<materials version="3" group="ene_cop_1">
	<material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/head_new_nm"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/head_new_df"/>
	</material>
	<material name="mtr_head_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/head_new_nm" mip="1"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/head_new_df" mip="1"/>
	</material>
	<material name="mtr_head_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/head_new_nm" mip="4"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/head_new_df" mip="4"/>
	</material>

	<material name="mtr_hat" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_ranc/characters/ene_male_ranc_ranger_01/ene_male_ranc_ranger_hat_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_ranc/characters/ene_male_ranc_ranger_01/ene_male_ranc_ranger_hat_df"/>
	</material>
	<material name="mtr_hat_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_ranc/characters/ene_male_ranc_ranger_01/ene_male_ranc_ranger_hat_nm" mip="1"/>
		<diffuse_texture 		file="units/pd2_dlc_ranc/characters/ene_male_ranc_ranger_01/ene_male_ranc_ranger_hat_df" mip="1"/>
	</material>
	<material name="mtr_hat_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_ranc/characters/ene_male_ranc_ranger_01/ene_male_ranc_ranger_hat_nm" mip="4"/>
		<diffuse_texture 		file="units/pd2_dlc_ranc/characters/ene_male_ranc_ranger_01/ene_male_ranc_ranger_hat_df" mip="4"/>
	</material>

	<material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_ranc/characters/ene_male_ranc_ranger_01/ene_male_ranc_ranger_body_nm" mip="1"/>
		<diffuse_texture 		file="units/pd2_dlc_ranc/characters/ene_male_ranc_ranger_01/ene_male_ranc_ranger_body_df"/>
	</material>
	<material name="mtr_body_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_ranc/characters/ene_male_ranc_ranger_01/ene_male_ranc_ranger_body_nm" mip="1"/>
		<diffuse_texture 		file="units/pd2_dlc_ranc/characters/ene_male_ranc_ranger_01/ene_male_ranc_ranger_body_df" mip="1"/>
	</material>
	<material name="mtr_body_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_ranc/characters/ene_male_ranc_ranger_01/ene_male_ranc_ranger_body_nm" mip="4"/>
		<diffuse_texture 		file="units/pd2_dlc_ranc/characters/ene_male_ranc_ranger_01/ene_male_ranc_ranger_body_df" mip="4"/>
	</material>
	
    <material render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" version="2" name="mtr_glass" unique="true">
        <variable value="0 1 0.66999995708466" type="vector3" name="fresnel_settings"/>
        <opacity_texture file="units/pd2_dlc_infamy/masks/msk_aviator/msk_aviator_glass_op"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/swat_new_df"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
    </material>
	
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>