<?xml version="1.0" ?>
<dynamic_object>
	<diesel materials="units/payday2/architecture/lcm/lcm_int_door_wood_01" orientation_object="rp_lcm_int_door_wood_01" />
	<sequence_manager file="units/payday2/architecture/lcm/lcm_door" />
	
	<animations>
		<animation_group name="anim" enabled="false">
			<object name="anim_open_close" />
			<object name="anim_knob" />
		</animation_group>
	</animations>

	<bodies>
		<body name="body_frame" enabled="true" template="static" >
			<object name="rp_lcm_int_door_wood_01"/>
			<object name="c_lcm_int_door_01_frame" collision_type="mesh_mopp"  />
		</body>
		<body name="body_door" enabled="true" template="animated">
			<object name="anim_open_close" />
			<object name="c_lcm_int_door_01" collision_type="box" />
		</body>
		<body name="body_knob" enabled="true" template="animated">
			<object name="anim_knob" />
			<object name="c_lcm_int_door_01_knob" collision_type="box" />
		</body>
	</bodies>

	<decal_surfaces default_material="hardwood" static="true">
		<decal_mesh name="dm_lcm_int_door_01_frame" enabled="true" material="hardwood" />
		<decal_mesh name="dm_lcm_int_door_01_knob" 	enabled="true" material="metal" />
		<decal_mesh name="dm_lcm_int_door_01" 		enabled="true" material="hardwood" />
	</decal_surfaces>

	<graphics>
		<object name="s_lcm_int_door_01_knob" 	enabled="true" shadow_caster="true" />
		<object name="s_lcm_int_door_01" 		enabled="true" shadow_caster="true" />
		<object name="s_lcm_int_door_01_frame" 	enabled="true" shadow_caster="true" />
		<object name="g_lcm_int_door_01" 		enabled="true" shadow_caster="false" />
		<object name="g_lcm_int_door_01_knob" 	enabled="true" shadow_caster="false" />
		<object name="g_lcm_int_door_01_frame" 	enabled="true" shadow_caster="false" />
	</graphics>
</dynamic_object>