<?xml version="1.0" ?>
<materials version="3" group="ene_zeal_swat">
	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" unique="true" version="2" unique="true">
		<diffuse_texture file="units/pd2_dlc_usm1/characters/shared_textures/ene_male_marshal_head_1_df"/>
		<bump_normal_texture file="units/pd2_dlc_usm1/characters/shared_textures/ene_male_marshal_head_1_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_helmet" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP" unique="true" version="2">
		<bump_normal_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/yeehaw_nm"/>
		<diffuse_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/yeehaw_df"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_swat" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" unique="true" version="2">
		<bump_normal_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat_nm"/>
		<diffuse_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat_df"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_arms" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2" unique="true">
		<bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
		<diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_df"/>
		<material_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
