<dynamic_object>
    <diesel orientation_object="rp_air_prop_runway_fence_b" materials="units/payday2/props/air_prop_runway_fence/air_prop_runway_fence_instanced" />
    <bodies>
        <body name="mover_blocker_body" enabled="true" template="bag" collision_class="bag_blocker">
            <object name="c_box_player" collision_type="box" padding="-2.5"/>
        </body>
        <body name="static_body" enabled="true" template="static">
            <object name="rp_air_prop_runway_fence_b" />
			<object name="c_box_01" collision_type="box" padding="-2.5"/>
			<object name="c_box_02" collision_type="box" padding="-2.5"/>
			<object name="c_box_03" collision_type="box" padding="-2.5"/>
			<object name="c_box_04" collision_type="box" padding="-2.5"/>
			<object name="c_box_05" collision_type="box" padding="-2.5"/>
			<object name="c_box_06" collision_type="box" padding="-2.5"/>
			<object name="c_box_07" collision_type="box" padding="-2.5"/>
			<object name="c_box_08" collision_type="box" padding="-2.5"/>
			<object name="c_box_09" collision_type="box" padding="-2.5"/>
        </body>
    </bodies>
    <graphics>
        <object enabled="true" instance_struct="world_tm" name="s_fence" 			shadow_caster="true" />
        <object enabled="true" instance_struct="world_tm" name="g_chainlink_shadow" shadow_caster="true"/>
        <object enabled="true" instance_struct="world_tm" name="g_fence" />
    </graphics>
</dynamic_object>
