<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_gold" orientation_object="rp_gold_bar" />
  <sequence_manager file="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_gold" />
  
  <bodies>
    <body name="gold_bar" enabled="true" template="static">
      <object name="rp_gold_bar"/>
      <object name="c_box_gold" collision_type="box" padding="-2.5" />
    </body>	
 </bodies>
	
  <decal_surfaces default_material="steel" static="true">
    <decal_mesh name="g_gold_bar_01" enabled="true" material="steel"/>
  </decal_surfaces>
  
  <graphics>
    <object name="g_gold_bar_01" enabled="true" />
     <graphic_group name="grp_outline" enabled="true" >
         <lod_object name="lod_outline">
             <object name="g_outline_lod0" enabled="true"  max_distance="300" />
             <object name="g_outline_lod1" enabled="true" />
         </lod_object>
     </graphic_group>
  </graphics>
  
</dynamic_object>