<materials version="3">
    <material name="mat_str_prop_construction_nailgun" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/props/str_prop_construction_nailgun/str_prop_construction_nailgun_df"/>
        <bump_normal_texture file="units/payday2/props/str_prop_construction_nailgun/str_prop_construction_nailgun_nm"/>
    </material>
</materials>
