<?xml version="1.0"?>
<materials group="ene_male_marshal_marksman_1" version="3">
	<material unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2" name="mtr_shirt">
        <variable type="scalar" name="contour_opacity" value="0"/>
        <diffuse_texture file="units/pd2_dlc_max/characters/npc_criminals_max/npc_criminal_max_suite_shirt_03_df"/>
        <bump_normal_texture file="units/pd2_dlc_max/characters/npc_criminals_max/npc_criminal_max_suite_nm"/>
        <variable type="vector3" name="contour_color" value="0 0 0"/>
    </material>
	<material name="mtr_swat" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/boog/skins/textures/ene_marshal_body_df"/>
		<bump_normal_texture file="units/pd2_dlc_usm1/characters/shared_textures/ene_marshal_body_nm"/>
		<variable type="vector3" name="contour_color" value="0 0 0"/>
		 <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/boog/skins/textures/pants_df"/>
		<bump_normal_texture file="units/pd2_dlc_sus/characters/sus_acc_slaughterhouse/shared_textures/sus_acc_slaughterhouse_nm"/>
		<variable type="vector3" name="contour_color" value="0 0 0"/>
		 <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_equipment" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/boog/skins/textures/ene_marshal_equipment_df"/>
		<bump_normal_texture file="units/pd2_dlc_usm1/characters/shared_textures/ene_marshal_equipment_nm"/>
		<variable type="vector3" name="contour_color" value="0 0 0"/>
		 <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_side_pouch" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/boog/skins/textures/pants_df"/>
		<bump_normal_texture file="units/pd2_dlc_sus/characters/sus_acc_slaughterhouse/shared_textures/sus_acc_slaughterhouse_nm"/>
		<variable type="vector3" name="contour_color" value="0 0 0"/>
		 <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_ar" render_template="decal" version="2">
		<diffuse_texture file="units/boog/skins/textures/ene_marshal_equipment_df"/>
		<bump_normal_texture file="units/pd2_dlc_usm1/characters/shared_textures/ene_marshal_equipment_nm"/>
		<variable type="vector3" name="contour_color" value="0 0 0"/>
		 <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_smg" render_template="decal" version="2">
		<diffuse_texture file="units/boog/skins/textures/ene_marshal_equipment_df"/>
		<bump_normal_texture file="units/pd2_dlc_usm1/characters/shared_textures/ene_marshal_equipment_nm"/>
		<variable type="vector3" name="contour_color" value="0 0 0"/>
		 <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_shotgun" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/swat_body_nm"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/swat_fbi_body_df"/>
		<variable type="vector3" name="contour_color" value="0 0 0"/>
		 <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
</materials>
