<sequence_manager>
	<unit>
		<variables>
			<var_gadgets_cop value="0"/>					
			<var_gadgets_fbi value="0"/>					
			<var_gadgets_sec value="0"/>
			<var_head_value value="0"/>								
		</variables>

		<sequence editable_state="true" name="'cop_pistol'" triggable="true" once="true">						
			<set_variables var_gadgets_cop="1"/>
			<run_sequence name="'gadget_meat_grinder'"/>		
		</sequence>

		<sequence editable_state="true" name="'cop_revolver'" triggable="true" once="true">						
			<set_variables var_gadgets_cop="2"/>
			<run_sequence name="'gadget_meat_grinder'"/>		
		</sequence>

		<sequence editable_state="true" name="'cop_revolver_sf'" triggable="true" once="true">						
			<set_variables var_gadgets_cop="6"/>
			<run_sequence name="'gadget_meat_grinder'"/>		
		</sequence>

		<sequence editable_state="true" name="'cop_smg'" triggable="true" once="true">						
			<set_variables var_gadgets_cop="3"/>
			<run_sequence name="'gadget_meat_grinder'"/>		
		</sequence>
		
		<sequence editable_state="true" name="'cop_sg'" triggable="true" once="true">						
			<set_variables var_gadgets_cop="4"/>
			<run_sequence name="'gadget_meat_grinder'"/>		
		</sequence>
		
		<sequence editable_state="true" name="'cop_la_sg'" triggable="true" once="true">						
			<set_variables var_gadgets_cop="5"/>
			<run_sequence name="'gadget_meat_grinder'"/>		
		</sequence>

		<sequence editable_state="true" name="'sec_pistol'" triggable="true" once="true">						
			<set_variables var_gadgets_sec="1"/>
			<run_sequence name="'gadget_meat_grinder'"/>
			<material_config name="'units/payday2/characters/ene_security_1/ene_security_1'"/>						
		</sequence>

		<sequence editable_state="true" name="'sec_smg'" triggable="true" once="true">						
			<set_variables var_gadgets_sec="2"/>
			<run_sequence name="'gadget_meat_grinder'"/>
			<material_config name="'units/payday2/characters/ene_security_1/ene_security_1'"/>									
		</sequence>

		<sequence editable_state="true" name="'sec_sg'" triggable="true" once="true">						
			<set_variables var_gadgets_sec="3"/>
			<run_sequence name="'gadget_meat_grinder'"/>
			<material_config name="'units/payday2/characters/ene_security_1/ene_security_1'"/>									
		</sequence>
		
		<sequence editable_state="true" name="'sec_4'" triggable="true" once="true">						
			<set_variables var_gadgets_sec="4"/>
			<run_sequence name="'gadget_meat_grinder'"/>
			<material_config name="'units/payday2/characters/ene_security_4/ene_security_4'"/>												
		</sequence>
		
		<sequence editable_state="true" name="'sec_5'" triggable="true" once="true">						
			<set_variables var_gadgets_sec="5"/>
			<run_sequence name="'gadget_meat_grinder'"/>
			<material_config name="'units/payday2/characters/ene_security_4/ene_security_4'"/>															
		</sequence>
		
		<sequence editable_state="true" name="'sec_6'" triggable="true" once="true">						
			<set_variables var_gadgets_sec="6"/>
			<run_sequence name="'gadget_meat_grinder'"/>
			<material_config name="'units/payday2/characters/ene_security_4/ene_security_4'"/>																		
		</sequence>
		
		<sequence editable_state="true" name="'sec_7'" triggable="true" once="true">						
			<set_variables var_gadgets_sec="7"/>
			<run_sequence name="'gadget_meat_grinder'"/>
			<material_config name="'units/payday2/characters/ene_security_4/ene_security_4'"/>																					
		</sequence>
		
		<sequence editable_state="true" name="'fbi_1'" triggable="true" once="true">						
			<set_variables var_gadgets_fbi="1"/>
			<run_sequence name="'gadget_meat_grinder'"/>
			<material_config name="'units/payday2/characters/ene_fbi_1/ene_fbi_1'"/>																					
		</sequence>
		
		<sequence editable_state="true" name="'fbi_2'" triggable="true" once="true">						
			<set_variables var_gadgets_fbi="2"/>
			<run_sequence name="'gadget_meat_grinder'"/>
			<material_config name="'units/payday2/characters/ene_fbi_1/ene_fbi_1'"/>																					
		</sequence>
		
		<sequence editable_state="true" name="'fbi_3'" triggable="true" once="true">						
			<set_variables var_gadgets_fbi="3"/>
			<set_variables var_head_value="1"/>
			<run_sequence name="'gadget_meat_grinder'"/>
			<material_config name="'units/payday2/characters/ene_fbi_1/ene_fbi_1'"/>																					
		</sequence>

		<filter name="'check_cop_pistol'">
			<check value="vars.var_gadgets_cop == 1"/>
		</filter>

		<filter name="'check_cop_rev'">
			<check value="vars.var_gadgets_cop == 2"/>
		</filter>
		<filter name="'check_cop_rev_sf'">
			<check value="vars.var_gadgets_cop == 6"/>
		</filter>

		<filter name="'check_cop_smg'">
			<check value="vars.var_gadgets_cop == 3"/>
		</filter>

		<filter name="'check_cop_sg'">
			<check value="vars.var_gadgets_cop == 4"/>
		</filter>

		<filter name="'check_cop_sg_la'">
			<check value="vars.var_gadgets_cop == 5"/>
		</filter>


		<filter name="'check_sec_pistol'">
			<check value="vars.var_gadgets_sec == 1"/>
		</filter>

		<filter name="'check_sec_smg'">
			<check value="vars.var_gadgets_sec == 2"/>
		</filter>

		<filter name="'check_sec_sg'">
			<check value="vars.var_gadgets_sec == 3"/>
		</filter>

		<filter name="'check_sec_4'">
			<check value="vars.var_gadgets_sec == 4"/>
		</filter>
		
		<filter name="'check_sec_5'">
			<check value="vars.var_gadgets_sec == 5"/>
		</filter>
		
		<filter name="'check_sec_6'">
			<check value="vars.var_gadgets_sec == 6"/>
		</filter>
		
		<filter name="'check_sec_7'">
			<check value="vars.var_gadgets_sec == 7"/>
		</filter>
		
		<filter name="'check_fbi_1'">
			<check value="vars.var_gadgets_fbi == 1"/>
		</filter>
		
		<filter name="'check_fbi_2'">
			<check value="vars.var_gadgets_fbi == 2"/>
		</filter>
		
		<filter name="'check_exposed'">
			<check value="vars.var_head_value == 0"/>
		</filter>
		
		<filter name="'check_fbi_3'">
			<check value="vars.var_gadgets_fbi == 3"/>
		</filter>

		<sequence editable_state="true" name="'gadget_meat_grinder'" triggable="true" once="true">	
			<!-- GENERIC -->

			<run_sequence name="'acc_'..pick('nothing','tie','nothing', 'nothing')"/>
			<run_sequence name="'acc_'..pick('nothing','watch','nothing', 'nothing')"/>
			<run_sequence name="'acc_'..pick('nothing','glovas','nothing', 'nothing')"/>
			<run_sequence name="'acc_'..pick('nothing','shades','shades_b', 'nothing')"/>


			<run_sequence filter="'check_exposed'" name="'hedz'"/>
			
			<!-- pistol -->
			<run_sequence filter="'check_cop_pistol'" name="'body_cop_pis'"/>
			<run_sequence filter="'check_cop_pistol'" name="'body'..pick('nothing','nothing','nothing', 'nothing', 'nothing', '_longsleeve', 'nothing', 'nothing')"/>
			
			<!-- revolver -->
			<run_sequence filter="'check_cop_rev'" name="'body_cop_rev'"/>
			<run_sequence filter="'check_cop_rev'" name="'body'..pick('_longsleeve','_longsleeve','_longsleeve', '_longsleeve', '_longsleeve', '_longsleeve', '_nothing', '_longsleeve')"/>
			
			<!-- revolver -->
			<run_sequence filter="'check_cop_rev_sf'" name="'body_cop_rev_sf'"/>
			<run_sequence filter="'check_cop_rev_sf'" name="'body'..pick('_longsleeve','_longsleeve','_longsleeve', '_longsleeve', '_longsleeve', '_longsleeve', '_nothing', '_longsleeve')"/>
	
			<!-- smg -->
			<run_sequence filter="'check_cop_smg'" name="'body_cop_smg'"/>
			<run_sequence filter="'check_cop_smg'" name="'body'..pick('nothing','nothing','nothing', 'nothing', 'nothing', '_longsleeve', 'nothing', 'nothing')"/>
			
			<!-- sg -->
			<run_sequence filter="'check_cop_sg'" name="'body_cop_jacket'"/>
			
			<!-- la sg -->
			<run_sequence filter="'check_cop_sg_la'" name="'body_cop_la_sg'"/>
			<run_sequence filter="'check_cop_sg_la'" name="'body'..pick('_longsleeve','_longsleeve','_longsleeve', '_longsleeve', '_longsleeve', '_longsleeve', '_nothing', '_longsleeve')"/>
			
			<!-- sec pistol -->
			<run_sequence filter="'check_sec_pistol'" name="'body_sec_pis'"/>
			<run_sequence filter="'check_sec_pistol'" name="'body'..pick('nothing','nothing','nothing', 'nothing', 'nothing', '_longsleeve', 'nothing', 'nothing')"/>
			
			<!-- sec smg -->
			<run_sequence filter="'check_sec_smg'" name="'body_sec_smg'"/>
			<run_sequence filter="'check_sec_smg'" name="'body'..pick('_longsleeve','_longsleeve','_longsleeve', '_longsleeve', '_longsleeve', '_longsleeve', '_nothing', '_longsleeve')"/>
			
			<!-- sec sg -->
			<run_sequence filter="'check_sec_sg'" name="'body_sec_sg'"/>
			<run_sequence filter="'check_sec_sg'" name="'body'..pick('nothing','nothing','nothing', 'nothing', 'nothing', '_longsleeve', 'nothing', 'nothing')"/>
			
			<!-- 4 -->
			<run_sequence filter="'check_sec_4'" name="'body_sec_4'"/>
			<run_sequence filter="'check_sec_4'" name="'body'..pick('nothing','nothing','nothing', 'nothing', 'nothing', '_longsleeve', 'nothing', 'nothing')"/>
			
			<!-- 5 -->
			<run_sequence filter="'check_sec_5'" name="'body_sec_5'"/>
			<run_sequence filter="'check_sec_5'" name="'body'..pick('_longsleeve','_longsleeve','_longsleeve', '_longsleeve', '_longsleeve', '_longsleeve', '_nothing', '_longsleeve')"/>
			
			<!-- 6 -->
			<run_sequence filter="'check_sec_6'" name="'body_sec_6'"/>
			
			<!-- 7 -->
			<run_sequence filter="'check_sec_7'" name="'body_sec_7'"/>
			<run_sequence filter="'check_sec_7'" name="'body'..pick('_longsleeve','_longsleeve','_longsleeve', '_longsleeve', '_longsleeve', '_longsleeve', '_nothing', '_longsleeve')"/>
			
			<!-- fbi 1 -->
			<run_sequence filter="'check_fbi_1'" name="'fbi_1_var'"/>
			
			<!-- fbi 2 -->
			<run_sequence filter="'check_fbi_2'" name="'fbi_2_var'"/>
			<run_sequence filter="'check_fbi_2'" name="'body'..pick('_longsleeve','_longsleeve','_longsleeve', '_longsleeve', '_longsleeve', '_longsleeve', '_nothing', '_longsleeve')"/>
			
			<!-- fbi 3 -->
			<run_sequence filter="'check_fbi_3'" name="'fbi_3_var'"/>
			<run_sequence filter="'check_fbi_3'" name="'body'..pick('nothing','nothing','nothing', 'nothing', 'nothing', '_longsleeve', 'nothing', 'nothing')"/>			
		</sequence>

		<!-- VARIATIONS - FBIs -->
			<!-- pistol -->
			<sequence editable_state="true" name="'fbi_1_var'" once="true" triggable="true">				
				<object enabled="true" name="'g_body_fbi1'"/>
				<object enabled="true" name="'g_body_fbi1_lod1'"/>	
				<object enabled="true" name="'g_hat_lod3'"/>
				<object enabled="true" name="'g_hat_lod4'"/>
				
				<object enabled="false" name="'g_body_cop_longsleeve'"/>
				<object enabled="false" name="'g_body_cop_longsleeve_lod1'"/>
				<object enabled="false" name="'g_body_cop_shortsleeve'"/>
				<object enabled="false" name="'g_body_cop_shortsleeve_lod1'"/>
				<object enabled="false" name="'g_watch'"/>
				<object enabled="false" name="'g_watch_lod1'"/>				
			</sequence>	
			
			<!-- rifle -->
			<sequence editable_state="true" name="'fbi_2_var'" once="true" triggable="true">				
				<object enabled="true" name="'g_body_fbi2'"/>
				<object enabled="true" name="'g_body_fbi2_lod1'"/>				
			</sequence>					
			
			<!-- smg -->
			<sequence editable_state="true" name="'fbi_3_var'" once="true" triggable="true">				
				<object enabled="true" name="'g_body_fbi3'"/>
				<object enabled="true" name="'g_body_fbi3_lod1'"/>	

				<object enabled="false" name="'g_shades'"/>
				<object enabled="false" name="'g_shades_lod1'"/>				

				<run_sequence name="'face_'..pick('a','b','c','d','e')"/>				
			</sequence>					
		<!-- VARIATIONS - FBIs -->

			<sequence editable_state="true" name="'hedz'" once="true" triggable="true">	
			<run_sequence name="'head_'..pick(
			'white_a_var1',
			'white_a_var2',
			'white_a_var3',
			'white_a_var4',
			'white_a_var5',
			'white_a_var6',
			'white_a_var7',
			'black_a_var1',
			'black_a_var2',
			'black_a_var3',
			'black_a_var4',
			'black_a_var5',
			'black_a_var6',
			'black_a_var7',
			'white_b_var1',
			'white_b_var2',
			'white_b_var3',
			'white_b_var4',
			'white_b_var5',
			'white_b_var6',
			'white_b_var7',
			'black_b_var1',
			'black_b_var2',
			'black_b_var3',
			'black_b_var4',
			'black_b_var5',
			'black_b_var6',
			'black_b_var7',			
			'white_c_var1',
			'white_c_var2',
			'white_c_var3',
			'white_c_var4',
			'white_c_var5',
			'white_c_var6',
			'white_c_var7',
			'black_c_var1',
			'black_c_var2',
			'black_c_var3',
			'black_c_var4',
			'black_c_var5',
			'black_c_var6',
			'black_c_var7',			
			'white_d_var1',
			'white_d_var2',
			'white_d_var3',
			'white_d_var4',
			'white_d_var5',
			'white_d_var6',
			'white_d_var7',
			'jonte',
			'jocke',			
			'black_d_var1',
			'black_d_var2',
			'black_d_var3',
			'black_d_var4',
			'black_d_var5',
			'black_d_var6',
			'black_d_var7',
			'white_e_var1',
			'white_e_var2',
			'white_e_var3',
			'white_e_var4',
			'white_e_var5',
			'white_e_var6',
			'white_e_var7',	
			'black_e_var1',
			'black_e_var2',
			'black_e_var3',
			'black_e_var4',
			'black_e_var5',
			'black_e_var6',
			'black_e_var7')"/>			
			</sequence>					

		<!-- VARIATIONS - COPPAS -->
			<!-- pistol -->
			<sequence editable_state="true" name="'body_cop_pis'" once="true" triggable="true">				
				<object enabled="true" name="'g_body_cop_pistol'"/>
				<object enabled="true" name="'g_body_cop_pistol_lod1'"/>				
			</sequence>	
			
			<!-- la sg -->
			<sequence editable_state="true" name="'body_cop_la_sg'" once="true" triggable="true">				
				<object enabled="true" name="'g_body_cop_sg'"/>
				<object enabled="true" name="'g_body_cop_sg_lod1'"/>				
			</sequence>					
		
			<!-- revolver -->
			<sequence editable_state="true" name="'body_cop_rev'" once="true" triggable="true">				
				<object enabled="true" name="'g_body_cop_revolver'"/>
				<object enabled="true" name="'g_body_cop_revolver_lod1'"/>	
				<object enabled="true" name="'g_hat_lod1'"/>
				<object enabled="true" name="'g_hat_lod2'"/>								
			</sequence>					
		
			<!-- revolver -->
			<sequence editable_state="true" name="'body_cop_rev_sf'" once="true" triggable="true">				
				<object enabled="true" name="'g_body_cop_revolver'"/>
				<object enabled="true" name="'g_body_cop_revolver_lod1'"/>	
			</sequence>					
		
			<!-- smg -->
			<sequence editable_state="true" name="'body_cop_smg'" once="true" triggable="true">				
				<object enabled="true" name="'g_body_cop_smg'"/>
				<object enabled="true" name="'g_body_cop_smg_lod1'"/>				
				<object enabled="true" name="'g_hat_lod1'"/>
				<object enabled="true" name="'g_hat_lod2'"/>				
			</sequence>					
		
			<!-- sg -->
			<sequence editable_state="true" name="'body_cop_jacket'" once="true" triggable="true">
				<object enabled="false" name="'g_body_cop_longsleeve'"/>
				<object enabled="false" name="'g_body_cop_longsleeve_lod1'"/>
				<object enabled="false" name="'g_body_cop_shortsleeve'"/>
				<object enabled="false" name="'g_body_cop_shortsleeve_lod1'"/>
				<object enabled="false" name="'g_watch'"/>
				<object enabled="false" name="'g_watch_lod1'"/>

				<object enabled="true" name="'g_hat_lod1'"/>
				<object enabled="true" name="'g_hat_lod2'"/>								
				<object enabled="true" name="'g_body_cop_jacket'"/>
				<object enabled="true" name="'g_body_cop_jacket_lod1'"/>				
			</sequence>					
		<!-- VARIATIONS - COPPAS-->

		<!-- VARIATIONS - SECCAS -->
			<!-- pistol -->
			<sequence editable_state="true" name="'body_sec_pis'" once="true" triggable="true">				
				<object enabled="true" name="'g_security_pistol'"/>
				<object enabled="true" name="'g_security_pistol_lod1'"/>
			</sequence>					
		
			<!-- smg -->
			<sequence editable_state="true" name="'body_sec_smg'" once="true" triggable="true">				
				<object enabled="true" name="'g_security_smg'"/>
				<object enabled="true" name="'g_security_smg_lod1'"/>	
				
				<object enabled="true" name="'g_hat_lod3'"/>
				<object enabled="true" name="'g_hat_lod4'"/>	
			</sequence>					
		
			<!-- sg -->
			<sequence editable_state="true" name="'body_sec_sg'" once="true" triggable="true">				
				<object enabled="true" name="'g_body_security_arm'"/>
				<object enabled="true" name="'g_body_security_arm_lod1'"/>	
			</sequence>					
		
			<!-- sec 4 -->
			<sequence editable_state="true" name="'body_sec_4'" once="true" triggable="true">				
				<object enabled="true" name="'g_security_4'"/>
				<object enabled="true" name="'g_security_4_lod1'"/>	
			</sequence>					
		
			<!-- sec 5 -->
			<sequence editable_state="true" name="'body_sec_5'" once="true" triggable="true">				
				<object enabled="true" name="'g_security_5'"/>
				<object enabled="true" name="'g_security_5_lod1'"/>	
			</sequence>					
		
			<!-- sec 6 -->
			<sequence editable_state="true" name="'body_sec_6'" once="true" triggable="true">		
				<object enabled="false" name="'g_body_cop_longsleeve'"/>
				<object enabled="false" name="'g_body_cop_longsleeve_lod1'"/>
				<object enabled="false" name="'g_body_cop_shortsleeve'"/>
				<object enabled="false" name="'g_body_cop_shortsleeve_lod1'"/>		
				<object enabled="false" name="'g_watch'"/>
				<object enabled="false" name="'g_watch_lod1'"/>				
				<object enabled="true" name="'g_body_security_6'"/>
				<object enabled="true" name="'g_body_security_6_lod1'"/>	
			</sequence>					
		
			<!-- sec 7 -->
			<sequence editable_state="true" name="'body_sec_7'" once="true" triggable="true">				
				<object enabled="true" name="'g_body_security_7'"/>
				<object enabled="true" name="'g_body_security_7_lod1'"/>
			</sequence>					
		<!-- VARIATIONS - SECCAS-->
		

		<!-- SHARED - BODIES and accs -->
			<sequence editable_state="true" name="'body_longsleeve'" once="true" triggable="true">
				<object enabled="true" name="'g_body_cop_longsleeve'"/>
				<object enabled="true" name="'g_body_cop_longsleeve_lod1'"/>
				
				<object enabled="false" name="'g_body_cop_shortsleeve'"/>
				<object enabled="false" name="'g_body_cop_shortsleeve_lod1'"/>
				
				<object enabled="false" name="'g_watch'"/>
				<object enabled="false" name="'g_watch_lod1'"/>
			</sequence>								

			<sequence editable_state="true" name="'acc_watch'" once="true" triggable="true">
				<object enabled="true" name="'g_watch'"/>
				<object enabled="true" name="'g_watch_lod1'"/>
			</sequence>								

			<sequence editable_state="true" name="'acc_tie'" once="true" triggable="true">
				<object enabled="true" name="'g_tie'"/>
				<object enabled="true" name="'g_tie_lod1'"/>
			</sequence>			

			<sequence editable_state="true" name="'acc_shades'" once="true" triggable="true">
				<object enabled="true" name="'g_shades'"/>
				<object enabled="true" name="'g_glass'"/>
				<object enabled="true" name="'g_shades_lod1'"/>
			</sequence>			

			<sequence editable_state="true" name="'acc_shades_b'" once="true" triggable="true">
				<object enabled="true" name="'g_shades_b'"/>
				<object enabled="true" name="'g_glass_b'"/>
				<object enabled="true" name="'g_shades_b_lod1'"/>
			</sequence>			
			
			<sequence editable_state="true" name="'acc_glovas'" once="true" triggable="true">
				<object enabled="true" name="'g_gloves'"/>
				<object enabled="true" name="'g_gloves_lod1'"/>
			</sequence>								
		<!-- SHARED - BODIES and acc-->

		<!-- HEADS - THE SEAAA -->
			<sequence editable_state="true" name="'head_white_a_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_a_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_a_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_a_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_a_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_a_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_a_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var7'"/>
			</sequence>								
		
			<sequence editable_state="true" name="'head_black_a_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_a_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_a_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_a_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_a_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_a_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_a_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var7'"/>
			</sequence>								

		
			<sequence editable_state="true" name="'head_white_b_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_b_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_b_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_b_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_b_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_b_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_b_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var7'"/>
			</sequence>								
		
			<sequence editable_state="true" name="'head_black_b_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_b_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_b_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_b_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_b_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_b_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_b_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var7'"/>
			</sequence>								
		

		
			<sequence editable_state="true" name="'head_white_c_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_c_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_c_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_c_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_c_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_c_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_c_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var7'"/>
			</sequence>								
		
			<sequence editable_state="true" name="'head_black_c_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_c_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_c_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_c_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_c_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_c_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_c_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var7'"/>
			</sequence>								
		
			<sequence editable_state="true" name="'head_white_d_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_d_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_d_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_d_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_d_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_d_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_d_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_d_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_d_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_d_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_d_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_d_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_d_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_d_var7'"/>
			</sequence>								
		
			<sequence editable_state="true" name="'head_black_d_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_d_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_d_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_d_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_d_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_d_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_d_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_d_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_d_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_d_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_d_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_d_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_d_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_d_var7'"/>
			</sequence>								
		
			<sequence editable_state="true" name="'head_white_e_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_e_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_e_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_e_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_e_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_e_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_e_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_e_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_e_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_e_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_e_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_e_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_e_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_e_var7'"/>
			</sequence>								
		
			<sequence editable_state="true" name="'head_black_e_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_e_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_e_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_e_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_e_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_e_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_e_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_e_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_e_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_e_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_e_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_e_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_e_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_e_var7'"/>
			</sequence>								

			<sequence editable_state="true" name="'head_jonte'" once="true" triggable="true">
				<object enabled="true" name="'g_head_jonte'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_jocke'" once="true" triggable="true">
				<object enabled="true" name="'g_head_jocke'"/>
			</sequence>	

			<sequence editable_state="true" name="'face_a'" once="true" triggable="true">
				<object enabled="true" name="'g_face_a'"/>
			</sequence>								
			<sequence editable_state="true" name="'face_b'" once="true" triggable="true">
				<object enabled="true" name="'g_face_b'"/>
			</sequence>								
			<sequence editable_state="true" name="'face_c'" once="true" triggable="true">
				<object enabled="true" name="'g_face_c'"/>
			</sequence>								
			<sequence editable_state="true" name="'face_d'" once="true" triggable="true">
				<object enabled="true" name="'g_face_d'"/>
			</sequence>								
			<sequence editable_state="true" name="'face_e'" once="true" triggable="true">
				<object enabled="true" name="'g_face_e'"/>
			</sequence>								
		<!-- HEADS - THE SEA -->
		
		<sequence editable_state="true" name="'disable_hitbox'" triggable="true">
			<body enabled="false" name="'body'"/>
			<body enabled="false" name="'Head'"/>
			<body enabled="false" name="'rag_LeftLeg'"/>
			<body enabled="false" name="'rag_RightLeg'"/>
			<body enabled="false" name="'rag_RightUpLeg'"/>
			<body enabled="false" name="'rag_LeftUpLeg'"/>
		</sequence>
		<sequence editable_state="true" name="'leg_arm_hitbox'" triggable="true">
			<body enabled="true" name="'body'"/>
			<body enabled="true" name="'Head'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Hips'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightLeg'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Spine'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Spine1'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Spine2'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_LeftForeArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_RightForeArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_LeftArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_RightArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Head'"/>
			<constraint enabled="false" name="'LeftUpLeg'"/>
			<constraint enabled="false" name="'RightUpLeg'"/>
			<constraint enabled="false" name="'LeftLeg'"/>
			<constraint enabled="false" name="'RightLeg'"/>
			<constraint enabled="false" name="'Spine'"/>
			<constraint enabled="false" name="'Spine1'"/>
			<constraint enabled="false" name="'Spine2'"/>
			<constraint enabled="false" name="'LeftForeArm'"/>
			<constraint enabled="false" name="'RightForeArm'"/>
			<constraint enabled="false" name="'LeftArm'"/>
			<constraint enabled="false" name="'RightArm'"/>
			<constraint enabled="false" name="'Head'"/>
		</sequence>
		<sequence editable_state="true" name="'prepare_ragdoll'" triggable="true">
			<body enabled="false" motion="'dynamic'" name="'rag_Hips'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Spine'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Spine1'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Spine2'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Head'"/>
		</sequence>
		<sequence editable_state="true" name="'switch_to_ragdoll'" triggable="true">
			<body enabled="false" name="'body'"/>
			<body enabled="false" name="'Head'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Hips'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine1'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine2'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Head'"/>
			<constraint enabled="true" name="'LeftUpLeg'"/>
			<constraint enabled="true" name="'RightUpLeg'"/>
			<constraint enabled="true" name="'LeftLeg'"/>
			<constraint enabled="true" name="'RightLeg'"/>
			<constraint enabled="true" name="'Spine'"/>
			<constraint enabled="true" name="'Spine1'"/>
			<constraint enabled="true" name="'Spine2'"/>
			<constraint enabled="true" name="'LeftForeArm'"/>
			<constraint enabled="true" name="'RightForeArm'"/>
			<constraint enabled="true" name="'LeftArm'"/>
			<constraint enabled="true" name="'RightArm'"/>
			<constraint enabled="true" name="'Head'"/>
		</sequence>
		<sequence editable_state="true" name="'freeze_ragdoll'" triggable="true">
			<body motion="'fixed'" name="'rag_Hips'"/>
			<body motion="'fixed'" name="'rag_LeftUpLeg'"/>
			<body motion="'fixed'" name="'rag_RightUpLeg'"/>
			<body motion="'fixed'" name="'rag_LeftLeg'"/>
			<body motion="'fixed'" name="'rag_RightLeg'"/>
			<body motion="'fixed'" name="'rag_Spine'"/>
			<body motion="'fixed'" name="'rag_Spine1'"/>
			<body motion="'fixed'" name="'rag_Spine2'"/>
			<body motion="'fixed'" name="'rag_LeftForeArm'"/>
			<body motion="'fixed'" name="'rag_RightForeArm'"/>
			<body motion="'fixed'" name="'rag_LeftArm'"/>
			<body motion="'fixed'" name="'rag_RightArm'"/>
			<body motion="'fixed'" name="'rag_Head'"/>
			<body motion="'fixed'" name="'jig_holster_right'"/>
			<body motion="'fixed'" name="'jig_holster_left'"/>
			<body motion="'fixed'" name="'body_holster_right'"/>
			<body motion="'fixed'" name="'body_holster_left'"/>						
			<constraint enabled="false" name="'LeftUpLeg'"/>
			<constraint enabled="false" name="'RightUpLeg'"/>
			<constraint enabled="false" name="'LeftLeg'"/>
			<constraint enabled="false" name="'RightLeg'"/>
			<constraint enabled="false" name="'Spine'"/>
			<constraint enabled="false" name="'Spine1'"/>
			<constraint enabled="false" name="'Spine2'"/>
			<constraint enabled="false" name="'LeftForeArm'"/>
			<constraint enabled="false" name="'RightForeArm'"/>
			<constraint enabled="false" name="'LeftArm'"/>
			<constraint enabled="false" name="'RightArm'"/>
			<constraint enabled="false" name="'Head'"/>
			<constraint enabled="false" name="'h_holster_left'"/>
			<constraint enabled="false" name="'h_holster_right'"/>			
		</sequence>
		<sequence editable_state="false" name="'swich_for_test'" triggable="false">
			<body enabled="false" name="'body'"/>
			<body enabled="false" name="'Head'"/>
			<body enabled="false" name="'mover_blocker'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Hips'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Spine'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Spine1'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Spine2'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Head'"/>
			<constraint enabled="true" name="'LeftUpLeg'"/>
			<constraint enabled="true" name="'RightUpLeg'"/>
			<constraint enabled="true" name="'LeftLeg'"/>
			<constraint enabled="true" name="'RightLeg'"/>
			<constraint enabled="true" name="'Spine'"/>
			<constraint enabled="true" name="'Spine1'"/>
			<constraint enabled="true" name="'Spine2'"/>
			<constraint enabled="true" name="'LeftForeArm'"/>
			<constraint enabled="true" name="'RightForeArm'"/>
			<constraint enabled="true" name="'LeftArm'"/>
			<constraint enabled="true" name="'RightArm'"/>
			<constraint enabled="true" name="'Head'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_left_arm'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_right_arm'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_arms'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_head'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Head'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_spine'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Head'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine1'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine2'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_left_leg'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftLeg'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_right_leg'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightLeg'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_legs'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftLeg'"/>
		</sequence>
	</unit>
</sequence_manager>
