<?xml version="1.0"?>
<dynamic_object>c
	<animation_def name="anims/units/helicopter/helicopter" />
	<diesel materials="units/vehicles/helicopter/helicopter_ranger/helicopter" orientation_object="rp_helicopter" />
	<sequence_manager file="units/vehicles/helicopter/helicopter_ranger/helicopter_cops" />

  	<animations>
		<animation_group name="ag_door_left">
			<object name="a_door_left" />
		</animation_group>
		<animation_group name="ag_door_right">
			<object name="a_door_right" />
		</animation_group>
		<animation_group name="ag_main_rotor">
			<object name="a_main_rotor" />
			<object name="a_second_rotor" />
		</animation_group>
		<animation_group name="a_main_animation">
			<object name="a_body" />
		</animation_group>
	</animations>
	
	<bodies>
		<body name="static_body" enabled="true" template="raycoll">
			<object name="a_body" />
			<object name="c_interior" collision_type="box" />
			<object name="c_interior_hull" collision_type="box" />
			<object name="c_body" collision_type="box" />
		</body>
		<body name="left_door" enabled="true" template="raycoll">
			<object name="c_door_left" collision_type="box" />
		</body>
		<body name="right_door" enabled="true" template="raycoll">
			<object name="c_door_right" collision_type="box" />
		</body>
		<body name="main_rotor" enabled="true" template="raycoll">
			<object name="c_main_rotor" collision_type="box" />
		</body>
		<body name="second_rotor" enabled="true" template="raycoll">
			<object name="c_second_rotor" collision_type="box" />
		</body>
		<body name="mover_blocker" enabled="true" keyframed="true" template="mover_blocker">
			<object name="c_mover_blocker" collision_type="box" />
		</body>
	</bodies> 
  <graphics>
	<graphic_group name="heli_gfx_grp" enabled="true" culling_object="co_helicopeter">
		<object name="g_interior" enabled="true" />
		<object name="g_interior_hull" enabled="true" />
		<object name="g_door_right_handles" enabled="true" />
		<object name="g_door_right_nypd" enabled="true" />
		<object name="g_door_right_swat" enabled="false" />
		<object name="g_door_left_handles" enabled="true" />
		<object name="g_door_left_swat" enabled="false" />
		<object name="g_door_left_nypd" enabled="true" />
		<object name="g_main_rotor" enabled="true" />
		<object name="g_second_rotor" enabled="true" />
		<object name="g_glass" enabled="true" />
		<object name="g_glass_right_passenger" enabled="true" />
		<object name="g_glass_left_passenger" enabled="true" />
		<object name="g_body_nypd" enabled="true" />
		<object name="g_body_swat" enabled="false" />
		<object name="g_light_holder" enabled="false" /> 
		<object name="g_spotlight" enabled="false" />
		<object name="g_spotlight_shaft" enabled="false" />
		<object name="g_light_cone" enabled="false" instance_struct="world_tm"/>
		<object name="g_blue_halo" enabled="false" instance_struct="world_tm" />
		<object name="g_red_halo_down" enabled="false" instance_struct="world_tm" />
		<object name="g_red_halo_right" enabled="false" instance_struct="world_tm" />
		<object name="g_red_halo_up" enabled="false" instance_struct="world_tm" />
		<object name="g_light_source_white" enabled="false" instance_struct="world_tm" />
		<object name="g_light_source_red_blink" enabled="false" instance_struct="world_tm" />
		<object name="g_light_source_red" enabled="false" instance_struct="world_tm" />
		<object name="g_light_source_blue" enabled="false" instance_struct="world_tm" />
	</graphic_group>
  </graphics>
  <decal_surfaces default_material="metal">           
		<decal_mesh name="dm_door_left_nypd" enabled="true" material="sheet_metal" />
		<decal_mesh name="dm_door_right_nypd" enabled="true" material="sheet_metal" />
		<decal_mesh name="dm_body_nypd" enabled="true" material="metal_chassis" />
		<decal_mesh name="c_body" enabled="true" material="sheet_metal" />
		<decal_mesh name="g_glass" enabled="true" material="glass_breakable" />
		<decal_mesh name="g_glass_left_passenger" enabled="true" material="glass_breakable" />
		<decal_mesh name="g_glass_right_passenger" enabled="true" material="glass_breakable" />
	</decal_surfaces>
	<effects>
		<effect_spawner name="flashlight" object="align_spotlight_effect" effect="effects/particles/weapons/flashlight/flashlight" enabled="false" assign_parent="true"/>
	</effects>
	<lights>
		<light multiplier="identity" far_range="4000" name="ls_spotlight" enabled="false" type="spot|specular" />
	</lights>
</dynamic_object> 