<materials version="3" group="ene_swat_heavy_1">
	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2" unique="true">
		<diffuse_texture file="units/pd2_dlc_chas/characters/shared_textures/ntr_male_white_heads/ntr_male_white_head_2_df"/>
		<bump_normal_texture file="units/pd2_dlc_chas/characters/shared_textures/ntr_male_white_heads/ntr_male_white_head_2_nm" mip="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" version="2" unique="true">
		<diffuse_texture file="units/pd2_dlc_fex/characters/ntr_hair/ntr_hair_black_df"/>
		<bump_normal_texture file="units/pd2_dlc_fex/characters/ntr_hair/ntr_generic_hair_nm"/>
		<material_texture file="units/pd2_dlc_fex/characters/ntr_hair/ntr_hair_gsma"/>
		<opacity_texture file="units/pd2_dlc_fex/characters/ntr_hair/ntr_generic_hair_op"/>
		<variable name="alpha_ref" type="scalar" value="0.12"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	
	<material name="mtr_hat" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP" version="2" unique="true">
		<diffuse_texture file="units/payday2/characters/shared_textures/dd_hat_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/dd_hat_nm"/>
	    <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	
	<material name="mtr_patch" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" version="2" unique="true">
		<diffuse_texture file="units/payday2/characters/shared_textures/dd_patch_df"/>
		<material_texture file="units/payday2/characters/shared_textures/dd_patch_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/dd_patch_nm"/>
		<opacity_texture file="units/payday2/characters/shared_textures/dd_patch_op"/>
		<variable name="alpha_ref" type="scalar" value="0.12"/>
	</material>

	<material name="mtr_gun" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2" unique="true">
		<diffuse_texture file="units/payday2/characters/shared_textures/gun_df"/>
		<material_texture file="units/payday2/characters/shared_textures/gun_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/gun_nm"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
	</material>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_body" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/light_body_nm"/>
        <diffuse_texture		file="units/payday2/characters/shared_textures/swat_heavy_body_df"/>  
        <material_texture 		file="units/payday2/characters/shared_textures/light_body_gsma"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
	
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_equipment" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/light_equipment_nm"/>
        <diffuse_texture 		file="units/payday2/characters/shared_textures/light_equipment_df"/>  
        <material_texture 		file="units/payday2/characters/shared_textures/light_equipment_gsma"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_skin" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/light_equipment_nm"/>
        <diffuse_texture 		file="units/payday2/characters/shared_textures/light_equipment_df"/>  
        <material_texture 		file="units/payday2/characters/shared_textures/light_equipment_gsma"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_arm" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/metal_arm_nm"/>
        <diffuse_texture 		file="units/payday2/characters/shared_textures/metal_arm_df"/>  
        <material_texture 		file="units/payday2/characters/shared_textures/metal_arm_gsma"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>