<?xml version="1.0" ?>
<dynamic_object>
	<diesel materials="units/payday2/equipment/gen_interactable_sec_safe_1x1/gen_interactable_sec_safe_1x1" orientation_object="rp_gen_interactable_sec_safe_1x1" />
	<sequence_manager file="units/payday2/equipment/gen_interactable_sec_safe_1x1/gen_interactable_sec_safe_1x1" />

	<animations>
		<animation_group name="anim_open_close" enabled="false">
			<object name="anim_open_close" />
			<object name="anim_handle" />
		</animation_group>
		<animation_group name="anim_explosion_in_out" enabled="false">
			<object name="anim_explosion_in_out" />
		</animation_group>
	</animations>

	<bodies>
		<body name="body_frame" enabled="true" template="static" >
			<object name="rp_gen_interactable_sec_safe_1x1"/>
			<object name="c_safe" collision_type="mesh_mopp"  />
		</body>
		<body name="body_door" enabled="true" template="animated">
			<object name="anim_explosion_in_out" />
			<object name="c_door" collision_type="mesh_mopp" />
		</body>
		<body name="body_hitbox_door_handle_out" enabled="true" template="static">
			<object name="rp_gen_interactable_sec_safe_1x1" />
			<object name="c_hitbox_door_handle_out" collision_type="box" />
		</body>
	</bodies>

	<decal_surfaces default_material="steel" static="false">
		<decal_mesh name="g_safe" 		enabled="true" 	material="steel" />
		<decal_mesh name="g_door" 		enabled="true" 	material="steel" />
	</decal_surfaces>

	<graphics>
		<graphic_group name="ghosticongroup" 	enabled="true" culling_object="g_lockpick_ghost">
			<lod_object name="ghost_icon">
					<object name="g_lockpick_ghost" 		enabled="true"  max_distance="450"  max_draw_lod="0" />
					<object name="g_lockpick_ghost_lod1" 	enabled="true"  lod="1" />
			</lod_object>
		</graphic_group>
		<graphic_group name="safe" enabled="true" culling_object="co_door">
			<object name="g_safe" 		enabled="true" 	shadow_caster="false"/>
			<object name="g_door" 		enabled="true" 	shadow_caster="false"/>
			<object name="g_analog"		enabled="true" 	shadow_caster="false"/>
			<object name="g_handle" 	enabled="true" 	shadow_caster="false"/>
		</graphic_group>
	</graphics>
</dynamic_object>


