<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/mansion/man_cover_int_shipping_crate_small/man_cover_int_shipping_crate_small" orientation_object="rp_man_cover_int_shipping_crate_small" />
  <bodies>
    <body name="static_body" enabled="true" template="static">
      <object name="rp_man_cover_int_shipping_crate_small" />
      <object name="c_box_01" collision_type="box" />
      <object name="c_box_02" collision_type="box" />
      <object name="c_box_03" collision_type="box" />
    </body>
  </bodies>  
  
  <decal_surfaces default_material="wood" static="true">
	<decal_mesh material="metal" name="dm_metal" enabled="true" />
	<decal_mesh material="wood" name="dm_wood" enabled="true" />
  </decal_surfaces>
  
  <graphics>
    <lod_object name="lod_crate_small">
        <object enabled="true" name="g_g">
          <material materials="crate_small" max_distance="1000"/>
          <material materials="crate_small_lod_1" max_distance="1800"/>
          <material materials="crate_small_lod_2"/>
        </object>
      </lod_object> 
    <object name="s_s" enabled="true" shadow_caster="true" instance_struct="world_tm"/>
  </graphics>
</dynamic_object>