<materials version="3">    
	<material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" decal_material="sheet_metal" version="2" name="mtr_trash_container">
        <variable value="0" type="scalar" name="specular_power"/>
        <diffuse_texture file="units/payday2/props/str_prop_alley_trash_container/str_prop_alley_trash_container_df"/>
        <bump_normal_texture file="units/payday2/props/str_prop_alley_trash_container/str_prop_alley_trash_container_nm"/>
    </material>
	<material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" decal_material="sheet_metal" version="2" name="mtr_trash_container_lod_1">
        <variable value="0" type="scalar" name="specular_power"/>
        <diffuse_texture file="units/payday2/props/str_prop_alley_trash_container/str_prop_alley_trash_container_df" mip="3"/>
        <bump_normal_texture file="units/payday2/props/str_prop_alley_trash_container/str_prop_alley_trash_container_nm" mip="3"/>
    </material>
	<material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" decal_material="sheet_metal" version="2" name="mtr_trash_container_lod_2">
        <variable value="0" type="scalar" name="specular_power"/>
        <diffuse_texture file="units/payday2/props/str_prop_alley_trash_container/str_prop_alley_trash_container_df" mip="5"/>
        <bump_normal_texture file="units/payday2/props/str_prop_alley_trash_container/str_prop_alley_trash_container_nm" mip="5"/>
    </material>
	<material name="shadow_caster" render_template="shadow_caster_only" version="2"/>
</materials>
