<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/equipment/apartment_saw/apartment_saw" orientation_object="rp_vault_drill" />
  <sequence_manager file="units/equipment/apartment_saw/apartment_saw" />
  <animations>
    <animation_group name="drilling">
      <object name="g_drill" enabled="true" />
      <object name="a_drill" enabled="true" />
    </animation_group>
  </animations>
  <bodies>
    <body name="static_body" enabled="true" template="static" collides_with_mover="false">
	  <object name="rp_vault_drill"/>
      <object name="c_drill_unit_mesh_mopp" collision_type="mesh_mopp" />
    </body>
  </bodies>
  <decal_surfaces default_material="metal">
    <decal_mesh name="c_drill_unit_mesh_mopp" enabled="true" material="metal_hollow" />
  </decal_surfaces>
  <graphics>
    <object name="g_drill" enabled="false" />
    <object name="g_drill_outline" enabled="true" />
    <object name="g_drill_base_outline" enabled="true" />
    <object name="g_drill_base" enabled="false" />
    <object name="timer_gui" enabled="false" />
  </graphics>
  <objects>
    <align_point name="e_drill_particles" parent="rp_vault_drill" position="0 0 0" rotation="0 0 0" />
  </objects>
</dynamic_object>