<table>
	<Hooks directory="Hooks">
		<hook file="goredisabled.lua" source_file="lib/units/enemies/cop/copdamage"/>
	</Hooks>
	<object path="units/payday2/characters/ene_city_swat_1/ene_city_swat_1" force="true"/>
	<object path="units/payday2/characters/ene_city_swat_2/ene_city_swat_2" force="true"/>
	<object path="units/payday2/characters/ene_city_swat_3/ene_city_swat_3" force="true"/>
	<object path="units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36" force="true"/>
	<object path="units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870" force="true"/>
	<object path="units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1" force="true"/>
	<object path="units/payday2/characters/ene_bulldozer_2/ene_bulldozer_2" force="true"/>
	<object path="units/payday2/characters/ene_bulldozer_3/ene_bulldozer_3" force="true"/>
	<object path="units/pd2_dlc_drm/characters/ene_bulldozer_minigun_classic/ene_bulldozer_minigun_classic" force="true"/>
	<object path="units/payday2/characters/ene_sniper_1/ene_sniper_1" force="true"/>
	<object path="units/payday2/characters/ene_sniper_2/ene_sniper_2" force="true"/>
	<object path="units/payday2/characters/ene_medic_m4/ene_medic_m4" force="true"/>
	<object path="units/payday2/characters/ene_medic_r870/ene_medic_r870" force="true"/>
	<object path="units/payday2/characters/ene_acc_city_swat_helmet/ene_acc_city_swat_helmet" force="true"/>
	<object path="units/payday2/characters/ene_acc_city_heavy_helmet/ene_acc_city_heavy_helmet" force="true"/>
	<object path="units/payday2/characters/ene_acc_medic_helmet/ene_acc_medic_helmet" force="true"/>
	<object path="units/payday2/characters/ene_tazer_1/ene_tazer_1" force="true"/>
	<object path="units/payday2/characters/ene_acc_tazer_helmet/ene_acc_tazer_helmet" force="true"/>
	<object path="units/payday2/characters/ene_spook_1/ene_spook_1" force="true"/>
	<sequence_manager path="units/payday2/characters/ene_spook_1/ene_spook_1" force="true"/>

	<object path="units/payday2/characters/ene_swat_1/ene_swat_1" force="true"/>
	<object path="units/payday2/characters/ene_swat_2/ene_swat_2" force="true"/>
	<object path="units/payday2/characters/ene_shield_1/ene_shield_1" force="true"/>
	<object path="units/payday2/characters/ene_shield_2/ene_shield_2" force="true"/>
	<object path="units/payday2/characters/ene_acc_shield_lights/ene_acc_shield_lights" force="true"/>
	<object path="units/payday2/characters/ene_acc_shield_small/shield_small" force="true"/>
	<object path="units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1" force="true"/>
	<object path="units/payday2/characters/ene_acc_swat_heavy_helmet/ene_acc_swat_heavy_helmet" force="true"/>
	<object path="units/payday2/characters/ene_acc_swat_helmet/ene_acc_swat_helmet" force="true"/>
	<object path="units/payday2/characters/ene_acc_shield_helmet/ene_acc_shield_helmet" force="true"/>

	<object path="units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1" force="true"/>
	<object path="units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2" force="true"/>
	<object path="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1" force="true"/>

	<object path="units/payday2/characters/ene_acc_bulldozer_back/ene_acc_bulldozer_back" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_back_2/ene_acc_bulldozer_back_2" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_chest/ene_acc_bulldozer_chest" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_chest_2/ene_acc_bulldozer_chest_2" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_helmet_plate/ene_acc_bulldozer_helmet_plate" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_helmet_plate_2/ene_acc_bulldozer_helmet_plate_2" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_helmet_plate_3/ene_acc_bulldozer_helmet_plate_3" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_neck/ene_acc_bulldozer_neck" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_neck_2/ene_acc_bulldozer_neck_2" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_neck_3/ene_acc_bulldozer_neck_3" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_stomache/ene_acc_bulldozer_stomache" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_stomache_2/ene_acc_bulldozer_stomache_2" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_throat/ene_acc_bulldozer_throat" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_throat_2/ene_acc_bulldozer_throat_2" force="true"/>
	<object path="units/payday2/characters/ene_acc_bulldozer_throat_3/ene_acc_bulldozer_throat_3" force="true"/>

	<object path="units/pd2_dlc_drm/characters/ene_acc_bulldozer_minigun_classic_back/ene_acc_bulldozer_minigun_classic_back" force="true"/>
	<object path="units/pd2_dlc_drm/characters/ene_acc_bulldozer_minigun_classic_chest/ene_acc_bulldozer_minigun_classic_chest" force="true"/>
	<object path="units/pd2_dlc_drm/characters/ene_acc_bulldozer_minigun_classic_helmet_plate/ene_acc_bulldozer_minigun_classic_helmet_plate" force="true"/>
	<object path="units/pd2_dlc_drm/characters/ene_acc_bulldozer_minigun_classic_neck/ene_acc_bulldozer_minigun_classic_neck" force="true"/>
	<object path="units/pd2_dlc_drm/characters/ene_acc_bulldozer_minigun_classic_stomache/ene_acc_bulldozer_minigun_classic_stomache" force="true"/>
	<object path="units/pd2_dlc_drm/characters/ene_acc_bulldozer_minigun_classic_throat/ene_acc_bulldozer_minigun_classic_throat" force="true"/>
	
    <df_nm path="units/payday2/characters/shared_textures/dd_patch"/>
    <texture path="units/payday2/characters/shared_textures/dd_patch_op"/>
    <texture path="units/payday2/characters/shared_textures/dd_patch_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/light_equipment"/>
    <texture path="units/payday2/characters/shared_textures/light_equipment_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/light_body"/>
    <texture path="units/payday2/characters/shared_textures/light_body_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/belt"/>
    <texture path="units/payday2/characters/shared_textures/belt_gsma"/>
	
    <texture path="units/payday2/characters/shared_textures/light_gloves_df"/>
    <texture path="units/payday2/characters/shared_textures/goofy_hat_df"/>

	<df_nm_gsma path="units/payday2/characters/shared_textures/metal_arm"/>

    <df_nm path="units/payday2/characters/shared_textures/dd_hat"/>

    <df_nm path="units/payday2/characters/shared_textures/quiet_equipment"/>
    <texture path="units/payday2/characters/shared_textures/quiet_equipment_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/quiet_body"/>
    <texture path="units/payday2/characters/shared_textures/quiet_body_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/quiet_head"/>
    <texture path="units/payday2/characters/shared_textures/quiet_head_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/quiet_breast"/>
    <texture path="units/payday2/characters/shared_textures/quiet_breast_gsma"/>

    <texture path="units/payday2/characters/shared_textures/quiet_eyelash_df"/>
    <texture path="units/payday2/characters/shared_textures/quiet_eyelash_op"/>
    <texture path="units/payday2/characters/shared_textures/mustache_op"/>

    <texture path="units/payday2/characters/shared_textures/quiet_eye_df"/>
    <texture path="units/payday2/characters/shared_textures/heavy_body_df"/>

    <texture path="units/payday2/characters/shared_textures/quiet_hair_df"/>
    <texture path="units/payday2/characters/shared_textures/quiet_hair_op"/>
    <texture path="units/payday2/characters/shared_textures/quiet_hair_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/parasite_equipment"/>
    <texture path="units/payday2/characters/shared_textures/parasite_equipment_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/parasite_body"/>
    <texture path="units/payday2/characters/shared_textures/parasite_body_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/parasite_head"/>
    <texture path="units/payday2/characters/shared_textures/parasite_head_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/parasite_inject"/>
    <texture path="units/payday2/characters/shared_textures/parasite_inject_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/minipara_head"/>

    <df_nm path="units/payday2/characters/shared_textures/minipara_body"/>

    <texture path="units/payday2/characters/shared_textures/black_body_df"/>
    <texture path="units/payday2/characters/shared_textures/black_helmet_df"/>

    <df_nm path="units/payday2/characters/shared_textures/huey_head"/>
    <texture path="units/payday2/characters/shared_textures/huey_head_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/huey_body"/>
    <texture path="units/payday2/characters/shared_textures/huey_body_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/huey_steel"/>
    <texture path="units/payday2/characters/shared_textures/huey_steel_gsma"/>

    <df_nm path="units/payday2/characters/shared_textures/huey_frames"/>

    <df_nm path="units/payday2/characters/shared_textures/diamond_shield"/>

    <texture path="units/payday2/characters/shared_textures/huey_hair_df"/>
    <texture path="units/payday2/characters/shared_textures/huey_hair_op"/>
    <texture path="units/payday2/characters/shared_textures/huey_hair_gsma"/>

    <texture path="units/payday2/characters/shared_textures/huey_glass_df"/>
    <texture path="units/payday2/characters/shared_textures/huey_glass_op"/>

    <texture path="units/payday2/characters/shared_textures/swat_light_body_df"/>
    <texture path="units/payday2/characters/shared_textures/swat_heavy_body_df"/>
    <texture path="units/payday2/characters/shared_textures/fbi_light_body_df"/>
    <texture path="units/payday2/characters/shared_textures/fbi_heavy_body_df"/>
	
	<df_nm_gsma path="units/payday2/characters/shared_textures/body"/>
	<df_nm_gsma path="units/payday2/characters/shared_textures/cnt"/>
	<df_nm_gsma path="units/payday2/characters/shared_textures/gun"/>
	<df_nm_gsma path="units/payday2/characters/shared_textures/helmet"/>
	<df_nm_gsma path="units/payday2/characters/shared_textures/knife"/>
	<df_nm_gsma_op path="units/payday2/characters/shared_textures/mark"/>
	<df_nm_gsma path="units/payday2/characters/shared_textures/parts"/>
	<df_nm_gsma path="units/payday2/characters/shared_textures/walkman"/>
	<df_op path="units/payday2/characters/shared_textures/logo"/>
	<texture path="units/payday2/characters/shared_textures/uncanny"/>
	<texture path="units/payday2/characters/shared_textures/canny"/>

	<df_nm_gsma path="units/payday2/characters/shared_textures/boots"/>
	<df_nm_gsma_op path="units/payday2/characters/shared_textures/goggles"/>
	<df_nm_gsma path="units/payday2/characters/shared_textures/pants"/>
	<df_nm_op path="units/payday2/characters/shared_textures/patch"/>
	<df_nm_gsma path="units/payday2/characters/shared_textures/taser_body"/>
	<df_nm_gsma path="units/payday2/characters/shared_textures/meet_and_fuck_kingdom_steve"/>
	<df_nm_il path="units/payday2/characters/shared_textures/chicken_hat"/>
	
	
	<df_nm_gsma path="units/payday2/characters/shared_textures/arm"/>
	<df_nm_gsma path="units/payday2/characters/shared_textures/body1"/>
	<df_nm_gsma path="units/payday2/characters/shared_textures/body2"/>
	<df_nm_gsma path="units/payday2/characters/shared_textures/eyepatch"/>
	<df_nm_op path="units/payday2/characters/shared_textures/hair"/>
	<df_nm_gsma path="units/payday2/characters/shared_textures/horn"/>
	<texture path="units/payday2/characters/shared_textures/meet_and_huh"/>
	<texture path="units/payday2/characters/shared_textures/death_before_dishonor"/>

</table>