<materials version="3">
	<material name="mtr_mask" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/goofy_hat_df"/>
		<bump_normal_texture file="units/pd2_dlc_ranc/characters/ene_male_ranc_security_1/ene_male_ranc_security_1_cowboyhat_nm" mip="1"/>
	</material>
</materials>