<?xml version="1.0"?>
<materials version="3" group="ene_male_crew_01">
	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/russian_4_head_nm"/>
		<diffuse_texture file="units/pd2_dlc_wwh/characters/ene_male_crew_01/ene_male_crew_head_01_df"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<bump_normal_texture file="units/pd2_dlc_wwh/characters/ene_male_crew_01/ene_male_crew_body_01_nm"/>
		<diffuse_texture file="units/pd2_dlc_wwh/characters/ene_male_crew_01/ene_male_crew_body_01_df"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
