<materials version="3">
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		<diffuse_texture file="units/payday2/architecture/str/str_ext_ground_asphalt_b_df"/>
		<bump_normal_texture file="units/payday2/architecture/str/str_ext_ground_asphalt_b_nm"/>
		<diffuse_layer0_texture file="units/payday2/architecture/str/str_ext_ground_asphalt_a_df"/>
		<normal_layer0_texture file="units/payday2/architecture/str/str_ext_ground_asphalt_a_nm"/>
		<diffuse_layer1_texture file="units/pd2_dlc1/props/ind_prop_mill_ground/ind_prop_mill_ground_mask_df"/>
	</material>
	<material name="mat_str_deco_manhole" version="2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR">
		<diffuse_texture file="units/payday2/architecture/str/str_deco_manhole_df"/>
		<bump_normal_texture file="units/payday2/architecture/str/str_deco_manhole_nm"/>
	</material>
</materials>
