<dynamic_object>
    <diesel orientation_object="rp_spawned_hcm_int_glass" materials="units/payday2/props/hcm_prop_int_spawned_glass/hcm_prop_int_spawned_glass" />
	<sequence_manager file="units/payday2/props/hcm_prop_int_spawned_glass/hcm_prop_int_spawned_glass" />
    <bodies>
        <body enabled="true" template="static" name="static_body" remove_ray_type="vis_graph ai_vision">
            <object name="rp_spawned_hcm_int_glass"/>
            <object name="c_box" collision_type="box"/>
        </body>
    </bodies>
    <decal_surfaces>
        <decal_mesh name="dm_glass_breakable" material="thin_layer" enabled="true"/>
    </decal_surfaces>
    <graphics>
        <object name="g_glass" enabled="true" instance_struct="world_tm"/>
        <object name="g_glass_dmg" enabled="false" instance_struct="world_tm"/>
    </graphics>
</dynamic_object>
