<dynamic_object>
	<diesel materials="units/payday2/equipment/gen_interactable_door_reinforced/spawn_debris_door_reinforced" orientation_object="rp_spawn_debris_door_reinforced" />
	<bodies>
		<body name="body_collision_01" enabled="true" template="debris" mass="100">
			<object name="c_shard1" collision_type="convex" padding="-2.5" />
		</body>
		<body name="body_collision_02" enabled="true" template="debris" mass="100">
			<object name="c_shard2" collision_type="convex" padding="-2.5" />
		</body>
		<body name="body_collision_03" enabled="true" template="debris" mass="100">
			<object name="c_shard3" collision_type="convex" padding="-2.5" />
		</body>
		<body name="body_collision_04" enabled="true" template="debris" mass="100">
			<object name="c_shard_4" collision_type="convex" padding="-2.5" />
		</body>
		<body name="body_collision_05" enabled="true" template="debris" mass="100">
			<object name="c_shard_5" collision_type="convex" padding="-2.5" />
		</body>
		<body name="body_collision_06" enabled="true" template="debris" mass="100">
			<object name="c_shard_6" collision_type="convex" padding="-2.5" />
		</body>
		<body name="body_collision_07" enabled="true" template="debris" mass="100">
			<object name="c_shard_7" collision_type="convex" padding="-2.5" />
		</body>
		<body name="body_collision_08" enabled="true" template="debris" mass="100">
			<object name="c_shard_8" collision_type="convex" padding="-2.5" />
		</body>
		<body name="body_collision_09" enabled="true" template="debris" mass="100">
			<object name="c_shard_9" collision_type="convex" padding="-2.5" />
		</body>
		<body name="body_collision_10" enabled="true" template="debris" mass="100">
			<object name="c_shard_10" collision_type="convex" padding="-2.5" />
		</body>
		<body name="body_collision_11" enabled="true" template="debris" mass="100">
			<object name="c_shard_11" collision_type="convex" padding="-2.5" />
		</body>
		<body name="body_collision_12" enabled="true" template="debris" mass="100">
			<object name="c_shard_12" collision_type="convex" padding="-2.5" />
		</body>
		<body name="body_collision_13" enabled="true" template="debris" mass="100">
			<object name="c_shard_13" collision_type="convex" padding="-2.5" />
		</body>
		<body name="body_collision_14" enabled="true" template="debris" mass="100">
			<object name="c_shard_14" collision_type="convex" padding="-2.5" />
		</body>
	</bodies>
	<graphics>
		<object name="g_shard1" enabled="true" />
		<object name="g_shard2" enabled="true" />
		<object name="g_shard3" enabled="true" />
		<object name="g_shard4" enabled="true" />
		<object name="g_shard5" enabled="true" />
		<object name="g_shard6" enabled="true" />
		<object name="g_shard7" enabled="true" />
		<object name="g_shard8" enabled="true" />
		<object name="g_shard9" enabled="true" />
		<object name="g_shard10" enabled="true" />
		<object name="g_shard11" enabled="true" />
		<object name="g_shard12" enabled="true" />
		<object name="g_shard13" enabled="true" />
		<object name="g_shard14" enabled="true" />
	</graphics>
</dynamic_object>
