<materials version="3">
    <material version="2" render_template="shadow_caster_only" name="shadow_caster"/>
    <material version="2" render_template="generic:DIFFUSE_TEXTURE" name="mat_off_prop_fluorescent">
        <diffuse_texture file="units/black_df"/>
    </material>
    <material name="mat_off_prop_light" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR" version="2">
        <diffuse_texture file="units/payday2/props/off_prop_lights/off_prop_light_spot_df"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
        <variable value="1 0 2" type="vector3" name="environment_settings"/>
    </material>
</materials>
