<materials version="3" group="ene_fbi_swat_2">
    <material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" name="mtr_head" version="2">
		<diffuse_texture file="units/pd2_dlc_chas/characters/shared_textures/ntr_male_white_heads/ntr_male_white_head_2_df"/>
		<bump_normal_texture file="units/pd2_dlc_chas/characters/shared_textures/ntr_male_white_heads/ntr_male_white_head_2_nm" mip="1"/>
    </material>

	<material name="mtr_mask" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/goofy_hat_df"/>
		<bump_normal_texture file="units/pd2_dlc_ranc/characters/ene_male_ranc_security_1/ene_male_ranc_security_1_cowboyhat_nm" mip="1"/>
	</material>
	
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_gloves" version="2" unique="true">
        <bump_normal_texture file="units/pd2_dlc_hnd/characters/hnd_glv_murkygloves/glv_military_nm" mip="1"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/light_gloves_df"/>
        <material_texture file="units/pd2_dlc_hnd/characters/hnd_glv_murkygloves/glv_military_gsma" mip="2"/>
    </material>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_arms" version="2">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_df"/>
        <material_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
    </material>

	<material name="mtr_patch" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/dd_patch_df"/>
		<material_texture file="units/payday2/characters/shared_textures/dd_patch_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/dd_patch_nm"/>
		<opacity_texture file="units/payday2/characters/shared_textures/dd_patch_op"/>
		<variable name="alpha_ref" type="scalar" value="0.12"/>
	</material>
	
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_body" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/light_body_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/fbi_light_body_df"/>  
        <material_texture file="units/payday2/characters/shared_textures/light_body_gsma"/>
    </material>
	
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_equipment" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/light_equipment_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/light_equipment_df"/>  
        <material_texture file="units/payday2/characters/shared_textures/light_equipment_gsma"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>