<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/pd2_dlc1/vehicles/str_vehicle_car_ford_open/str_vehicle_car_ford_open" orientation_object="rp_str_vehicle_car_ford_open" />
  <sequence_manager file="units/pd2_dlc1/vehicles/str_vehicle_car_ford_open/str_vehicle_car_ford_open" />
  
   <!--tire animation groups--> 
  <animations>
   <animation_group name="ag_tire_front_right">
      <object name="a_tire_front_right" />
    </animation_group>
    <animation_group name="ag_tire_front_left">
      <object name="a_tire_front_left" />
    </animation_group>
    <animation_group name="ag_tire_rear_right">
      <object name="a_tire_rear_right" />
    </animation_group>
    <animation_group name="ag_tire_rear_left">
      <object name="a_tire_rear_left" />
    </animation_group>
  </animations>
  
  <bodies>
    <body name="vehicle_ford" enabled="true" template="static">
	  <object name="rp_str_vehicle_car_ford_open" />
      <object name="c_vehicle_ford" collision_type="mesh_mopp" />
	  </body>
	  <body name="graph_blocker" enabled="true" template="graph_blocker">
      <object name="c_graph_blocker" collision_type="box" padding="25" />
	  </body>
	  <body remove_ray_type="ai_vision" name="window_right_rear" enabled="true" template="static">
      <object name="c_window_right_rear" collision_type="mesh_mopp" two_sided="true"/>
	  </body>
	  <body remove_ray_type="ai_vision" name="window_right_front" enabled="true" template="static">
      <object name="c_window_right_front" collision_type="mesh_mopp" two_sided="true"/>
	  </body>
	  <body remove_ray_type="ai_vision" name="window_left_rear" enabled="true" template="static">
      <object name="c_window_left_rear" collision_type="mesh_mopp" two_sided="true"/>
	  </body>
	  <body remove_ray_type="ai_vision" name="window_left_front" enabled="true" template="static">
      <object name="c_window_left_front" collision_type="mesh_mopp" two_sided="true"/>
	  </body>
	  <body name="window_back" enabled="true" template="static">
      <object name="c_window_back" collision_type="mesh_mopp" two_sided="true"/>
	  </body>
	  <body name="window_front" enabled="true" template="static">
      <object name="c_window_front" collision_type="mesh_mopp" two_sided="true"/>
	  </body>
	  <body name="tire_front_left" enabled="true" template="static">
      <object name="c_tire_front_left" collision_type="mesh_mopp" />
	  </body>
	  <body name="tire_rear_left" enabled="true" template="static">
      <object name="c_tire_rear_left" collision_type="mesh_mopp" />
	  </body>
	  <body name="tire_front_right" enabled="true" template="static">
      <object name="c_tire_front_right" collision_type="mesh_mopp" />
	  </body>
	  <body name="tire_rear_right" enabled="true" template="static">
      <object name="c_tire_rear_right" collision_type="mesh_mopp" />
    </body>
	
	<body name="rims" enabled="true" template="static">
	  <object name="a_tire_front_left" />
	  <object name="c_rim_front_left" collision_type="mesh_mopp" />
	  <object name="c_rim_rear_left" collision_type="mesh_mopp" />
	  <object name="c_rim_front_right" collision_type="mesh_mopp" />
	  <object name="c_rim_rear_right" collision_type="mesh_mopp" />
	</body>
	
  </bodies>
  
	<decal_surfaces default_material="metal">
		<decal_mesh name="dm_window_right_rear" enabled="true" material="glass_breakable" />
		<decal_mesh name="dm_window_right_front" enabled="true" material="glass_breakable" />
		<decal_mesh name="dm_window_left_rear" enabled="true" material="glass_breakable" />
		<decal_mesh name="dm_window_left_front" enabled="true" material="glass_breakable" />
		<decal_mesh name="dm_window_back" enabled="true" material="glass_breakable" />
		<decal_mesh name="dm_window_front" enabled="true" material="glass_breakable" />
		<decal_mesh name="c_rim_front_left" enabled="true" material="metal" />
		<decal_mesh name="c_rim_rear_left" enabled="true" material="metal" />
		<decal_mesh name="c_rim_front_right" enabled="true" material="metal" />
		<decal_mesh name="c_rim_rear_right" enabled="true" material="metal" />
		<decal_mesh name="c_tire_front_left" enabled="true" material="rubber" />
		<decal_mesh name="c_tire_rear_left" enabled="true" material="rubber" />
		<decal_mesh name="c_tire_front_right" enabled="true" material="rubber" />
		<decal_mesh name="c_tire_rear_right" enabled="true" material="rubber" />
	<decal_mesh name="dm_vehicle_ford" enabled="true" material="metal_chassis" /> 
	</decal_surfaces>   
   
   <graphics>
		<lod_object name="ford">
			<object name="g_vehicle_ford" max_distance="5000" lod="0" enabled="true"  />
			<object name="g_vehicle_ford_far" lod="1" enabled="true"  />
		</lod_object> 
			<lod_object name="win1">
			<object name="g_window_right_rear" max_distance="5000" lod="0" enabled="true"  />
			<object name="g_window_right_rear_lod" lod="1" enabled="false"  />
		</lod_object> 
		<lod_object name="win2">
			<object name="g_window_right_rear_dmg" max_distance="5000" lod="0" enabled="false"  />
			<object name="g_window_right_rear_dmg_lod" lod="1"  enabled="false"  />
		</lod_object> 
		 <lod_object name="win3">
			<object name="g_window_right_front_dmg" max_distance="5000" lod="0" enabled="false"  />
			<object name="g_window_right_front_dmg_lod" lod="1" enabled="false"  />
		</lod_object> 
		 <lod_object name="win4">
			<object name="g_window_left_rear" max_distance="5000" lod="0" enabled="true"  />
			<object name="g_window_left_rear_lod" lod="1" enabled="false"  />
		</lod_object> 
		 <lod_object name="win5">
			<object name="g_window_left_rear_dmg" max_distance="5000" lod="0" enabled="false"  />
			<object name="g_window_left_rear_dmg_lod" lod="1" enabled="false"  />
		</lod_object> 
		 <lod_object name="win6">
			<object name="g_window_left_front_dmg" max_distance="5000" lod="0" enabled="false"  />
			<object name="g_window_left_front_dmg_lod" lod="1" enabled="false"  />
		</lod_object> 
		 <lod_object name="win7">
			<object name="g_window_left_front" max_distance="5000" lod="0" enabled="true"  />
			<object name="g_window_left_front_lod" lod="1" enabled="false"  />
		</lod_object> 
		 <lod_object name="win8">
			<object name="g_window_back_dmg" max_distance="5000" lod="0" enabled="false"  />
			<object name="g_window_back_dmg_lod" lod="1" enabled="false"  />
		</lod_object> 
		 <lod_object name="win9">
			<object name="g_window_back" max_distance="5000" lod="0" enabled="true"  />
			<object name="g_window_back_lod" lod="1" enabled="false"  />
		</lod_object> 
		 <lod_object name="win10">
			<object name="g_window_front_dmg" max_distance="5000" lod="0" enabled="false"  />
			<object name="g_window_front_dmg_lod" lod="1" enabled="false"  />
		</lod_object> 
		 <lod_object name="win11">
			<object name="g_window_front" max_distance="5000" lod="0" enabled="true"  />
			<object name="g_window_front_lod" lod="1" enabled="false"  />
		</lod_object> 
		 <lod_object name="win12">
			<object name="g_window_right_front" max_distance="5000" lod="0" enabled="true"  /> 
			<object name="g_window_right_front_lod" lod="1" enabled="false"  />
		</lod_object>	
		<object name="s_vehicle_ford" enabled="true" shadow_caster="true"  />
	</graphics>
  
  <objects>
    <align_point name="e_window_right_rear" enabled="true" parent="rp_str_vehicle_car_ford_open" position="0 0 0" rotation="0 0 0" />
    <align_point name="e_window_right_front" enabled="true" parent="rp_str_vehicle_car_ford_open" position="0 0 0" rotation="0 0 0" />
    <align_point name="e_window_left_rear" enabled="true" parent="rp_str_vehicle_car_ford_open" position="0 0 0" rotation="0 0 0" />
    <align_point name="e_window_left_front" enabled="true" parent="rp_str_vehicle_car_ford_open" position="0 0 0" rotation="0 0 0" />
    <align_point name="e_window_back" enabled="true" parent="rp_str_vehicle_car_ford_open" position="0 0 0" rotation="0 0 0" />
    <align_point name="e_window_front" enabled="true" parent="rp_str_vehicle_car_ford_open" position="0 0 0" rotation="0 0 0" />
 
  </objects>
  
</dynamic_object>