<dynamic_object>
    <diesel orientation_object="rp_tree_american_elm" materials="units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm" />
    <bodies>
        <body enabled="true" template="static" name="body0" >
		<object name="rp_tree_american_elm" />
            <object collision_type="capsule" name="c_cylinder_000" padding="-2"/>
        </body>
    </bodies>
	
	<decal_surfaces default_material="wood">
        <decal_mesh enabled="true" name="dm_wood" material="wood" />
    </decal_surfaces>
	
    <graphics>
        <object enabled="true" name="g_leafs" instance_struct="world_tm" shadow_caster="true" />
        <object enabled="true" name="g_tree" instance_struct="world_tm"/>
		<object enabled="true" name="s_s" shadow_caster="true"/>
    </graphics>
</dynamic_object>
