acc_mask/ene_acc_mask.model" />
			<file :name="ene_acc_mask/ene_acc_mask.unit" />
			<file :name="ene_acc_mask/ene_acc_mask.object" />
			<file :name="ene_acc_mask/ene_acc_mask.cooked_physics" />
			
			<file :name="ene_acc_cap/ene_acc_cap.model" />
			<file :name="ene_acc_cap/ene_acc_cap.unit" />
			<file :name="ene_acc_cap/ene_acc_cap.object" />
			<file :name="ene_acc_cap/ene_acc_cap.material_config" />
			<file :name="ene_acc_cap/ene_acc_cap.cooked_physics" />
			
			<file :name="ene_acc_shield_city/ene_acc_shield_city.model" />
			<file :name="ene_acc_shield_city/ene_acc_shield_city.unit" />
			<file :name="ene_acc_shield_city/ene_acc_shield_city.object" />
			<file :name="ene_acc_shield_city/ene_acc_shield_city.material_config" />
			<file :name="ene_acc_shield_city/ene_acc_shield_city.cooked_physics" />
			
			<file :name="ene_acc_cap_maldsec/ene_acc_cap_maldsec.model" />
			<file :name="ene_acc_cap_maldsec/ene_acc_cap_maldsec.unit" />
			<file :name="ene_acc_cap_maldsec/ene_acc_cap_maldsec.object" />
			<file :name="ene_acc_cap_maldsec/ene_acc_cap_maldsec.cooked_physics" />
	
			<!-- textures -->
			<file :name="ene_acc_shield_city/shield_df.texture" />
			<file :name="ene_acc_shield_city/shield_il.texture" />
			<file :name="ene_acc_shield_city/shield_nm.texture" />
			<file :name="shared_textures/bulldozer_city_df.texture" />
			<file :name="shared_textures/bulldozer_saiga_df.texture" />
			<file :name="shared_textures/swat_fbi_body_df.texture" />
			<file :name="shared_textures/swat_fbi_body_nm.texture" />
			<file :name="shared_textures/swat_city_df.texture" />
			<file :name="shared_textures/swat_body_df.texture" />
			<file :name="shared_textures/spook_heavy_df.texture" />
			<file :name="shared_textures/ene_city_heavy_df.texture" />
			<file :name="shared_textures/ene_city_heavy_nm.texture" />
			<file :name="shared_textures/ene_medic_df.texture" />
			<file :name="shared_textures/ene_medic_nm.texture" />
			<file :name="shared_textures/fbi_heads_atlas_df.texture" />
			<file :name="shared_textures/heads_atlas_city_df.texture" />
			<file :name="shared_textures/helmets_atlas_df.texture" />
			<file :name="shared_textures/helmets_city_atlas_df.texture" />	
			<file :name="shared_textures/genshill_helm_df.texture" />
			<file :name="shared_textures/genshill_helm_nm.texture" />
			<file :name="shared_textures/helmet_shotgun_df.texture" />
			<file :name="shared_textures/helmet_shotgun_nm.texture" />
			<file :name="shared_textures/enemy_glass_op.texture" />
			<file :name="shared_textures/tank_glass_df.texture" />
			<file :name="shared_textures/tank_glass_op.texture" />
			<file :name="shared_textures/red_glass_df.texture" />
			<file :name="shared_textures/mask_df.texture"/>
		</group>
		
		
		<group name="units/pd2_dlc_drm/characters/" dyn_package="false" from_type="custom_xml" to_type="binary">
			<file :name="ene_bulldozer_medic/ene_bulldozer_medic.model" />
			<file :name="ene_bulldozer_medic/ene_bulldozer_medic.material_config" />
			<file :name="ene_bulldozer_medic/ene_bulldozer_medic_contour.material_config" />
			<file :name="ene_bulldozer_medic/ene_bulldozer_medic.object" />
			<xml :name="ene_bulldozer_medic/ene_bulldozer_medic.sequence_manager" />
			
			<file :name="ene_bulldozer_minigun/ene_bulldozer_minigun.model" />
			<file :name="ene_bulldozer_minigun/ene_bulldozer_minigun.material_config" />
			<file :name="ene_bulldozer_minigun/ene_bulldozer_minigun_contour.material_config" />
			<file :name="ene_bulldozer_minigun/ene_bulldozer_minigun.object" />
			<xml :name="ene_bulldozer_minigun/ene_bulldozer_minigun.sequence_manager" />
			<file :name="ene_bulldozer_minigun/ene_bulldozer_minigun.model" />
			<file :name="ene_bulldozer_minigun/ene_bulldozer_minigun_df.texture" />
			
			<file :name="ene_bulldozer_minigun_classic/ene_bulldozer_minigun_classic.material_config" />
			<file :name="ene_bulldozer_minigun_classic/ene_bulldozer_minigun_classic_contour.material_config" />
			<file :name="ene_bulldozer_minigun_classic/ene_bulldozer_minigun_classic.object" />
		</group>
		
</assets>