<table name="XOF Zeal Soldier Replacements" color="Color(1, 0.1, 0.4)">
 
<AssetUpdates id="" version="1.0" provider="modworkshop"/>

	<Hooks directory="Hooks">
		<hook file="visor_shatter.lua" source_file="lib/units/enemies/cop/copdamage"/>
	</Hooks>

<AddFiles>		

<object path="units/pd2_dlc_gitgud/characters/ene_zeal_swat_heavy/ene_zeal_swat_heavy" force="true"/>
<object path="units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/ene_acc_shield_new_swat" force="true"/>
<object path="units/pd2_dlc_gitgud/characters/ene_acc_zeal_swat_heavy_helmet/ene_acc_zeal_swat_heavy_helmet" force="true"/>

<object path="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/ene_zeal_cloaker" force="true"/>
<unit path="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/ene_zeal_cloaker" force="true"/>
<unit path="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/ene_zeal_cloaker_husk" force="true"/>
<sequence_manager path="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/ene_zeal_cloaker" force="true"/>
<sequence_manager path="units/payday2/characters/ragdoll" force="true"/>

<sequence_manager path="Hooks/kevlar_helmet" force="true"/>

<object path="units/pd2_dlc_drm/characters/ene_bulldozer_medic/ene_bulldozer_medic" force="true"/>
<object path="units/pd2_dlc_drm/characters/ene_bulldozer_minigun/ene_bulldozer_minigun" force="true"/>

<object path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer/ene_zeal_bulldozer" force="true"/>
<object path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer_2/ene_zeal_bulldozer_2" force="true"/>
<object path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer_3/ene_zeal_bulldozer_3" force="true"/>
<effect path="effects/payday2/particles/explosions/fire" load="true"/>
<effect path="effects/payday2/particles/explosions/fire_green" load="true"/>
<effect path="effects/payday2/particles/explosions/fire_black" load="true"/>
<effect path="effects/payday2/particles/explosions/fire_white" load="true"/>
<effect path="effects/payday2/particles/explosions/fire_gold" load="true"/>

<df_nm path="units/pd2_dlc_gitgud/characters/ene_zeal_swat_heavy/body"/>
<df_nm path="units/pd2_dlc_gitgud/characters/ene_zeal_swat_heavy/extra"/>
<df_nm path="units/pd2_dlc_gitgud/characters/ene_zeal_swat_heavy/helmet"/>
<df_nm path="units/pd2_dlc_gitgud/characters/ene_zeal_swat_heavy/tank"/>
<df_nm path="units/pd2_dlc_gitgud/characters/ene_zeal_swat_heavy/glass"/>
<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_swat_heavy/glass_op"/>

<df_nm path="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/dumb_donnie"/>
<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/dumb_donnie_il"/>
<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/zeal_cloaker_body_gsma"/>
<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/yeah_im_a_loser_df"/>
<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/yeah_im_a_loser_il"/>

<df_nm path="units/pd2_dlc_gitgud/characters/ene_zeal_swat/yeehaw"/>

<df_nm path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer/body"/>
<df_nm path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer/bullets"/>
<df_nm path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer/glow"/>
<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer/glow_op"/>

<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer_2/body_df"/>
<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer_2/glow_df"/>

<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer_3/body_df"/>
<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer_3/glow_df"/>

<texture path="units/pd2_dlc_drm/characters/ene_bulldozer_minigun/body_df"/>
<texture path="units/pd2_dlc_drm/characters/ene_bulldozer_minigun/glow_df"/>

<texture path="effects/textures/fire/e_fire_dynamic_01_8x4_seq_loop_green"/>
<texture path="effects/textures/fire/e_fire_dynamic_01_8x4_seq_loop_black"/>
<texture path="effects/textures/fire/e_fire_dynamic_01_8x4_seq_loop_white"/>
<texture path="effects/textures/fire/e_fire_dynamic_01_8x4_seq_loop_gold"/>

<df_nm_gsma path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/arm"/>
<df_nm_gsma path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/body"/>
<df_nm_gsma path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/eyepatch"/>
<df_nm_gsma path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/gasmask"/>
<df_nm_gsma path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/horn"/>
<df_nm_gsma path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/knife"/>
<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/logo_df"/>
<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/logo_op"/>
<df_nm_gsma path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/recorder"/>
<df_nm_gsma path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/robot"/>
<object path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer" force="true"/>

<object path="units/pd2_dlc_gitgud/characters/ene_acc_zeal_tazer_helmet/ene_acc_zeal_tazer_helmet" force="true"/>

<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/logo_df"/>
<texture path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/logo_op"/>
</AddFiles>
</table>				