<?xml version="1.0" ?>
<dynamic_object>
	<diesel materials="units/kazk/skins/kazk/kazk" orientation_object="root_point"/>
	
	
	
		<bodies>
		<body name="Hips_Col" enabled="true" template="static" collision_class="hair" collision_group="7" collides_with="5" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="0" ang_damping="1" restitution="-10">
			<object name="Hips"/>
			<object name="Hips_Col_Box" collision_type="box" mass="1" padding="-2.5"/>
		</body>
		<body name="Suit_Phys_01" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="7" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="7" ang_damping="15" restitution="-10">
			<object name="Suit_Phys_Back"/>
			<object name="Suit_Phys_Back_Col" collision_type="box" mass="5" padding="-4"/>
		</body>
		<body name="Suit_Phys_02" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="7" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="5" ang_damping="10" restitution="-10">
			<object name="Suit_Phys_Back_Left"/>
			<object name="Suit_Phys_Back_Left_Col" collision_type="box" mass="1" padding="-4"/>
		</body>
		<body name="Suit_Phys_03" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="7" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="5" ang_damping="10" restitution="-10">
			<object name="Suit_Phys_Back_Right"/>
			<object name="Suit_Phys_Back_Right_Col" collision_type="box" mass="1" padding="-4"/>
		</body>
		
		<body name="Suit_Phys_04" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="7" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="5" ang_damping="10" restitution="-10">
			<object name="Suit_Phys_Side_Left"/>
			<object name="Suit_Phys_Side_Left_Col" collision_type="box" mass="1" padding="-4"/>
		</body>
		<body name="Suit_Phys_05" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="7" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="5" ang_damping="10" restitution="-10">
			<object name="Suit_Phys_Side_Right"/>
			<object name="Suit_Phys_Side_Right_Col" collision_type="box" mass="1" padding="-4"/>
		</body>

		<body name="Spine2_Col" enabled="true" template="static" collision_class="hair" collision_group="1" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="0" ang_damping="1" restitution="-10">
			<object name="Spine2"/>
			<object name="Spine2_Col" collision_type="box" mass="1" padding="-4"/>
		</body>
		<body name="Collar_01" enabled="true" template="dynamic" collision_class="hair" collision_group="2" collides_with="1" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="2.3" ang_damping="4" restitution="-10">
			<object name="eri_r_n"/>
			<object name="eri_r_col" collision_type="box" mass="1" padding="-4"/>
		</body>
		<body name="Collar_02" enabled="true" template="dynamic" collision_class="hair" collision_group="2" collides_with="1" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="2.3" ang_damping="4" restitution="-10">
			<object name="eri_l_n"/>
			<object name="eri_l_col" collision_type="box" mass="1" padding="-4"/>
		</body>
	</bodies>
	
	<constraints>
	
	
	<constraint type="ragdoll" name="cloth_constraint_1" enabled="true">
			<param body_a="Hips_Col" body_b="Suit_Phys_01"/>
			<param pivot="position:Suit_Phys_Back"/>
			<param twist_axis="xaxis:Suit_Phys_Back" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_2" enabled="true">
			<param body_a="Hips_Col" body_b="Suit_Phys_02"/>
			<param pivot="position:Suit_Phys_Back_Left"/>
			<param twist_axis="xaxis:Suit_Phys_Back_Left" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_3" enabled="true">
			<param body_a="Hips_Col" body_b="Suit_Phys_03"/>
			<param pivot="position:Suit_Phys_Back_Right"/>
			<param twist_axis="xaxis:Suit_Phys_Back_Right" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		
		<constraint type="ragdoll" name="cloth_constraint_4" enabled="true">
			<param body_a="Hips_Col" body_b="Suit_Phys_04"/>
			<param pivot="position:Suit_Phys_Side_Left"/>
			<param twist_axis="xaxis:Suit_Phys_Side_Left" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_5" enabled="true">
			<param body_a="Hips_Col" body_b="Suit_Phys_05"/>
			<param pivot="position:Suit_Phys_Side_Right"/>
			<param twist_axis="xaxis:Suit_Phys_Side_Right" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>

		
		
		<constraint type="ragdoll" name="collar_con_01" enabled="true">
			<param body_a="Spine2_Col" body_b="Collar_01"/>
			<param pivot="position:eri_r_n"/>
			<param twist_axis="xaxis:eri_r_n" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="collar_con_02" enabled="true">
			<param body_a="Spine2_Col" body_b="Collar_02"/>
			<param pivot="position:eri_l_n"/>
			<param twist_axis="xaxis:eri_l_n" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
	</constraints>
	
	
	
	
	<graphics>
		<graphic_group culling_object="co_box" enabled="true" name="suit">
			<object enabled="true" name="fuckingWORK" shadow_caster="true"/>
			<object enabled="true" name="g_coat" shadow_caster="true"/>
			<object enabled="true" name="g_extra" shadow_caster="true"/>
		</graphic_group>
	</graphics>
</dynamic_object>
