<materials version="3" group="ene_sniper_2">
	<material name="mtr_patch" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/dd_patch_df"/>
		<material_texture file="units/payday2/characters/shared_textures/dd_patch_gsma"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/dd_patch_nm"/>
		<opacity_texture file="units/payday2/characters/shared_textures/dd_patch_op"/>
		<variable name="alpha_ref" type="scalar" value="0.12"/>
	</material>

	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/quiet_hair_df"/>
		<material_texture file="units/payday2/characters/shared_textures/quiet_hair_gsma"/>
		<opacity_texture file="units/payday2/characters/shared_textures/quiet_hair_op"/>
		<variable name="alpha_ref" type="scalar" value="0.12"/>
	</material>

	<material name="mtr_eyelash" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/quiet_eyelash_df"/>
		<opacity_texture file="units/payday2/characters/shared_textures/quiet_eyelash_op"/>
		<variable name="alpha_ref" type="scalar" value="0.12"/>
	</material>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_head" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/quiet_head_nm"/>
        <diffuse_texture		file="units/payday2/characters/shared_textures/quiet_head_df"/>  
        <material_texture 		file="units/payday2/characters/shared_textures/quiet_head_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_boob" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/quiet_breast_nm"/>
        <diffuse_texture		file="units/payday2/characters/shared_textures/quiet_breast_df"/>  
        <material_texture 		file="units/payday2/characters/shared_textures/quiet_breast_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_eye" version="2" unique="true">
        <diffuse_texture		file="units/payday2/characters/shared_textures/quiet_eye_df"/>  
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
	
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_body" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/quiet_body_nm"/>
        <diffuse_texture		file="units/payday2/characters/shared_textures/quiet_body_df"/>  
        <material_texture 		file="units/payday2/characters/shared_textures/quiet_body_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
	
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_equipment" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/quiet_equipment_nm"/>
        <diffuse_texture 		file="units/payday2/characters/shared_textures/quiet_equipment_df"/>  
        <material_texture 		file="units/payday2/characters/shared_textures/quiet_equipment_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
</materials>
