Material_0 = ~data/textures/game/powerups/fall/base.jpg*data/textures/game/powerups/fall/base_alpha.tga

Anim Idle
{
   SubAnim Center
   {
      Frame
      {
         Material = 0
         Rect = [ 0.000000, 0.000000, 1.000000, 1.000000 ]
      }
   }
}

