<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/payday2/vehicles/str_vehicle_car_suburban/str_vehicle_car_suburban" orientation_object="rp_suburban" />
	<sequence_manager file="units/payday2/vehicles/str_vehicle_car_suburban/str_vehicle_car_suburban" />
		<animations>
			<animation_group name="ag_tire_front_right">
				<object name="a_tire_front_right" />
			</animation_group>
			<animation_group name="ag_tire_front_left">
				<object name="a_tire_front_left" />
			</animation_group>
			<animation_group name="ag_tire_rear_right">
				<object name="a_tire_rear_right" />
			</animation_group>
			<animation_group name="ag_tire_rear_left">
				<object name="a_tire_rear_left" />
			</animation_group>
	    <!-- Light animation group -->
		<animation_group name="alarm_lights" enabled="false">
			<object name="ls_left" />
			<object name="ls_right" />
			<object name="ls_rear" />
			<object name="g_lights_il"/>
		</animation_group>
		</animations>

		<bodies>
			<body name="static_body" enabled="true" template="static">
				<object name="rp_suburban" />
				<object name="c_suburban" collision_type="mesh_mopp" />
			</body>
			<body name="graph_blocker" enabled="true" template="graph_blocker">
				<object name="c_graph_blocker" collision_type="box" padding="25" />
			</body>
			<body name="window_front" enabled="true" template="static">
				<object name="c_glass_front" collision_type="mesh_mopp" two_sided="true"/>
			</body>
			<body remove_ray_type="ai_vision" name="window_left_front" enabled="true" template="static">
				<object name="c_glass_front_l" collision_type="mesh_mopp" two_sided="true" />
			</body>	
			<body remove_ray_type="ai_vision" name="window_right_front" enabled="true" template="static">
				<object name="c_glass_front_r" collision_type="mesh_mopp" two_sided="true" />
			</body>
			<body remove_ray_type="ai_vision" name="window_left_middle" enabled="true" template="static">
				<object name="c_glass_middle_l" collision_type="mesh_mopp" two_sided="true"/>
			</body>
			<body remove_ray_type="ai_vision" name="window_right_middle" enabled="true" template="static">
				<object name="c_glass_middle_r" collision_type="mesh_mopp" two_sided="true"/>
			</body>
			<body remove_ray_type="ai_vision" name="window_left_rear" enabled="true" template="static">
				<object name="c_glass_back_l" collision_type="mesh_mopp" two_sided="true"/>
			</body>
			<body remove_ray_type="ai_vision" name="window_right_rear" enabled="true" template="static">
				<object name="c_glass_back_r" collision_type="mesh_mopp" two_sided="true"/>
			</body>
			<body name="window_back" enabled="true" template="static">
				<object name="c_glass_back" collision_type="mesh_mopp" two_sided="true"/>
			</body>
		
			<body name="tire_front_left" enabled="true" template="static">
				<object name="dm_suburban_wheel_01" collision_type="mesh_mopp" />
			</body>
			<body name="tire_rear_left" enabled="true" template="static">
				<object name="dm_suburban_wheel_03" collision_type="mesh_mopp" />
			</body>
			<body name="tire_front_right" enabled="true" template="static">
				<object name="dm_suburban_wheel_02" collision_type="mesh_mopp" />
			</body>
			<body name="tire_rear_right" enabled="true" template="static">
				<object name="dm_suburban_wheel_04" collision_type="mesh_mopp" />
			</body>
			<body name="rims" enabled="true" template="static">
				<object name="a_tire_front_left" />
				<object name="dm_suburban_wheel_01_metal" collision_type="mesh_mopp" />
				<object name="dm_suburban_wheel_02_metal" collision_type="mesh_mopp" />
				<object name="dm_suburban_wheel_03_metal" collision_type="mesh_mopp" />
				<object name="dm_suburban_wheel_04_metal" collision_type="mesh_mopp" />
			</body>
		</bodies>
		<graphics>
	<lod_object name="suburban">
        <object name="g_suburban" max_distance="15000" lod="0" enabled="true" />
        <object name="g_suburban_lod" lod="1" enabled="true" />
    </lod_object> 
    <lod_object name="win1">
        <object name="g_glass_front" max_distance="15000" lod="0" enabled="true" />
		<object name="g_glass_front_lod" lod="1" enabled="false" />
    </lod_object> 
	<lod_object name="win2">
        <object name="g_glass_front_l" max_distance="15000" lod="0" enabled="true" />
		<object name="g_glass_front_l_lod" lod="1"  enabled="false" />
    </lod_object> 
	 <lod_object name="win3">
        <object name="g_glass_front_r" max_distance="15000" lod="0" enabled="true" />
		<object name="g_glass_front_r_lod" lod="1" enabled="false" />
    </lod_object> 
	 <lod_object name="win4">
        <object name="g_glass_middle_l" max_distance="15000" lod="0" enabled="true" />
		<object name="g_glass_middle_l_lod" lod="1" enabled="false" />
    </lod_object> 
	 <lod_object name="win5">
        <object name="g_glass_middle_r" max_distance="15000" lod="0" enabled="true" />
		<object name="g_glass_middle_r_lod" lod="1" enabled="false" />
    </lod_object> 
	 <lod_object name="win6">
        <object name="g_glass_back_l" max_distance="15000" lod="0" enabled="true" />
		<object name="g_glass_back_l_lod" lod="1" enabled="false" />
    </lod_object> 
	 <lod_object name="win7">
        <object name="g_glass_back_r" max_distance="15000" lod="0" enabled="true" />
		<object name="g_glass_back_r_lod" lod="1" enabled="false" />
    </lod_object> 
	 <lod_object name="win8">
        <object name="g_glass_back" max_distance="15000" lod="0" enabled="true" />
		<object name="g_glass_back_lod" lod="1" enabled="false" />
    </lod_object> 
	 <lod_object name="win9">
        <object name="g_glass_front_dmg" max_distance="15000" lod="0" enabled="false" />
		<object name="g_glass_front_dmg_lod" lod="1" enabled="false" />
    </lod_object> 
	 <lod_object name="win10">
        <object name="g_glass_front_l_dmg" max_distance="15000" lod="0" enabled="false" />
		<object name="g_glass_front_l_dmg_lod" lod="1" enabled="false" />
    </lod_object> 
	 <lod_object name="win11">
        <object name="g_glass_front_r_dmg" max_distance="15000" lod="0" enabled="false" /> 
		<object name="g_glass_front_r_dmg_lod" lod="1" enabled="false" />
    </lod_object>
	<lod_object name="win12">
        <object name="g_glass_middle_l_dmg" max_distance="15000" lod="0" enabled="false" /> 
		<object name="g_glass_middle_l_dmg_lod" lod="1" enabled="false" />
    </lod_object>
	<lod_object name="win13">
        <object name="g_glass_middle_r_dmg" max_distance="15000" lod="0" enabled="false" />
		<object name="g_glass_middle_r_dmg_lod" lod="1" enabled="false" />
    </lod_object> 
	<lod_object name="win14">
        <object name="g_glass_back_l_dmg" max_distance="15000" lod="0" enabled="false" />
		<object name="g_glass_back_l_dmg_lod" lod="1"  enabled="false" />
    </lod_object> 
	 <lod_object name="win15">
        <object name="g_glass_back_r_dmg" max_distance="15000" lod="0" enabled="false" />
		<object name="g_glass_back_r_dmg_lod" lod="1" enabled="false" />
    </lod_object> 
	 <lod_object name="win16">
        <object name="g_glass_back_dmg" max_distance="15000" lod="0" enabled="false" />
		<object name="g_glass_back_dmg_lod" lod="1" enabled="false" />
    </lod_object> 
			<object name="s_suburban" enabled="true" shadow_caster="true"  />
			<object enabled="false" name="g_lights" />
			<object enabled="false" name="g_lights_il"/>
			<object enabled="false" name="g_lights_rear_effect"/>
			<object enabled="false" name="g_lights_left_effect"/>
			<object enabled="false" name="g_lights_right_effect"/>
		</graphics>
		<decal_surfaces default_material="metal">
			<decal_mesh name="dm_suburban_wheel_01" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_01_metal" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_02" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_02_metal" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_03" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_03_metal" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_04" enabled="true" material="rubber" />
			<decal_mesh name="dm_suburban_wheel_04_metal" enabled="true" material="rubber" />
			<decal_mesh name="dm_glass_front" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_front_l" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_front_r" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_middle_l" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_middle_r" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_back_l" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_back_r" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_glass_back" enabled="true" material="glass_breakable" />
			<decal_mesh name="dm_metal" enabled="true" material="metal" />
			<decal_mesh name="dm_rubber" enabled="true" material="rubber" />
			<decal_mesh name="dm_cloth" enabled="true" material="cloth" />
			<decal_mesh name="dm_inner_cloth" enabled="true" material="cloth" />
			<decal_mesh name="dm_sheet_metal" enabled="true" material="metal_chassis"/>
		</decal_surfaces>
		<objects> 
			<align_point name="a_glass_front_l" enabled="true" parent="rp_suburban" position="0 0 0" rotation="0 0 0" />
			<align_point name="a_glass_front_r" enabled="true" parent="rp_suburban" position="0 0 0" rotation="0 0 0" />
			<align_point name="a_glass_middle_l" enabled="true" parent="rp_suburban" position="0 0 0" rotation="0 0 0" />
			<align_point name="a_glass_middle_r" enabled="true" parent="rp_suburban" position="0 0 0" rotation="0 0 0" />
			<align_point name="a_glass_back_l" enabled="true" parent="rp_suburban" position="0 0 0" rotation="0 0 0" />
			<align_point name="a_glass_back_r" enabled="true" parent="rp_suburban" position="0 0 0" rotation="0 0 0" />
		</objects>

    <lights>
		<light name="ls_left" far_range="2000" type="spot|specular"   end_angle="53" multiplier="identity" editable="true" />
		<light name="ls_right" far_range="2000" type="spot|specular"   end_angle="39" multiplier="identity" editable="true" />
		<light name="ls_rear" far_range="350" type="omni|specular" multiplier="0.1" falloff="4" editable="true" />
    </lights> 

</dynamic_object>