<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/vehicles/secret_stash_suburban_animated/secret_stash_suburban_animated" orientation_object="rp_suburban" />
	<sequence_manager file="units/vehicles/secret_stash_suburban_animated/secret_stash_suburban_animated" />
		<animations>
			<animation_group name="anim">
				<object name="a_animation" />
				<object name="a_tire_rear_right" />
				<object name="a_tire_front_right" />
				<object name="a_tire_front_left" />
				<object name="a_tire_rear_left" />
				<object name="a_body" />
				<object name="a_rear_wheels" />
				<object name="a_left_front_wheels" />
				<object name="a_right_front_wheels" />
			</animation_group>
			
			<animation_group name="door_left_front">
				<object name="a_door_left_front" />
				<object name="g_door_left_front" />
				<object name="g_glass_front_l" />
				<object name="dm_glass_front_l" />
				<object name="g_glass_front_l_dmg" />				   				
			</animation_group>
			
			<animation_group name="door_left_back">				   
				<object name="a_door_left_back" />
				<object name="g_door_left_back" />
				<object name="g_glass_middle_l" />
				<object name="g_glass_middle_l_dmg" />
				<object name="dm_glass_middle_l" />
			</animation_group>
			
			<animation_group name="door_right_front">
				<object name="a_door_right_front" />				   				
				<object name="g_door_right_front" />
				<object name="g_glass_front_r" />
				<object name="dm_glass_front_r" />
				<object name="g_glass_front_r_dmg" />				
			</animation_group>
			
			<animation_group name="door_right_back">
				<object name="a_door_right_back" />
				<object name="g_door_right_back" />
				<object name="g_glass_middle_r" />
				<object name="g_glass_middle_r_dmg" />
				<object name="dm_glass_middle_r" />				   
			</animation_group>
		</animations>
		<bodies>
			<body name="car1_animation1_hitbox" enabled="true" collides_with_mover="false" remove_ray_type="ai_vision" template="animated">
				<object name="a_body" />
				<object name="c_car1_animation1_hitbox" collision_type="box" />
			</body>
			<body name="car1_animation2_hitbox" enabled="false" collides_with_mover="false" remove_ray_type="ai_vision" template="animated">
				<object name="a_body" />
				<object name="c_car1_animation2_hitbox" collision_type="box" />
			</body>
			<body name="static_body" enabled="true" template="animated">
				<object name="a_body" />
				<object name="c_box_008" collision_type="box" />
				<object name="c_box_009" collision_type="box" />
				<object name="c_box_010" collision_type="box" />
				<object name="c_box_011" collision_type="box" />
				<object name="c_box_013" collision_type="box" />
				<object name="c_box_014" collision_type="box" />
				<object name="c_box_020" collision_type="box" />
				<object name="c_box_021" collision_type="box" />
				<object name="c_box_022" collision_type="box" />
				<object name="c_convex_000" collision_type="convex" />
				<object name="c_convex_001" collision_type="convex" />
				<object name="c_convex_002" collision_type="convex" />
				<object name="c_convex_003" collision_type="convex" />
				<object name="c_convex_004" collision_type="convex" />
				<object name="c_convex_005" collision_type="convex" />
				<object name="c_convex_006" collision_type="convex" />
				<object name="c_convex_007" collision_type="convex" />
				<object name="c_convex_008" collision_type="convex" />
				<object name="c_convex_009" collision_type="convex" />
				<object name="c_convex_010" collision_type="convex" />
				<object name="c_convex_011" collision_type="convex" />
				<object name="c_convex_012" collision_type="convex" />
			</body>
			<body name="mover_block" enabled="true" keyframed="true" template="mover_blocker">
				<object name="a_body" />
				<object name="c_mover_blocker" collision_type="box" />
			</body>	
						
			<body name="window_front" enabled="true" template="animated">
				<object name="c_glass_front" collision_type="convex" two_sided="true"/>
			</body>
			<body remove_ray_type="ai_vision" name="window_left_front" collision_class = "disabled" enabled="true" template="animated">
				<object name="a_door_left_front" />
				<object name="c_glass_front_l" collision_type="convex" two_sided="true" />
			</body>	
			<body remove_ray_type="ai_vision" name="window_right_front" collision_class = "disabled" enabled="true" template="animated">
				<object name="a_door_right_front" />
				<object name="c_glass_front_r" collision_type="convex" two_sided="true" />
			</body>
			<body remove_ray_type="ai_vision" name="window_left_middle" collision_class = "disabled" enabled="true" template="animated">
				<object name="a_door_left_back" />
				<object name="c_glass_middle_l" collision_type="convex" two_sided="true"/>
			</body>
			<body remove_ray_type="ai_vision" name="window_right_middle" collision_class = "disabled" enabled="true" template="animated">
				<object name="a_door_right_back" />
				<object name="c_glass_middle_r" collision_type="convex" two_sided="true"/>
			</body>
			<body remove_ray_type="ai_vision" name="window_left_rear" enabled="true" template="animated">
				<object name="c_glass_back_l" collision_type="convex" two_sided="true"/>
			</body>
			<body remove_ray_type="ai_vision" name="window_right_rear" enabled="true" template="animated">
				<object name="c_glass_back_r" collision_type="convex" two_sided="true"/>
			</body>
			<body name="window_back" enabled="true" template="animated">
				<object name="c_glass_back" collision_type="convex" two_sided="true"/>
			</body>
		
			<body name="tire_front_left" enabled="true" template="animated">
				<object name="c_suburban_wheel_01" collision_type="convex" />
			</body>
			<body name="tire_rear_left" enabled="true" template="animated">
				<object name="c_suburban_wheel_03" collision_type="convex" />
			</body>
			<body name="tire_front_right" enabled="true" template="animated">
				<object name="c_suburban_wheel_02" collision_type="convex" />
			</body>
			<body name="tire_rear_right" enabled="true" template="animated">
				<object name="c_suburban_wheel_04" collision_type="convex" />
			</body>
			
			<body name="door_left_front" enabled="true" collision_class = "disabled" template="animated">
				<object name="a_door_left_front" />
				<object name="c_box_door_left_front_000" collision_type="box" enabled="true"/>
				<object name="c_box_door_left_front_001" collision_type="box" enabled="true"/>
				<object name="c_box_door_left_front_002" collision_type="box" enabled="true"/>
				<object name="c_box_door_left_front_003" collision_type="box" enabled="true"/>
				<object name="c_box_door_left_front_004" collision_type="box" enabled="true"/>
				<object name="c_convex_door_left_front_000" collision_type="convex" enabled="true"/>
				<object name="c_convex_door_left_front_001" collision_type="convex" enabled="true"/>
			</body>
			<body name="door_left_back" enabled="true" collision_class = "disabled" template="animated">
				<object name="a_door_left_back" />
				<object name="c_convex_door_left_back_000" collision_type="convex" enabled="true"/>
				<object name="c_box_door_left_back_000" collision_type="box" enabled="true"/>
				<object name="c_box_door_left_back_001" collision_type="box" enabled="true"/>
				<object name="c_box_door_left_back_002" collision_type="box" enabled="true"/>
				<object name="c_box_door_left_back_003" collision_type="box" enabled="true"/>
			</body>
			<body name="door_right_front" enabled="true" collision_class = "disabled" template="animated">
				<object name="a_door_right_front" />
				<object name="c_box_door_right_front_000" collision_type="box" enabled="true"/>
				<object name="c_box_door_right_front_001" collision_type="box" enabled="true"/>
				<object name="c_box_door_right_front_002" collision_type="box" enabled="true"/>
				<object name="c_box_door_right_front_003" collision_type="box" enabled="true"/>
				<object name="c_box_door_right_front_004" collision_type="box" enabled="true"/>
				<object name="c_convex_door_right_front_000" collision_type="convex" enabled="true"/>
				<object name="c_convex_door_right_front_001" collision_type="convex" enabled="true"/>
			</body>
			<body name="door_right_back" enabled="true" collision_class = "disabled" template="animated">
				<object name="a_door_right_back" />
				<object name="c_convex_door_right_back_000" collision_type="convex" enabled="true"/>
				<object name="c_box_door_right_back_000" collision_type="box" enabled="true"/>
				<object name="c_box_door_right_back_001" collision_type="box" enabled="true"/>
				<object name="c_box_door_right_back_002" collision_type="box" enabled="true"/>
				<object name="c_box_door_right_back_003" collision_type="box" enabled="true"/>
			</body>
		</bodies>
	
		<graphics>
				<object name="g_suburban" enabled="true"     />
				<object name="g_glass_front"   enabled="true"  />
				<object name="g_glass_front_l"   enabled="true"  />
				<object name="g_glass_front_r"   enabled="true"  />
				<object name="g_glass_middle_l"   enabled="true"  />
				<object name="g_glass_middle_r"   enabled="true"  />
				<object name="g_glass_back_l"   enabled="true"  />
				<object name="g_glass_back_r"   enabled="true"  />
				<object name="g_glass_back"   enabled="true"  />
				<object name="g_glass_front_dmg"   enabled="false"  />
				<object name="g_glass_front_l_dmg"   enabled="false"  />
				<object name="g_glass_front_r_dmg"   enabled="false"  /> 
				<object name="g_glass_middle_l_dmg"   enabled="false"  /> 
				<object name="g_glass_middle_r_dmg"   enabled="false"  />
				<object name="g_glass_back_l_dmg"   enabled="false"  />
				<object name="g_glass_back_r_dmg"   enabled="false"  />
				<object name="g_glass_back_dmg"   enabled="false"  />
				
				<object name="g_rear_wheels"  enabled="true" />
				<object name="g_left_front_wheel" enabled="true" />
				<object name="g_right_front_wheel" enabled="true" />
	
			<object name="s_suburban" enabled="true" shadow_caster="true"  />
			<object name="g_door_left_front" enabled="true"/>
			<object name="g_door_left_back" enabled="true"/>
			<object name="g_door_right_front" enabled="true"/>
			<object name="g_door_right_back" enabled="true"/>
		</graphics>
		<decal_surfaces default_material="metal">
			<decal_mesh name="dm_suburban_wheel_01" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_01_metal" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_02" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_02_metal" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_03" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_03_metal" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_04" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_04_metal" enabled="true" material="rubber" />
			<decal_mesh name="dm_glass_front" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_front_l" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_front_r" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_middle_l" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_middle_r" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_back_l" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_back_r" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_back" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_metal" enabled="true" material="metal" />
			<decal_mesh name="dm_rubber" enabled="true" material="rubber" />
			<decal_mesh name="dm_cloth" enabled="true" material="cloth" />
			<decal_mesh name="dm_inner_cloth" enabled="true" material="cloth" />
			<decal_mesh name="dm_sheet_metal" enabled="true" material="metal_chassis"/>
			<decal_mesh name="dm_door_left_front" enabled="true" material="metal_chassis"/>
			<decal_mesh name="dm_door_left_back" enabled="true" material="metal_chassis"/>
			<decal_mesh name="dm_door_right_front" enabled="true" material="metal_chassis"/>
			<decal_mesh name="dm_door_right_back" enabled="true" material="metal_chassis"/>
		</decal_surfaces>
		
</dynamic_object> 