<?xml version="1.0"?>
<materials version="3">
    <material name="mat_bry_ir_probe" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT" version="2">
    	<variable value="light::color" type="listener" name="il_tint" object="ls_point"/>
        <diffuse_texture file="units/pd2_dlc_berry/props/bry_prop_ir_strobe/bry_prop_ir_strobe_df"/>
        <bump_normal_texture file="units/pd2_dlc_berry/props/bry_prop_ir_strobe/bry_prop_ir_strobe_nm"/>
        <self_illumination_texture file="units/pd2_dlc_berry/props/bry_prop_ir_strobe/bry_prop_ir_strobe_il"/>
        <variable value="identity" type="scalar" name="il_multiplier"/>
    </material>
    <material name="mat_gen_prop_glow_01" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE" version="2">
        <diffuse_texture file="units/payday2/props/gen_prop_glow/gen_prop_glow_01_df"/>
        <variable value="dimlight" type="scalar" name="intensity"/>
    </material>
</materials>
