<?xml version="1.0" ?>
<dynamic_object>
	<diesel materials="units/payday2/architecture/res_ext_apartment/res_ext_apartment_rooms" orientation_object="rp_res_ext_apartment_rooms_3windows_floor_3_in_gap" />
	<bodies>
        <body name="static_body" template="static" enabled="true" >
            <object name="rp_res_ext_apartment_rooms_3windows_floor_3_in_gap"/>
			<object name="g_g" collision_type="mesh_mopp" />
        </body>
    </bodies>
	
	<decal_surfaces default_material="plaster">
        <decal_mesh enabled="true" name="g_g" material="plaster" />
    </decal_surfaces>

    <graphics>
        <object enabled="true" name="g_g" shadow_caster="false"/>
    </graphics>
	
</dynamic_object> 