<materials version="3">
	<material name="mat_lxy_prop_camera_case" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/pd2_dlc_fish/lxy_prop_camera_case/lxy_prop_camera_case_df" />
		<bump_normal_texture file="units/pd2_dlc_fish/lxy_prop_camera_case/lxy_prop_camera_case_nm" />
		<material_texture file="units/pd2_dlc_fish/lxy_prop_camera_case/lxy_prop_camera_case_gsma" />
	</material>
	<material name="mat_lxy_prop_camera_case_lod" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/pd2_dlc_fish/lxy_prop_camera_case/lxy_prop_camera_case_df" mip="3" />
		<bump_normal_texture file="units/pd2_dlc_fish/lxy_prop_camera_case/lxy_prop_camera_case_nm" mip="3" />
		<material_texture file="units/pd2_dlc_fish/lxy_prop_camera_case/lxy_prop_camera_case_gsma" mip="3" />
	</material>
	<material name="shadow_caster" render_template="shadow_caster_only" version="2" />
</materials>
