<materials version="3">
    <material name="shadow_caster" render_template="shadow_caster_only" version="2"/>
    <material name="mat_lcm_int_door_window_wood_01" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/architecture/lcm/lcm_int_door_window_wood_01_df"/>
        <reflection_texture file="environments/cubemaps/cubemap_gold" type="cubemap"/>
        <variable value="1 0 2" type="vector3" name="environment_settings"/>
        <bump_normal_texture file="units/payday2/architecture/lcm/lcm_int_door_window_wood_01_nm"/>
    </material>
</materials>
