<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/crash4/skins/tawna/tawna" orientation_object="root_point" />
  <sequence_manager file="units/crash4/skins/shared_sequences/trigger" />

<bodies>

    <body name="Dynamo_Spine" enabled="true" template="character" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Spine"/>
    </body>

    <body name="Dynamo_Spine1" enabled="true" template="character" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Spine1"/>
    </body>

    <body name="Dynamo_Spine2" enabled="true" template="character" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Spine2"/>
    </body>

    <body name="Dynamo_LeftForeArm" enabled="true" template="character" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftForeArm"/>
    </body>
    <body name="Dynamo_RightForeArm" enabled="true" template="character" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightForeArm"/>
    </body>



    <body name="Dynamo_Hips" enabled="true" template="character" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Hips"/>
      <object name="Hips_Collision" material="human" collision_type="capsule" mass="1" restitution="0"/>      
    </body>

    <body name="Dynamo_Head" enabled="true" template="character" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Head"/>
    </body>
    <body name="cloth_Head" enabled="true" template="static" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Head"/>
      <object name="Head_Collision" material="human" collision_type="capsule" mass="1" padding="-1"/>                        
    </body>



    <body name="Dynamo_LeftUpLeg" enabled="true" template="character" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftUpLeg"/>
    </body>
    <body name="Dynamo_LeftLeg" enabled="true" template="character" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftLeg"/>
    </body>

    <body name="Dynamo_LeftFoot" enabled="true" template="character" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftFoot"/>
    </body>



    <body name="cloth_LeftUpLeg" enabled="true" template="static" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftUpLeg"/>
      <object name="LeftUpLeg_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>                        
    </body>
    <body name="cloth_LeftLeg" enabled="true" template="static" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftLeg"/>
      <object name="LeftLeg_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>                  
    </body>
    <body name="cloth_LeftFoot" enabled="true" template="static" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="LeftFoot"/>
      <object name="LeftFoot_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>                  
    </body>


    <body name="Dynamo_RightUpLeg" enabled="true" template="character" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightUpLeg"/>
    </body>
    <body name="Dynamo_RightLeg" enabled="true" template="character" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightLeg"/>
    </body>
    <body name="Dynamo_RightFoot" enabled="true" template="character" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightFoot"/>
    </body>


    <body name="cloth_RightUpLeg" enabled="true" template="static" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightUpLeg"/>
      <object name="RightUpLeg_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>                        
    </body>
    <body name="cloth_RightLeg" enabled="true" template="static" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightLeg"/>
      <object name="RightLeg_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>                              
    </body>
    <body name="cloth_RightFoot" enabled="true" template="static" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="RightFoot"/>
      <object name="RightFoot_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>                                          
    </body>


    <body name="cloth_Hips" enabled="true" template="character" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Hips"/>
      <object name="Hips_Collision" material="human" collision_type="capsule" mass="1"/>                                                                  
    </body>
    <body name="cloth_Spine" enabled="true" template="character" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Spine"/>
      <object name="Spine_Collision" material="human" collision_type="capsule" mass="1"/>                                                            
    </body>
    <body name="cloth_Spine1" enabled="true" template="character" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Spine1"/>
      <object name="Spine1_Collision" material="human" collision_type="capsule" mass="1"/>                                                                  
    </body>
    <body name="cloth_Spine2" enabled="true" template="character" collision_class="hair" collision_group="4" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.001" collision_script_tag="small"  ray="ignore" lin_damping="0.1" ang_damping="0.1" restitution="0">
      <object name="Spine2"/>
      <object name="Spine2_Collision" material="human" collision_type="capsule" mass="1"/>                                                            
    </body>


  <body name="cloth_L_Adapter" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="25.0" ang_damping="25.0" restitution="0">
    <object name="L_Adapter"/>
    <object name="L_Adapter_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>
  <body name="cloth_R_Adapter" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="25.0" ang_damping="25.0" restitution="0">
    <object name="R_Adapter"/>
    <object name="R_Adapter_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>

  <body name="cloth_Ear_L" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="25.0" ang_damping="25.0" restitution="0">
    <object name="Ear_L"/>
    <object name="Ear_L_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>
  <body name="cloth_Ear_R" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="25.0" ang_damping="25.0" restitution="0">
    <object name="Ear_R"/>
    <object name="Ear_R_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>


  <body name="cloth_Hair_01" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="25.0" ang_damping="25.0" restitution="0">
    <object name="Hair_01"/>
    <object name="Hair_01_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>
  <body name="cloth_Hair_02" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="25.0" ang_damping="25.0" restitution="0">
    <object name="Hair_02"/>
    <object name="Hair_02_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>
  <body name="cloth_Hair_03" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="25.0" ang_damping="25.0" restitution="0">
    <object name="Hair_03"/>
    <object name="Hair_03_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>
  <body name="cloth_Hair_04" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="25.0" ang_damping="25.0" restitution="0">
    <object name="Hair_04"/>
    <object name="Hair_04_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>
  <body name="cloth_Hair_05" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="25.0" ang_damping="25.0" restitution="0">
    <object name="Hair_05"/>
    <object name="Hair_05_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>


  <body name="cloth_Chest_L" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="12.0" ang_damping="12.0" restitution="0">
    <object name="Chest_L"/>
    <object name="Chest_L_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>
  <body name="cloth_Chest_R" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="12.0" ang_damping="12.0" restitution="0">
    <object name="Chest_R"/>
    <object name="Chest_R_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>


  <body name="cloth_Rope" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="25.0" ang_damping="25.0" restitution="0">
    <object name="Rope"/>
    <object name="Rope_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>
  <body name="cloth_Belt" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="5.0" ang_damping="5.0" restitution="0">
    <object name="Belt"/>
    <object name="Belt_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>

  <body name="cloth_Bomber_Jacket_Back" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="9.0" ang_damping="3.5" restitution="0">
    <object name="Bomber_Jacket_Back"/>
    <object name="Bomber_Jacket_Back_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>
  <body name="cloth_Bomber_Jacket_Left" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="9.0" ang_damping="3.5" restitution="0">
    <object name="Bomber_Jacket_Left"/>
    <object name="Bomber_Jacket_Left_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>
  <body name="cloth_Bomber_Jacket_Right" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="9.0" ang_damping="3.5" restitution="0">
    <object name="Bomber_Jacket_Right"/>
    <object name="Bomber_Jacket_Right_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>
  <body name="cloth_Bomber_Jacket_Front_Right" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="9.0" ang_damping="3.5" restitution="0">
    <object name="Bomber_Jacket_Front_Right"/>
    <object name="Bomber_Jacket_Front_Right_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>
  <body name="cloth_Bomber_Jacket_Front_Left" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01"  collision_script_quiet_time="0.001" collision_script_tag="small" lin_damping="9.0" ang_damping="3.5" restitution="0">
    <object name="Bomber_Jacket_Front_Left"/>
    <object name="Bomber_Jacket_Front_Left_Collision" material="human" collision_type="capsule" mass="1" padding="-2"/>
  </body>

  </bodies>


  <constraints>

     <constraint type="ragdoll" name="collision_joint1" enabled="true">
      <param body_a="Dynamo_Head" body_b="cloth_Head"/>
      <param pivot="position:Head"/>
      <param twist_axis="xaxis:Head" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>

     <constraint type="ragdoll" name="collision_joint1" enabled="true">
      <param body_a="Dynamo_LeftUpLeg" body_b="cloth_LeftUpLeg"/>
      <param pivot="position:LeftUpLeg"/>
      <param twist_axis="xaxis:LeftUpLeg" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint2" enabled="true">
      <param body_a="Dynamo_LeftLeg" body_b="cloth_LeftLeg"/>
      <param pivot="position:LeftLeg"/>
      <param twist_axis="xaxis:LeftLeg" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint3" enabled="true">
      <param body_a="Dynamo_RightUpLeg" body_b="cloth_RightUpLeg"/>
      <param pivot="position:RightUpLeg"/>
      <param twist_axis="xaxis:RightUpLeg" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint4" enabled="true">
      <param body_a="Dynamo_RightLeg" body_b="cloth_RightLeg"/>
      <param pivot="position:RightLeg"/>
      <param twist_axis="xaxis:RightLeg" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint5" enabled="true">
      <param body_a="Dynamo_RightFoot" body_b="cloth_RightFoot"/>
      <param pivot="position:RightFoot"/>
      <param twist_axis="xaxis:RightFoot" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="collision_joint6" enabled="true">
      <param body_a="Dynamo_LeftFoot" body_b="cloth_LeftFoot"/>
      <param pivot="position:LeftFoot"/>
      <param twist_axis="xaxis:LeftFoot" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>



    <constraint type="ragdoll" name="head_joint1" enabled="true">
      <param body_a="Dynamo_Head" body_b="cloth_Ear_L"/>
      <param pivot="position:Ear_L"/>
      <param twist_axis="xaxis:Ear_L" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="head_joint2" enabled="true">
      <param body_a="Dynamo_Head" body_b="cloth_Ear_R"/>
      <param pivot="position:Ear_R"/>
      <param twist_axis="xaxis:Ear_R" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>



    <constraint type="ragdoll" name="head_joint3" enabled="true">
      <param body_a="Dynamo_Head" body_b="cloth_Hair_01"/>
      <param pivot="position:Hair_01"/>
      <param twist_axis="xaxis:Hair_01" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="head_joint4" enabled="true">
      <param body_a="Dynamo_Head" body_b="cloth_Hair_02"/>
      <param pivot="position:Hair_02"/>
      <param twist_axis="xaxis:Hair_02" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="head_joint5" enabled="true">
      <param body_a="Dynamo_Head" body_b="cloth_Hair_03"/>
      <param pivot="position:Hair_03"/>
      <param twist_axis="xaxis:Hair_03" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="head_joint6" enabled="true">
      <param body_a="Dynamo_Head" body_b="cloth_Hair_04"/>
      <param pivot="position:Hair_04"/>
      <param twist_axis="xaxis:Hair_04" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="head_joint7" enabled="true">
      <param body_a="Dynamo_Head" body_b="cloth_Hair_05"/>
      <param pivot="position:Hair_05"/>
      <param twist_axis="xaxis:Hair_05" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>



    <constraint type="ragdoll" name="arm_joint1" enabled="true">
      <param body_a="Dynamo_LeftForeArm" body_b="cloth_L_Adapter"/>
      <param pivot="position:L_Adapter"/>
      <param twist_axis="xaxis:L_Adapter" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="arm_joint2" enabled="true">
      <param body_a="Dynamo_RightForeArm" body_b="cloth_R_Adapter"/>
      <param pivot="position:R_Adapter"/>
      <param twist_axis="xaxis:R_Adapter" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>



    <constraint type="ragdoll" name="hips_joint1" enabled="true">
      <param body_a="Dynamo_Hips" body_b="cloth_Rope"/>
      <param pivot="position:Rope"/>
      <param twist_axis="xaxis:Rope" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>

    <constraint type="ragdoll" name="hips_joint2" enabled="true">
      <param body_a="Dynamo_Hips" body_b="cloth_Belt"/>
      <param pivot="position:Belt"/>
      <param twist_axis="xaxis:Belt" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>


    <constraint type="ragdoll" name="chest_joint1" enabled="true">
      <param body_a="Dynamo_Spine1" body_b="cloth_Chest_R"/>
      <param pivot="position:Chest_R"/>
      <param twist_axis="xaxis:Chest_R" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="chest_joint1" enabled="true">
      <param body_a="Dynamo_Spine1" body_b="cloth_Chest_L"/>
      <param pivot="position:Chest_L"/>
      <param twist_axis="xaxis:Chest_L" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>


    <constraint type="ragdoll" name="spine1_joint1" enabled="true">
      <param body_a="Dynamo_Spine1" body_b="cloth_Bomber_Jacket_Back"/>
      <param pivot="position:Bomber_Jacket_Back"/>
      <param twist_axis="xaxis:Bomber_Jacket_Back" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="spine1_joint2" enabled="true">
      <param body_a="Dynamo_Spine1" body_b="cloth_Bomber_Jacket_Left"/>
      <param pivot="position:Bomber_Jacket_Left"/>
      <param twist_axis="xaxis:Bomber_Jacket_Left" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="spine1_joint3" enabled="true">
      <param body_a="Dynamo_Spine1" body_b="cloth_Bomber_Jacket_Right"/>
      <param pivot="position:Bomber_Jacket_Right"/>
      <param twist_axis="xaxis:Bomber_Jacket_Right" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="spine1_joint4" enabled="true">
      <param body_a="Dynamo_Spine1" body_b="cloth_Bomber_Jacket_Front_Right"/>
      <param pivot="position:Bomber_Jacket_Front_Right"/>
      <param twist_axis="xaxis:Bomber_Jacket_Front_Right" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
    <constraint type="ragdoll" name="spine1_joint5" enabled="true">
      <param body_a="Dynamo_Spine1" body_b="cloth_Bomber_Jacket_Front_Left"/>
      <param pivot="position:Bomber_Jacket_Front_Left"/>
      <param twist_axis="xaxis:Bomber_Jacket_Front_Left" twist_min="-10" twist_max="10" twist_freedom="10"/>
      <param cone_y="5" cone_z="5" cone_freedom="5"/>
      <param damping="2000" spring_constant="200" min_restitution="15" max_restitution="15"/>
    </constraint>
  </constraints>
  
  
  <graphics>
    <graphic_group name="character"           enabled="true"   culling_object="co_culling">   
      <object name="g_body"                   enabled="true"   shadow_caster="true"/>
      <object name="g_belt"                   enabled="true"   shadow_caster="true"/>

      <object name="g_head"                   enabled="true"   shadow_caster="true"/>
      <object name="g_head_eyes_start"        enabled="false"   shadow_caster="true"/>
      <object name="g_head_eyes_average"      enabled="false"   shadow_caster="true"/>
      <object name="g_head_eyes_half"         enabled="false"   shadow_caster="true"/>
      <object name="g_head_eyes_closed"       enabled="false"   shadow_caster="true"/>

      <object name="s_body"                   enabled="false"  shadow_caster="true"/>
    </graphic_group>
  </graphics>

</dynamic_object>