<?xml version="1.0"?>
<materials version="3" group="Wheat">
	<material name="mtr_belt" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/belt_df"/>
		<material_texture file="units/majima/skins/textures/belt_gsma"/>
		<bump_normal_texture file="units/majima/skins/textures/belt_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_belt_metal" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/belt_df"/>
		<material_texture file="units/majima/skins/textures/belt_gsma"/>
		<bump_normal_texture file="units/majima/skins/textures/belt_nm"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_shoe_metal" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/shoe_metal_df"/>
		<material_texture file="units/majima/skins/textures/shoe_metal_gsma"/>
		<bump_normal_texture file="units/majima/skins/textures/shoe_metal_nm"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_shoes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/shoes_df"/>
		<material_texture file="units/majima/skins/textures/shoes_gsma"/>
		<bump_normal_texture file="units/majima/skins/textures/shoes_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/body_df"/>
		<material_texture file="units/majima/skins/textures/body_gsma"/>
		<bump_normal_texture file="units/majima/skins/textures/body_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_shirt" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/shirt_df"/>
		<material_texture file="units/majima/skins/textures/shirt_gsma"/>
		<bump_normal_texture file="units/majima/skins/textures/shirt_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>	
	<material name="mtr_eyelash" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/eyelashes_df"/>
		<opacity_texture file="units/majima/skins/textures/eyelashes_op"/>
	</material>
		<material name="mtr_eye_refl" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/world/props/bank/paintings/textures/glass_op"/>
		<diffuse_texture file="units/black_df"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable type="vector3" name="opacity_fade" value="500 500 500"/>
		<bump_normal_texture file="units/world/props/street/blank_nm"/>
		<variable type="vector3" name="fresnel_settings" value="1 1 1"/>
	</material>
	<material name="mtr_eye" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/eye_df"/>
		<material_texture file="units/majima/skins/textures/eye_gsma"/>
		<bump_normal_texture file="units/majima/skins/textures/eye_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_iris" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/eye_df"/>
		<material_texture file="units/majima/skins/textures/eye_gsma"/>
		<bump_normal_texture file="units/majima/skins/textures/eye_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_shadow" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/shadow_df"/>
		<opacity_texture file="units/majima/skins/textures/shadow_op"/>
	</material>
	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/hair_df"/>
		<material_texture file="units/majima/skins/textures/hair_gsma"/>
		<bump_normal_texture file="units/majima/skins/textures/hair_nm"/>
		<opacity_texture file="units/majima/skins/textures/hair_op"/>
		<variable name="alpha_ref" type="scalar" value="0.28"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_hair_op" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/majima/skins/textures/hair_op"/>
		<diffuse_texture file="units/majima/skins/textures/hair_df"/>
		<reflection_texture file="environments/cubemaps/cubemap_hair_3" type="cubemap"/>
		<variable type="vector3" name="opacity_fade" value="10 4000 0"/>
		<bump_normal_texture file="units/majima/skins/textures/hair_nm"/>
		<variable type="vector3" name="fresnel_settings" value="2 1 1"/>
	</material>
	<material name="mtr_hand" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/hands_df"/>
		<material_texture file="units/majima/skins/textures/hands_gsma"/>
		<bump_normal_texture file="units/majima/skins/textures/hands_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/head_df"/>
		<material_texture file="units/majima/skins/textures/head_gsma"/>
		<bump_normal_texture file="units/majima/skins/textures/head_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_eyepatch" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/majima/skins/textures/eyepatch_df"/>
		<material_texture file="units/majima/skins/textures/eyepatch_gsma"/>
		<bump_normal_texture file="units/majima/skins/textures/eyepatch_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_gold" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/pd2_dlc_bex/architecture/int/int_textures/bex_int_gold_df"/>
        <bump_normal_texture file="units/pd2_dlc_bex/architecture/int/int_textures/bex_int_gold_nm"/>
        <material_texture file="units/pd2_dlc_bex/architecture/int/int_textures/bex_int_gold_gsma"/>
        <reflection_texture file="environments/cubemaps/cubemap_gold" type="cubemap"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
</materials>    
