<?xml version="1.0"?>
<materials version="3">
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        <diffuse_texture file="units/payday2/architecture/hcm/homerbuilding_df"/>
        <bump_normal_texture file="units/payday2/architecture/hcm/homerbuilding_nm"/>
        <self_illumination_texture file="units/payday2/architecture/hcm/homerbuilding_il"/>
        <variable value="streetlight" type="scalar" name="il_multiplier"/>
    </material>
    <material name="mat_macybuilding" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION" version="2">
        <diffuse_texture file="units/payday2/architecture/hcm/macybuilding_df"/>
        <bump_normal_texture file="units/payday2/architecture/hcm/macybuilding_nm"/>
        <self_illumination_texture file="units/payday2/architecture/hcm/macybuilding_il"/>
        <variable value="dimlight" type="scalar" name="il_multiplier"/>
    </material>
    <material name="mat_farbackdrophouses_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION" version="2">
        <diffuse_texture file="units/payday2/architecture/hcm/farbackdrophouses_1_df"/>
        <bump_normal_texture file="units/payday2/architecture/hcm/farbackdrophouses_1_nm"/>
        <self_illumination_texture file="units/payday2/architecture/hcm/farbackdrophouses_1_il"/>
        <variable value="streetlight" type="scalar" name="il_multiplier"/>
    </material>
    <material name="mat_farbackdrophouses_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION" version="2">
        <diffuse_texture file="units/payday2/architecture/hcm/farbackdrophouses_2_df"/>
        <bump_normal_texture file="units/payday2/architecture/hcm/farbackdrophouses_2_nm"/>
        <self_illumination_texture file="units/payday2/architecture/hcm/farbackdrophouses_2_il"/>
        <variable value="streetlight" type="scalar" name="il_multiplier"/>
    </material>
    <material name="mat_farbackdrophouses_3" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION" version="2">
        <diffuse_texture file="units/payday2/architecture/hcm/farbackdrophouses_3_df"/>
        <bump_normal_texture file="units/payday2/architecture/hcm/farbackdrophouses_3_nm"/>
        <self_illumination_texture file="units/payday2/architecture/hcm/farbackdrophouses_3_il"/>
        <variable value="streetlight" type="scalar" name="il_multiplier"/>
    </material>
    <material name="mat_farbackdrophouses_4" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION" version="2">
        <diffuse_texture file="units/payday2/architecture/hcm/farbackdrophouses_4_df"/>
        <bump_normal_texture file="units/payday2/architecture/hcm/farbackdrophouses_4_nm"/>
        <self_illumination_texture file="units/payday2/architecture/hcm/farbackdrophouses_4_il"/>
        <variable value="streetlight" type="scalar" name="il_multiplier"/>
    </material>
    <material name="mat_backdropstreet" render_template="generic:DIFFUSE_TEXTURE" version="2">
        <diffuse_texture file="units/payday2/architecture/hcm/backdropstreet_df"/>
    </material>
    <material name="mat_backdrop_veg_and_prop" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION" version="2">
        <diffuse_texture file="units/payday2/architecture/hcm/backdrop_veg_and_prop_df"/>
        <self_illumination_texture file="units/payday2/architecture/hcm/backdrop_veg_and_prop_il"/>
        <variable value="searchlight" type="scalar" name="il_multiplier"/>
    </material>
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        <variable value="0.5" type="scalar" name="alpha_ref"/>
        <diffuse_texture file="units/payday2/architecture/air_backdrop/air_backdrop_vegetation_df"/>
        <opacity_texture file="units/payday2/architecture/air_backdrop/air_backdrop_vegetation_op"/>
        <bump_normal_texture file="units/world/props/street/blank_nm"/>
    </material>
</materials>
