<?xml version="1.0"?>
<materials version="3" group="ene_zeal_swat">
	<material name="mtr_chingado" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_chas/characters/shared_textures/ntr_male_white_heads/ntr_male_white_head_2_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_chas/characters/shared_textures/ntr_male_white_heads/ntr_male_white_head_2_df"/>
	</material>
		<material name="mtr_helmet.001" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<!-- I'm a lazy fuck and i'm too lazy to rename it in blender -->
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/yeehaw_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/yeehaw_df"/>
	</material>
	<material name="mtr_swat.001" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
	<!-- this too lmao -->
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat_df"/>
	</material>
	    <material render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_arms" version="2">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_df"/>
        <material file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>