<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/payday2/vehicles/str_vehicle_car_charger/str_vehicle_car_charger_silver" orientation_object="rp_charger" />
  <sequence_manager file="units/payday2/vehicles/str_vehicle_car_charger/str_vehicle_car_charger" />

  
   <bodies>
    <body name="charger" enabled="true" template="static">
      <object name="rp_charger" />
      <object name="c_charger" collision_type="mesh_mopp" />
	</body>
	<body name="graph_blocker" enabled="true" template="graph_blocker">
      <object name="c_graph_blocker" collision_type="box" padding="25" />
	</body>
	<body remove_ray_type="ai_vision" name="window_right_rear" enabled="true" template="static">
      <object name="c_window_right_rear" collision_type="mesh_mopp" two_sided="true" />
	</body>
	<body remove_ray_type="ai_vision" name="window_right_front" enabled="true" template="static">
      <object name="c_window_right_front" collision_type="mesh_mopp" two_sided="true" />
	</body>
	<body remove_ray_type="ai_vision" name="window_left_rear" enabled="true" template="static">
      <object name="c_window_left_rear" collision_type="mesh_mopp" two_sided="true" />
	</body>
	<body remove_ray_type="ai_vision" name="window_left_front" enabled="true" template="static">
      <object name="c_window_left_front" collision_type="mesh_mopp" two_sided="true" />
	</body>
	<body name="window_back" enabled="true" template="static">
      <object name="c_window_back" collision_type="mesh_mopp" two_sided="true" />
	</body>
	<body name="window_front" enabled="true" template="static">
      <object name="c_window_front" collision_type="mesh_mopp" two_sided="true" />
	</body>

	<body name="tire_front_right" enabled="true" template="static">
      <object name="c_tire_front_right" collision_type="mesh_mopp" />
    </body>
	
	<body name="tire_front_left" enabled="true" template="static">
      <object name="c_tire_front_left" collision_type="mesh_mopp" />
    </body>
	
	<body name="tire_rear_right" enabled="true" template="static">
      <object name="c_tire_rear_right" collision_type="mesh_mopp" />
    </body>
	
	<body name="tire_rear_left" enabled="true" template="static">
      <object name="c_tire_rear_left" collision_type="mesh_mopp" />
    </body>
	
  </bodies>
  
  <decal_surfaces default_material="metal">
	  <decal_mesh name="dm_window_right_rear"	 	enabled="true" material="glass_breakable" />
	  <decal_mesh name="dm_window_right_front"		enabled="true" material="glass_breakable" />
	  <decal_mesh name="dm_window_left_rear" 	 	enabled="true" material="glass_breakable" />
	  <decal_mesh name="dm_window_left_front"	 	enabled="true" material="glass_breakable" />
	  <decal_mesh name="dm_window_back" 			enabled="true" material="glass_breakable" />
	  <decal_mesh name="dm_window_front" 			enabled="true" material="glass_breakable" />
	  <decal_mesh name="dm_glass" 					enabled="true" material="glass_breakable" />
	  <decal_mesh name="c_tire_front_right" 		enabled="true" material="rubber" />
	  <decal_mesh name="c_tire_front_left" 			enabled="true" material="rubber" />
	  <decal_mesh name="c_tire_rear_right" 			enabled="true" material="rubber" />
	  <decal_mesh name="c_tire_rear_left" 			enabled="true" material="rubber" />
	  <decal_mesh name="dm_charger" 				enabled="true" material="metal_chassis" /> 
	  </decal_surfaces>
  
  <graphics>
     <lod_object name="charger">
        <object name="g_charger" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
        <object name="g_charger_lod" lod="1" enabled="true" instance_struct="world_tm" />
     </lod_object> 
	<lod_object name="win1">
        <object name="g_window_right_rear" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
		<object name="g_window_right_rear_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win2">
        <object name="g_window_right_rear_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" />
		<object name="g_window_right_rear_dmg_lod" lod="1"  enabled="false" instance_struct="world_tm" />
    </lod_object> 
	<lod_object name="win3">
        <object name="g_window_right_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" />
		<object name="g_window_right_dmg_lod" lod="1"  enabled="false" instance_struct="world_tm" />
    </lod_object> 
	 <lod_object name="win4">
        <object name="g_window_left_rear" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
		<object name="g_window_left_rear_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	 <lod_object name="win5">
        <object name="g_window_left_rear_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" />
		<object name="g_window_left_rear_dmg_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	 <lod_object name="win6">
        <object name="g_window_left_front_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" />
		<object name="g_window_left_front_dmg_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	 <lod_object name="win7">
        <object name="g_window_left_front" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
		<object name="g_window_left_front_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	 <lod_object name="win8">
        <object name="g_window_back_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" />
		<object name="g_window_back_dmg_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	 <lod_object name="win9">
        <object name="g_window_back" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
		<object name="g_window_back_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	 <lod_object name="win10">
        <object name="g_window_front_dmg" max_distance="5000" lod="0" enabled="false" instance_struct="world_tm" />
		<object name="g_window_front_dmg_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	 <lod_object name="win11">
        <object name="g_window_front" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
		<object name="g_window_front_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object> 
	 <lod_object name="win12">
        <object name="g_window_right_front" max_distance="5000" lod="0" enabled="true" instance_struct="world_tm" />
		<object name="g_window_right_front_lod" lod="1" enabled="false" instance_struct="world_tm" />
    </lod_object>
	<object name="s_charger" enabled="true" shadow_caster="true" instance_struct="world_tm" />
  </graphics>
  
	<objects>
		<align_point name="e_window_right_rear" enabled="true" parent="rp_charger" position="0 0 0" rotation="0 0 0" />
		<align_point name="e_window_right_front" enabled="true" parent="rp_charger" position="0 0 0" rotation="0 0 0" />
		<align_point name="e_window_left_rear" enabled="true" parent="rp_charger" position="0 0 0" rotation="0 0 0" />
		<align_point name="e_window_left_front" enabled="true" parent="rp_charger" position="0 0 0" rotation="0 0 0" />
		<align_point name="e_window_back" enabled="true" parent="rp_charger" position="0 0 0" rotation="0 0 0" />
		<align_point name="e_window_front" enabled="true" parent="rp_charger" position="0 0 0" rotation="0 0 0" />
		<align_point name="e_radiator" enabled="true" parent="rp_charger" position="0 0 0" rotation="0 0 0" />
	</objects>  
</dynamic_object> 