<dynamic_object>
    <diesel orientation_object="rp_bnk_prop_vault_loot_crap_e" materials="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_e" />
    <bodies>
        <body enabled="true" template="static" name="static_body" >
            <object collision_type="box" name="c_box_001" />
        </body>
    </bodies>
    <decal_surfaces>
        <decal_mesh enabled="true" name="dm_book" material="thin_layer" />
    </decal_surfaces>
    <graphics>
        <object enabled="true" name="g_book" />
    </graphics>
</dynamic_object>
