<dynamic_object>
	<diesel materials="units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/spawn_gensec_doors/spawn_gensec_doors" orientation_object="rp_spawn_gensec_doors" />
	<animations>
		<animation_group name="anim">
			<object name="anim_door" />
		</animation_group>
	</animations>
	<bodies>
		<body name="body_back_door_right1" enabled="true" template="debris" friction="0.8" collides_with_mover="false">
			<object name="c_back_door_right1" collision_type="convex" mass="5" padding="-2.5" />
		</body>
		<body name="body_back_door_left1" enabled="true" template="debris" friction="0.8" collides_with_mover="false">
			<object name="c_back_door_left1" collision_type="convex" mass="5" padding="-2.5" />
		</body>
	</bodies>
	<decal_surfaces default_material="metal_chassis">
		<decal_mesh name="s_back_door_right1" 		enabled="true" material="metal_chassis" />
		<decal_mesh name="s_back_door_left1" 		enabled="true" material="metal_chassis" />
	</decal_surfaces>
	<graphics>
		<object name="g_back_door_right1" 		enabled="true" shadow_caster="false" />
		<object name="g_back_door_left1" 		enabled="true" shadow_caster="false" />
		<object name="g_decals" 				enabled="false" shadow_caster="false" />
		<object name="s_back_door_right1" 		enabled="true" shadow_caster="true" />
		<object name="s_back_door_left1" 		enabled="true" shadow_caster="true" />
		<object name="g_glass_back_door_left" 	enabled="true" shadow_caster="true" />
		<object name="g_glass_back_door_right" 	enabled="true" shadow_caster="true" />
	</graphics>
</dynamic_object>