<materials version="3">
    <material name="str_prop_construction_debris" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/props/str_prop_construction_debris_a/str_prop_construction_debris_df"/>
        <bump_normal_texture file="units/payday2/props/str_prop_construction_debris_a/str_prop_construction_debris_nm"/>
    </material>
    <material version="2" render_template="shadow_caster_only:DOUBLE_SIDED" name="shadow_caster"/>
</materials>
