<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/airport/airport_lamppost/airport_lamppost" orientation_object="rp_airport_lamppost" />
  <bodies>
    <body name="static_body" enabled="true" template="static">
      <object name="c_airport_lamppost" collision_type="mesh_mopp" />
    </body>
  </bodies>
    <decal_surfaces>
    <decal_mesh name="dm_metal" enabled="true" material="metal" />
    <decal_mesh name="dm_concrete" enabled="true" material="concrete" />
  </decal_surfaces>
  <graphics>
    <object name="g_airport_lamppost" enabled="true" />
    <object name="g_illumination" enabled="true" />
    <object name="s_airport_lamppost" enabled="true" shadow_caster="true" />
  </graphics>
   <lights>
    <light multiplier="identity" editable="true" projection="true" far_range="2700" name="lo_omni" enabled="true" type="cube_projection|omni|specular" texture="units/lights/light_omni_shadow_projection_01/default_df" />
  </lights>
</dynamic_object>