<dynamic_object>
    <diesel orientation_object="rp_big_red_security_door" materials="units/pd2_mod_custom/props/red_diamond_room/big_red_diamond_stand" />
	<sequence_manager file="units/pd2_mod_custom/props/red_diamond_room/big_red_security_door" />
	<animations>
		<animation_group name="ag_open" enabled="false">
			<object name="a_handle" />
			<object name="a_door" />
		</animation_group>
	</animations>
  
    <bodies>
        <body enabled="true" template="static" name="body0" >
            <object name="rp_big_red_security_door" />
            <object enabled="true" name="c_door_frame" collision_type="mesh_mopp" />
        </body>
        
		<body enabled="false" template="static" name="wall_collision" >
            <object enabled="true" name="g_wall_unit" collision_type="mesh_mopp"/>
        </body>
        
		<body enabled="true" template="animated" name="door_collision" >
			<object name="a_door" />
		
            <object enabled="true" name="c_convex_000" collision_type="convex" padding="-2"/>
            <object enabled="true" name="c_convex_001" collision_type="convex" padding="-2"/>
            <object enabled="true" name="c_convex_002" collision_type="convex" padding="-2"/>
            <object enabled="true" name="c_convex_003" collision_type="convex" padding="-2"/>
            <object enabled="true" name="c_convex_004" collision_type="convex" padding="-2"/>
			
            <object enabled="true" name="c_box_000" collision_type="box" padding="-2"/>
            <object enabled="true" name="c_box_001" collision_type="box" padding="-2"/>
            <object enabled="true" name="c_box_002" collision_type="box" padding="-2"/>
            <object enabled="true" name="c_box_003" collision_type="box" padding="-2"/>
			
        </body>
		
        <!--<body enabled="true" template="animated" name="handle_collision" >
			<object name="a_handle" />
			<object enabled="true" name="c_handle" collision_type="mesh_mopp"/>
        </body>
		-->
		<body name="mover_block" enabled="true" template="mover_blocker" keyframed="true">
			<object name="a_door" />
			<object name="c_box_mover" collision_type="box" />
		</body>	
    </bodies>
	
	<decal_surfaces default_material="steel" static="true">
		<decal_mesh name="g_glass" enabled="true" material="glass_unbreakable" />
		<decal_mesh name="dm_door_frame" enabled="true" material="steel" />
		<decal_mesh name="dm_door" enabled="true" material="steel" />
	</decal_surfaces>
	
    <graphics>
        <object enabled="true" 	name="g_door" />
        <object enabled="false" name="g_wall_unit" />
        <object enabled="true" 	name="g_handle" />
        <object enabled="true" 	name="g_glass" />
        <object enabled="true" 	name="g_button" />
        <object enabled="false" name="g_button_glow" />
        <object enabled="true" 	name="g_door_frame" />
    </graphics>
</dynamic_object>
