<?xml version="1.0" ?>
<dynamic_object>
	<diesel materials="units/payday2/architecture/are/are_off_int" orientation_object="rp_are_off_int_wall_plastic_trim_1m" />
 <bodies>
        <body name="static_body" template="static" enabled="true" >
            <object name="rp_are_off_int_wall_plastic_trim_1m"/>
			<object name="g_g" collision_type="mesh_mopp" />
        </body>
    </bodies>
	
	<decal_surfaces default_material="plastic" static="true">
		<decal_mesh name="g_g" material="plastic" enabled="true"/>
	</decal_surfaces> 
	
	<graphics>
        <object enabled="true" name="g_g" shadow_caster="true" />
    </graphics>
</dynamic_object> 