<materials version="3" group="npc_criminals_suit_1">

<material render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_body_lod" version="2">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_bodhi_df"/>
        <material_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
   </material>

    <material name="mtr_body" unique="true" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/tebodhi/skins/shared_textures/default_fps_nm"/>
        <diffuse_texture        file="units/tebodhi/skins/shared_textures/default_fps_df"/>
        <meterial_texture       file="units/tebodhi/skins/shared_textures/default_fps_gsma"/>
    </material>
</materials>