<?xml version="1.0"?>
<materials version="3" group="helpme">
	<material name="mtr_arms" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/fps_textures/arms_df"/>
		<material_texture file="units/gazc/skins/fps_textures/arms_gsma"/>
		<bump_normal_texture file="units/gazc/skins/fps_textures/arms_nm"/>
	</material>
	<material name="mtr_gloves" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/fps_textures/gloves_df"/>
		<material_texture file="units/gazc/skins/fps_textures/gloves_gsma"/>
		<bump_normal_texture file="units/gazc/skins/fps_textures/gloves_nm"/>
	</material>
	<material name="mtr_sleeve" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/fps_textures/sleeves_df"/>
		<material_texture file="units/gazc/skins/fps_textures/sleeves_gsma"/>
		<bump_normal_texture file="units/gazc/skins/fps_textures/sleeves_nm"/>
	</material>
	<material name="mtr_watch" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/fps_textures/watch_df"/>
		<material_texture file="units/gazc/skins/fps_textures/watch_gsma"/>
		<bump_normal_texture file="units/gazc/skins/fps_textures/watch_nm"/>
	</material>
	<material name="mtr_glass" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/fps_textures/glass_df"/>
		<reflection_texture type="cubemap" global_texture="current_global_texture"/>
		<bump_normal_texture file="units/gazc/skins/fps_textures/glass_nm"/>
		<variable value="1.8700000047684 1 0.97999995946884" type="vector3" name="fresnel_settings"/>
		<opacity_texture file="units/gazc/skins/fps_textures/glass_op"/>
	</material>
</materials>    
