<sequence_manager>
	<unit>
		<variables>
			<var_gadgets_mrkwater value="0"/>					
		</variables>

		<sequence editable_state="true" name="'mrkwater_ump'" triggable="true" once="true">						
			<set_variables var_gadgets_mrkwater="1"/>
			<run_sequence name="'gadget_meat_grinder'"/>		
		</sequence>

		<sequence editable_state="true" name="'mrkwater_ump_nolight'" triggable="true" once="true">						
			<set_variables var_gadgets_mrkwater="1"/>
			<run_sequence name="'gadget_meat_grinder'"/>		
			<run_sequence name="'kill_murky_flashlights'"/>		
		</sequence>

		<sequence editable_state="true" name="'mrkwater_scar'" triggable="true" once="true">						
			<set_variables var_gadgets_mrkwater="2"/>
			<run_sequence name="'gadget_meat_grinder'"/>		
		</sequence>

		<sequence editable_state="true" name="'fbi_ump'" triggable="true" once="true">						
			<set_variables var_gadgets_mrkwater="3"/>
			<material_config name="'units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_1/ene_hoxton_breakout_guard_1'"/>												
			<run_sequence name="'gadget_meat_grinder'"/>		
		</sequence>

		<sequence editable_state="true" name="'fbi_scar'" triggable="true" once="true">						
			<set_variables var_gadgets_mrkwater="4"/>
			<material_config name="'units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_1/ene_hoxton_breakout_guard_1'"/>															
			<run_sequence name="'gadget_meat_grinder'"/>		
		</sequence>

		<filter name="'check_mrkwater_ump'">
			<check value="vars.var_gadgets_mrkwater == 1"/>
		</filter>

		<filter name="'check_mrkwater_scar'">
			<check value="vars.var_gadgets_mrkwater == 2"/>
		</filter>

		<filter name="'check_fbi_ump'">
			<check value="vars.var_gadgets_mrkwater == 3"/>
		</filter>

		<filter name="'check_fbi_scar'">
			<check value="vars.var_gadgets_mrkwater == 4"/>
		</filter>

		<filter name="'check_goggle_a'">
			<check value="vars.var_goggles == 1"/>
		</filter>

		<filter name="'check_goggle_b'">
			<check value="vars.var_goggles == 2"/>
		</filter>
		
		<filter name="'check_goggle_c'">
			<check value="vars.var_goggles == 3"/>
		</filter>
		
		<filter name="'check_goggle_d'">
			<check value="vars.var_goggles == 4"/>
		</filter>

		<sequence editable_state="true" name="'gadget_meat_grinder'" triggable="true" once="true">	

			<run_sequence filter="'check_mrkwater_ump'" name="'acc'..pick('nothing','nothing','_headset', 'nothing')"/>
			<run_sequence filter="'check_mrkwater_ump'" name="'goggles'..pick('nothing','_glasses','nothing', 'nothing')"/>
			<run_sequence filter="'check_mrkwater_ump'" name="'hat'..pick('_forward','_forward','_back', '_forward')"/>
			<object filter="'check_mrkwater_ump'" enabled="true" name="'g_smg'"/>
			<object filter="'check_mrkwater_ump'" enabled="true" name="'g_smg_lod1'"/>

			<object filter="'check_mrkwater_scar'" enabled="true" name="'g_helmet_lod1'"/>
			<object filter="'check_mrkwater_scar'" enabled="true" name="'g_helmet_lod2'"/>
			<object filter="'check_mrkwater_scar'" enabled="true" name="'g_ar'"/>
			<object filter="'check_mrkwater_scar'" enabled="true" name="'g_ar_lod1'"/>
			
			<decal_mesh filter="'check_mrkwater_scar'" enabled="true" name="'dm_helmet'"/>								


			<object filter="'check_fbi_scar'" enabled="true" name="'g_helmet_lod1'"/>
			<object filter="'check_fbi_scar'" enabled="true" name="'g_helmet_lod2'"/>
			<decal_mesh filter="'check_fbi_scar'" enabled="true" name="'dm_helmet'"/>	
			<object filter="'check_fbi_scar'" enabled="true" name="'g_fbi_ar'"/>			
			<object filter="'check_fbi_scar'" enabled="true" name="'g_fbi_ar_lod1'"/>

			<object filter="'check_fbi_ump'" enabled="true" name="'g_helmet_smg_lod1'"/>
			<object filter="'check_fbi_ump'" enabled="true" name="'g_helmet_smg_lod2'"/>
			<decal_mesh filter="'check_fbi_ump'" enabled="true" name="'dm_helmet_ump'"/>	
			<object filter="'check_fbi_ump'" enabled="true" name="'g_fbi_smg'"/>			
			<object filter="'check_fbi_ump'" enabled="true" name="'g_fbi_smg_lod1'"/>
			<object filter="'check_fbi_ump'" enabled="false" name="'g_body'"/>			
			<object filter="'check_fbi_ump'" enabled="false" name="'g_body_lod1'"/>			
			<object filter="'check_fbi_ump'" enabled="true" name="'g_body_smg'"/>			
			<object filter="'check_fbi_ump'" enabled="true" name="'g_body_smg_lod1'"/>
			
			<run_sequence filter="'check_fbi_ump'" name="'goggles'..pick('nothing', '_a','_glasses','_a', 'nothing', 'nothing')"/>
			<run_sequence filter="'check_fbi_ump'" name="'acc'..pick('nothing','nothing','_headset', 'nothing')"/>


			<run_sequence name="'hedz'"/>
		</sequence>

		<sequence editable_state="true" name="'hedz'" once="true" triggable="true">	
			<run_sequence name="'head_'..pick(
			'white_a_var1',
			'white_a_var2',
			'white_a_var3',
			'white_a_var4',
			'white_a_var5',
			'white_a_var6',
			'white_a_var7',
			'black_a_var1',
			'black_a_var2',
			'black_a_var3',
			'black_a_var4',
			'black_a_var5',
			'black_a_var6',
			'black_a_var7',
			'white_b_var1',
			'white_b_var2',
			'white_b_var3',
			'white_b_var4',
			'white_b_var5',
			'white_b_var6',
			'white_b_var7',
			'black_b_var1',
			'black_b_var2',
			'black_b_var3',
			'black_b_var4',
			'black_b_var5',
			'black_b_var6',
			'black_b_var7',			
			'white_c_var1',
			'white_c_var2',
			'white_c_var3',
			'white_c_var4',
			'white_c_var5',
			'white_c_var6',
			'white_c_var7',
			'black_c_var1',
			'black_c_var2',
			'balaclava',
			'balaclava',
			'balaclava',
			'black_c_var3',
			'black_c_var4',
			'black_c_var5',
			'black_c_var6',
			'black_c_var7',			
			'sam')"/>			
			</sequence>					

			<sequence editable_state="true" name="'goggles_a'" once="true" triggable="true">
				<object enabled="true" name="'g_goggles_a'"/>
				<object enabled="true" name="'g_goggles_a_lod1'"/>
				<object enabled="true" name="'g_glass'"/>
				<set_variables var_goggles="1"/>					
				<!-- <decal_mesh enabled="true" name="'c_glass'" />					 -->
				<!-- <body enabled="true" name="'glass_swat'" />										 -->
			</sequence>
			
			<sequence editable_state="true" name="'goggles_b'" once="true" triggable="true">
				<object enabled="true" name="'g_helmet_smg_lod3'"/>
				<object enabled="true" name="'g_helmet_smg_lod4'"/>			
				<object enabled="true" name="'g_helmet_smg_lod5'"/>
				<object enabled="true" name="'g_helmet_smg_lod6'"/>
				
				<set_variables var_goggles="2"/>										
				<!-- <decal_mesh enabled="true" name="'c_glass_c'" />					 -->
				<!-- <body enabled="true" name="'glass_c'" />										 -->
			</sequence>

			<sequence editable_state="true" name="'acc_headset'" once="true" triggable="true">				
				<object enabled="true" name="'g_headset'"/>
				<object enabled="true" name="'g_headset_lod1'"/>				
			</sequence>		
			
			<sequence editable_state="true" name="'goggles_glasses'" once="true" triggable="true">
				<object enabled="true" name="'g_frame'"/>
				<object enabled="true" name="'g_glasses'"/>
			</sequence>					

			<sequence editable_state="true" name="'hat_forward'" once="true" triggable="true">
				<object enabled="true" name="'g_hat_lod3'"/>
				<object enabled="true" name="'g_hat_lod4'"/>
			</sequence>					
			<sequence editable_state="true" name="'hat_back'" once="true" triggable="true">
				<object enabled="true" name="'g_hat_lod1'"/>
				<object enabled="true" name="'g_hat_lod2'"/>
			</sequence>					

			<sequence editable_state="true" name="'head_white_a_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_a_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_a_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_a_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_a_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_a_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_a_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_a_var7'"/>
			</sequence>								
		
			<sequence editable_state="true" name="'head_black_a_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_a_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_a_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_a_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_a_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_a_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_a_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_a_var7'"/>
			</sequence>								

		
			<sequence editable_state="true" name="'head_white_b_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_b_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_b_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_b_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_b_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_b_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_b_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_b_var7'"/>
			</sequence>								
		
			<sequence editable_state="true" name="'head_black_b_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_b_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_b_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_b_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_b_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_b_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_b_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_b_var7'"/>
			</sequence>								
		
			<sequence editable_state="true" name="'head_white_c_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_c_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_c_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_c_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_c_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_c_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_white_c_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_white_c_var7'"/>
			</sequence>								
		
			<sequence editable_state="true" name="'head_black_c_var1'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var1'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_c_var2'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var2'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_c_var3'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var3'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_c_var4'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var4'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_c_var5'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var5'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_c_var6'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var6'"/>
			</sequence>								
			<sequence editable_state="true" name="'head_black_c_var7'" once="true" triggable="true">
				<object enabled="true" name="'g_head_black_c_var7'"/>
			</sequence>				
			
			<sequence editable_state="true" name="'head_balaclava'" once="true" triggable="true">
				<object enabled="true" name="'g_balaclava'"/>
				<object enabled="true" name="'g_balaclava_lod1'"/>

				<run_sequence name="'face'..pick('_a', '_b','_c','_d', '_e')"/>				
			</sequence>			
			
			<sequence editable_state="true" name="'face_a'" once="true" triggable="true">
				<object enabled="true" name="'g_face_a'"/>
			</sequence>								
			
			<sequence editable_state="true" name="'face_b'" once="true" triggable="true">
				<object enabled="true" name="'g_face_b'"/>
			</sequence>								
			
			<sequence editable_state="true" name="'face_c'" once="true" triggable="true">
				<object enabled="true" name="'g_face_c'"/>
			</sequence>								
			
			<sequence editable_state="true" name="'face_d'" once="true" triggable="true">
				<object enabled="true" name="'g_face_d'"/>
			</sequence>								
			
			<sequence editable_state="true" name="'face_e'" once="true" triggable="true">
				<object enabled="true" name="'g_face_e'"/>
			</sequence>								
		
			<sequence editable_state="true" name="'head_sam'" once="true" triggable="true">
				<object enabled="true" name="'g_head_sam'"/>
			</sequence>				
			
		<sequence editable_state="false" name="'kill_murky_flashlights'" triggable="false">
			<effect_spawner enabled="false" name="'es_light'"/>
			<light enabled="false" name="'ls_light'"/>
		</sequence>		
		<sequence editable_state="true" name="'disable_hitbox'" triggable="true">
			<body enabled="false" name="'body'"/>
			<body enabled="false" name="'Head'"/>
			<body enabled="false" name="'rag_LeftLeg'"/>
			<body enabled="false" name="'rag_RightLeg'"/>
			<body enabled="false" name="'rag_RightUpLeg'"/>
			<body enabled="false" name="'rag_LeftUpLeg'"/>
		</sequence>
		<sequence editable_state="true" name="'leg_arm_hitbox'" triggable="true">
			<body enabled="true" name="'body'"/>
			<body enabled="true" name="'Head'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Hips'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightLeg'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Spine'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Spine1'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Spine2'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_LeftForeArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_RightForeArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_LeftArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_RightArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Head'"/>
			<constraint enabled="false" name="'LeftUpLeg'"/>
			<constraint enabled="false" name="'RightUpLeg'"/>
			<constraint enabled="false" name="'LeftLeg'"/>
			<constraint enabled="false" name="'RightLeg'"/>
			<constraint enabled="false" name="'Spine'"/>
			<constraint enabled="false" name="'Spine1'"/>
			<constraint enabled="false" name="'Spine2'"/>
			<constraint enabled="false" name="'LeftForeArm'"/>
			<constraint enabled="false" name="'RightForeArm'"/>
			<constraint enabled="false" name="'LeftArm'"/>
			<constraint enabled="false" name="'RightArm'"/>
			<constraint enabled="false" name="'Head'"/>
		</sequence>
		<sequence editable_state="true" name="'prepare_ragdoll'" triggable="true">
			<body enabled="false" motion="'dynamic'" name="'rag_Hips'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Spine'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Spine1'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Spine2'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Head'"/>
		</sequence>
		<sequence editable_state="true" name="'switch_to_ragdoll'" triggable="true">
			<body enabled="false" name="'body'"/>
			<body enabled="false" name="'Head'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Hips'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine1'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine2'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Head'"/>
			<constraint enabled="true" name="'LeftUpLeg'"/>
			<constraint enabled="true" name="'RightUpLeg'"/>
			<constraint enabled="true" name="'LeftLeg'"/>
			<constraint enabled="true" name="'RightLeg'"/>
			<constraint enabled="true" name="'Spine'"/>
			<constraint enabled="true" name="'Spine1'"/>
			<constraint enabled="true" name="'Spine2'"/>
			<constraint enabled="true" name="'LeftForeArm'"/>
			<constraint enabled="true" name="'RightForeArm'"/>
			<constraint enabled="true" name="'LeftArm'"/>
			<constraint enabled="true" name="'RightArm'"/>
			<constraint enabled="true" name="'Head'"/>
		</sequence>
		<sequence editable_state="true" name="'freeze_ragdoll'" triggable="true">
			<body motion="'fixed'" name="'rag_Hips'"/>
			<body motion="'fixed'" name="'rag_LeftUpLeg'"/>
			<body motion="'fixed'" name="'rag_RightUpLeg'"/>
			<body motion="'fixed'" name="'rag_LeftLeg'"/>
			<body motion="'fixed'" name="'rag_RightLeg'"/>
			<body motion="'fixed'" name="'rag_Spine'"/>
			<body motion="'fixed'" name="'rag_Spine1'"/>
			<body motion="'fixed'" name="'rag_Spine2'"/>
			<body motion="'fixed'" name="'rag_LeftForeArm'"/>
			<body motion="'fixed'" name="'rag_RightForeArm'"/>
			<body motion="'fixed'" name="'rag_LeftArm'"/>
			<body motion="'fixed'" name="'rag_RightArm'"/>
			<body motion="'fixed'" name="'rag_Head'"/>
			<body motion="'fixed'" name="'jig_holster_right'"/>
			<body motion="'fixed'" name="'jig_holster_left'"/>
			<body motion="'fixed'" name="'body_holster_right'"/>
			<body motion="'fixed'" name="'body_holster_left'"/>						
			<constraint enabled="false" name="'LeftUpLeg'"/>
			<constraint enabled="false" name="'RightUpLeg'"/>
			<constraint enabled="false" name="'LeftLeg'"/>
			<constraint enabled="false" name="'RightLeg'"/>
			<constraint enabled="false" name="'Spine'"/>
			<constraint enabled="false" name="'Spine1'"/>
			<constraint enabled="false" name="'Spine2'"/>
			<constraint enabled="false" name="'LeftForeArm'"/>
			<constraint enabled="false" name="'RightForeArm'"/>
			<constraint enabled="false" name="'LeftArm'"/>
			<constraint enabled="false" name="'RightArm'"/>
			<constraint enabled="false" name="'Head'"/>
			<constraint enabled="false" name="'h_holster_left'"/>
			<constraint enabled="false" name="'h_holster_right'"/>			
		</sequence>
		<sequence editable_state="false" name="'swich_for_test'" triggable="false">
			<body enabled="false" name="'body'"/>
			<body enabled="false" name="'Head'"/>
			<body enabled="false" name="'mover_blocker'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Hips'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Spine'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Spine1'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Spine2'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Head'"/>
			<constraint enabled="true" name="'LeftUpLeg'"/>
			<constraint enabled="true" name="'RightUpLeg'"/>
			<constraint enabled="true" name="'LeftLeg'"/>
			<constraint enabled="true" name="'RightLeg'"/>
			<constraint enabled="true" name="'Spine'"/>
			<constraint enabled="true" name="'Spine1'"/>
			<constraint enabled="true" name="'Spine2'"/>
			<constraint enabled="true" name="'LeftForeArm'"/>
			<constraint enabled="true" name="'RightForeArm'"/>
			<constraint enabled="true" name="'LeftArm'"/>
			<constraint enabled="true" name="'RightArm'"/>
			<constraint enabled="true" name="'Head'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_left_arm'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_right_arm'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_arms'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_head'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Head'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_spine'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Head'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine1'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine2'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_left_leg'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftLeg'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_right_leg'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightLeg'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_legs'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftLeg'"/>
		</sequence>
	</unit>
</sequence_manager>