<materials version="3">
    <material name="mat_res_01" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP" version="2">
        <diffuse_texture file="units/payday2/architecture/res/res_bdrop_all_df"/>
        <bump_normal_texture file="units/payday2/architecture/res/res_bdrop_all_nm"/>
    </material>
</materials>
