<materials version="3">
    <material name="bnk_prop_vault_loot_crap_a" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_a_df"/>
        <bump_normal_texture file="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_a_nm"/>
	</material>
</materials>
