<materials version="3">
    <material name="shadow_caster" render_template="shadow_caster_only" version="2"/>

    <material version="2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT" name="mtl_sign">
        <diffuse_texture		file="units/payday2/architecture/lcm/lcm_sign_1_df"/>
        <bump_normal_texture	file="units/payday2/architecture/lcm/lcm_sign_1_nm"/>
    </material>
</materials>
