<materials version="3">
    <material render_template="generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP" name="mtr_shield" version="2">
        <diffuse_texture file="units/payday2/characters/shared_textures/diamond_shield_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/diamond_shield_nm"/>
    </material>
</materials>
