<dynamic_object>
    <diesel orientation_object="rp_loot_crap" materials="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_b" />
    <bodies>
        <body enabled="true" template="static" name="static_body" >
            <object name="rp_loot_crap" />
            <object collision_type="box" name="c_box_01" />
        </body>
    </bodies>
    <graphics>
        <object enabled="true" name="g_mesh" />
    </graphics>
</dynamic_object>
