uiDialog Stats
{
   TakeFocus = false
   zOrder = TOPMOST
   Position = [ 10.0, 0.0, 0.0 ]
   StyleMap = ~data/scripts/interface/stylemaps/debug.osm

   uiFlowLayout flow
   {
      Type = VERT
      Spacing = 3.0
   }

   uiTextWidget FPS
   {
      Position = [ 0.000000, 0.000000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 1.000000 ]
      AnchorHorz = LEFT
      Font = ~data/fonts/debug.font
      Anim = "DropShadow"
      Text = T( "FPS" )
   }

   uiTextWidget VertCount
   {
      Position = [ 0.000000, 11.000000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 1.000000 ]
      AnchorHorz = LEFT
      Font = ~data/fonts/debug.font
      Anim = "DropShadow"
      Text = T( "VC" )
   }

   uiTextWidget PolyCount
   {
      Position = [ 0.000000, 22.000000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 1.000000 ]
      AnchorHorz = LEFT
      Font = ~data/fonts/debug.font
      Anim = "DropShadow"
      Text = T( "PC" )
   }

   uiTextWidget PolysPerSec
   {
      Position = [ 0.000000, 33.000000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 1.000000 ]
      AnchorHorz = LEFT
      Font = ~data/fonts/debug.font
      Anim = "DropShadow"
      Text = T( "PPS" )
   }

   uiTextWidget SGRender
   {
      Position = [ 0.000000, 44.000000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 1.000000 ]
      AnchorHorz = LEFT
      Font = ~data/fonts/debug.font
      Anim = "DropShadow"
      Text = T( "SG_Rend" )
   }

   uiTextWidget TXAvailMem
   {
      Position = [ 0.000000, 55.000000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 1.000000 ]
      AnchorHorz = LEFT
      Font = ~data/fonts/debug.font
      Anim = "DropShadow"
      Text = T( "TX_AvailMem" )
   }
   
   uiTextWidget TXCurMem
   {
      Position = [ 0.000000, 55.000000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 1.000000 ]
      AnchorHorz = LEFT
      Font = ~data/fonts/debug.font
      Anim = "DropShadow"
      Text = T( "TX_CurMem" )
   }
  
}
