objEffect SpeedShotBeam
{
   eiParticleEmitter Aura
   {
      SceneLayer = "GameShooterBeamEffects"

      Sprite
      {
         File = ~data/textures/game/powerups/activate/speed_shot_aura.jpg*data/textures/game/powerups/activate/speed_shot_aura_alpha.tga
         AnimLoop = true
         AnimReverse = false
         RandomFrame = true
         BlendMode = ADD
         FPS = 30.000000
      }

      Spline

      Palette

      Emitter
      {
         Lifespan = [ 1.000000, 1.000000 ]
         LifespanInfinite = true
         PosRelative = true
         PlaceHorz = ZERO
         PlaceVert = ZERO
      }

      Particles
      {
         Start = [ 1, 1 ]
         Max = [ 2, 2 ]
         Lifespan = [ 0.750000, 1.250000 ]
         AlphaFadeIn = [ 0.200000, 0.300000 ]
         AlphaFadeOut = [ 0.700000, 0.800000 ]
         RotMin = [ 0.000000, 0.000000, -90.000000 ]
         RotMax = [ 0.000000, 0.000000, 90.000000 ]
         RotVelMin = [ 0.000000, 0.000000, -60.000000 ]
         RotVelMax = [ 0.000000, 0.000000, 60.000000 ]
      }

      Physics
      {
         Expanding = false
      }
   }
}
