<dynamic_object>
    <diesel orientation_object="rp_pnau_terrain_custom_turfwar" materials="units/payday2/nature/pnau/pnau_terrain_custom_turfwar/pnau_terrain_custom_turfwar" />
    <bodies>
        <body enabled="true" template="static" name="static_body" >
			<object name="c_capsule" collision_type="capsule" padding="-2.5"/>
			<object name="c_mesh" collision_type="mesh_mopp" />
        </body>
		<body name="mover_blocker" remove_ray_type="walk" template="mover_blocker" enabled="true">
			<object name="c_mover" collision_type="mesh_mopp"/>
		</body>
    </bodies>
	<decal_surfaces>
		<decal_mesh name="dm_rock" enabled="true" material="stone"/>
	</decal_surfaces>
    <graphics>
        <object enabled="true" name="g_terrain" />
        <object enabled="true" name="g_terrain" shadow_caster="true" />
    </graphics>
</dynamic_object>
