<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/payday2/props/gen_prop_private_sign/gen_prop_private_sign" orientation_object="rp_gen_prop_private_sign" />
	<bodies>
        <body name="static_body" template="editor" enabled="true" >
            <object name="rp_gen_prop_private_sign"/>
			<object name="g_g" collision_type="mesh_mopp" />
		</body>
    </bodies>
		
	<decal_surfaces default_material="plastic" />
	
	<effects>
		<effect_spawner name="indoor_sign" enabled="true" object="e_effect" effect="effects/payday2/particles/flares/indoor_sign" />
    </effects>
	
	<graphics>
		<object name="g_g" enabled="true" shadow_caster="false"/>
	</graphics>
	
</dynamic_object>