<dynamic_object>
	<diesel materials="units/pd2_dlc_cage/props/are_prop_office_lamp_desk/are_prop_office_lamp_desk_on" orientation_object="rp_are_prop_office_lamp_desk" />
	<sequence_manager file="units/pd2_dlc_cage/props/are_prop_office_lamp_desk/are_prop_office_lamp_desk" />
	<bodies>
		<body name="body_static" enabled="true" template="static">
			<object name="rp_are_prop_office_lamp_desk" />
			<object name="c_box_03" collision_type="box" padding="-2.5" />
			<object name="c_box_04" collision_type="box" padding="-2.5" />
			<object name="c_box_05" collision_type="box" padding="-2.5" />
			<object name="c_box_01" collision_type="box" padding="-2.5" />
			<object name="c_box_02" collision_type="box" padding="-2.5" />
		</body>


		<body name="body_dynamic" enabled="false" template="dynamic">
			<object name="rp_are_prop_office_lamp_desk" />
			<object name="c_box_01" collision_type="box" padding="-2.5" />
			<object name="c_box_02" collision_type="box" padding="-2.5" />
			<object name="c_box_03" collision_type="box" padding="-2.5" />
			<object name="c_box_04" collision_type="box" padding="-2.5" />
			<object name="c_box_05" collision_type="box" padding="-2.5" />
		</body>


	</bodies>
	<decal_surfaces default_material="metal">
		<decal_mesh name="dm_metal" enabled="true" material="metal" />
	</decal_surfaces>
	<graphics>
		<lod_object name="grp_lod_g_lamp_desk">
			<object name="g_lamp_desk_lod0" enabled="true" max_distance="1500" />
			<object name="g_lamp_desk_lod1" enabled="true" />
		</lod_object>
	</graphics>

	<lights>
		<light name="li_desk_lamp" enabled="true" editable="true" type="omni|specular" multiplier="0.4" far_range="350" falloff="4" />
	</lights>

</dynamic_object>
