<materials version="3">

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_body" unique="true" version="2">
        <bump_normal_texture    file="units/metalhs/skins/demon/body_nm"/>
        <diffuse_texture        file="units/metalhs/skins/demon/body_df"/>
        <material_texture       file="units/metalhs/skins/demon/body_gsma"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS" name="mtr_eyes" unique="true" version="2">
        <diffuse_texture            file="units/metalhs/skins/demon/eyes_df"/>
        <bump_normal_texture        file="units/metalhs/skins/demon/eyes_nm"/>
        <self_illumination_texture  file="units/metalhs/skins/demon/eyes_il"/>
        <variable type="scalar" name="il_multiplier" value="reddot"/>        
        <variable type="scalar" name="il_bloom" value="8.9460004249122"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>


    <material name="mtr_cloth" unique="true" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS">
        <bump_normal_texture    file="units/metalhs/skins/demon/cloth_nm"/>
        <diffuse_texture        file="units/metalhs/skins/demon/cloth_df"/>
        <opacity_texture        file="units/metalhs/skins/demon/cloth_op"/>             
        <variable value="0.1" type="scalar" name="alpha_ref"/>
        <variable value="0.56692916154861 0.14673461019993 0.10893934220076" type="vector3" name="contour_color"/>
        <variable value="0.5 0.5 0.5" type="vector3" name="tint_color"/>           
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>


    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_metal" unique="true" version="2">
        <bump_normal_texture    file="units/metalhs/skins/demon/metal_nm"/>
        <diffuse_texture        file="units/metalhs/skins/demon/metal_df"/>
        <material_texture       file="units/metalhs/skins/demon/metal_gsma"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    

    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>

</materials>