<table name="Crash Bandicoot 4 - Tawna - LAS Bundle" image="guis/dlcs/crash4/armor_skins/tawna" author="Matthelzor and Zach">

    <!-- DO NOT STEAL AND REDISTRIBUTE/REUPLOAD IT ANYWHERE ELSE. THIS MOD AND EVERYTHING IN IT WAS MADE BY MATTHELZOR & ZACH -->

    <Localization directory="localization" default="english.json"/>

    <Hooks directory="hooks">
        <hook file="matthelzor_tawna.lua" source_file="lib/tweak_data/armorskinstweakdata"/>
    </Hooks>


    <GlobalValue id="crash4" color="Color(1.1, 3.2, 0.12)"/>

    <Melee id="tawna_knife" info_id="bm_melee_tawna_knife_info" based_on="kabar" unit="units/mods/weapons/wpn_fps_mel_tawna_knife/wpn_fps_mel_tawna_knife" texture_bundle_folder="mods" dlc="crash4" global_value="crash4" expire_t="0.80" repeat_expire_t="0.80"> 
        <sounds equip="knife_equip" hit_air="knife_hit_air" hit_gen="knife_hit_gen" hit_body="knife_hit_body" charge="knife_charge"/>       
        <stats min_damage="8" max_damage="12" charge_time="2" range="180" concealment="32" expire_t="0.80" repeat_expire_t="0.80"/> 
    </melee>


    <AddFiles directory="assets">
        <!-- GUI -->
        <texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/melee_weapons/tawna_knife"/>

        <texture path="guis/dlcs/crash4/armor_skins/tawna"/>
        <texture path="guis/dlcs/crash4/armor_skins/tawna_no_hands"/>

        <texture path="guis/dlcs/crash4/armor_skins/tawna_mask"/>
        <texture path="guis/dlcs/crash4/armor_skins/tawna_mask_no_hands"/>


        <texture path="guis/dlcs/crash4/armor_skins/tawna_aviators"/>
        <texture path="guis/dlcs/crash4/armor_skins/tawna_aviators_no_hands"/>

        <!-- Model Textures -->
        <texture path="units/crash4/skins/tawna/blank_nm"/>   
        <texture path="units/crash4/skins/tawna/glasses_df"/>   
 
        <df_nm path="units/crash4/skins/tawna/body"/>   
        <df_nm path="units/crash4/skins/tawna/rope"/>   
        <df_nm path="units/crash4/skins/tawna/hookshot"/>   
    

        <!-- Model Setup -->
        <unit_mat path="units/crash4/skins/tawna/tawna"/>
        <unit_mat path="units/crash4/skins/tawna/fps_tawna"/>

        <unit_mat path="units/crash4/skins/tawna_no_hands/fps_tawna_no_hands"/>
        <unit_mat path="units/crash4/skins/tawna_no_hands/tawna_no_hands"/>    

        <unit_mat path="units/crash4/skins/tawna_mask/tawna_mask"/>
        <unit_mat path="units/crash4/skins/tawna_mask_no_hands/tawna_mask_no_hands"/>  

        <unit_mat path="units/crash4/skins/tawna_aviators/tawna_aviators"/>        
        <unit_mat path="units/crash4/skins/tawna_aviators_no_hands/tawna_aviators_no_hands"/>      

        <sequence_manager path="units/crash4/skins/shared_sequences/trigger"/>



        <unit_mat path="units/mods/masks/msk_tawna_aviators/msk_tawna_aviators"/>   

        <texture path="units/mods/weapons/wpn_fps_mel_tawna_knife/tawna_knife_df"/>   
        <texture path="units/mods/weapons/wpn_fps_mel_tawna_knife/tawna_knife_nm"/>   

        <cooked_physics path="units/mods/weapons/wpn_fps_mel_tawna_knife/wpn_fps_mel_tawna_knife"/>
        <model path="units/mods/weapons/wpn_fps_mel_tawna_knife/wpn_fps_mel_tawna_knife"/>
        <object path="units/mods/weapons/wpn_fps_mel_tawna_knife/wpn_fps_mel_tawna_knife"/>
        <unit path="units/mods/weapons/wpn_fps_mel_tawna_knife/wpn_fps_mel_tawna_knife"/>
        <material_config path="units/mods/weapons/wpn_fps_mel_tawna_knife/wpn_fps_mel_tawna_knife"/>
        <material_config path="units/mods/weapons/wpn_fps_mel_tawna_knife/wpn_fps_mel_tawna_knife_thq"/>


    </AddFiles>

    <!-- DO NOT STEAL AND REDISTRIBUTE/REUPLOAD IT ANYWHERE ELSE. THIS MOD AND EVERYTHING IN IT WAS MADE BY MATTHELZOR & ZACH -->

</table>