<?xml version="1.0"?>
<materials version="3">
	<material name="mtr_body" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
		<diffuse_texture file="units/weeknd/skins/textures/body_df"/>
		<material_texture file="units/weeknd/skins/textures/body_gsma"/>
		<bump_normal_texture file="units/weeknd/skins/textures/body_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_glass" unique="true" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS">
		<opacity_texture file="units/weeknd/skins/textures/glasses_op"/>
        <diffuse_texture file="units/weeknd/skins/textures/glasses_df"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
        <variable value="1.5 0.38999998569489 0.28000000119209" type="vector3" name="fresnel_settings"/>
	</material>
	<material name="mtr_skin" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
		<bump_normal_texture file="units/weeknd/skins/textures/body_nm"/>
		<diffuse_texture file="units/weeknd/skins/textures/body_df"/>
		<material_texture file="units/weeknd/skins/textures/body_gsma"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_head" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
		<diffuse_texture file="units/weeknd/skins/textures/head_df"/>
		<bump_normal_texture file="units/weeknd/skins/textures/head_nm"/>
		<material_texture file="units/weeknd/skins/textures/head_gsma"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	
	<material name="mtr_hair" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
		<diffuse_texture file="units/weeknd/skins/textures/hair_df"/>
		<bump_normal_texture file="units/weeknd/skins/textures/head_nm"/>
		<material_texture file="units/weeknd/skins/textures/glasses_gsma"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>

	<material name="shadow_caster" unique="true" render_template="shadow_caster_only:SKINNED_3WEIGHTS" version="2"/>
</materials>