<dynamic_object>
	<diesel orientation_object="rp_str_vehicle_truck_boxvan_anim_eday" materials="units/payday2/vehicles/str_vehicle_truck_boxvan_anim_eday/mat_white" />
	<sequence_manager file="units/payday2/vehicles/str_vehicle_truck_boxvan_anim_eday/str_vehicle_truck_boxvan_anim_eday" />
	

	<animations>
		<animation_group name="door_animation" enabled="false">
			<object name="anim_open" />
			<object name="anim_open_bottom" />
		</animation_group>
		<animation_group name="anim" enabled="false">
			<object name="anim_car" />
			<object name="anim_body" />
			<object name="anim_wheel_front_right" />
			<object name="anim_wheel_front_left" />
			<object name="anim_wheel_rear_right" />
			<object name="anim_wheel_rear_left" />
		</animation_group>
	</animations>


	<bodies>
		<body name="body_blocker_graph" enabled="true" template="graph_blocker" keyframed="true">
			<object name="c_graph_blocker" collision_type="box" padding="25" />
		</body>

		<body name="body_anim_blocker" enabled="true" template="mover_blocker" keyframed="true">
			<object name="anim_body" />
			<object name="c_box_point" 	collision_type="box" />
			<object name="c_box" 		collision_type="box" />
		</body>

		<body name="body_blocker_mover" enabled="true" template="mover_blocker" keyframed="true">
			<object name="c_mover_blocker" collision_type="box" />
		</body>

		<body name="body_blocker_bag" enabled="true" template="fence" collision_class="bag_blocker" keyframed="true">
			<object name="c_mover_blocker" collision_type="box" />
		</body>

		<body name="body_body" enabled="true" template="animated" >
			<object name="c_truck"  collision_type="mesh_mopp" />
		</body>

		<body name="body_wheel_front_right" enabled="true" template="animated" >
			<object name="c_wheel_front_right"  collision_type="mesh_mopp" />
		</body>

		<body name="body_wheel_front_left" enabled="true" template="animated" >
			<object name="c_wheel_front_left"  collision_type="mesh_mopp" />
		</body>

		<body name="body_wheel_rear_right" enabled="true" template="animated" >
			<object name="c_wheel_rear_right"  collision_type="mesh_mopp" />
		</body>

		<body name="body_wheel_rear_left" enabled="true" template="animated" >
			<object name="c_wheel_rear_left"  collision_type="mesh_mopp" />
		</body>

		<body name="body_window_front" enabled="true" template="animated">
			<object name="c_window_front" collision_type="mesh_mopp" two_sided="true"/>
		</body>

		<body name="body_window_left_front" enabled="true" template="animated" remove_ray_type="ai_vision">
			<object name="c_window_left_small" collision_type="mesh_mopp" two_sided="true" />
		</body>

		<body name="body_window_right_front" enabled="true" template="animated" remove_ray_type="ai_vision">
			<object name="c_window_right_small" collision_type="mesh_mopp" two_sided="true" />
		</body>

		<body name="body_window_left_middle" enabled="true" template="animated" remove_ray_type="ai_vision">
			<object name="c_window_left_big" collision_type="mesh_mopp" two_sided="true"/>
		</body>

		<body name="body_window_right_middle" enabled="true" template="animated" remove_ray_type="ai_vision">
			<object name="c_window_right_big" collision_type="mesh_mopp" two_sided="true"/>
		</body>

		<body name="back_door" enabled="true" template="animated">
			<object name="c_door" collision_type="box" />
		</body>

		<body name="back_door_bottom" enabled="true" template="animated">
			<object name="anim_open_bottom"  />
			<object name="c_back_door" 		collision_type="box" />
			<object name="c_back_door_ramp" collision_type="convex" />
		</body>
	</bodies>


	<decal_surfaces default_material="metal_chassis">
		<decal_mesh name="dm_window_right_big" 				enabled="true" material="glass_breakable" />
		<decal_mesh name="dm_window_left_small" 			enabled="true" material="glass_breakable" />
		<decal_mesh name="dm_window_left_big" 				enabled="true" material="glass_breakable" />
		<decal_mesh name="dm_window_right_small" 			enabled="true" material="glass_breakable" />
		<decal_mesh name="dm_window_front" 					enabled="true" material="glass_breakable" />

		<decal_mesh name="dm_wheel_front_right_rubber" 		enabled="true" material="rubber" />
		<decal_mesh name="dm_wheel_front_left_rubber" 		enabled="true" material="rubber" />
		<decal_mesh name="dm_wheel_rear_right_rubber" 		enabled="true" material="rubber" />
		<decal_mesh name="dm_wheel_rear_left_rubber" 		enabled="true" material="rubber" />

		<decal_mesh name="dm_wheel_front_right_steel"	 	enabled="true" material="steel" />
		<decal_mesh name="dm_wheel_front_left_steel" 		enabled="true" material="steel" />
		<decal_mesh name="dm_wheel_rear_right_steel" 		enabled="true" material="steel" />
		<decal_mesh name="dm_wheel_rear_left_steel" 		enabled="true" material="steel" />
		<decal_mesh name="dm_back_door" 					enabled="true" material="steel" />

		<decal_mesh name="dm_steel" 						enabled="true" material="steel" />
		<decal_mesh name="dm_sheet_metal" 					enabled="true" material="metal_chassis" />
		<decal_mesh name="dm_door_sheet_metal" 				enabled="true" material="metal_chassis" />
	</decal_surfaces>


	<graphics>
		<graphic_group name="grp_truck" enabled="true" culling_object="co_cull">
			<object name="g_truck" 						enabled="true" shadow_caster="false" />
			<object name="g_rear_door_top" 				enabled="true" shadow_caster="false" />
			<object name="g_tinted_surface" 			enabled="true" shadow_caster="false" />

			<object name="g_window_right_big" 			enabled="true" shadow_caster="false" />
			<object name="g_window_left_small" 			enabled="true" shadow_caster="false" />
			<object name="g_window_left_big" 			enabled="true" shadow_caster="false" />
			<object name="g_window_right_small" 		enabled="true" shadow_caster="false" />
			<object name="g_window_front" 				enabled="true" shadow_caster="false" />

			<object name="g_window_front_dmg" 			enabled="false" shadow_caster="false" />
			<object name="g_window_right_small_dmg" 	enabled="false" shadow_caster="false" />
			<object name="g_window_left_big_dmg" 		enabled="false" shadow_caster="false" />
			<object name="g_window_left_small_dmg" 		enabled="false" shadow_caster="false" />
			<object name="g_window_right_big_dmg" 		enabled="false" shadow_caster="false" />

			<object name="g_decal_1_avalon" 			enabled="false" shadow_caster="false"/>
			<object name="g_decal_2_kranich" 			enabled="false" shadow_caster="false"/>
			<object name="g_decal_3_omni" 				enabled="false" shadow_caster="false"/>
			<object name="g_decal_4_hefty" 				enabled="false" shadow_caster="false"/>

			<object name="s_shadow" 					enabled="true" shadow_caster="true" />
			<object name="s_door" 						enabled="true" shadow_caster="true" />
			<object name="s_back_door" 					enabled="true" shadow_caster="true" />
		</graphic_group>

		<graphic_group name="icon" enabled="false" culling_object="g_icon">
			<lod_object name="icon">
				<object name="g_icon" 		enabled="true"  max_distance="450"  max_draw_lod="0" />
				<object name="g_icon_lod1" 	enabled="true"  lod="1" />
			</lod_object>
		</graphic_group>
	</graphics>


</dynamic_object>