<?xml version="1.0"?>
<materials version="3">
	<material name="mtr_helmet_b" render_template="solid_mask" unique="true" version="2">
		<diffuse_texture file="units/mods/masks/msk_helmet_b/helmet_b_df"/>
		<bump_normal_texture file="units/mods/masks/msk_helmet_b/helmet_b_nm"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<material_texture file="units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df"/>
		<variable value="0 0 0" type="vector3" name="tint_color_a"/>
		<variable value="0 0 0" type="vector3" name="tint_color_b"/>
		<variable value="1" type="scalar" name="material_amount"/>
	</material>
	<material name="mtr_glass" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE:TAKE_FOG" src="GLOBAL" unique="true" version="2">
		<variable value="0.5 1 0.75" type="vector3" name="fresnel_settings"/>
		<opacity_texture file="units/mods/masks/msk_helmet_c/helmet_op"/>
		<diffuse_texture file="units/mods/masks/msk_helmet_b/helmet_b_df"/>
		<reflection_texture global_texture="current_global_texture" type="cube"/>
		<variable name="opacity_fade" type="vector3" value="8000 4060 0"/>
	</material>
	<material name="mtr_base" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/mods/masks/msk_helmet_c/laser_base_df"/>
       <variable type="scalar" name="intensity" value="megatron"/>
       <variable type="scalar" name="falloff_exp" value="0"/>
	</material>
	<material name="mtr_laser" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP" unique="true" version="2">
		<diffuse_texture file="units/mods/masks/msk_helmet_c/laser_df"/>
        <variable type="scalar" name="falloff_exp" value="0"/>
        <variable type="scalar" name="intensity" value="megatron"/>
        <variable type="vector3" name="uv0_speed" value="0.5 0.5 0.5"/>
		<variable value="0" type="scalar" name="fadeout_distance"/> 
	</material>
</materials>
