<materials version="3" group="ene_swat_1">
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" name="mtr_head" version="2" unique="true">
        <bump_normal_texture file="units/pd2_dlc_bex/characters/shared_textures/ntr_generic_male_heads/ntr_male_generic_hispanic_head_01_nm" mip="1"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/shared_textures/ntr_generic_male_heads/ntr_male_generic_hispanic_head_01_df" mip="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" version="2" name="mtr_hair" unique="true">
        <diffuse_texture file="units/pd2_dlc_bex/characters/shared_textures/ntr_hair/ntr_hair_brown_df"/>
        <bump_normal_texture file="units/pd2_dlc_bex/characters/shared_textures/ntr_hair/ntr_hair_nm"/>
        <material_texture file="units/pd2_dlc_bex/characters/shared_textures/ntr_hair/ntr_hair_gsma"/>
		<opacity_texture file="units/payday2/characters/shared_textures/mustache_op"/>
        <variable type="scalar" name="alpha_ref" value="0.25200001196936"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
	<material name="mtr_mask" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP" version="2" unique="true">
		<diffuse_texture file="units/payday2/characters/shared_textures/goofy_hat_df"/>
		<bump_normal_texture file="units/pd2_dlc_ranc/characters/ene_male_ranc_security_1/ene_male_ranc_security_1_cowboyhat_nm" mip="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
	</material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_gloves" version="2" unique="true">
        <bump_normal_texture file="units/pd2_dlc_hnd/characters/hnd_glv_murkygloves/glv_military_nm" mip="1"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/light_gloves_df"/>
        <material_texture file="units/pd2_dlc_hnd/characters/hnd_glv_murkygloves/glv_military_gsma" mip="2"/>
	    <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
	<material name="mtr_patch" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" version="2" unique="true">
		<diffuse_texture file="units/payday2/characters/shared_textures/dd_patch_df"/>
		<material_texture file="units/payday2/characters/shared_textures/dd_patch_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/dd_patch_nm"/>
		<opacity_texture file="units/payday2/characters/shared_textures/dd_patch_op"/>
		<variable name="alpha_ref" type="scalar" value="0.12"/>
	</material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_body" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/light_body_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/swat_light_body_df"/>  
        <material_texture file="units/payday2/characters/shared_textures/light_body_gsma"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_equipment" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/light_equipment_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/light_equipment_df"/>  
        <material_texture file="units/payday2/characters/shared_textures/light_equipment_gsma"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
