<unit type="str" slot="1" >
    <object file="units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/str_vehicle_truck_gensec_transport" />
    <network sync="spawn"/>
    <dependencies>
		<depends_on unit="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" />
		<depends_on unit="units/payday2/equipment/item_door_drill_small/item_door_drill_small" />
		<depends_on effect="effects/particles/explosions/explosion_grenade" />
		<depends_on effect="effects/particles/dest/smoke_pocket_puff" />
		<depends_on bnk="soundbanks/regular_sfx" />
		<depends_on unit="units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/spawn_deposit/spawn_money" />
		<depends_on unit="units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/spawn_deposit/spawn_gold" />
		<depends_on unit="units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/spawn_deposit/spawn_jewelry" />
        <depends_on unit="units/pd2_dlc_jfr/pickups/spawn_german_folder/spawn_german_folder" />
		<depends_on unit="units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/str_vehicle_truck_gensec_transport_deposit_box" />
		<depends_on unit="units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/str_vehicle_truck_gensec_transport_deposit_box_intel" />
		<depends_on effect="effects/payday2/environment/arm_money_truck_exp" />
		<depends_on effect="effects/payday2/environment/arm_truck_vehicle_smoke" />
		<depends_on unit="units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/spawn_gensec_doors/spawn_gensec_doors" />
		<depends_on physic_effect="physic_effects/push_sphere" />
	</dependencies>
    <extensions>
		<extension name="base" class="MissionDoor" >
			<var name="tweak_data" value="arm_trans" />
		</extension>
		<extension name="unit_data" class="ScriptUnitData" />
		<extension name="damage" class="UnitDamage" />
	</extensions>
</unit>