 <materials version="3" group="wallpaper_mat_group">
    <material name="mtl_wallpaper" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture		file="units/payday2/architecture/lcm/lcm_int_03_df"/>
        <bump_normal_texture	file="units/payday2/architecture/lcm/lcm_int_03_nm"/>
    </material>
</materials>