<materials version="3">
    <material name="mtr_decals" render_template="decal:DIFFUSE_TEXTURE" version="2">
        <diffuse_texture file="units/payday2/vehicles/ind_vehicle_truck_moneytransport/ind_vehicle_truck_moneytransport_decals_df"/>
    </material>
    <material name="mtr_truck" version="2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP">
        <diffuse_texture file="units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/ind_vehicle_truck_moneytransport_df"/>
        <bump_normal_texture file="units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/ind_vehicle_truck_moneytransport_nm"/>
    </material>
    <material name="mtr_back_windows" version="2" render_template="generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP">
        <diffuse_texture file="units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/ind_vehicle_truck_moneytransport_df"/>
        <bump_normal_texture file="units/payday2/glass/glass_shattered_nm"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only" version="2"/>
</materials>
