<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/payday2/vehicles/str_vehicle_car_mondeo/str_vehicle_car_mondeo" orientation_object="rp_str_vehicle_car_mondeo" />
  <sequence_manager file="units/payday2/vehicles/str_vehicle_car_mondeo/str_vehicle_car_mondeo" />
  
  <animations>
    <animation_group name="ag_tire_front_right">
      <object name="a_tire_front_right" />
    </animation_group>
    <animation_group name="ag_tire_front_left">
      <object name="a_tire_front_left" />
    </animation_group>
    <animation_group name="ag_tire_rear_right">
      <object name="a_tire_rear_right" />
    </animation_group>
    <animation_group name="ag_tire_rear_left">
      <object name="a_tire_rear_left" />
    </animation_group>
    <!-- Light animation group -->
    <animation_group name="alarm_lights" enabled="false">
      <object name="ls_left" />
      <object name="ls_right" />
      <object name="ls_rear" />
    </animation_group>
  </animations>
  
 <bodies>
    <body name="mondeo" enabled="true" template="static">
      <object name="rp_str_vehicle_car_mondeo" />
      <object name="c_mondeo" collision_type="mesh_mopp" />
	</body>
	<body name="graph_blocker" enabled="true" template="graph_blocker">
      <object name="c_graph_blocker" collision_type="box" padding="25" />
	</body>
	<body remove_ray_type="ai_vision" name="window_right_rear" enabled="true" template="static">
      <object name="c_window_right_rear" collision_type="mesh_mopp" two_sided="true"/>
	</body>
	<body remove_ray_type="ai_vision" name="window_right_front" enabled="true" template="static">
      <object name="c_window_right_front" collision_type="mesh_mopp" two_sided="true"/>
	</body>
	<body remove_ray_type="ai_vision" name="window_left_rear" enabled="true" template="static">
      <object name="c_window_left_rear" collision_type="mesh_mopp" two_sided="true"/>
	</body>
	<body remove_ray_type="ai_vision" name="window_left_front" enabled="true" template="static">
      <object name="c_window_left_front" collision_type="mesh_mopp" two_sided="true"/>
	</body>
	<body name="window_back" enabled="true" template="static">
      <object name="c_window_back" collision_type="mesh_mopp" two_sided="true"/>
	</body>
	<body name="window_front" enabled="true" template="static">
      <object name="c_window_front" collision_type="mesh_mopp" two_sided="true"/>
	</body>
	<body remove_ray_type="ai_vision" name="window_left_middle" enabled="true" template="static">
      <object name="c_window_left_middle" collision_type="mesh_mopp" two_sided="true"/>
	</body>
	<body remove_ray_type="ai_vision" name="window_right_middle" enabled="true" template="static">
      <object name="c_window_right_middle" collision_type="mesh_mopp" two_sided="true"/>
	</body>
	<body name="tire_front_right" enabled="true" template="static">
      <object name="c_tire_front_right" collision_type="mesh_mopp" />
    </body>
	<body name="tire_front_left" enabled="true" template="static">
      <object name="c_tire_front_left" collision_type="mesh_mopp" />
    </body>
	<body name="tire_rear_right" enabled="true" template="static">
      <object name="c_tire_rear_right" collision_type="mesh_mopp" />
    </body>
	<body name="tire_rear_left" enabled="true" template="static">
      <object name="c_tire_rear_left" collision_type="mesh_mopp" />
    </body>
	
  </bodies>
  
  <decal_surfaces default_material="metal">
	  <decal_mesh name="dm_window_right_rear" enabled="true" material="glass_breakable" />
	  <decal_mesh name="dm_window_right_front" enabled="true" material="glass_breakable" />
	  <decal_mesh name="dm_window_left_rear" enabled="true" material="glass_breakable" />
	  <decal_mesh name="dm_window_left_front" enabled="true" material="glass_breakable" />
	  <decal_mesh name="dm_window_back" enabled="true" material="glass_breakable" />
	  <decal_mesh name="dm_window_front" enabled="true" material="glass_breakable" />
	  <decal_mesh name="dm_window_left_middle" enabled="true" material="glass_breakable" />
	  <decal_mesh name="dm_window_right_middle" enabled="true" material="glass_breakable" />
	  <decal_mesh name="g_mondeo" enabled="true" material="metal_chassis" />
	  <decal_mesh name="dm_rims" enabled="true" material="metal" />
	  <decal_mesh name="dm_rubber" enabled="true" material="rubber" />
  </decal_surfaces>
  
  <graphics>
    <lod_object name="mondeo" >
        <object name="g_mondeo" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
        <object name="g_mondeo_lod" lod="1" enabled="true" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win1">
        <object name="g_window_right_rear" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
		<object name="g_window_right_rear_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win2">
        <object name="g_window_right_rear_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" />
		<object name="g_window_right_rear_dmg_lod" lod="1"  enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win3">
        <object name="g_window_right_front_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" />
		<object name="g_window_right_front_dmg_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win4">
        <object name="g_window_left_rear" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
		<object name="g_window_left_rear_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win5">
        <object name="g_window_left_rear_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" />
		<object name="g_window_left_rear_dmg_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win6">
        <object name="g_window_left_front_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" />
		<object name="g_window_left_front_dmg_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win7">
        <object name="g_window_left_front" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
		<object name="g_window_left_front_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win8">
        <object name="g_window_back_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" />
		<object name="g_window_back_dmg_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win9">
        <object name="g_window_back" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
		<object name="g_window_back_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win10">
        <object name="g_window_front_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" />
		<object name="g_window_front_dmg_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win11">
        <object name="g_window_front" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
		<object name="g_window_front_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win12">
        <object name="g_window_right_front" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" /> 
		<object name="g_window_right_front_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object>
	<lod_object name="win13">
        <object name="g_window_left_middle" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
		<object name="g_window_left_middle_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win14">
        <object name="g_window_left_middle_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" />
		<object name="g_window_left_middle_dmg_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win15">
        <object name="g_window_right_middle" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
		<object name="g_window_right_middle_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win16">
        <object name="g_window_right_middle_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" /> 
		<object name="g_window_right_middle_dmg_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object>
	<object name="s_mondeo" enabled="true" shadow_caster="true" instance_struct="world_tm" />

    <!-- Lights graphics objects -->
    <object enabled="false" name="g_lights" />
    <object enabled="false" name="g_lights_il"/>
    <object enabled="false" name="g_lights_rear_effect"/>
    <object enabled="false" name="g_lights_left_effect"/>
    <object enabled="false" name="g_lights_right_effect"/>
  </graphics>
  
  <objects>
    <align_point name="e_window_right_rear" enabled="true" parent="rp_bmw" position="0 0 0" rotation="0 0 0" />
    <align_point name="e_window_right_front" enabled="true" parent="rp_bmw" position="0 0 0" rotation="0 0 0" />
    <align_point name="e_window_left_rear" enabled="true" parent="rp_bmw" position="0 0 0" rotation="0 0 0" />
    <align_point name="e_window_left_front" enabled="true" parent="rp_bmw" position="0 0 0" rotation="0 0 0" />
    <align_point name="e_window_back" enabled="true" parent="rp_bmw" position="0 0 0" rotation="0 0 0" />
    <align_point name="e_window_front" enabled="true" parent="rp_bmw" position="0 0 0" rotation="0 0 0" />
	<align_point name="e_window_left_middle" enabled="true" parent="rp_bmw" position="0 0 0" rotation="0 0 0" />
	<align_point name="e_window_right_middle" enabled="true" parent="rp_bmw" position="0 0 0" rotation="0 0 0" />
  </objects>

  <lights>
    <light name="ls_left" far_range="2000" type="spot|specular"   end_angle="53" multiplier="identity" editable="true" />
    <light name="ls_right" far_range="2000" type="spot|specular"   end_angle="39" multiplier="identity" editable="true" />
    <light name="ls_rear" far_range="350" type="omni|specular" multiplier="0.1" falloff="4" editable="true" />
  </lights>
</dynamic_object>