<materials version="3">
	<material name="mat_shutter" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/payday2/props/bnk_prop_branch1/bnk_prop_branch1_security_shutter_df"  mip="1"/>
		<bump_normal_texture file="units/payday2/props/bnk_prop_branch1/bnk_prop_branch1_security_shutter_nm"  mip="1"/>
	</material>
	<material name="shadow_caster" render_template="shadow_caster_only" version="2" />
</materials>
