<materials version="3">
	<material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" decal_material="concrete" version="2" name="mat_concrete_barrier">
        <variable value="0" type="scalar" name="specular_power"/>
        <diffuse_texture file="units/world/street/concrete_barrier/rail_concrete_barrier_01_df"/>
        <bump_normal_texture file="units/world/street/concrete_barrier/concrete_barrier_01_nm"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only" version="2"/>
</materials>
