<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/payday2/nature/pnau/pnau_tree_oak/pnau_tree_oak" orientation_object="rp_pnau_tree_oak_big" />
  <bodies>
    <body name="static_body" enabled="true" template="static">
      <object name="c_pnau_tree_oak_big" collision_type="mesh_mopp" />
    </body>
  </bodies>
  <decal_surfaces>
    <decal_mesh name="dm_pnau_tree_oak_big" enabled="true" />
  </decal_surfaces>
  <graphics>
    <object name="g_pnau_tree_oak_big" enabled="true" shadow_caster="true"  />
  </graphics>
</dynamic_object>