<materials version="3">
	<material name="box_evidence" version="2" decal_material="wood" render_template="generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP">
        <variable value="0.99900007247925" type="scalar" name="specular_power"/>
       <diffuse_texture file="units/world/props/box/box_evidence_df"/>
        <bump_normal_texture file="units/world/props/box/box_evidence_nm"/>
	</material>
</materials>
