<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/western/wst_prop_int_chair/wst_prop_int_chair" orientation_object="rp_rp" />
  <!--<sequence_manager file="units/world/props/apartment/hide_units" />-->
  <bodies>
    <body name="body" enabled="true" template="static">
      <object name="rp_rp" />
      <object name="c_mesh_mopp" collision_type="mesh_mopp"/>
    </body>
  </bodies>
  
  <decal_surfaces default_material="wood">
    <decal_mesh name="dm_wood" enabled="true" material="wood" />
  </decal_surfaces>
  
  <graphics>
    <object name="g_g" enabled="true"  instance_struct="world_tm"/>
  </graphics>
</dynamic_object> 