<dynamic_object>
	<diesel materials="units/pd2_dlc_sah/props/sah_prop_branch_security_shutter/sah_prop_branch_security_shutter" orientation_object="rp_sah_prop_branch_security_shutter" />
	<sequence_manager file="units/pd2_dlc_sah/props/sah_prop_branch_security_shutter/sah_prop_branch_security_shutter" />
	<animations>
		<animation_group name="shutter" enabled="false">
			<object name="a_shutter" />
		</animation_group>
	</animations>
	<bodies>
		<body name="static_body" enabled="true" template="static">
			<object name="rp_sah_prop_branch_security_shutter" />
			<object name="c_box_unit" collision_type="box" padding="-2.5" />
		</body>
		<body name="shutter_body_1" enabled="true" template="animated">
			<object name="a_shutter" />
			<object name="c_box_shutter_01" collision_type="box" padding="-2.5" />
		</body>
		<body name="shutter_body_2" enabled="true" template="animated">
			<object name="a_shutter" />
			<object name="c_box_shutter_02" collision_type="box" padding="-2.5" />
		</body>
		<body name="editor_body" template="animated" enabled="true">
			<object name="a_shutter"/>
			<object name="c_box_shutter_01" collision_type="box"/>
			<object name="c_box_shutter_02" collision_type="box"/>
		</body>
	</bodies>
	<decal_surfaces default_material="metal">
		<decal_mesh name="dm_metal_shutter" enabled="true" material="metal" />
		<decal_mesh name="dm_metal_unit" enabled="true" material="metal" />
	</decal_surfaces>
	<graphics>		
		<object name="g_shutter_01" enabled="true" />
		<object name="g_shutter_02" enabled="false" />
		<object name="g_shutter_03" enabled="false" />
		<object name="g_shutter_04" enabled="false" />
		<object name="g_shutter_05" enabled="false" />
		<object name="s_shutter_01" enabled="true" shadow_caster="true" />
		<object name="s_shutter_02" enabled="false" shadow_caster="true" />
		<object name="s_shutter_03" enabled="false" shadow_caster="true" />
		<object name="s_shutter_04" enabled="false" shadow_caster="true" />
		<object name="s_shutter_05" enabled="false" shadow_caster="true" />
		<object name="g_unit" enabled="true" />
	</graphics>
</dynamic_object>
