<materials version="3" group="ene_swat_2">

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_eye" version="2" unique="true">
        <diffuse_texture		file="units/payday2/characters/shared_textures/quiet_eye_df"/>  
    </material>
	
	<material name="mtr_frames" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/huey_frames_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/huey_frames_nm"/>
	</material>

	<material name="mtr_gloves" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/pd2_dlc_sdtp/characters/glv_techhigh_tortoise/glv_techhigh_tortoise_df" mip="1"/>
		<bump_normal_texture file="units/pd2_dlc_sdtp/characters/glv_techhigh_tortoise/glv_techhigh_tortoise_nm" mip="1"/>
	</material>

	<material name="mtr_glass" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" version="2" unique="true">
        <variable value="0 1 0.66999995708466" type="vector3" name="fresnel_settings"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/huey_glass_df" />
		<opacity_texture file="units/payday2/characters/shared_textures/huey_glass_op" />
		<reflection_texture type="cube" global_texture="current_global_texture"/>
	</material>
	
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_arms" version="2">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm" mip="1"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_df"/>
        <material_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma" mip="1"/>
    </material>

	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/huey_hair_df"/>
		<material_texture file="units/payday2/characters/shared_textures/huey_hair_gsma"/>
		<opacity_texture file="units/payday2/characters/shared_textures/huey_hair_op"/>
		<variable name="alpha_ref" type="scalar" value="0.12"/>
	</material>

	
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_body" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/huey_body_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/huey_body_df"/>  
        <material_texture file="units/payday2/characters/shared_textures/huey_body_gsma"/>
    </material>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_head" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/huey_head_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/huey_head_df"/>  
        <material_texture file="units/payday2/characters/shared_textures/huey_head_gsma"/>
    </material>
	
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_steel" version="2" unique="true">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/huey_steel_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/huey_steel_df"/>  
        <material_texture file="units/payday2/characters/shared_textures/huey_steel_gsma"/>
    </material>
    <material render_template="shadow_caster_only:SKINNED_1WEIGHT" name="shadow_caster" version="2"/>
</materials>
