<materials version="3">

	<material name="mtr_frames" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/huey_frames_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/huey_frames_nm"/>
	</material>

	<material name="mtr_glass" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" version="2" unique="true">
        <variable value="0 1 0.66999995708466" type="vector3" name="fresnel_settings"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/huey_glass_df" />
		<opacity_texture file="units/payday2/characters/shared_textures/huey_glass_op" />
		<reflection_texture type="cube" global_texture="current_global_texture"/>
	</material>
	
</materials>