<?xml version="1.0" ?>
<dynamic_object>
	<diesel materials="units/payday2/architecture/lcm/lcm_int_room_12x16m_b" orientation_object="rp_lcm_int_room_12x16m_b" />
    <bodies>
        <body name="static_body" template="static" enabled="true" >
            <object name="rp_lcm_int_room_12x16m_b"/>
            <object collision_type="mesh_mopp" enabled="true" name="g_lcm_int_room_12x16m_b"/>
            <object collision_type="mesh_mopp" enabled="true" name="g_lcm_int_room_12x16m_b_col"/>
        </body>
    </bodies>
	
	<decal_surfaces default_material="plaster" static="true">
        <decal_mesh name="dm_plastic" material="plastic" enabled="true"/>
        <decal_mesh name="dm_hardwood" material="hardwood" enabled="true"/>
        <decal_mesh name="dm_plaster" material="plaster" enabled="true"/>
		<decal_mesh name="dm_tile" material="tile" enabled="true"/>
	</decal_surfaces> 
	
    <graphics>
        <object enabled="true" name="g_lcm_int_room_12x16m_b" />
        <object enabled="true" name="g_lcm_int_room_12x16m_b_glow" instance_struct="world_tm" />
        <object enabled="true" name="g_lcm_int_room_12x16m_b_il" instance_struct="world_tm" />
    </graphics>
</dynamic_object> 