<?xml version="1.0" ?>
<dynamic_object>
	<diesel materials="units/payday2/architecture/lcm/lcm" orientation_object="rp_lcm_ext_storefront_door_a" />
	<sequence_manager file="units/payday2/architecture/lcm/lcm_ext_storefront_door_a" />

	<animations>
		<animation_group name="anim" enabled="false">
			<object name="anim_open_close" />
			<object name="anim_knob" />
		</animation_group>
	</animations>

	<bodies>
		<body name="body_frame" enabled="true" template="static" >
			<object name="rp_lcm_ext_storefront_door_a"/>
			<object name="g_lcm_ext_storefront_door_a_frame" collision_type="mesh_mopp"  />
		</body>
		<body name="body_door" enabled="true" template="animated">
			<object name="anim_open_close" />
			<object name="c_box_storefront_door_a" collision_type="mesh_mopp" />
		</body>
		<body name="body_knob" enabled="true" template="animated">
			<object name="anim_knob" />
			<object name="g_lcm_ext_storefront_door_a_knob" collision_type="box" />
		</body>
		<body name="body_window" enabled="true" template="animated">
			<object name="anim_open_close" />
			<object name="c_window" collision_type="box" />
		</body>
	</bodies>

	<decal_surfaces default_material="wood" static="true">
		<decal_mesh name="dm_wood" 		enabled="true" 	material="wood" />
		<decal_mesh name="dm_metal" 	enabled="true" 	material="metal" />
		<decal_mesh name="dm_glass" 	enabled="true" 	material="glass_breakable" />
	</decal_surfaces>

	<graphics>
		<object name="g_window"								enabled="true" shadow_caster="false"/>
		<object name="g_lcm_ext_storefront_door_a" 			enabled="true" shadow_caster="false"/>
		<object name="g_lcm_ext_storefront_door_a_frame" 	enabled="true" shadow_caster="true"/>
		<object name="g_lcm_ext_storefront_door_a_knob" 	enabled="true" shadow_caster="true"/>
		<object name="s_s" 									enabled="true" shadow_caster="true"/>
	</graphics>
</dynamic_object>


