<?xml version="1.0"?>
<materials version="3" group="My_Name_Is_Pete_Parsons">
	<material name="mtr_glasses" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/jhogl/skins/textures/glasses_df"/>
		<material_texture file="units/jhogl/skins/textures/glasses_gsma"/>
		<bump_normal_texture file="units/jhogl/skins/textures/glasses_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/jhogl/skins/textures/head_df"/>
		<material_texture file="units/jhogl/skins/textures/head_gsma"/>
		<bump_normal_texture file="units/jhogl/skins/textures/head_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_jacket" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/jhogl/skins/textures/jacket_df"/>
		<material_texture file="units/jhogl/skins/textures/jacket_gsma"/>
		<bump_normal_texture file="units/jhogl/skins/textures/jacket_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_belt_steel" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/jhogl/skins/textures/pants_df"/>
		<material_texture file="units/jhogl/skins/textures/pants_gsma"/>
		<bump_normal_texture file="units/jhogl/skins/textures/pants_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
		<reflection_texture file="units/jhogl/skins/textures/cubemap_gold_new" type="cubemap"/>
	</material>
	<material name="mtr_jacket_gold" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/jhogl/skins/textures/jacket_df"/>
		<material_texture file="units/jhogl/skins/textures/jacket_gsma"/>
		<bump_normal_texture file="units/jhogl/skins/textures/jacket_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
		<reflection_texture file="units/jhogl/skins/textures/cubemap_gold_new" type="cubemap"/>
	</material>
	<material name="mtr_lense" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/jhogl/skins/textures/lense_op"/>
		<diffuse_texture file="units/jhogl/skins/textures/lense_df"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable type="vector3" name="opacity_fade" value="500 500 500"/>
		<bump_normal_texture file="units/jhogl/skins/textures/lense_nm"/>
		<variable type="vector3" name="fresnel_settings" value="1 1 1"/>
	</material>
	<material name="mtr_pants" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/jhogl/skins/textures/pants_df"/>
		<material_texture file="units/jhogl/skins/textures/pants_gsma"/>
		<bump_normal_texture file="units/jhogl/skins/textures/pants_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_shirt" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/jhogl/skins/textures/shirt_df"/>
		<material_texture file="units/jhogl/skins/textures/shirt_gsma"/>
		<bump_normal_texture file="units/jhogl/skins/textures/shirt_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_shoes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/jhogl/skins/textures/shoes_df"/>
		<material_texture file="units/jhogl/skins/textures/shoes_gsma"/>
		<bump_normal_texture file="units/jhogl/skins/textures/shoes_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_eyes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/jhogl/skins/textures/eyes_df"/>
		<material_texture file="units/jhogl/skins/textures/eyes_gsma"/>
		<bump_normal_texture file="units/jhogl/skins/textures/eyes_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_eyes_reflection" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/world/props/bank/paintings/textures/glass_op"/>
		<diffuse_texture file="units/black_df"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable type="vector3" name="opacity_fade" value="500 500 500"/>
		<bump_normal_texture file="units/world/props/street/blank_nm"/>
		<variable type="vector3" name="fresnel_settings" value="1 1 1"/>
	</material>
	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_arms_male" version="2" unique="true">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_df"/>
        <material_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
	
	<!-- g_hair_ns -->
	
	<material name="mtr_beard" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/jhogl/skins/textures/beard_op"/>
		<diffuse_texture file="units/jhogl/skins/textures/beard_df"/>
		<reflection_texture file="units/jhogl/skins/textures/big_dick_randy" type="cubemap"/>
		<variable type="vector3" name="opacity_fade" value="500 500 500"/>
		<bump_normal_texture file="units/jhogl/skins/textures/beard_nm"/>
		<variable type="vector3" name="fresnel_settings" value="1 1 1"/>
	</material>
	<material name="mtr_eyebrows" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/jhogl/skins/textures/eyebrows_op"/>
		<diffuse_texture file="units/jhogl/skins/textures/eyebrows_df"/>
		<reflection_texture file="units/jhogl/skins/textures/big_dick_randy" type="cubemap"/>
		<variable type="vector3" name="opacity_fade" value="500 500 500"/>
		<bump_normal_texture file="units/jhogl/skins/textures/eyebrows_nm"/>
		<variable type="vector3" name="fresnel_settings" value="1 1 1"/>
	</material>
	<material name="mtr_hair" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/jhogl/skins/textures/hair_op"/>
		<diffuse_texture file="units/jhogl/skins/textures/hair_df"/>
		<reflection_texture file="units/jhogl/skins/textures/big_dick_randy" type="cubemap"/>
		<variable type="vector3" name="opacity_fade" value="500 500 500"/>
		<bump_normal_texture file="units/jhogl/skins/textures/hair_nm"/>
		<variable type="vector3" name="fresnel_settings" value="1 1 1"/>
	</material>
	<material name="mtr_eyelashes" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/jhogl/skins/textures/eyelashes_df"/>
		<opacity_texture file="units/jhogl/skins/textures/eyelashes_op"/>
	</material>
</materials>    
