<?xml version="1.0" ?>
<dynamic_object>
	<diesel materials="units/majima/skins/majima/majima" orientation_object="root_point"/>
	
		<bodies>
		<body name="Head_Col" enabled="true" template="dynamic" collision_class="hair" collision_group="7" collides_with="5" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="0" ang_damping="1" restitution="-10">
			<object name="Head"/>
			<object name="Head_Col" collision_type="box" mass="1" padding="-2.5"/>
		</body>
		<body name="Spine2_Col" enabled="true" template="dynamic" collision_class="hair" collision_group="7" collides_with="5" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="0" ang_damping="1" restitution="-10">
			<object name="Spine2"/>
			<object name="Spine2_Col" collision_type="box" mass="1" padding="-2.5"/>
		</body>
		<body name="Hair_Phys_01" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="7" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="7" ang_damping="15" restitution="-10">
			<object name="chain_hair1_phy"/>
			<object name="Hair_Col_01" collision_type="box" mass="5" padding="-4"/>
		</body>
		<body name="Hair_Phys_02" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="7" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="5" ang_damping="10" restitution="-10">
			<object name="chain_hair2_phy"/>
			<object name="Hair_Col_02" collision_type="box" mass="1" padding="-4"/>
		</body>
		<body name="Hair_Phys_03" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="7" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="5" ang_damping="10" restitution="-10">
			<object name="chain_hair3_phy"/>
			<object name="Hair_Col_03" collision_type="box" mass="1" padding="-4"/>
		</body>
		<body name="Hair_Phys_04" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="7" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="5" ang_damping="10" restitution="-10">
			<object name="chain_hair4_phy"/>
			<object name="Hair_Col_04" collision_type="box" mass="1" padding="-4"/>
		</body>
		<body name="Hair_Phys_05" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="7" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="5" ang_damping="10" restitution="-10">
			<object name="chain_hair5_phy"/>
			<object name="Hair_Col_05" collision_type="box" mass="1" padding="-4"/>
		</body>
		<body name="Hair_Phys_06" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="7" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="5" ang_damping="10" restitution="-10">
			<object name="chain_hair6_phy"/>
			<object name="Hair_Col_06" collision_type="box" mass="1" padding="-4"/>
		</body>
	</bodies>
	
	<constraints>
	
	
		<constraint type="ragdoll" name="cloth_constraint_1" enabled="true">
			<param body_a="Head_Col" body_b="Hair_Phys_01"/>
			<param pivot="position:chain_hair1_phy"/>
			<param twist_axis="xaxis:chain_hair1_phy" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_1" enabled="true">
			<param body_a="Hair_Phys_01" body_b="Hair_Phys_02"/>
			<param pivot="position:chain_hair2_phy"/>
			<param twist_axis="xaxis:chain_hair2_phy" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_1" enabled="true">
			<param body_a="Hair_Phys_02" body_b="Hair_Phys_03"/>
			<param pivot="position:chain_hair3_phy"/>
			<param twist_axis="xaxis:chain_hair3_phy" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_1" enabled="true">
			<param body_a="Hair_Phys_03" body_b="Hair_Phys_04"/>
			<param pivot="position:chain_hair4_phy"/>
			<param twist_axis="xaxis:chain_hair4_phy" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_1" enabled="true">
			<param body_a="Hair_Phys_04" body_b="Hair_Phys_05"/>
			<param pivot="position:chain_hair5_phy"/>
			<param twist_axis="xaxis:chain_hair5_phy" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_1" enabled="true">
			<param body_a="Hair_Phys_05" body_b="Hair_Phys_06"/>
			<param pivot="position:chain_hair6_phy"/>
			<param twist_axis="xaxis:chain_hair6_phy" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		
	</constraints>
	
	
	<graphics>
		<graphic_group culling_object="co_box" enabled="true" name="suit">
			<object enabled="true" name="g_body" shadow_caster="true"/>
			<object enabled="true" name="g_hair" shadow_caster="true"/>
		</graphic_group>
	</graphics>
</dynamic_object>
