<materials version="3">
    <material render_template="generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP" name="mtr_nshield" version="2">
        <diffuse_texture file="units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/shield_df"/>
        <bump_normal_texture file="units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/shield_nm"/>
    </material>
</materials>
