<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/payday2/characters/ene_acc_tazer_helmet/ene_acc_tazer_helmet" orientation_object="rp_ene_acc_tazer_helmet"/>
	<bodies>
		<body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9">
			<object name="rp_ene_acc_tazer_helmet"/>
			<object name="c_sphere" collision_type="sphere" mass="1.5"/>
			<object name="c_box" collision_type="box"/>
		</body>
	</bodies>
	<decal_surfaces default_material="cloth_stuffed">
	</decal_surfaces>
	<graphics>
		<object name="g_helmet" enabled="true"/>
	</graphics>
</dynamic_object>