<dynamic_object>
    <diesel orientation_object="rp_bnk_prop_security_keybox" materials="units/payday2/props/bnk_prop_security_keybox/bnk_prop_security_keybox" />
    <sequence_manager file="units/payday2/props/bnk_prop_security_keybox/bnk_prop_security_keybox"/>
	
    <animations>
        <animation_group name="anim_door" >
            <object enabled="true" name="a_align_door" />
        </animation_group>
    </animations>
    <bodies>
        <body enabled="true" template="static" name="static_body" >
            <object name="rp_bnk_prop_security_keybox" />		
            <object collision_type="mesh_mopp" name="c_mesh_mopp" />
        </body>
        <body enabled="true" template="animated" name="animated_body" >
            <object collision_type="box" name="c_box_01" />
        </body>		
    </bodies>
    <decal_surfaces>
        <decal_mesh enabled="true" name="dm_sheet_metal_01" material="sheet_metal" />
        <decal_mesh enabled="true" name="dm_sheet_metal" material="sheet_metal" />
    </decal_surfaces>
    <graphics>
        <object enabled="true" name="g_door" />
        <object enabled="true" name="g_g" />
        <object enabled="true" name="g_keys" />
        <object enabled="false" name="g_outline" />
    </graphics>
</dynamic_object>