<?xml version="1.0"?>
<dynamic_object>
  <!-- Bodies -->
  <!-- Other objects -->
  <diesel materials="core/material_configs/hub_elements" orientation_object="rp_spotlight" />
  <animations />
  <bodies>
    <body name="editor_body" enabled="true" template="editor">
      <object name="rp_spotlight" enabled="true" />
      <object name="c_spotlight_sphere" enabled="true" collision_type="sphere" />
    </body>
  </bodies>
  <cloths />
  <constraints />
  <decal_surfaces />
  <effects />
  <graphics>
    <!-- Root Point -->
    <!-- Graphic and Shadow meshes -->
    <object name="rp_spotlight" enabled="true"  instance_struct="world_tm"/>
    <object name="g_spotlight_il" enabled="true"  instance_struct="world_tm"/>
    <object name="g_spotlight" enabled="true" instance_struct="world_tm" />
  </graphics>
  <lights>
    <light multiplier="identity" editable="true" shadow_projection="true" name="ls_spot" enabled="true" type="plane_projection|spot|specular" texture="units/lights/light_spot_shadow_projection_01/default_df" />
  </lights>
  <objects />
</dynamic_object>
