<?xml version="1.0"?>
<materials version="3" group="FOR EVERY SECOND RUSHING BY WERE LOSING TIIIME">
	<material name="mtr_gloves" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/sprinkles/skins/fps_textures/gloves_df"/>
		<bump_normal_texture file="units/sprinkles/skins/fps_textures/gloves_nm"/>
		<material_texture file="units/sprinkles/skins/fps_textures/gloves_gsma"/>
	</material>
	<material name="mtr_arms" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/sprinkles/skins/fps_textures/arms_df"/>
		<bump_normal_texture file="units/sprinkles/skins/fps_textures/arms_nm"/>
		<material_texture file="units/sprinkles/skins/fps_textures/arms_gsma"/>
	</material>
</materials>    
