<table>
	<unit>
	  <variables>
		  <var_pick_head_b value="1"/>
	  </variables>
		<filter name="'filter_pick_head_a'">
			<check value="vars.var_pick_head_b >= 0"/>
			<check value="vars.var_pick_head_b <= 100"/>
		</filter>
		<filter name="'filter_pick_head_b'">
			<check value="vars.var_pick_head_b <= 25"/>
		</filter>
		<sequence editable_state="true" once="true" triggable="true" name="'pick_mats_for_cop_1_3'">
			<set_variables var_pick_head_b="rand()*100"/>
			<material_config filter="'filter_pick_head_a'"  name="'units/payday2/characters/'..pick('ene_cop_1/ene_cop_1','ene_cop_2/ene_cop_2','ene_cop_3/ene_cop_3','ene_cop_4/ene_cop_4')"/>
			<material_config filter="'filter_pick_head_b'" name="'units/payday2/characters/'..pick('ene_cop_vars/ene_cop_var1','ene_cop_vars/ene_cop_var2','ene_cop_vars/ene_cop_var3')"/>
			<object filter="'filter_pick_head_b'" enabled="false" name="'g_head_var_1'"/>
			<object filter="'filter_pick_head_b'" enabled="true" name="'g_head_var_2'"/>
		</sequence>
		<sequence editable_state="true" once="true" triggable="true" name="'pick_mats_for_cop_2_4'">
			<set_variables var_pick_head_b="rand()*100"/>
			<material_config filter="'filter_pick_head_a'"  name="'units/payday2/characters/'..pick('ene_cop_1/ene_cop_1','ene_cop_2/ene_cop_2','ene_cop_3/ene_cop_3','ene_cop_4/ene_cop_4')"/>
			<material_config filter="'filter_pick_head_b'" name="'units/payday2/characters/'..pick('ene_cop_vars/ene_cop_var1','ene_cop_vars/ene_cop_var2')"/>
			<object filter="'filter_pick_head_b'" enabled="false" name="'g_head_var_1'"/>
			<object filter="'filter_pick_head_b'" enabled="true" name="'g_head_var_2'"/>
		</sequence>
		<sequence editable_state="true" once="true" triggable="true" name="'pick_mats_for_lacop_1_3'">
			<set_variables var_pick_head_b="rand()*100"/>
			<material_config filter="'filter_pick_head_a'" name="'units/pd2_dlc_rvd/characters/'..pick('ene_la_cop_1/ene_la_cop_1','ene_la_cop_3/ene_la_cop_3', 'ene_la_cop_vars/ene_la_cop_var1','ene_la_cop_vars/ene_la_cop_var2', 'ene_la_cop_vars/ene_la_cop_var5')"/>
			<material_config filter="'filter_pick_head_b'" name="'units/pd2_dlc_rvd/characters/'..pick('ene_la_cop_vars/ene_la_cop_var3','ene_la_cop_vars/ene_la_cop_var4')"/>
			<object filter="'filter_pick_head_b'" enabled="false" name="'g_head_var_1'"/>
			<object filter="'filter_pick_head_b'" enabled="true" name="'g_head_var_2'"/>
		</sequence>
		<sequence editable_state="true" once="true" triggable="true" name="'pick_mats_for_lacop_2_4'">
			<set_variables var_pick_head_b="rand()*100"/>
			<material_config filter="'filter_pick_head_a'" name="'units/pd2_dlc_rvd/characters/'..pick('ene_la_cop_2/ene_la_cop_2','ene_la_cop_4/ene_la_cop_4','ene_la_cop_vars/ene_la_cop_var1','ene_la_cop_vars/ene_la_cop_var2', 'ene_la_cop_vars/ene_la_cop_var5')"/>
			<material_config filter="'filter_pick_head_b'" name="'units/pd2_dlc_rvd/characters/'..pick('ene_la_cop_vars/ene_la_cop_var3','ene_la_cop_vars/ene_la_cop_var4')"/>
			<object filter="'filter_pick_head_b'" enabled="false" name="'g_head_var_1'"/>
			<object filter="'filter_pick_head_b'" enabled="true" name="'g_head_var_2'"/>
		</sequence>
		<sequence editable_state="true" once="true" triggable="true" name="'pick_mats_for_fbi_1_2'">
			<set_variables var_pick_head_b="rand()*100"/>
			<material_config filter="'filter_pick_head_a'" name="'units/payday2/characters/'..pick('ene_fbi_1/ene_fbi_1', 'ene_fbi_vars/ene_fbi_var1','ene_fbi_vars/ene_fbi_var2','ene_fbi_vars/ene_fbi_var3')"/>
			<material_config filter="'filter_pick_head_b'" name="'units/payday2/characters/'..pick('ene_fbi_vars/ene_fbi_var4','ene_fbi_vars/ene_fbi_var5','ene_fbi_vars/ene_fbi_var6')"/>
			<object filter="'filter_pick_head_b'" enabled="false" name="'g_head_var_1'"/>
			<object filter="'filter_pick_head_b'" enabled="true" name="'g_head_var_2'"/>
		</sequence>
		<sequence editable_state="true" once="true" triggable="true" name="'pick_mats_for_fbi_3'">
			<material_config name="'units/payday2/characters/'..pick('ene_fbi_1/ene_fbi_1', 'ene_fbi_vars/ene_fbi_var1','ene_fbi_vars/ene_fbi_var2','ene_fbi_vars/ene_fbi_var3','ene_fbi_3/ene_fbi_3', 'ene_fbi_vars/ene_fbi_var4','ene_fbi_vars/ene_fbi_var5','ene_fbi_vars/ene_fbi_var6')"/>
		</sequence>
		<sequence editable_state="true" once="true" triggable="true" name="'pick_mats_for_sec_1'">
			<set_variables var_pick_head_b="rand()*100"/>
			<material_config filter="'filter_pick_head_a'" name="'units/payday2/characters/'..pick('ene_security_1/ene_security_1','ene_security_2/ene_security_2','ene_security_3/ene_security_3','ene_security_vars/ene_security_var1','ene_security_vars/ene_security_var2','ene_security_vars/ene_security_var3','ene_security_3/ene_security_3','ene_security_vars/ene_security_var6')"/>
			<material_config filter="'filter_pick_head_b'" name="'units/payday2/characters/'..pick('ene_security_vars/ene_security_var4','ene_security_vars/ene_security_var5')"/>
			<object filter="'filter_pick_head_b'" enabled="false" name="'g_head_var_1'"/>
			<object filter="'filter_pick_head_b'" enabled="true" name="'g_head_var_2'"/>
		</sequence>
		<sequence editable_state="true" once="true" triggable="true" name="'pick_mats_for_sec_2_3'">
			<set_variables var_pick_head_b="rand()*100"/>
			<material_config filter="'filter_pick_head_a'" name="'units/payday2/characters/'..pick('ene_security_1/ene_security_1','ene_security_2/ene_security_2','ene_security_3/ene_security_3','ene_security_vars/ene_security_var1','ene_security_vars/ene_security_var2','ene_security_vars/ene_security_var3','ene_security_3/ene_security_3')"/>
			<material_config filter="'filter_pick_head_b'" name="'units/payday2/characters/'..pick('ene_security_vars/ene_security_var4','ene_security_vars/ene_security_var5', 'ene_security_vars/ene_security_var6')"/>
			<object filter="'filter_pick_head_b'" enabled="false" name="'g_head_var_1'"/>
			<object filter="'filter_pick_head_b'" enabled="true" name="'g_head_var_2'"/>
		</sequence>
		<sequence editable_state="true" name="'pick_mats_for_secsred'" once="true" triggable="true">
			<material_config name="'units/pd2_dlc1/characters/'..pick('ene_security_gensec_1/ene_security_gensec_1','ene_security_gensec_2/ene_security_gensec_2','ene_security_gensec_vars/ene_security_gensec_var1','ene_security_gensec_vars/ene_security_gensec_var2','ene_security_gensec_vars/ene_security_gensec_var3','ene_security_gensec_vars/ene_security_gensec_var4','ene_security_gensec_vars/ene_security_gensec_var5','ene_security_gensec_vars/ene_security_gensec_var6')"/>
		</sequence>
		<sequence editable_state="true" name="'pick_mats_for_murky_1'" once="true" triggable="true">
			<material_config name="'units/payday2/characters/'..pick('ene_murkywater_1/ene_murkywater_1','ene_murkywater_1_vars/ene_murkywater_var1','ene_murkywater_1_vars/ene_murkywater_var2','ene_murkywater_1_vars/ene_murkywater_var3','ene_murkywater_1_vars/ene_murkywater_var4')"/>
		</sequence>
		<sequence editable_state="true" name="'pick_mats_for_murky_2'" once="true" triggable="true">
			<material_config name="'units/payday2/characters/'..pick('ene_murkywater_2/ene_murkywater_2','ene_murkywater_2_vars/ene_murkywater_var1','ene_murkywater_2_vars/ene_murkywater_var2','ene_murkywater_2_vars/ene_murkywater_var3','ene_murkywater_2_vars/ene_murkywater_var4')"/>
		</sequence>
		<sequence editable_state="true" name="'pick_mats_for_murkynolight'" once="true" triggable="true">
			<material_config name="'units/pd2_dlc_berry/characters/'..pick('ene_murkywater_no_light/ene_murkywater_no_light','ene_murkywater_vars/ene_murkywater_var1','ene_murkywater_vars/ene_murkywater_var2','ene_murkywater_vars/ene_murkywater_var3','ene_murkywater_vars/ene_murkywater_var4')"/>
		</sequence>
		<sequence editable_state="true" name="'pick_mats_for_fbimurky'" once="true" triggable="true">
			<material_config name="'units/pd2_mcmansion/characters/'..pick('ene_hoxton_breakout_guard_1/ene_hoxton_breakout_guard_1','ene_hoxton_breakout_guard_2/ene_hoxton_breakout_guard_2','ene_hoxton_breakout_guard_vars/ene_hoxton_breakout_guard_var1','ene_hoxton_breakout_guard_vars/ene_hoxton_breakout_guard_var2','ene_hoxton_breakout_guard_vars/ene_hoxton_breakout_guard_var3','ene_hoxton_breakout_guard_vars/ene_hoxton_breakout_guard_var4')"/>
		</sequence>
		<sequence editable_state="true" name="'kill_tazer_headshot'" triggable="true">
			<run_sequence name="'int_seq_tazer_'..pick('hs_1','hs_2')"/>
		</sequence>
		<sequence editable_state="false" name="'int_seq_tazer_hs_1'" triggable="false">
			<graphic_group name="'head'" visibility="false"/>
			<object enabled="false" name="'g_head_gore2'"/>
			<object enabled="true" name="'g_head_gore1'"/>
			<effect name="'effects/payday2/particles/impacts/blood/blood_impact_katana'" parent="object( 'e_gore_1' )" position="v()"/>
			<effect name="'effects/payday2/particles/impacts/blood/blood_impact_katana'" parent="object( 'e_gore_2' )" position="v()"/>
			<sound action="'play'" event="'expl_gen_head'" object="'e_gore_2'"/>
		</sequence>
		<sequence editable_state="false" name="'int_seq_tazer_hs_2'" triggable="false">
			<graphic_group name="'head'" visibility="false"/>
			<object enabled="false" name="'g_head_gore1'"/>
			<object enabled="true" name="'g_head_gore2'"/>
			<effect name="'effects/payday2/particles/impacts/blood/blood_impact_katana'" parent="object( 'e_gore_1' )" position="v()"/>
			<effect name="'effects/payday2/particles/impacts/blood/blood_impact_katana'" parent="object( 'e_gore_2' )" position="v()"/>
			<sound action="'play'" event="'expl_gen_head'" object="'e_gore_2'"/>
		</sequence>
		<sequence editable_state="true" name="'show_tape'" triggable="true">
			<object enabled="true" name="'g_tape_mouth'"/>
			<object enabled="true" name="'g_tape_arms'"/>
			<object enabled="true" name="'g_tape_waist'"/>
		</sequence>
		<sequence editable_state="true" name="'hide_tape'" triggable="true">
			<object enabled="false" name="'g_tape_mouth'"/>
			<object enabled="false" name="'g_tape_arms'"/>
			<object enabled="false" name="'g_tape_waist'"/>
		</sequence>
		<sequence editable_state="true" name="'show_tape_cop'" triggable="true">
			<object enabled="true" name="'g_tape'"/>
		</sequence>
		<sequence editable_state="true" name="'hide_tape_cop'" triggable="true">
			<object enabled="false" name="'g_tape'"/>
		</sequence>
		<sequence editable_state="true" name="'mr_brown_headshot'" triggable="true">
			<material_config name="'units/pd2_dlc_rvd/characters/npc_mr_brown/npc_mr_brown_headshot'"/>
			<body enabled="false" name="'body'"/>
			<body enabled="false" name="'head'"/>
			<body enabled="false" name="'mover_blocker'"/>
		</sequence>
		<sequence editable_state="true" name="'spawn_bain_bag'" triggable="true">
			<function extension="'spawn_manager'" function="'spawn_unit'" param1="'bag'" param2="'Spine2'" param3="'units/pd2_dlc_bph/props/bph_prop_bain_bag/bph_prop_bain_bag'"/>
		</sequence>
		<sequence editable_state="true" name="'disable_hitbox'" triggable="true">
			<body enabled="false" name="'body'"/>
			<body enabled="false" name="'head'"/>
			<body enabled="false" name="'rag_LeftLeg'"/>
			<body enabled="false" name="'rag_RightLeg'"/>
			<body enabled="false" name="'rag_RightUpLeg'"/>
			<body enabled="false" name="'rag_LeftUpLeg'"/>
		</sequence>
		<sequence editable_state="false" name="'kill_spook_lights'" triggable="false">
			<effect_spawner enabled="false" name="'es_light'"/>
			<light enabled="false" name="'point_light'"/>
			<object enabled="false" name="'g_il'"/>
		</sequence>
		<sequence editable_state="false" name="'kill_murky_flashlights'" triggable="false">
			<effect_spawner enabled="false" name="'es_light'"/>
			<light enabled="false" name="'ls_light'"/>
		</sequence>
		<sequence editable_state="false" name="'turn_on_spook_lights'" triggable="false">
			<effect_spawner enabled="true" name="'es_light'"/>
			<light enabled="true" name="'point_light'"/>
			<object enabled="true" name="'g_il'"/>
		</sequence>
		<sequence editable_state="true" name="'leg_arm_hitbox'" triggable="true">
			<body enabled="true" name="'body'"/>
			<body enabled="true" name="'head'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Hips'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightLeg'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Spine'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Spine1'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Spine2'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_LeftForeArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_RightForeArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_LeftArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_RightArm'"/>
			<body enabled="false" motion="'keyframed'" name="'rag_Head'"/>
			<constraint enabled="false" name="'LeftUpLeg'"/>
			<constraint enabled="false" name="'RightUpLeg'"/>
			<constraint enabled="false" name="'LeftLeg'"/>
			<constraint enabled="false" name="'RightLeg'"/>
			<constraint enabled="false" name="'Spine'"/>
			<constraint enabled="false" name="'Spine1'"/>
			<constraint enabled="false" name="'Spine2'"/>
			<constraint enabled="false" name="'LeftForeArm'"/>
			<constraint enabled="false" name="'RightForeArm'"/>
			<constraint enabled="false" name="'LeftArm'"/>
			<constraint enabled="false" name="'RightArm'"/>
			<constraint enabled="false" name="'Head'"/>
		</sequence>
		<sequence editable_state="true" name="'prepare_ragdoll'" triggable="true">
			<body enabled="false" motion="'dynamic'" name="'rag_Hips'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightLeg'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Spine'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Spine1'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Spine2'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_LeftArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="false" motion="'dynamic'" name="'rag_Head'"/>
		</sequence>
		<sequence editable_state="true" name="'switch_to_ragdoll'" triggable="true">
			<body enabled="false" name="'body'"/>
			<body enabled="false" name="'head'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Hips'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine1'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine2'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Head'"/>
			<constraint enabled="true" name="'LeftUpLeg'"/>
			<constraint enabled="true" name="'RightUpLeg'"/>
			<constraint enabled="true" name="'LeftLeg'"/>
			<constraint enabled="true" name="'RightLeg'"/>
			<constraint enabled="true" name="'Spine'"/>
			<constraint enabled="true" name="'Spine1'"/>
			<constraint enabled="true" name="'Spine2'"/>
			<constraint enabled="true" name="'LeftForeArm'"/>
			<constraint enabled="true" name="'RightForeArm'"/>
			<constraint enabled="true" name="'LeftArm'"/>
			<constraint enabled="true" name="'RightArm'"/>
			<constraint enabled="true" name="'Head'"/>
		</sequence>
		<sequence editable_state="true" name="'freeze_ragdoll'" triggable="true">
			<body motion="'fixed'" name="'rag_Hips'"/>
			<body motion="'fixed'" name="'rag_LeftUpLeg'"/>
			<body motion="'fixed'" name="'rag_RightUpLeg'"/>
			<body motion="'fixed'" name="'rag_LeftLeg'"/>
			<body motion="'fixed'" name="'rag_RightLeg'"/>
			<body motion="'fixed'" name="'rag_Spine'"/>
			<body motion="'fixed'" name="'rag_Spine1'"/>
			<body motion="'fixed'" name="'rag_Spine2'"/>
			<body motion="'fixed'" name="'rag_LeftForeArm'"/>
			<body motion="'fixed'" name="'rag_RightForeArm'"/>
			<body motion="'fixed'" name="'rag_LeftArm'"/>
			<body motion="'fixed'" name="'rag_RightArm'"/>
			<body motion="'fixed'" name="'rag_Head'"/>
			<constraint enabled="false" name="'LeftUpLeg'"/>
			<constraint enabled="false" name="'RightUpLeg'"/>
			<constraint enabled="false" name="'LeftLeg'"/>
			<constraint enabled="false" name="'RightLeg'"/>
			<constraint enabled="false" name="'Spine'"/>
			<constraint enabled="false" name="'Spine1'"/>
			<constraint enabled="false" name="'Spine2'"/>
			<constraint enabled="false" name="'LeftForeArm'"/>
			<constraint enabled="false" name="'RightForeArm'"/>
			<constraint enabled="false" name="'LeftArm'"/>
			<constraint enabled="false" name="'RightArm'"/>
			<constraint enabled="false" name="'Head'"/>
		</sequence>
		<sequence editable_state="false" name="'swich_for_test'" triggable="false">
			<body enabled="false" name="'body'"/>
			<body enabled="false" name="'head'"/>
			<body enabled="false" name="'mover_blocker'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Hips'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightLeg'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Spine'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Spine1'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Spine2'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_LeftArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'keyframed'" name="'rag_Head'"/>
			<constraint enabled="true" name="'LeftUpLeg'"/>
			<constraint enabled="true" name="'RightUpLeg'"/>
			<constraint enabled="true" name="'LeftLeg'"/>
			<constraint enabled="true" name="'RightLeg'"/>
			<constraint enabled="true" name="'Spine'"/>
			<constraint enabled="true" name="'Spine1'"/>
			<constraint enabled="true" name="'Spine2'"/>
			<constraint enabled="true" name="'LeftForeArm'"/>
			<constraint enabled="true" name="'RightForeArm'"/>
			<constraint enabled="true" name="'LeftArm'"/>
			<constraint enabled="true" name="'RightArm'"/>
			<constraint enabled="true" name="'Head'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_left_arm'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_right_arm'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_arms'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_head'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Head'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_spine'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Head'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftForeArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftArm'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine1'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_Spine2'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_left_leg'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftLeg'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_right_leg'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightLeg'"/>
		</sequence>
		<sequence editable_state="true" name="'activate_ragdoll_legs'" triggable="true">
			<run_sequence name="'swich_for_test'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_RightLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftUpLeg'"/>
			<body enabled="true" motion="'dynamic'" name="'rag_LeftLeg'"/>
		</sequence>
		<sequence editable_state="true" name="'enable_outline_bain'" triggable="true">
			<graphic_group name="'character'" visibility="false"/>
			<graphic_group name="'character_outline'" visibility="true"/>
		</sequence>
		<sequence editable_state="true" name="'disable_outline_bain'" triggable="true">
			<graphic_group name="'character'" visibility="true"/>
			<graphic_group name="'character_outline'" visibility="false"/>
		</sequence>
	</unit>
</table>
