<materials version="3" group="ene_cop_1">
    <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture file="units/payday2/characters/shared_textures/head_new_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/head_new_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_head_lod_1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture file="units/payday2/characters/shared_textures/head_new_nm" mip="1"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/head_new_df" mip="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_head_lod_2" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture file="units/payday2/characters/shared_textures/head_new_nm" mip="4"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/head_new_df" mip="4"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

     <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
		<bump_normal_texture 	file="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_nm"/>
		<diffuse_texture 		file="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_body_lod" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
		<bump_normal_texture 	file="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_nm" mip="4"/>
		<diffuse_texture 		file="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_df" mip="4"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_hat" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/gangmember_1_nm" />
		<diffuse_texture 		file="units/payday2/characters/shared_textures/gangmember_1_df" />
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>		
    </material>	

    <material name="mtr_hat_lod" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/gangmember_1_nm" mip="4"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/gangmember_1_df" mip="4"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>		
    </material>	

    <material name="mtr_extras" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture file="units/payday2/characters/shared_textures/police_nm" mip="1"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/fbi_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_extras_lod_1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture file="units/payday2/characters/shared_textures/police_nm" mip="1"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/fbi_df" mip="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_extras_lod_2" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture file="units/payday2/characters/shared_textures/police_nm" mip="4"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/fbi_df" mip="4"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_head_anders" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
		<bump_normal_texture 	file="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_nm"/>
		<diffuse_texture 		file="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_head_anders_lod" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
		<bump_normal_texture 	file="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_nm" mip="4"/>
		<diffuse_texture 		file="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_df" mip="4"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

	
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
