<?xml version="1.0"?>
<materials version="3">
	<material name="mtr_tv" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP">
		<diffuse_texture file="units/petah/skins/textures/tv_df"/>
		<bump_normal_texture file="units/petah/skins/textures/tv_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_body" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
		<bump_normal_texture file="units/petah/skins/textures/body_nm"/>
		<diffuse_texture file="units/petah/skins/textures/body_df"/>
		<material_texture file="units/petah/skins/textures/body_gsma"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	 <material name="mtr_outline" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture file="units/black_df"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="1" type="scalar" name="contour_opacity"/>
        <bump_normal_texture file="units/world/props/street/blank_nm"/>
    </material>
	<material name="mtr_hair" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
		<bump_normal_texture file="units/petah/skins/textures/hair_nm"/>
		<diffuse_texture file="units/petah/skins/textures/hair_df"/>
		<material_texture file="units/petah/skins/textures/body_gsma"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_eyes" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
		<bump_normal_texture file="units/petah/skins/textures/hair_nm"/>
		<diffuse_texture file="units/petah/skins/textures/hair_df"/>
		<material_texture file="units/petah/skins/textures/body_gsma"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_skin" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
		<bump_normal_texture file="units/petah/skins/textures/body_nm"/>
		<diffuse_texture file="units/petah/skins/textures/body_df"/>
		<material_texture file="units/petah/skins/textures/body_gsma"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_head" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
		<bump_normal_texture file="units/petah/skins/textures/head_nm"/>
		<diffuse_texture file="units/petah/skins/textures/head_df"/>
		<material_texture file="units/petah/skins/textures/body_gsma"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	
	
	<material unique="true" render_template="generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM" version="2" state="pause" name="mat_screen01">
        <diffuse_texture file="units/petah/skins/textures/row_1_df"/>
        <variable type="vector3" name="uv_speed" value="1 0 0"/>
        <self_illumination_texture file="units/petah/skins/textures/row_1_df"/>
        <variable type="scalar" name="il_multiplier" value="0.1"/>
        <variable type="scalar" name="il_bloom" value="1"/>
        <bump_normal_texture file="units/world/props/street/blank_nm"/>
    </material>
	
	<material unique="true" render_template="generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM" version="2" state="pause" name="mat_screen02">
        <diffuse_texture file="units/petah/skins/textures/row_2_df"/>
        <variable type="vector3" name="uv_speed" value="1 0 0"/>
        <self_illumination_texture file="units/petah/skins/textures/row_2_df"/>
        <variable type="scalar" name="il_multiplier" value="0.1"/>
        <variable type="scalar" name="il_bloom" value="1"/>
        <bump_normal_texture file="units/world/props/street/blank_nm"/>
    </material>
	
	<material unique="true" render_template="generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM" version="2" state="pause" name="mat_screen03">
        <diffuse_texture file="units/petah/skins/textures/row_3_df"/>
        <variable type="vector3" name="uv_speed" value="1 0 0"/>
        <self_illumination_texture file="units/petah/skins/textures/row_3_df"/>
        <variable type="scalar" name="il_multiplier" value="0.1"/>
        <variable type="scalar" name="il_bloom" value="1"/>
        <bump_normal_texture file="units/world/props/street/blank_nm"/>
    </material>
	
	<material unique="true" render_template="generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM" version="2" state="pause" name="mat_screen04">
        <diffuse_texture file="units/petah/skins/textures/row_4_df"/>
        <variable type="vector3" name="uv_speed" value="1 0 0"/>
        <self_illumination_texture file="units/petah/skins/textures/row_4_df"/>
        <variable type="scalar" name="il_multiplier" value="0.1"/>
        <variable type="scalar" name="il_bloom" value="1"/>
        <bump_normal_texture file="units/world/props/street/blank_nm"/>
    </material>	
	
  
	
	
	
	<material name="shadow_caster" unique="true" render_template="shadow_caster_only:SKINNED_3WEIGHTS" version="2"/>
</materials>