<?xml version="1.0"?>
<materials version="3" group="help">
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		<material_texture file="units/gazc/skins/textures/alex_mag_pouch_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/alex_mag_pouch_nm"/>
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		<diffuse_texture file="units/gazc/skins/textures/armor_df"/>
		<material_texture file="units/gazc/skins/textures/armor_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/armor_nm"/>
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	<material name="mtr_bandolier" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/bandolier_df"/>
		<material_texture file="units/gazc/skins/textures/bandolier_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/bandolier_nm"/>
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	<material name="mtr_boots" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/boots_df"/>
		<material_texture file="units/gazc/skins/textures/boots_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/boots_nm"/>
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	<material name="mtr_buckle" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/hooks_df"/>
		<material_texture file="units/gazc/skins/textures/hooks_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/hooks_nm"/>
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	<material name="mtr_button" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/buttons_df"/>
		<material_texture file="units/gazc/skins/textures/buttons_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/buttons_nm"/>
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	<material name="mtr_cap" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/cap_df"/>
		<material_texture file="units/gazc/skins/textures/cap_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/cap_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
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	<material name="mtr_dropleg" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/dropleg_df"/>
		<material_texture file="units/gazc/skins/textures/dropleg_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/dropleg_nm"/>
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	<material name="mtr_dump_pouch" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/dump_pouch_df"/>
		<material_texture file="units/gazc/skins/textures/dump_pouch_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/dump_pouch_nm"/>
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	<material name="mtr_eyes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/eyes_df"/>
		<material_texture file="units/gazc/skins/textures/eyes_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/eyes_nm"/>
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	<material name="mtr_frame" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/glasses_df"/>
		<material_texture file="units/gazc/skins/textures/glasses_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/glasses_nm"/>
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	<material name="mtr_ghost_belt" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
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	<material name="mtr_glass" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
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		<diffuse_texture file="units/gazc/skins/textures/glass_watch_df"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
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		<diffuse_texture file="units/gazc/skins/textures/glasses_df"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
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	<material name="mtr_gloves" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/gloves_df"/>
		<material_texture file="units/gazc/skins/textures/gloves_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/gloves_nm"/>
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	<material name="mtr_grenade_pouch" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
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	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
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	<material name="mtr_headset" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
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		<material_texture file="units/gazc/skins/textures/headset_strap_gsma"/>
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	<material name="mtr_hooks" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
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	<material name="mtr_kneepads" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
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		<material_texture file="units/gazc/skins/textures/mag_pouches_gsma"/>
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		<material_texture file="units/gazc/skins/textures/mags_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/mags_nm"/>
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		<diffuse_texture file="units/gazc/skins/textures/pants_df"/>
		<material_texture file="units/gazc/skins/textures/pants_gsma"/>
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	<material name="mtr_patch_flag_uk" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/uk_flag_cap_df"/>
		<material_texture file="units/gazc/skins/textures/uk_flag_cap_gsma"/>
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		<diffuse_texture file="units/gazc/skins/textures/patches_df"/>
		<material_texture file="units/gazc/skins/textures/patches_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/patches_nm"/>
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	<material name="mtr_pistol_holster" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/pistol_holster_df"/>
		<material_texture file="units/gazc/skins/textures/pistol_holster_gsma"/>
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	<material name="mtr_pistol_mag_convoy" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/pistol_mag_convoy_df"/>
		<material_texture file="units/gazc/skins/textures/pistol_mag_convoy_gsma"/>
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		<variable type="vector3" name="contour_color" value="1 1 1"/>
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	<material name="mtr_pistol_mags" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/pistol_mags_df"/>
		<material_texture file="units/gazc/skins/textures/pistol_mags_gsma"/>
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	<material name="mtr_pistol_pouch" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/pistol_pouch_df"/>
		<material_texture file="units/gazc/skins/textures/pistol_pouch_gsma"/>
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	<material name="mtr_plate_carrier" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/plate_carrier_df"/>
		<material_texture file="units/gazc/skins/textures/plate_carrier_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/plate_carrier_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
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	<material name="mtr_pouch2" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/pouch2_df"/>
		<bump_normal_texture file="units/gazc/skins/textures/pouch2_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
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	<material name="mtr_radio" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/radio_df"/>
		<material_texture file="units/gazc/skins/textures/radio_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/radio_nm"/>
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	<material name="mtr_radio_pouch" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/radio_pouches_df"/>
		<material_texture file="units/gazc/skins/textures/radio_pouches_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/radio_pouches_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_radio_blade" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/radio_blade_df"/>
		<material_texture file="units/gazc/skins/textures/radio_blade_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/radio_blade_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_shemagh" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/shemagh_df"/>
		<material_texture file="units/gazc/skins/textures/shemagh_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/shemagh_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_shirt" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/shirt_df"/>
		<material_texture file="units/gazc/skins/textures/shirt_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/shirt_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_strap" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/strap_df"/>
		<material_texture file="units/gazc/skins/textures/dropleg_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/dropleg_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_tape" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/tape_df"/>
		<material_texture file="units/gazc/skins/textures/tape_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/tape_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_tool" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/tool_df"/>
		<material_texture file="units/gazc/skins/textures/tool_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/tool_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_tourniquet" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/tourniquet_df"/>
		<material_texture file="units/gazc/skins/textures/tourniquet_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/tourniquet_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_uk_flag" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/uk_flag_chest_df"/>
		<material_texture file="units/gazc/skins/textures/uk_flag_chest_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/uk_flag_chest_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_velcro" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/velcro_df"/>
		<material_texture file="units/gazc/skins/textures/velcro_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/velcro_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_vest_a" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/vest_a_df"/>
		<material_texture file="units/gazc/skins/textures/vest_a_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/vest_a_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_watch" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/watch_df"/>
		<material_texture file="units/gazc/skins/textures/watch_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/watch_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_wire" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/wire_df"/>
		<material_texture file="units/gazc/skins/textures/wire_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/wire_nm"/>
		<reflection_texture file="units/payday2/cubemaps/cubemap_gold_light_df" type="cubemap"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_eyebrows" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/wire_df"/>
		<material_texture file="units/gazc/skins/textures/wire_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/wire_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/hair2_df"/>
		<material_texture file="units/gazc/skins/textures/hair2_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/hair2_nm"/>
		<opacity_texture file="units/gazc/skins/textures/hair2_op"/>
		<variable name="alpha_ref" type="scalar" value="0.31553634562326435457"/>
		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
	</material>
	<material name="mtr_eyebrows" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/gazc/skins/textures/hair_df"/>
		<material_texture file="units/gazc/skins/textures/hair_gsma"/>
		<bump_normal_texture file="units/gazc/skins/textures/hair_nm"/>
		<opacity_texture file="units/gazc/skins/textures/hair_op"/>
		<variable name="alpha_ref" type="scalar" value="0.3153634562326435457"/>
		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
	</material>
	<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT"/>
</materials>    
