<dynamic_object>
    <diesel orientation_object="rp_ene_acc_shield_small" materials="units/payday2/characters/ene_acc_shield_small/shield_small" />
    <sequence_manager file="units/payday2/characters/ene_acc_shield_small/shield_small" />
	<bodies>
		<body name="held_body" enabled="true" template="animated" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk">
			<object name="rp_ene_acc_shield_small" />
			<object name="c_box_left_middle" 			collision_type="box" padding="-2" />
			<object name="c_box_left_bottom" 			collision_type="box" padding="-2" />
			<object name="c_box_right" 					collision_type="box" padding="-2" />
			<object name="c_box_left_top" 				collision_type="box" padding="-2" />
			<object name="c_sphere_bottom" 				collision_type="sphere" padding="-2" />
		</body>

		<body name="dropped_body" enabled="false" template="debris" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk">
			<object name="rp_ene_acc_shield_small" />
			<object name="c_box_left_middle" 			collision_type="box" />
			<object name="c_box_left_bottom" 			collision_type="box" />
			<object name="c_box_right" 					collision_type="box" />
			<object name="c_box_left_top" 				collision_type="box" />
			<object name="c_sphere_bottom" 				collision_type="sphere" padding="-2" />
		</body>
	</bodies>
	
    <decal_surfaces>
        <decal_mesh name="dm_metal" enabled="true" material="shield" />
    </decal_surfaces>
	
	<graphics>
		<object name="g_shield" enabled="true" />
	</graphics>
	
</dynamic_object>
