<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" orientation_object="rp_gen_equipment_shape_charge" />
	<sequence_manager file="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" />
	
	<bodies>
		<body name="body_static" enabled="true" template="raycoll_static" remove_ray_type="walk vis_graph">
			<object name="rp_gen_equipment_shape_charge" />
			<object name="g_gen_equipment_shape_charge" collision_type="box" />
		</body>
	</bodies>

	<decal_surfaces default_material="plastic" static="true">
	</decal_surfaces>

	<effects>
		<effect_spawner name="effect_light" enabled="false" object="rp_gen_equipment_shape_charge" effect="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" />
		<effect_spawner name="effect_light2" enabled="false" object="e_light_2" effect="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" />
	</effects>

	<graphics>
		<graphic_group name="c4_icon" enabled="true" culling_object="g_icon_c4">
			<lod_object name="icon_c4">
				<object name="g_icon_c4" 		enabled="true"  max_distance="450"  max_draw_lod="0" />
				<object name="g_icon_c4_lod1" 	enabled="true"  lod="1" />
			</lod_object>
		</graphic_group>
		<object name="g_gen_equipment_shape_charge" 		enabled="false"/>
	</graphics>
</dynamic_object>