<?xml version="1.0"?>
<dynamic_object>
	<metadata material_config_group="container" />
	<diesel materials="units/world/props/container/container" orientation_object="rp_container_closed" />
	<sequence_manager file="units/world/props/container/container" />
	
	<bodies>
		<body name="static_body" enabled="true" template="static">
			<object name="rp_container_closed"  />
			<object name="c_box_container" collision_type="box" padding="-2.5"/>
		</body>
	</bodies>
  
  <decal_surfaces default_material="steel">
    <decal_mesh name="dm_container" enabled="true" material="steel" instance_struct="world_tm"/>
  </decal_surfaces>

	<graphics>
		<graphic_group name="lod_group" enabled="true" culling_object="g_container">
			<object name="g_logo_floater" enabled="true" instance_struct="world_tm" />
			<lod_object name="doors">  
				<object name="g_doors" max_distance="2500" lod="0" enabled="true" instance_struct="world_tm" />
				<object name="g_doors_lod" lod="1" enabled="true" instance_struct="world_tm" />
			</lod_object>		
		</graphic_group>		
		<object name="g_container" enabled="true" instance_struct="world_tm"/>
		<object name="s_container" enabled="true" shadow_caster="true" instance_struct="world_tm" />
	</graphics>
	
</dynamic_object> 