<?xml version="1.0" ?>
<dynamic_object>
	<diesel materials="units/payday2/architecture/hcm/hcm_int" orientation_object="rp_hcm_int_wall_2m_b_glass_cell" />
    <bodies>
        <body name="static_body" template="static" enabled="true" >
            <object name="rp_hcm_int_wall_2m_b_glass_cell"/>
            <object name="c_box_00" collision_type="box" padding="-2.5"/>
			<object name="c_box_01" collision_type="box" padding="-2.5"/>
			<object name="c_box_02" collision_type="box" padding="-2.5"/>
			<object name="c_box_03" collision_type="box" padding="-2.5"/>
			<object name="c_box_04" collision_type="box" padding="-2.5"/>
			<object name="c_box_05" collision_type="box" padding="-2.5"/>
        </body>
    </bodies>
	
	<decal_surfaces default_material="hardwood" static="true">
		<decal_mesh name="dm_hcm_int_wall_2m_b_glass_cell_wood" material="hardwood" enabled="true"/>
		<decal_mesh name="dm_hcm_int_wall_2m_b_glass_cell_metal" material="metal" enabled="true"/>
		<decal_mesh name="g_hcm_int_wall_2m_b_glass_cell_glass" material="glass_unbreakable" enabled="true"/>
	</decal_surfaces> 
	
    <graphics>
        <object enabled="true" name="g_hcm_int_wall_2m_b_glass_cell" shadow_caster="false" />
        <object enabled="true" name="g_hcm_int_wall_2m_b_glass_cell_glass" shadow_caster="false" />
    </graphics>
</dynamic_object>