<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/payday2/props/gen_prop_loot_blueprint/gen_prop_loot_blueprint" orientation_object="rp_gen_prop_loot_blueprint" />
	<sequence_manager file="units/payday2/props/gen_prop_loot_blueprint/gen_prop_loot_blueprint" />
	<bodies>
		<body name="static_body" enabled="true" template="static">
			<object name="rp_gen_prop_loot_blueprint" />
			<object name="c_blueprints" collision_type="box" />
		</body>
	</bodies>
	<decal_surfaces default_material="thin_layer">
	</decal_surfaces>
	<graphics>
		<object name="g_blueprints" enabled="true"  />
	</graphics>
</dynamic_object>