<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/metalhs/skins/demon_no_hands/fps_demon_no_hands" orientation_object="root_point" />
	
	<graphics>
		<graphic_group name="character" 				enabled="true"   culling_object="co_culling">		
			<object name="g_body"						enabled="true"/>
		</graphic_group>
	</graphics>

</dynamic_object>
