<?xml version="1.0"?>
<materials version="3" group="ene_tazer_1">
	<material name="mtr_boots" render_template="generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/boots_df"/>
		<material_texture file="units/payday2/characters/shared_textures/boots_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/boots_gsma"/>
	</material>
	<material name="mtr_frame" render_template="generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/goggles_df"/>
		<material_texture file="units/payday2/characters/shared_textures/goggles_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/goggles_nm"/>
	</material>
	<material name="mtr_goggles" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/goggles_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/goggles_nm"/>
		<opacity_texture file="units/payday2/characters/shared_textures/goggles_op"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
	</material>
	<material name="mtr_hand" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/meet_and_fuck_kingdom_steve_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/meet_and_fuck_kingdom_steve_nm"/>
		<self_illumination_texture file="units/payday2/characters/shared_textures/meet_and_fuck_kingdom_steve_gsma"/>
		<variable type="scalar" name="il_multiplier" value="identity"/>
		<variable type="scalar" name="il_bloom" value="4.23423458937465347895"/>
	</material>
	<material name="mtr_chicken" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/chicken_hat_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/chicken_hat_nm"/>
		<self_illumination_texture file="units/payday2/characters/shared_textures/chicken_hat_il"/>
		<variable type="scalar" name="il_multiplier" value="identity"/>
		<variable type="scalar" name="il_bloom" value="4.23423458937465347895"/>
	</material>
	<material name="mtr_jacket" render_template="generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/taser_body_df"/>
		<material_texture file="units/payday2/characters/shared_textures/taser_body_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/taser_body_nm"/>
	</material>
	<material name="mtr_pants" render_template="generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/pants_df"/>
		<material_texture file="units/payday2/characters/shared_textures/pants_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/pants_nm"/>
	</material>
	<material name="mtr_patch" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/patch_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/patch_nm"/>
		<opacity_texture file="units/payday2/characters/shared_textures/patch_op"/>
		<reflection_texture file="environments/cubemaps/cubemap_gold" type="cubemap"/>
		<variable value="0 0 0.21999999880791" type="vector3" name="fresnel_settings"/>
		<variable type="vector3" name="opacity_fade" value="10 4000 0"/>
	</material>
	<material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/payday2/characters/shared_textures/martin_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/martin_df"/>
    </material>
	<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>