<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/payday2/props/lcm_prop_securitydoor/lcm_prop_securitydoor" orientation_object="rp_lcm_prop_securitydoor_01" />
  <sequence_manager file="units/payday2/props/lcm_prop_securitydoor/lcm_prop_securitydoor_01"/>
  <animations>
	<animation_group name="anim" enabled="false" >
		<object name="a_door" />
	</animation_group>
  </animations>
	<bodies>
		<body name="static_body" enabled="true" template="static">
			<object name="rp_lcm_prop_securitydoor_01" />
			<object name="g_lcm_prop_securitydoor_1" collision_type="mesh_mopp" />
		</body>
		<body name="animated_body" enabled="true" template="animated">
			<object name="a_door" />
			<object name="g_lcm_prop_securitydoor_1_anim" collision_type="box" />
		</body>
		<body name="body_hitbox" enabled="false" template="static" collides_with_mover="false" pushed_by_mover="false">
			<object name="rp_lcm_prop_securitydoor_01" />
			<object name="c_hitbox" collision_type="box" />
		</body>
	</bodies>
	
	<decal_surfaces default_material="metal" static="true">
		<decal_mesh name="g_lcm_prop_securitydoor_1" enabled="true" material="metal" />
		<decal_mesh name="g_lcm_prop_securitydoor_1_anim" enabled="true" material="metal" />
	</decal_surfaces>
	
	<graphics>
		<object name="g_lcm_prop_securitydoor_1" enabled="true" />
		<object name="g_lcm_prop_securitydoor_1_anim" enabled="true" />
	</graphics>
</dynamic_object>