<?xml version="1.0"?>
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		<material_texture file="units/payday2/characters/shared_textures/body_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/body_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_cnt" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/cnt_df"/>
		<material_texture file="units/payday2/characters/shared_textures/cnt_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/cnt_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
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		<diffuse_texture file="units/payday2/characters/shared_textures/dd_patch_df"/>
		<material_texture file="units/payday2/characters/shared_textures/dd_patch_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/dd_patch_nm"/>
		<opacity_texture file="units/payday2/characters/shared_textures/dd_patch_op"/>
		<variable name="alpha_ref" type="scalar" value="0.12"/>
	</material>
	<material name="mtr_gun" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/gun_df"/>
		<material_texture file="units/payday2/characters/shared_textures/gun_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/gun_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_knife" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/knife_df"/>
		<material_texture file="units/payday2/characters/shared_textures/knife_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/knife_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
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	<material name="mtr_parts" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/parts_df"/>
		<material_texture file="units/payday2/characters/shared_textures/parts_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/parts_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_walkman" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/walkman_df"/>
		<material_texture file="units/payday2/characters/shared_textures/walkman_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/walkman_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_glass" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/pd2_dlc_vit/vehicles/humvee_glass_df"/>
		<reflection_texture type="cubemap" global_texture="current_global_texture"/>
	</material>
	<material name="mtr_glass_crack" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/pd2_dlc_vit/vehicles/humvee_glass_df"/>
		<reflection_texture type="cubemap" global_texture="current_global_texture"/>
		<bump_normal_texture file="units/payday2/glass/glass_shattered_nm" />
	</material>
	<material name="mtr_helmet" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/helmet_df"/>
		<material_texture file="units/payday2/characters/shared_textures/helmet_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/helmet_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_stone" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/logo_df"/>
		<opacity_texture file="units/payday2/characters/shared_textures/logo_op"/>
	</material>
	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/karl_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/karl_nm" mip="1"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
