<?xml version="1.0"?>
<materials version="3" group="ene_spook_1">
	<material unique="true" name="mtr_arm" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/arm_df"/>
		<material_texture file="units/payday2/characters/shared_textures/arm_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/arm_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material unique="true" name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/body1_df"/>
		<material_texture file="units/payday2/characters/shared_textures/body1_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/body1_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material unique="true" name="mtr_body2" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/body2_df"/>
		<material_texture file="units/payday2/characters/shared_textures/body2_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/body2_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material unique="true" name="mtr_cnt" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/cnt_df"/>
		<material_texture file="units/payday2/characters/shared_textures/cnt_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/cnt_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material unique="true" name="mtr_eyepatch" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/eyepatch_df"/>
		<material_texture file="units/payday2/characters/shared_textures/eyepatch_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/eyepatch_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material unique="true" name="mtr_hair" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/hair_df"/>
		<!--lol im too lazy, fuck you-->
		<material file="units/payday2/characters/shared_textures/eyepatch_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/hair_nm"/>
		<opacity_texture file="units/payday2/characters/shared_textures/hair_op"/>
		<variable name="alpha_ref" type="scalar" value="0.09"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_hand_glow" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/death_before_dishonor"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/meet_and_fuck_kingdom_steve_nm"/>
		<self_illumination_texture file="units/payday2/characters/shared_textures/meet_and_huh"/>
		<variable type="scalar" name="il_multiplier" value="identity"/>
		<variable type="scalar" name="il_bloom" value="4.23423458937465347895"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_hand" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/death_before_dishonor"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/meet_and_fuck_kingdom_steve_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	 <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/civ_male_bank_manager_5_head_nm"/>
        <diffuse_texture 		file="units/payday2/characters/shared_textures/civ_male_bank_manager_5_head_df"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
    </material>
	<material name="mtr_horn" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/horn_df"/>
		<material_texture file="units/payday2/characters/shared_textures/horn_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/horn_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_walkman" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/walkman_df"/>
		<material_texture file="units/payday2/characters/shared_textures/walkman_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/walkman_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>