<materials version="3">

    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture    file="units/crash4/skins/tawna/body_nm"/>
        <diffuse_texture        file="units/crash4/skins/tawna/body_df"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_glasses" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture    file="units/crash4/skins/tawna/blank_nm"/>
        <diffuse_texture        file="units/crash4/skins/tawna/glasses_df"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>


    <material name="mtr_rope" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture    file="units/crash4/skins/tawna/rope_nm"/>
        <diffuse_texture        file="units/crash4/skins/tawna/rope_df"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
              

    <material name="mtr_hookshot" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture    file="units/crash4/skins/tawna/hookshot_nm"/>
        <diffuse_texture        file="units/crash4/skins/tawna/hookshot_df"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    

    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>

</materials>