<materials version="3">
    <material name="mat_gen_prop_private_sign" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION" version="2">
        <diffuse_texture file="units/payday2/props/gen_prop_private_sign/gen_prop_private_sign_df"/>
        <self_illumination_texture file="units/payday2/props/gen_prop_private_sign/gen_prop_private_sign_il"/>
        <variable value="reddot" type="scalar" name="il_multiplier"/>
    </material>
</materials>
