<?xml version="1.0"?>
<materials version="3">
	<material name="mtr_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/yeehaw_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/yeehaw_df"/>
	</material>
	<material name="mtr_helmet_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/yeehaw_nm" mip="2"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/yeehaw_df" mip="2"/>
	</material>
</materials>