<materials version="3">
	<material name="mat_ind_ext_01b" render_template="generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR" version="2">
		<diffuse_texture file="units/payday2/architecture/ind/ind_ext_01b_df"/>
		<diffuse_layer0_texture file="units/payday2/architecture/ind/ind_ext_01a_df"/>
		<diffuse_layer1_texture file="units/payday2/architecture/ind/ind_ext_01a_mask_df"/>
		<bump_normal_texture file="units/payday2/architecture/ind/ind_ext_01a_nm"/>
	</material>
</materials>
