<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/street/plywood_fence/plywood_fence" orientation_object="rp_plywood_fence" />
  <bodies>
    <body name="static_body" enabled="true" template="raycoll_static">
      <object name="rp_plywood_fence" />
      <object name="c_fence" collision_type="mesh_mopp" />
    </body>
    <body add_ray_type="walk" name="static_body" enabled="true" template="mover_blocker" remove_ray_type="vis_graph">
      <object name="c_fence" collision_type="box"/>
    </body>
  </bodies>
  <decal_surfaces default_material="metal" static="true">
    <decal_mesh name="dm_wood" enabled="true" material="wood" />
    <decal_mesh name="dm_metal" enabled="true" material="metal_hollow" />
  </decal_surfaces>
  <graphics>
    <object name="g_fence" enabled="true"  instance_struct="world_tm"/>
    <object name="s_fence" enabled="true"  shadow_caster="true"  instance_struct="world_tm"/>
  </graphics>
</dynamic_object>