<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/mansion/man_cover_int_shipping_box_pallet/man_cover_int_shipping_box_pallet" orientation_object="rp_man_cover_int_shipping_box_pallet" />
  <bodies>
    <body name="static_body" enabled="true" template="static">
      <object name="rp_man_cover_int_shipping_box_pallet"/>
      <object name="c_box_01" collision_type="box"/>
      <object name="c_box_02" collision_type="box"/>
      <object name="c_box_03" collision_type="box"/>
      <object name="c_box_04" collision_type="box"/>
      <object name="c_box_05" collision_type="box"/>
      <object name="c_box_06" collision_type="box"/>
      <object name="c_box_07" collision_type="box"/>
      <object name="c_box_08" collision_type="box"/>
      <object name="c_box_09" collision_type="box"/>
      <object name="c_box_010" collision_type="box"/>
      <object name="c_box_011" collision_type="box"/>
      <object name="c_box_012" collision_type="box"/>
      <object name="c_box_013" collision_type="box"/>
    </body>
  </bodies>
  
  <decal_surfaces static="true" default_material="wood">
    <decal_mesh name="dm_wood"  material="wood"  enabled="true" />
    <decal_mesh name="dm_metal" material="metal" enabled="true" />
  </decal_surfaces>
  
  <graphics>
    <lod_object name="lod_box_pallet">
      <object name="g_g_lod0" enabled="true" max_distance="2000" />
      <object name="g_g_lod1" enabled="true" />
    </lod_object>
    <object name="s_s" enabled="true" shadow_caster="true"  instance_struct="world_tm" />
  </graphics>
</dynamic_object>