<?xml version="1.0"?>
<materials version="3" group="ene_zeal_cloaker">
	<material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/zeal_cloaker_body_nm"/>
		<diffuse_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/zeal_cloaker_body_df"/>
		<material_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/zeal_cloaker_body_gsma"/>
	</material>
	<material name="mtr_vest" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/zeal_cloaker_head_nm"/>
		<diffuse_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/zeal_cloaker_head_df"/>
	</material>
	<material name="mtr_chingado" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/civ_male_bank_manager_5_head_nm"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/civ_male_bank_manager_5_head_df"/>
	</material>
	<material name="mtr_yourhost" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/dumb_donnie_nm"/>
		<diffuse_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/dumb_donnie_df"/>
	</material>
	<material name="mtr_amelia" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/yeah_im_a_loser_df"/>
		<self_illumination_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/yeah_im_a_loser_il"/>
	</material>
	<material name="mtr_gloves" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/fps_arms_bodhi_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/fps_arms_bodhi_nm"/>
	</material>
	<material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/zeal_cloaker_head_nm"/>
		<diffuse_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/zeal_cloaker_head_df"/>
	</material>
	<material name="mtr_baton" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/spook_heavy_nm"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/spook_heavy_df"/>
	</material>
	<material name="mtr_il" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/spook_il"/>
		<self_illumination_texture file="units/payday2/characters/shared_textures/spook_il"/>
		<opacity_texture file="units/payday2/characters/shared_textures/spook_il"/>
		<variable value="megatron" type="scalar" name="il_multiplier"/>
		<variable type="scalar" name="il_bloom" value="1"/>
	</material>
	<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>