<materials version="3">
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        <diffuse_texture file="units/world/architecture/secret_stash/props_textures/secret_stash_props_rooftop_1_df"/>
        <bump_normal_texture file="units/world/architecture/secret_stash/props_textures/secret_stash_props_rooftop_1_nm"/>
        <reflection_texture type="cubemap" file="environments/cubemaps/cubemap_secret_stash_ext"/>
        <variable value="1 0 2" type="vector3" name="environment_settings"/>
    </material>
	
	  <material name="secret_stash_props_rooftop_1_lod1" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR" version="2">
        <diffuse_texture file="units/world/architecture/secret_stash/props_textures/secret_stash_props_rooftop_1_df" mip="5"/>
        <bump_normal_texture file="units/world/architecture/secret_stash/props_textures/secret_stash_props_rooftop_1_nm" mip="5"/>
        <reflection_texture type="cubemap" file="environments/cubemaps/cubemap_secret_stash_ext"/>
        <variable value="1 0 2" type="vector3" name="environment_settings"/>
    </material>
	
    <material name="secret_stash_props_rooftop_1_alpha" render_template="generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR" version="2">
        <diffuse_texture file="units/world/architecture/secret_stash/props_textures/secret_stash_props_rooftop_1_df"/>
        <bump_normal_texture file="units/world/architecture/secret_stash/props_textures/secret_stash_props_rooftop_1_nm"/>
        <reflection_texture type="cubemap" file="environments/cubemaps/cubemap_secret_stash_ext"/>
        <variable value="0.1870000064373" type="scalar" name="alpha_ref"/>
    </material>
    <material name="alpha_shadow" render_template="shadow_caster_only:ALPHA_MASKED:EXTERNAL_ALPHA_REF" version="2">
        <diffuse_texture file="units/world/architecture/secret_stash/props_textures/secret_stash_props_rooftop_1_df"/>
        <variable value="0.46100002527237" type="scalar" name="alpha_ref"/>
    </material>
    <material version="2" render_template="shadow_caster_only" name="shadow_caster"/>
</materials>