<?xml version="1.0"?>
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		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/body_nm"/>
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/body_df"/>
		<material_texture file="units/wardrobe_mod/armor_skins/y6kko/body_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_body_lod" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
		<diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_02_df"/>
		<material_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_belt" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/belt_df"/>
		<material_texture file="units/wardrobe_mod/armor_skins/y6kko/belt_gsma"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/belt_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
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	<material name="mtr_body_new" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/body_new_df"/>
		<material_texture file="units/wardrobe_mod/armor_skins/y6kko/body_new_gsma"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/body_new_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_eyelashes" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/eyelashes_df"/>
		<opacity_texture file="units/wardrobe_mod/armor_skins/y6kko/eyelashes_op"/>
	</material>
	<material name="mtr_glass" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/payday2/architecture/ind/ind_ext_level/ind_ext_level_glass_op"/>
		<diffuse_texture file="units/payday2/architecture/ind/ind_ext_level/ind_ext_level_glass_df"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable type="vector3" name="opacity_fade" value="10 4000 0"/>
		<bump_normal_texture file="units/world/props/street/blank_nm"/>
		<variable type="vector3" name="fresnel_settings" value="2 1 1"/>
	</material>
	<material name="mtr_eyes_reflection" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/world/props/bank/paintings/textures/glass_op"/>
		<diffuse_texture file="units/black_df"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable type="vector3" name="opacity_fade" value="500 500 500"/>
		<bump_normal_texture file="units/world/props/street/blank_nm"/>
		<variable type="vector3" name="fresnel_settings" value="1 1 1"/>
	</material>
	<material name="mtr_eyes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/eyes_df"/>
		<material_texture file="units/wardrobe_mod/armor_skins/y6kko/eyes_gsma"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/eyes_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_mayu" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/wardrobe_mod/armor_skins/y6kko/mayu_op"/>
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/mayu_df"/>
		<reflection_texture file="environments/cubemaps/cubemap_hair_3" type="cubemap"/>
		<variable type="vector3" name="opacity_fade" value="10 4000 0"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/mayu_nm"/>
		<variable type="vector3" name="fresnel_settings" value="2 1 1"/>
	</material>
	<material name="mtr_hair_op" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/wardrobe_mod/armor_skins/y6kko/hair_op"/>
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/hair_df"/>
		<reflection_texture file="environments/cubemaps/cubemap_hair_3" type="cubemap"/>
		<variable type="vector3" name="opacity_fade" value="10 4000 0"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/hair_nm"/>
		<variable type="vector3" name="fresnel_settings" value="2 1 1"/>
	</material>
	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/hair_df"/>
		<material_texture file="units/wardrobe_mod/armor_skins/y6kko/hair_gsma"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/hair_nm"/>
		<opacity_texture file="units/wardrobe_mod/armor_skins/y6kko/hair_op"/>
		<variable name="alpha_ref" type="scalar" value="0.25"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
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	<material name="mtr_eyes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/eyes_df"/>
		<material_texture file="units/wardrobe_mod/armor_skins/y6kko/eyes_gsma"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/eyes_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
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	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/head_df"/>
		<material_texture file="units/wardrobe_mod/armor_skins/y6kko/head_gsma"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/head_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
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	<material name="mtr_metal" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/metal_df"/>
		<material_texture file="units/wardrobe_mod/armor_skins/y6kko/metal_gsma"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/metal_nm"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
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	<material name="mtr_shadow" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/shadow_df"/>
		<opacity_texture file="units/wardrobe_mod/armor_skins/y6kko/shadow_op"/>
	</material>
	<material name="mtr_shoes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/shoes_df"/>
		<material_texture file="units/wardrobe_mod/armor_skins/y6kko/shoes_gsma"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/shoes_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
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</materials>
