<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_money" orientation_object="rp_bnk_prop_vault_loot_special_money" />
  <sequence_manager file="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_money" />

  <bodies>
    <body name="body_money" enabled="true" template="static">
      <object name="rp_bnk_prop_vault_loot_special_money" />
      <object name="c_money" collision_type="box" />
    </body>
  </bodies>

  <decal_surfaces default_material="plastic">
    <decal_mesh name="dm_money" />
  </decal_surfaces>

  <graphics>
    <object name="g_money" enabled="true" />
     <graphic_group name="grp_outline" enabled="true" >
         <lod_object name="lod_outline">
             <object name="g_outline_lod0" enabled="true"  max_distance="300" />
             <object name="g_outline_lod1" enabled="true" />
         </lod_object>
     </graphic_group>    
  </graphics>
</dynamic_object> 