<dynamic_object>
    <diesel orientation_object="rp_str_prop_street_lamppost_double_02_il" materials="units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost" />
    
	<bodies>
        <body enabled="true" template="static" name="static_body" >
            <object name="rp_str_prop_street_lamppost_double_02_il" />
            <object collision_type="box" name="c_box_000" padding="-2"/>           
		    <object collision_type="convex" name="c_convex_000" padding="-2"/>
            <object collision_type="capsule" name="c_capsule_001" padding="-2"/>
            <object collision_type="capsule" name="c_capsule_002" padding="-2"/>
            <object collision_type="capsule" name="c_capsule_003" padding="-2"/>
            <object collision_type="capsule" name="c_capsule_004" padding="-2"/>
            <object collision_type="capsule" name="c_capsule_005" padding="-2"/>
        </body>
		<body name="body_bag_blocker" enabled="true" template="bag" collision_class="bag_blocker">
			<object name="c_box_bag_blocker" collision_type="box" />
		</body>
    </bodies>
	
	<decal_surfaces default_material="metal">
        <decal_mesh enabled="true" name="dm_glass" material="glass_breakable" />
        <decal_mesh enabled="true" name="dm_metal" material="metal" />
    </decal_surfaces>
	
	<effects>
		<effect_spawner name="street_light_flare_big" enabled="true" object="e_flare" effect="effects/payday2/particles/flares/street_light_flare_big" />
		<!--<effect_spawner name="scene_street_light_flare1" enabled="true" object="e_flare_1" effect="effects/payday2/particles/flares/street_light_flare" />-->
    </effects>
	
	<graphics>
        <object enabled="true" name="g_g" />
		<object enabled="true" name="s_s" shadow_caster="true" />
    </graphics>
	
	<!--
	<lights>
		-->
		<!-- <light multiplier="identity" editable="true" far_range="650" falloff="4" name="lo_omni_01" enabled="true" type="omni|specular" /> -->
		<!-- <light multiplier="identity" editable="true" far_range="650" falloff="4" name="lo_omni_02" enabled="true" type="omni|specular" /> -->
		<!--
		<light multiplier="identity" editable="true" far_range="650" falloff="4" name="lo_omni_03" enabled="true" type="omni|specular" />
	</lights>
	-->
	
</dynamic_object>
