<?xml version="1.0"?>
<materials version="3" group="steveharvey">
	<material name="mtr_hands" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/kazk/skins/textures/hands_df"/>
		<material_texture file="units/kazk/skins/textures/hands_gsma"/>
		<bump_normal_texture file="units/kazk/skins/textures/hands_nm"/>
	</material>
	<material name="mtr_body" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/kazk/skins/textures/body_df"/>
		<material_texture file="units/kazk/skins/textures/body_gsma"/>
		<bump_normal_texture file="units/kazk/skins/textures/body_nm"/>
	</material>
	<material name="mtr_ono" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/kazk/skins/textures/ono_df"/>
		<material_texture file="units/kazk/skins/textures/ono_gsma"/>
		<bump_normal_texture file="units/kazk/skins/textures/ono_nm"/>
	</material>
	<material name="mtr_watch" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/kazk/skins/textures/watch_df"/>
		<bump_normal_texture file="units/kazk/skins/textures/watch_nm"/>
		<reflection_texture file="environments/cubemaps/cubemap_steel" type="cubemap"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_watch_base" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/kazk/skins/textures/watch_df"/>
		<material_texture file="units/kazk/skins/textures/watch_gsma"/>
		<bump_normal_texture file="units/kazk/skins/textures/watch_nm"/>
	</material>
</materials>    
