<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/world/vegetation/forest/zones/forest/zone_forrest_tree_oak_big/zone_forrest_tree_oak_big" orientation_object="rp_tree_oak_big" />
	<bodies>
		
		<body name="editor_body" enabled="true" template="static">
			<object name="rp_tree_oak_big" enabled="true" />
			<object name="c_trunk" enabled="true" collision_type="mesh_mopp"/>
			<!--<object name="c_leaf" enabled="true" collision_type="mesh_mopp"/>-->
		</body>
		<body name="body_mover_blocker" enabled="true" template="mover_blocker">
			<object name="rp_tree_oak_big" />
			<object name="c_box_01" collision_type="convex" />
		</body>
	</bodies>
  
	<decal_surfaces default_material="wood" static="true">
		<decal_mesh name="c_leaf" enabled="true" material="foliage" />
		<decal_mesh name="dm_trunk" enabled="true" material="wood" />
	</decal_surfaces>
	
	<graphics>
		<object name="g_g" enabled="true" shadow_caster="true" instance_struct="world_tm"/>
	</graphics>
</dynamic_object>
