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	<material name="mat_bry_glow" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM" version="2">
        <diffuse_texture file="units/pd2_dlc_berry/props/bry_prop_servers/bry_prop_server_glow_df"/>
        <self_illumination_texture file="units/pd2_dlc_berry/props/bry_prop_servers/bry_prop_server_glow_df"/>
        <variable value="0 1 0" type="vector3" name="uv_speed"/>
        <variable value="searchlight" type="scalar" name="il_multiplier"/>
    </material>
    <material name="mat_bry_glow1" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM" version="2">
        <diffuse_texture file="units/pd2_dlc_berry/props/bry_prop_servers/bry_prop_server_glow_df"/>
        <self_illumination_texture file="units/pd2_dlc_berry/props/bry_prop_servers/bry_prop_server_glow_df"/>
        <variable value="searchlight" type="scalar" name="il_multiplier"/>
        <variable value="0 1.1000000238419 0" type="vector3" name="uv_speed"/>
    </material>
    <material name="mat_bry_glow2" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM" version="2">
        <diffuse_texture file="units/pd2_dlc_berry/props/bry_prop_servers/bry_prop_server_glow_df"/>
        <self_illumination_texture file="units/pd2_dlc_berry/props/bry_prop_servers/bry_prop_server_glow_df"/>
        <variable value="0 -1 0" type="vector3" name="uv_speed"/>
        <variable value="searchlight" type="scalar" name="il_multiplier"/>
    </material>
    <material name="mat_bry_glow3" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM" version="2">
        <diffuse_texture file="units/pd2_dlc_berry/props/bry_prop_servers/bry_prop_server_glow_df"/>
        <self_illumination_texture file="units/pd2_dlc_berry/props/bry_prop_servers/bry_prop_server_glow_df"/>
        <variable value="searchlight" type="scalar" name="il_multiplier"/>
        <variable value="0 -1.1000000238419 0" type="vector3" name="uv_speed"/>
    </material>
	<material name="mat_drk_prop_mobile_server" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/pd2_dlc_dark/props/drk_mobile_sever_rack/drk_mobile_server_df" />
		<bump_normal_texture file="units/pd2_dlc_dark/props/drk_mobile_sever_rack/drk_mobile_server_nm" />
	</material>
	<material name="mat_drk_prop_mobile_server_rack" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/pd2_dlc_dark/props/drk_mobile_sever_rack/prop_mobile_server_rack_df" />
		<bump_normal_texture file="units/pd2_dlc_dark/props/drk_mobile_sever_rack/prop_mobile_server_rack_nm" />
	</material>
	<material name="shadow_caster" render_template="shadow_caster_only" version="2" />
</materials>
