<dynamic_object>
    <diesel orientation_object="rp_off_prop_officehigh_ceilinglight_01" materials="units/payday2/props/off_prop_officehigh_lights/off_prop_officehigh_ceilinglight_01" />
	<sequence_manager file="units/payday2/props/off_prop_officehigh_lights/off_prop_officehigh_ceilinglight_01" />
    <bodies>
        <body enabled="true" template="static" name="body0" >
            <object name="rp_off_prop_officehigh_ceilinglight_01" />
            <object collision_type="box" name="c_box_02" />
        </body>
        <body enabled="true" template="static" name="body_glass_01" >
            <object collision_type="box" name="c_box_01" />
        </body>
    </bodies>
	<decal_surfaces static="true" default_material="plastic">
        <decal_mesh enabled="true" name="c_box_01" material="glass_breakable" />
        <decal_mesh enabled="true" name="d_mesh" material="plastic" />
    </decal_surfaces>
    <graphics>
        <object enabled="true" name="g_mesh" />
        <object enabled="true" name="g_glass_01" />
        <object enabled="false" name="g_glass_broken" />
    </graphics>
</dynamic_object>
