<?xml version="1.0"?>
<materials version="3" group="ene_tazer_1">
	<material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/body_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/body_df"/>
		<material_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/body_gsma"/>
		 <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" 	type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_arms" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/arm_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/arm_df"/>
		<material_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/arm_gsma"/>
		 <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" 	type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_gun" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/pd2_dlc_tawp/weapons/wpn_fps_upg_charms/base_df" />
		<bump_normal_texture file="units/pd2_dlc_tawp/weapons/wpn_fps_upg_charms/base_nm" />
		 <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" 	type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_hand" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/robot_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/robot_df"/>
	<self_illumination_texture  file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/robot_gsma"/>
		<variable type="scalar" name="il_multiplier" value="identity"/>
        <variable type="scalar" name="il_bloom" value="4.23423458937465347895"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" 	type="scalar" name="contour_opacity"/>
	</material>
	<material name="mat_knife" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/knife_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/knife_df"/>
		<material_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/knife_gsma"/>
		 <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" 	type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_recorder" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/recorder_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/recorder_df"/>
		<material_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/recorder_gsma"/>
		 <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" 	type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_goofy_cowboy_hats" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/logo_df"/>
		<opacity_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/logo_op"/>
	</material>
	
	<material name="mtr_spikey" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/horn_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/horn_df"/>
		<material_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/horn_gsma"/>
		 <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" 	type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_gasmask" render_template="generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/gasmask_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/gasmask_df"/>
		<material_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/gasmask_gsma"/>
		 <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" 	type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_mask" render_template="generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/eyepatch_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/eyepatch_df"/>
		<material_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/eyepatch_gsma"/>
		 <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" 	type="scalar" name="contour_opacity"/>
	</material>
	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" name="mtr_head" version="2">
        <bump_normal_texture file="units/pd2_dlc_pex/characters/npc_male_vladbroinlaw_pex/npc_male_vladbroinlaw_head_pex_nm"/>
        <diffuse_texture file="units/pd2_dlc_pex/characters/npc_male_vladbroinlaw_pex/npc_male_vladbroinlaw_head_pex_df"/>
		 <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" 	type="scalar" name="contour_opacity"/>
    </material>
	<material render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" name="mtr_hair" version="2">
        <bump_normal_texture file="units/pd2_dlc_pex/characters/ntr_hair/ntr_hair_nm"/>
        <diffuse_texture file="units/pd2_dlc_pex/characters/ntr_hair/ntr_hair_brown_df"/>
        <opacity_texture file="units/pd2_dlc_pex/characters/ntr_hair/ntr_hair_op"/>
        <variable type="scalar" name="alpha_ref" value="0.12100000574719"/>
        <material_texture file="units/pd2_dlc_pex/characters/ntr_hair/ntr_hair_gsma"/>
		 <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" 	type="scalar" name="contour_opacity"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>


