<?xml version="1.0"?>
<materials version="3" group="AAHHHHHHHHHHHHHHHH">
	<material name="mtr_body_lower" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/scsmg/skins/textures/body_lower_df"/>
		<bump_normal_texture file="units/scsmg/skins/textures/body_lower_nm"/>
		<material_texture file="units/scsmg/skins/textures/body_lower_gsma"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_body_top" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/scsmg/skins/textures/body_top_df"/>
		<material_texture file="units/scsmg/skins/textures/body_top_gsma"/>
		<bump_normal_texture file="units/scsmg/skins/textures/body_top_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_loadout" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/scsmg/skins/textures/loadout_df"/>
		<material_texture file="units/scsmg/skins/textures/loadout_gsma"/>
		<bump_normal_texture file="units/scsmg/skins/textures/loadout_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_lmg_loadout" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/scsmg/skins/textures/lmg_loadout_df"/>
		<material_texture file="units/scsmg/skins/textures/lmg_loadout_gsma"/>
		<bump_normal_texture file="units/scsmg/skins/textures/lmg_loadout_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_lmg_harness" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/scsmg/skins/textures/lmg_harness_df"/>
		<material_texture file="units/scsmg/skins/textures/lmg_harness_gsma"/>
		<bump_normal_texture file="units/scsmg/skins/textures/lmg_harness_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_smg_harness" render_template="decal" unique="true" version="2">
		<diffuse_texture file="units/scsmg/skins/textures/smg_harness_df"/>
		<material_texture file="units/scsmg/skins/textures/smg_harness_gsma"/>
		<bump_normal_texture file="units/scsmg/skins/textures/smg_harness_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_smg_loadout" render_template="decal" unique="true" version="2">
		<diffuse_texture file="units/scsmg/skins/textures/smg_loadout_df"/>
		<material_texture file="units/scsmg/skins/textures/smg_loadout_gsma"/>
		<bump_normal_texture file="units/scsmg/skins/textures/smg_loadout_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_smg_loadout_steel" render_template="decal" unique="true" version="2">
		<diffuse_texture file="units/scsmg/skins/textures/smg_loadout_df"/>
		<material_texture file="units/scsmg/skins/textures/smg_loadout_gsma"/>
		<bump_normal_texture file="units/scsmg/skins/textures/smg_loadout_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_gasmask_visor" render_template="decal" unique="true" version="2">
		<diffuse_texture file="units/scsmg/skins/textures/smg_loadout_df"/>
		 <opacity_texture file="units/pd2_mcmansion/masks/msk_hectors_helmet/glass_op"/>
		<bump_normal_texture file="units/scsmg/skins/textures/smg_loadout_nm"/>
		<reflection_texture type="cubemap" global_texture="current_global_texture"/>
		 <variable value="2 1 0.6" type="vector3" name="fresnel_settings"/>
	</material>
</materials>    
