<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="core/material_configs/hub_elements" orientation_object="rp_light_omni_seq" />
  <sequence_manager file="core/units/light_omni_seq/light_omni_seq" />
  <animations>
	<animation_group name="flicker" enabled="true">
		<object name="lo_omni" />
	</animation_group>
  </animations>
  <bodies>
    <body name="omnilight" enabled="true" template="editor">
      <object name="rp_light_omni_seq" enabled="true" />
      <object name="c_omnilight_sphere" enabled="true" collision_type="sphere" />
    </body>
  </bodies>
  <cloths />
  <constraints />
  <decal_surfaces />
  <effects />
  <graphics>
    <object name="g_omnilight_il" enabled="true"  instance_struct="world_tm"/>
    <object name="g_omnilight" enabled="true" instance_struct="world_tm" />
  </graphics>
  <lights>
    <light multiplier="identity" editable="true" name="lo_omni" enabled="true" type="omni|specular" />
  </lights>
  <objects />
</dynamic_object>