<dynamic_object>
    <diesel orientation_object="rp_air_backdrop" materials="units/payday2/architecture/air_backdrop/air_backdrop" />
    
	<bodies>
        <body enabled="true" template="editor" name="editor_body" >
            <object name="rp_air_backdrop" />
            <object collision_type="box" padding="-2"name="c_editor" />
            <object collision_type="mesh_mopp" name="g_ground_far" />
        </body>
    </bodies>

	<graphics>
        <object enabled="true" name="g_ground_far" />
		<object enabled="true" name="g_ground_close" />
        <object enabled="true" name="g_river" />
        <object enabled="true" name="g_backdrop" />
        <object enabled="true" name="g_backdrop_mid" />
        <object enabled="true" name="g_ronald_airport" />
		<object name="g_flares" enabled="true"/>
		<object name="g_cars" enabled="true"/>
    </graphics>
	
</dynamic_object>