<dynamic_object>
    <diesel orientation_object="rp_brop_alex" materials="units/payday2/nature/pnau/pnau_terrain_custom_alex/pnau_terrain_custom_alex" />
    <bodies>
        <body enabled="true" template="static" name="static_body" >
			<object name="c_c" collision_type="mesh_mopp" />
        </body>
    </bodies>
	<decal_surfaces>
		<decal_mesh name="g_g" enabled="true" material="stone"/>
	</decal_surfaces>
    <graphics>
        <object enabled="true" name="g_g" />
		<object name="g_trees" enabled="true"/>
    </graphics>
</dynamic_object>
