<materials version="3">
	<material name="mtr_chicken" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/chicken_hat_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/chicken_hat_nm"/>
		<self_illumination_texture file="units/payday2/characters/shared_textures/chicken_hat_il"/>
		<variable type="scalar" name="il_multiplier" value="identity"/>
		<variable type="scalar" name="il_bloom" value="4.23423458937465347895"/>
	</material>
</materials>