<materials version="3">
    <material name="mat_mull" render_template="effect:BLEND_MUL:DIFFUSE0_TEXTURE" version="2">
        <diffuse_texture file="units/payday2/props/shadow_mullplan/mullplan_branchbank_df"/>
        <variable value="sun" type="scalar" name="intensity"/>
    </material>
</materials>
