<?xml version="1.0" ?>
<dynamic_object>
	<diesel materials="units/payday2/architecture/res_ext_apartment/rp_res_ext_apartment_plastic_01" orientation_object="rp_res_ext_apartment_plastic_02" />
	<bodies>
        <body name="static_body" template="static" enabled="true" >
            <object name="rp_res_ext_apartment_plastic_02"/>
			<object name="g_g" collision_type="mesh_mopp" />
        </body>
    </bodies>

	<decal_surfaces default_material="plastic">
        <decal_mesh enabled="true" name="g_g" material="plastic" />
    </decal_surfaces>

	<graphics>
			<object enabled="true" name="g_g" shadow_caster="false" instance_struct="world_tm" />
    </graphics>

</dynamic_object>