<materials version="3">
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        <diffuse_texture file="units/payday2/props/str_prop_construction_fence_1_slab_1m/fence_tile"/>
        <bump_normal_texture file="units/payday2/props/str_prop_construction_fence_1_slab_1m/fence_tile_nm"/>
        <variable value="0.5" type="scalar" name="alpha_ref"/>
    </material>
    <material name="str_prop_construction_fence_metal" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/props/str_prop_construction_fence_1_slab_1m/str_prop_construction_fence_metal_df"/>
        <bump_normal_texture file="units/payday2/props/str_prop_construction_fence_1_slab_1m/str_prop_construction_fence_metal_nm"/>
    </material>
    <material name="str_prop_construction_fence_b" render_template="generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/props/str_prop_construction_fence_1_slab_1m/str_prop_construction_fence_b_df"/>
        <bump_normal_texture file="units/payday2/props/str_prop_construction_fence_1_slab_1m/str_prop_construction_fence_b_nm"/>
    </material>
    <material version="2" render_template="shadow_caster_only:DOUBLE_SIDED" name="shadow_caster"/>
</materials>
