<?xml version="1.0" ?>
<dynamic_object>
	<diesel materials="units/payday2/equipment/gen_interactable_door_reinforced/gen_interactable_door_reinforced" orientation_object="rp_gen_interactable_door_reinforced" />
	<sequence_manager file="units/payday2/equipment/gen_interactable_door_reinforced/gen_interactable_door_reinforced" />

	<animations>
		<animation_group name="anim_open_close" enabled="false">
			<object name="anim_open_close" />
		</animation_group>
		<animation_group name="anim_door_closer" enabled="false">
			<object name="anim_door_closer_frame" />
			<object name="anim_door_closer_hinge1" />
			<object name="anim_door_closer_hinge2" />
		</animation_group>
		<animation_group name="anim_explosion_in_out" enabled="false">
			<object name="anim_explosion_in_out" />
		</animation_group>
		<animation_group name="anim_breach_in_out" enabled="false">
			<object name="anim_breach_in_out" />
			<object name="door" />
		</animation_group>
	</animations>

	<bodies>
		<body name="body_frame" enabled="true" template="static" remove_ray_type="walk">
			<object name="rp_gen_interactable_door_reinforced"/>
			<object name="c_box_frame_000" collision_type="box" padding="-2.5"  />
			<object name="c_box_frame_001" collision_type="box" padding="-2.5"  />
			<object name="c_box_frame_002" collision_type="box" padding="-2.5"  />
			<object name="c_box_frame_003" collision_type="box" padding="-2.5"  />
		</body>
		<body name="body_door" enabled="true" template="animated">
			<object name="anim_explosion_in_out" />
			<object name="c_box_door" collision_type="box" padding="-2.5" />
		</body>
		<body name="body_hitbox_door_handle_in" enabled="true" template="static">
			<object name="rp_gen_interactable_door_reinforced" />
			<object name="c_hitbox_door_handle_in" collision_type="box" padding="-2.5" />
		</body>
		<body name="body_hitbox_door_handle_out" enabled="true" template="static">
			<object name="rp_gen_interactable_door_reinforced" />
			<object name="c_hitbox_door_handle_out" collision_type="box" padding="-2.5" />
		</body>
	</bodies>

	<decal_surfaces default_material="steel" static="false">
		<decal_mesh name="dm_metal_frame" 		enabled="true" 	material="steel" />
		<decal_mesh name="dm_metal_door" 		enabled="true" 	material="steel" />
	</decal_surfaces>

	<graphics>
		<graphic_group name="sawicongroup" 					enabled="false" culling_object="g_icon_saw">
			<lod_object name="saw_icon">
					<object name="g_icon_saw" 		enabled="true"  max_distance="450"  max_draw_lod="0" />
					<object name="g_icon_saw_lod1" 	enabled="true"  lod="1" />
			</lod_object>
			<lod_object name="lockpick_icon">
					<object name="g_icon_lockpick" 		enabled="true"  max_distance="450"  max_draw_lod="0" />
					<object name="g_icon_lockpick_lod1" 	enabled="true"  lod="1" />
			</lod_object>
		</graphic_group>
		<graphic_group name="doors" enabled="true" culling_object="co_door">
			<object name="g_door" 				enabled="true" 	shadow_caster="false"/>
			<object name="g_door_bullet_dst" 	enabled="false" shadow_caster="false"/>
			<object name="g_door_saw_dst" 		enabled="false" shadow_caster="false"/>
			<object name="g_frame"				enabled="false" shadow_caster="false"/>
			<object name="s_frame" 				enabled="true" 	shadow_caster="true"/>
			<object name="s_door" 				enabled="true" 	shadow_caster="true"/>
		</graphic_group>
	</graphics>
</dynamic_object>


