<materials version="3">
	<material name="mat_door_pieces" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal_df" />
		<bump_normal_texture file="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal_nm" />
	</material>
</materials>
