<materials version="3">

    <material name="mtr_body" version="2" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <bump_normal_texture    file="units/metalhs/skins/demon/body_nm"/>
        <material_texture       file="units/metalhs/skins/demon/body_gsma"/>
        <diffuse_texture        file="units/metalhs/skins/demon/body_df"/>
    </material>

    <material name="mtr_metal" version="2" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <bump_normal_texture    file="units/metalhs/skins/demon/metal_nm"/>
        <material_texture       file="units/metalhs/skins/demon/metal_gsma"/>
        <diffuse_texture        file="units/metalhs/skins/demon/metal_df"/>
    </material>

    <material name="mtr_cloth" version="2" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <bump_normal_texture    file="units/metalhs/skins/demon/cloth_nm"/>
        <diffuse_texture        file="units/metalhs/skins/demon/cloth_df"/>
    </material>    

    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>

</materials>