<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/hifi_rush/skins/chai_mask/chai_mask" orientation_object="root_point" />
  <sequence_manager file="units/hifi_rush/skins/shared_sequences/trigger" />


  <bodies>

    <body name="Dynamo_Spine" enabled="true" template="character" collision_class="hair" collision_group="3" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Spine"/>
    </body>

    <body name="Dynamo_Spine1" enabled="true" template="character" collision_class="hair" collision_group="3" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Spine1"/>
    </body>

    <body name="Dynamo_Spine2" enabled="true" template="character" collision_class="hair" collision_group="3" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Spine2"/>
    </body>

    <body name="Dynamo_RightShoulder" enabled="true" template="character" collision_class="hair" collision_group="3" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightShoulder"/>
    </body>


    <body name="Dynamo_RightArm" enabled="true" template="character" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightArm"/>
    </body>
    <body name="cloth_RightArm" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightArm"/>
      <object name="RightArm_Collision" collision_type="capsule" mass="1" padding="-4"/>                        
    </body>

    <body name="Dynamo_RightForeArm" enabled="true" template="character" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightForeArm"/>
    </body>
    <body name="cloth_RightForeArm" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightForeArm"/>
      <object name="RightForeArm_Collision" collision_type="capsule" mass="1" padding="-4"/>                        
    </body>



    <body name="Dynamo_LeftArm" enabled="true" template="character" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftArm"/>
    </body>
    <body name="cloth_LeftArm" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftArm"/>
      <object name="LeftArm_Collision" collision_type="capsule" mass="1" padding="-4"/>                        
    </body>

    <body name="Dynamo_LeftForeArm" enabled="true" template="character" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftForeArm"/>
    </body>
    <body name="cloth_LeftForeArm" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftForeArm"/>
      <object name="LeftForeArm_Collision" collision_type="capsule" mass="1" padding="-4"/>                        
    </body>


    <body name="Dynamo_Hips" enabled="true" template="character" collision_class="hair" collision_group="3" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Hips"/>
      <object name="Hips_Collision" collision_type="capsule" mass="1" restitution="0"/>      
    </body>
    <body name="Dynamo_Head" enabled="true" template="character" collision_class="hair" collision_group="3" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Head"/>
    </body>






    <body  name="cloth_Acc_01" enabled="true" template="cloth" collision_class="hair" collision_group="3" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="18.0" ang_damping="15.0" restitution="0">
      <object name="Acc_01" />
      <object name="Acc_01_Collision" collision_type="capsule" mass="1" padding="-4"/>
    </body>

    <body  name="cloth_Acc_02" enabled="true" template="cloth" collision_class="hair" collision_group="3" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="18.0" ang_damping="15.0" restitution="0">
      <object name="Acc_02" />
      <object name="Acc_02_Collision" collision_type="capsule" mass="1" padding="-4"/>
    </body>




    <body name="cloth_Hair_Top" enabled="true" template="small_prop" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="16.0" ang_damping="16.0" restitution="0">
      <object name="Hair_Top"/>
      <object name="Hair_Top_Collision" collision_type="capsule" mass="1" padding="-4"/>                                    
    </body>
    <body name="cloth_Hair_Back" enabled="true" template="small_prop" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="16.0" ang_damping="16.0" restitution="0">
      <object name="Hair_Back"/>
      <object name="Hair_Back_Collision" collision_type="capsule" mass="1" padding="-4"/>                                    
    </body>
    <body name="cloth_Hair_Front" enabled="true" template="small_prop" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="16.0" ang_damping="16.0" restitution="0">
      <object name="Hair_Front"/>
      <object name="Hair_Front_Collision" collision_type="capsule" mass="1" padding="-4"/>                                    
    </body>


    <body name="cloth_Torn_Cloth" enabled="true" template="small_prop" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="30.0" ang_damping="30.0" restitution="0">
      <object name="Torn_Cloth"/>
      <object name="Torn_Cloth_Collision" collision_type="capsule" mass="1" padding="-4"/>                                    
    </body>



    <body name="Dynamo_LeftUpLeg" enabled="true" template="character" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftUpLeg"/>
    </body>
    <body name="Dynamo_LeftLeg" enabled="true" template="character" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftLeg"/>
    </body>

    <body name="Dynamo_LeftFoot" enabled="true" template="character" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftFoot"/>
    </body>
    <body name="Dynamo_LeftToeBase" enabled="true" template="character" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftToeBase"/>
    </body>



    <body name="cloth_LeftUpLeg" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftUpLeg"/>
      <object name="LeftUpLeg_Collision" collision_type="capsule" mass="1" padding="-4"/>                        
    </body>
    <body name="cloth_LeftLeg" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftLeg"/>
      <object name="LeftLeg_Collision" collision_type="capsule" mass="1" padding="-4"/>                  
    </body>
    <body name="cloth_LeftFoot" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftFoot"/>
      <object name="LeftFoot_Collision" collision_type="capsule" mass="1" padding="-4"/>                  
    </body>
    <body name="cloth_LeftToeBase" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftToeBase"/>
      <object name="LeftToeBase_Collision" collision_type="capsule" mass="1" padding="-4"/>                       
    </body>


    <body name="cloth_L_Knot" enabled="true" template="character" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="22.0" ang_damping="35.0" restitution="0">
      <object name="L_Knot"/>
      <object name="L_Knot_Collision" collision_type="capsule" mass="1" padding="-4"/>                                    
    </body>
    <body name="cloth_L_Knot_00" enabled="true" template="dynamic" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="22.0" ang_damping="35.0" restitution="0">
      <object name="L_Knot_00"/>
      <object name="L_Knot_00_Collision" collision_type="capsule" mass="1" padding="-4"/>                                    
    </body>
    <body name="cloth_L_Knot_01" enabled="true" template="dynamic" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="22.0" ang_damping="35.0" restitution="0">
      <object name="L_Knot_01"/>
      <object name="L_Knot_01_Collision" collision_type="capsule" mass="1" padding="-4"/>                                    
    </body>
    <body name="cloth_L_Shoes_Tongue" enabled="true" template="character" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="40.0" ang_damping="35.0" restitution="0">
      <object name="L_Shoes_Tongue"/>
      <object name="L_Shoes_Tongue_Collision" collision_type="capsule" mass="1" padding="-4"/>                                    
    </body>



    <body name="Dynamo_RightUpLeg" enabled="true" template="character" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightUpLeg"/>
    </body>
    <body name="Dynamo_RightLeg" enabled="true" template="character" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightLeg"/>
    </body>
    <body name="Dynamo_RightFoot" enabled="true" template="dynamic" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightFoot"/>
    </body>
    <body name="Dynamo_RightToeBase" enabled="true" template="character" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightToeBase"/>
    </body>


    <body name="cloth_RightUpLeg" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightUpLeg"/>
      <object name="RightUpLeg_Collision" collision_type="capsule" mass="1" padding="-4"/>                        
    </body>
    <body name="cloth_RightLeg" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightLeg"/>
      <object name="RightLeg_Collision" collision_type="capsule" mass="1" padding="-4"/>                              
    </body>
    <body name="cloth_RightFoot" enabled="true" template="character" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightFoot"/>
      <object name="RightFoot_Collision" collision_type="capsule" mass="1" padding="-4"/>                                          
    </body>
    <body name="cloth_RightToeBase" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightToeBase"/>
      <object name="RightToeBase_Collision" collision_type="capsule" mass="1" padding="-4"/>                                          
    </body>




    <body name="cloth_R_Knot" enabled="true" template="character" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="22.0" ang_damping="35.0" restitution="0">
      <object name="R_Knot"/>
      <object name="R_Knot_Collision" collision_type="capsule" mass="1" padding="-4"/>                                    
    </body>
    <body name="cloth_R_Knot_00" enabled="true" template="dynamic" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="22.0" ang_damping="35.0" restitution="0">
      <object name="R_Knot_R"/>
      <object name="R_Knot_00_Collision" collision_type="capsule" mass="1" padding="-4"/>                                    
    </body>
    <body name="cloth_R_Knot_01" enabled="true" template="dynamic" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="22.0" ang_damping="35.0" restitution="0">
      <object name="R_Knot_L"/>
      <object name="R_Knot_01_Collision" collision_type="capsule" mass="1" padding="-4"/>                                    
    </body>
    <body name="cloth_R_Shoes_Tongue" enabled="true" template="character" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="40.0" ang_damping="35.0" restitution="0">
      <object name="R_Shoes_Tongue"/>
      <object name="R_Shoes_Tongue_Collision" collision_type="capsule" mass="1" padding="-4"/>                                    
    </body>






    <body name="cloth_Hips" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Hips"/>
      <object name="Hips_Collision" collision_type="capsule" mass="1" padding="-1"/>                                                                  
    </body>
    <body name="cloth_Spine" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Spine"/>
      <object name="Spine_Collision" collision_type="capsule" mass="1" padding="-4"/>                                                            
    </body>
    <body name="cloth_Spine1" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Spine1"/>
      <object name="Spine1_Collision" collision_type="capsule" mass="1" padding="-4"/>                                                                  
    </body>
    <body name="cloth_Spine2" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Spine2"/>
      <object name="Spine2_Collision" collision_type="capsule" mass="1" padding="-4"/>                                                            
    </body>




    <body  name="cloth_Jacket_Back" enabled="true" template="small_prop" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="35.0" ang_damping="35.0" restitution="0">
      <object name="Jacket_Back" />
      <object name="Jacket_Back_Collision" collision_type="capsule" mass="1" padding="-16"/>
    </body>

    <body  name="cloth_Jacket_Back_Left" enabled="true" template="small_prop" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="35.0" ang_damping="35.0" restitution="0">
      <object name="Jacket_Back_Left" />
      <object name="Jacket_Back_Left_Collision" collision_type="capsule" mass="1" padding="-16"/>
    </body>

    <body  name="cloth_Jacket_Back_Right" enabled="true" template="small_prop" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="35.0" ang_damping="35.0" restitution="0">
      <object name="Jacket_Back_Right" />
      <object name="Jacket_Back_Right_Collision" collision_type="capsule" mass="1" padding="-16"/>
    </body>

    <body  name="cloth_Jacket_Left" enabled="true" template="small_prop" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="35.0" ang_damping="35.0" restitution="0">
      <object name="Jacket_Left" />
      <object name="Jacket_Left_Collision" collision_type="capsule" mass="1" padding="-16"/>
    </body>

    <body  name="cloth_Jacket_Right" enabled="true" template="small_prop" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="35.0" ang_damping="35.0" restitution="0">
      <object name="Jacket_Right" />
      <object name="Jacket_Right_Collision" collision_type="capsule" mass="1" padding="-16"/>
    </body>

    <body  name="cloth_Jacket_Front_Right" enabled="true" template="small_prop" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="35.0" ang_damping="35.0" restitution="0">
      <object name="Jacket_Front_Right" />
      <object name="Jacket_Front_Right_Collision" collision_type="capsule" mass="1" padding="-16"/>
    </body>

    <body  name="cloth_Jacket_Front_Left" enabled="true" template="small_prop" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="35.0" ang_damping="35.0" restitution="0">
      <object name="Jacket_Front_Left" />
      <object name="Jacket_Front_Left_Collision" collision_type="capsule" mass="1" padding="-16"/>
    </body>







    <body  name="cloth_Scarf_01" enabled="true" template="dynamic" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="13.0" ang_damping="20.0" restitution="0">
      <object name="Scarf_01" />
      <object name="Scarf_01_Collision" collision_type="capsule" mass="1" padding="-16"/>
    </body>

    <body  name="cloth_Scarf_02" enabled="true" template="dynamic" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="13.0" ang_damping="20.0" restitution="0">
      <object name="Scarf_02" />
      <object name="Scarf_02_Collision" collision_type="capsule" mass="1" padding="-16"/>
    </body>

    <body  name="cloth_Scarf_03" enabled="true" template="dynamic" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="13.0" ang_damping="20.0" restitution="0">
      <object name="Scarf_03" />
      <object name="Scarf_03_Collision" collision_type="capsule" mass="1" padding="-16"/>
    </body>

    <body  name="cloth_Scarf_04" enabled="true" template="dynamic" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="13.0" ang_damping="20.0" restitution="0">
      <object name="Scarf_04" />
      <object name="Scarf_04_Collision" collision_type="capsule" mass="1" padding="-16"/>
    </body>


    <body  name="cloth_Scarf_Back" enabled="true" template="dynamic" collision_class="hair" collision_group="3" collides_with="3" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="ignore" lin_damping="10.0" ang_damping="10.0" restitution="0">
      <object name="Scarf_Back" />
      <object name="Scarf_Back_Collision" collision_type="capsule" mass="1" padding="-16"/>
    </body>

  </bodies>


  <constraints>
    <constraint type="ragdoll" name="cloth_constraint_1" enabled="true">
      <param body_a="Dynamo_Hips" body_b="cloth_Jacket_Back"/>
      <param pivot="position:Jacket_Back"/>
      <param twist_axis="xaxis:Jacket_Back" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>
    <constraint type="ragdoll" name="cloth_constraint_2" enabled="true">
      <param body_a="Dynamo_Hips" body_b="cloth_Jacket_Back_Left"/>
      <param pivot="position:Jacket_Back_Left"/>
      <param twist_axis="xaxis:Jacket_Back_Left" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>

    <constraint type="ragdoll" name="cloth_constraint_3" enabled="true">
      <param body_a="Dynamo_Hips" body_b="cloth_Jacket_Back_Right"/>
      <param pivot="position:Jacket_Back_Right"/>
      <param twist_axis="xaxis:Jacket_Back_Right" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>


    <constraint type="ragdoll" name="cloth_constraint_4" enabled="true">
      <param body_a="Dynamo_Hips" body_b="cloth_Jacket_Right"/>
      <param pivot="position:Jacket_Right"/>
      <param twist_axis="xaxis:Jacket_Right" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>


    <constraint type="ragdoll" name="cloth_constraint_5" enabled="true">
      <param body_a="Dynamo_Hips" body_b="cloth_Jacket_Left"/>
      <param pivot="position:Jacket_Left"/>
      <param twist_axis="xaxis:Jacket_Left" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>


    <constraint type="ragdoll" name="cloth_constraint_6" enabled="true">
      <param body_a="Dynamo_Hips" body_b="cloth_Jacket_Front_Left"/>
      <param pivot="position:Jacket_Front_Left"/>
      <param twist_axis="xaxis:Jacket_Front_Left" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>
    <constraint type="ragdoll" name="cloth_constraint_7" enabled="true">
      <param body_a="Dynamo_Hips" body_b="cloth_Jacket_Front_Right"/>
      <param pivot="position:Jacket_Front_Right"/>
      <param twist_axis="xaxis:Jacket_Front_Right" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>





    <constraint type="ragdoll" name="collision_joint1" enabled="true">
      <param body_a="Dynamo_LeftUpLeg" body_b="cloth_LeftUpLeg"/>
      <param pivot="position:LeftUpLeg"/>
      <param twist_axis="xaxis:LeftUpLeg" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint2" enabled="true">
      <param body_a="Dynamo_LeftLeg" body_b="cloth_LeftLeg"/>
      <param pivot="position:LeftLeg"/>
      <param twist_axis="xaxis:LeftLeg" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint3" enabled="true">
      <param body_a="Dynamo_RightUpLeg" body_b="cloth_RightUpLeg"/>
      <param pivot="position:RightUpLeg"/>
      <param twist_axis="xaxis:RightUpLeg" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint4" enabled="true">
      <param body_a="Dynamo_RightLeg" body_b="cloth_RightLeg"/>
      <param pivot="position:RightLeg"/>
      <param twist_axis="xaxis:RightLeg" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint5" enabled="true">
      <param body_a="Dynamo_RightFoot" body_b="cloth_RightFoot"/>
      <param pivot="position:RightFoot"/>
      <param twist_axis="xaxis:RightFoot" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint6" enabled="true">
      <param body_a="Dynamo_LeftFoot" body_b="cloth_LeftFoot"/>
      <param pivot="position:LeftFoot"/>
      <param twist_axis="xaxis:LeftFoot" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint7" enabled="true">
      <param body_a="Dynamo_RightToeBase" body_b="cloth_RightToeBase"/>
      <param pivot="position:RightToeBase"/>
      <param twist_axis="xaxis:RightToeBase" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint8_1" enabled="true">
      <param body_a="Dynamo_LeftToeBase" body_b="cloth_LeftToeBase"/>
      <param pivot="position:LeftToeBase"/>
      <param twist_axis="xaxis:LeftToeBase" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>


    <constraint type="ragdoll" name="collision_joint9" enabled="true">
      <param body_a="Dynamo_LeftForeArm" body_b="cloth_LeftForeArm"/>
      <param pivot="position:LeftForeArm"/>
      <param twist_axis="xaxis:LeftForeArm" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint10" enabled="true">
      <param body_a="Dynamo_LeftArm" body_b="cloth_LeftArm"/>
      <param pivot="position:LeftArm"/>
      <param twist_axis="xaxis:LeftArm" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>



    <constraint type="ragdoll" name="collision_joint11" enabled="true">
      <param body_a="Dynamo_RightForeArm" body_b="cloth_RightForeArm"/>
      <param pivot="position:RightForeArm"/>
      <param twist_axis="xaxis:RightForeArm" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint12" enabled="true">
      <param body_a="Dynamo_RightArm" body_b="cloth_RightArm"/>
      <param pivot="position:RightArm"/>
      <param twist_axis="xaxis:RightArm" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="100" spring_constant="200" min_restitution="0.1" max_restitution="0.1"/>
    </constraint>




    <constraint type="ragdoll" name="belt_constraint_1" enabled="true">
      <param body_a="Dynamo_Hips" body_b="cloth_Acc_01"/>
      <param pivot="position:Acc_01"/>
      <param twist_axis="xaxis:Acc_01" twist_min="-5" twist_max="-5" twist_freedom="-5"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>


    <constraint type="ragdoll" name="belt_constraint_2" enabled="true">
      <param body_a="cloth_Acc_01" body_b="cloth_Acc_02"/>
      <param pivot="position:Acc_02"/>
      <param twist_axis="xaxis:Acc_02" twist_min="-5" twist_max="-5" twist_freedom="-5"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>




    <constraint type="ragdoll" name="scarf_constraint_01" enabled="true">
      <param body_a="Dynamo_Spine2" body_b="cloth_Scarf_01"/>
      <param pivot="position:Scarf_01"/>
      <param twist_axis="xaxis:Scarf_01" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>
    <constraint type="ragdoll" name="scarf_constraint_02" enabled="true">
      <param body_a="cloth_Scarf_01" body_b="cloth_Scarf_02"/>
      <param pivot="position:Scarf_02"/>
      <param twist_axis="xaxis:Scarf_02" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>
    <constraint type="ragdoll" name="scarf_constraint_03" enabled="true">
      <param body_a="cloth_Scarf_02" body_b="cloth_Scarf_03"/>
      <param pivot="position:Scarf_03"/>
      <param twist_axis="xaxis:Scarf_03" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>
    <constraint type="ragdoll" name="scarf_constraint_04" enabled="true">
      <param body_a="cloth_Scarf_03" body_b="cloth_Scarf_04"/>
      <param pivot="position:Scarf_04"/>
      <param twist_axis="xaxis:Scarf_04" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>


    <constraint type="ragdoll" name="cloth_constraint_25" enabled="true">
      <param body_a="Dynamo_Spine2" body_b="cloth_Scarf_Back"/>
      <param pivot="position:Scarf_Back"/>
      <param twist_axis="xaxis:Scarf_Back" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>



    <constraint type="ragdoll" name="cloth_constraint_26_2" enabled="true">
      <param body_a="Dynamo_RightFoot" body_b="cloth_R_Knot"/>
      <param pivot="position:R_Knot"/>
      <param twist_axis="xaxis:R_Knot" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>
    <constraint type="ragdoll" name="cloth_constraint_27_2" enabled="true">
      <param body_a="Dynamo_RightFoot" body_b="cloth_R_Knot_00"/>
      <param pivot="position:R_Knot_R"/>
      <param twist_axis="xaxis:R_Knot_R" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>
    <constraint type="ragdoll" name="cloth_constraint_28_2" enabled="true">
      <param body_a="Dynamo_RightFoot" body_b="cloth_R_Knot_01"/>
      <param pivot="position:R_Knot_L"/>
      <param twist_axis="xaxis:R_Knot_L" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>
    <constraint type="ragdoll" name="cloth_constraint_29_2" enabled="true">
      <param body_a="Dynamo_RightFoot" body_b="cloth_R_Shoes_Tongue"/>
      <param pivot="position:R_Shoes_Tongue"/>
      <param twist_axis="xaxis:R_Shoes_Tongue" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>





    <constraint type="ragdoll" name="cloth_constraint_30" enabled="true">
      <param body_a="Dynamo_LeftFoot" body_b="cloth_L_Knot"/>
      <param pivot="position:L_Knot"/>
      <param twist_axis="xaxis:L_Knot" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>
    <constraint type="ragdoll" name="cloth_constraint_31" enabled="true">
      <param body_a="Dynamo_LeftFoot" body_b="cloth_L_Knot_00"/>
      <param pivot="position:L_Knot_00"/>
      <param twist_axis="xaxis:L_Knot_00" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>
    <constraint type="ragdoll" name="cloth_constraint_32" enabled="true">
      <param body_a="Dynamo_LeftFoot" body_b="cloth_L_Knot_01"/>
      <param pivot="position:L_Knot_01"/>
      <param twist_axis="xaxis:L_Knot_01" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>
    <constraint type="ragdoll" name="cloth_constraint_33" enabled="true">
      <param body_a="Dynamo_LeftFoot" body_b="cloth_L_Shoes_Tongue"/>
      <param pivot="position:R_Shoes_Tongue"/>
      <param twist_axis="xaxis:R_Shoes_Tongue" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>



    <constraint type="ragdoll" name="Hair_Strand_01" enabled="true">
      <param body_a="Dynamo_Head" body_b="cloth_Hair_Top"/>
      <param pivot="position:Hair_Top"/>
      <param twist_axis="xaxis:Hair_Top" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>
    <constraint type="ragdoll" name="Hair_Strand_02" enabled="true">
      <param body_a="Dynamo_Head" body_b="cloth_Hair_Back"/>
      <param pivot="position:Hair_Back"/>
      <param twist_axis="xaxis:Hair_Back" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>
    <constraint type="ragdoll" name="Hair_Strand_03" enabled="true">
      <param body_a="Dynamo_Head" body_b="cloth_Hair_Front"/>
      <param pivot="position:Hair_Front"/>
      <param twist_axis="xaxis:Hair_Front" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>

    <constraint type="ragdoll" name="cloth_constraint_34" enabled="true">
      <param body_a="Dynamo_RightShoulder" body_b="cloth_Torn_Cloth"/>
      <param pivot="position:Torn_Cloth"/>
      <param twist_axis="xaxis:Torn_Cloth" twist_min="-5" twist_max="5" twist_freedom="3"/>
      <param cone_y="1" cone_z="1" cone_freedom="1"/>
      <param damping="600" spring_constant="400" min_restitution="0.005" max_restitution="0.05"/>
    </constraint>

  </constraints>
  

  <decal_surfaces default_material="flesh" />
  
  <graphics>
    <graphic_group name="character"           enabled="true"   culling_object="co_culling">   
      <object name="g_body"                   enabled="true"   shadow_caster="true"/>
      <object name="g_body_detail"            enabled="true"   shadow_caster="true"/>
      <object name="g_body_detail_2"          enabled="true"   shadow_caster="true"/>

      <object name="g_accessory"              enabled="true"   shadow_caster="true"/>

      <object name="g_hair"                   enabled="true"   shadow_caster="true"/>

      <object name="g_head"                   enabled="true"   shadow_caster="true"/>
      <object name="g_head_eyes_start"        enabled="false"   shadow_caster="true"/>
      <object name="g_head_eyes_average"      enabled="false"   shadow_caster="true"/>
      <object name="g_head_eyes_half"         enabled="false"   shadow_caster="true"/>
      <object name="g_head_eyes_closed"       enabled="false"   shadow_caster="true"/>

      <object name="g_noseline"               enabled="true"   shadow_caster="true"/>
      <object name="g_robotic_arm"            enabled="true"   shadow_caster="true"/>
      <object name="g_scarf"                  enabled="true"   shadow_caster="true"/>
      <object name="g_shoes"                  enabled="true"   shadow_caster="true"/>
    </graphic_group>
  </graphics>

</dynamic_object>
