<?xml version="1.0" ?>
<dynamic_object>
	<diesel materials="units/payday2/props/off_prop_lights/off_prop_lights_on" orientation_object="rp_off_prop_light_spot_a" />
	<sequence_manager file="units/payday2/props/off_prop_lights/off_prop_lights_toggle" />
    <bodies>
        <body name="static_body" template="static" enabled="true" >
            <object name="rp_off_prop_light_spot_a"/>
            <object name="c_convex" collision_type="convex" padding="-2.5" />
        </body>
    </bodies>
	
	<decal_surfaces default_material="metal" static="true">
		<decal_mesh name="g_off_prop_light_spot_a" material="metal" enabled="true"/>
	</decal_surfaces> 
	
    <graphics>
        <object enabled="true" name="g_off_prop_light_spot_a" shadow_caster="true" />
    </graphics>
</dynamic_object> 