<materials version="3">
	<material name="mtr_handcuffs" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/pd2_dlc_glace/props/glc_props_trophy_handcuffs/glc_props_trophy_handcuffs_df" />
		<bump_normal_texture file="units/pd2_dlc_glace/props/glc_props_trophy_handcuffs/glc_props_trophy_handcuffs_nm" />
	</material>
</materials>
