<materials version="3">

	<material name="mtr_808" unique="true" render_template="solid_mask" version="2">
        <diffuse_texture file="units/mods/masks/msk_808_cat/808_cat_df"/>
        <bump_normal_texture    file="units/hifi_rush/skins/chai/blank_nm"/>
        <reflection_texture file="units/payday2/matcaps/matcap_plastic_df"/>
        <material_texture file="units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df"/>
        <variable value="0 0 0" type="vector3" name="tint_color_a"/>
        <variable value="0 0 0" type="vector3" name="tint_color_b"/>
        <variable value="1" type="scalar" name="material_amount"/>
    </material>

	<material name="mtr_neon" unique="true" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE" version="2">
		<diffuse_texture file="units/mods/masks/msk_808_cat/808_cat_il" />
        <variable value="sun" type="scalar" name="intensity"/>
    </material>

</materials>
