<?xml version="1.0" ?>
<materials group="glv_dodskull" version="3">
	<material name="mtr_gloves" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/more_variants/characters/pd2_dlc_tma1/characters/glv_dodskull/glv_dodskull_cyan_df"/>
		<bump_normal_texture file="units/pd2_dlc_tma1/characters/glv_dodskull/glv_dodskull_nm"/>
	</material>
	<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT"/>
</materials>
