uiDialogLevelComplete Level_Complete
{
   SceneLayer = "GameBanner"
   Width = 800.000000
   Height = 600.000000
   StyleMap = ~data/scripts/interface/stylemaps/dialog.osm

   objEffectMap TransIn
   {
      Effect = ~data/scripts/effects/ui/dialog/bouns_complete.ofx
   }

   objEffectMap TransOut
   {
      Effect = ~data/scripts/effects/ui/dialog/trans_out.ofx
   }

   uiSprite Mask
   {
      SceneLayer = "GameMask"
      Position = [ 0.000000, 0.000000, 0.000000 ]
      Width = 800.000000
      Height = 600.000000
      Color = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
      Sprite = ~data/textures/transition/fade_mask.tga
   }

   uiFrame Frame
   {
      Position = [ 400.000000, 300.000000, 0.000000 ]
      AnchorHorz = CENTER
      AnchorVert = CENTER

      uiSprite dialog_bg
      {
         Position = [ 0.000000, 0.000000, 0.000000 ]
         Sprite = ~data/textures/dialogs/dialog_1.jpg*data/textures/dialogs/dialog_1_alpha.tga
      }

      uiTextWidget Header
      {
         Style = "header"
         Text = T( "Level Complete" )
      }

      uiFrame
      {
         Position = [ 320.000000, 77.000000, 0.000000 ]
         AnchorHorz = CENTER
         AnchorVert = TOP

         uiTextWidget Level_Name
         {
            Style = "light_yellow"
            Position = [ 256.000000, 57.000000, 0.000000 ]
            AnchorHorz = CENTER
            Anim = "Outline"
            Layered = true
            LayerOffset = [ 3.000000, 3.000000 ]
            LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
            Text = T( "Level Name" )
         }

         uiTextWidget Map_Name
         {
            Style = "light_yellow"
            Position = [ 256.000000, 80.000000, 0.000000 ]
            AnchorHorz = CENTER
            Anim = "Outline"
            Layered = true
            LayerOffset = [ 3.000000, 3.000000 ]
            LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
            Text = T( "Map Name" )
         }

         uiContainer
         {
            Position = [ 256.000000, 103.000000, 0.000000 ]
            AnchorHorz = CENTER

            uiTextWidget Level_Score
            {
               Style = "light_yellow"
               Position = [ 0.000000, 0.000000, 0.000000 ]
               Height = 32.000000
               AnchorHorz = CENTER
               Anim = "Outline"
               Layered = true
               LayerOffset = [ 3.000000, 3.000000 ]
               LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
               Justify = CENTER
               Text = T( "999,999,999" )

               objEffectMap Psys
               {
                  Effect = ~data/scripts/effects/ui/score_tally.ofx
               }
            }

            uiTextWidget Record
            {
               Position = [ 0.000000, 28.000000, 0.000000 ]
               Height = 16.000000
               Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
               AnchorHorz = CENTER
               AnchorVert = CENTER
               Anim = "Outline"
               Layered = true
               LayerOffset = [ 2.000000, 2.000000 ]
               LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
               Text = T( "New Record!" )

               objEffectMap Psys
               {
                  Effect = ~data/scripts/effects/ui/new_record.ofx
               }
            }
         }

         uiFrame
         {
            Style = "stats"
            Position = [ 256.000000, 149.000000, 0.000000 ]
            AnchorHorz = CENTER

            uiContainer Shots_Fired
            {
               Position = [ 0.000000, 0.000000, 0.000000 ]

               uiTextWidget Label
               {
                  Style = "name"
                  Position = [ 188.997238, 0.000000, 0.000000 ]
                  Text = T( "Shots Fired:" )
               }

               uiTextWidget Value
               {
                  Style = "value"
                  Position = [ 194.997238, 0.000000, 0.000000 ]
                  Text = T( "99" )

                  objEffectMap Psys
                  {
                     Effect = ~data/scripts/effects/ui/score_tally.ofx
                  }
               }
            }

            uiContainer Accuracy
            {
               Position = [ 0.000000, 25.000000, 0.000000 ]

               uiTextWidget Label
               {
                  Style = "name"
                  Position = [ 188.997238, 0.000000, 0.000000 ]
                  Text = T( "Accuracy:" )
               }

               uiTextWidget Value
               {
                  Style = "value"
                  Position = [ 194.997238, 0.000000, 0.000000 ]
                  Text = T( "100%" )

                  objEffectMap Psys
                  {
                     Effect = ~data/scripts/effects/ui/score_tally.ofx
                  }
               }

               uiTextWidget Perfect
               {
                  Position = [ 274.000000, 14.000000, 0.000000 ]
                  Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
                  AnchorHorz = LEFT
                  AnchorVert = CENTER
                  Anim = "Outline"
                  Text = T( "Perfect!" )

                  objEffectMap Psys
                  {
                     Effect = ~data/scripts/effects/ui/perfect.ofx
                  }
               }
            }

            uiContainer Accuracy_Bonus
            {
               Position = [ 0.000000, 52.000000, 0.000000 ]

               uiTextWidget Label
               {
                  Style = "name"
                  Position = [ 188.997238, 0.000000, 0.000000 ]
                  Text = T( "Accuracy Bonus:" )
               }

               uiTextWidget Value
               {
                  Style = "value"
                  Position = [ 194.997238, 0.000000, 0.000000 ]
                  Text = T( "0" )

                  objEffectMap Psys
                  {
                     Effect = ~data/scripts/effects/ui/score_tally.ofx
                  }
               }
            }

            uiContainer Gems_Collected
            {
               Position = [ 0.000000, 78.000000, 0.000000 ]

               uiTextWidget Label
               {
                  Style = "name"
                  Position = [ 188.997238, 0.000000, 0.000000 ]
                  Text = T( "Treasure Collected:" )
               }

               uiTextWidget Value
               {
                  Style = "value"
                  Position = [ 194.997238, 0.000000, 0.000000 ]
                  Text = T( "99" )

                  objEffectMap Psys
                  {
                     Effect = ~data/scripts/effects/ui/score_tally.ofx
                  }
               }

               uiTextWidget Record
               {
                  Position = [ 300.000000, 13.000000, 0.000000 ]
                  Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
                  AnchorHorz = CENTER
                  AnchorVert = CENTER
                  Anim = "Outline"
                  Justify = CENTER
                  Text = T( "New Record!" )

                  objEffectMap Psys
                  {
                     Effect = ~data/scripts/effects/ui/new_record.ofx
                  }
               }
            }

            uiContainer Max_Combo
            {
               Position = [ 0.000000, 105.000000, 0.000000 ]

               uiTextWidget Label
               {
                  Style = "name"
                  Position = [ 188.997238, 0.000000, 0.000000 ]
                  Text = T( "Max Combo:" )
               }

               uiTextWidget Value
               {
                  Style = "value"
                  Position = [ 194.997238, 0.000000, 0.000000 ]
                  Text = T( "99" )

                  objEffectMap Psys
                  {
                     Effect = ~data/scripts/effects/ui/score_tally.ofx
                  }
               }

               uiTextWidget Record
               {
                  Position = [ 300.000000, 13.000000, 0.000000 ]
                  Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
                  AnchorHorz = CENTER
                  AnchorVert = CENTER
                  Anim = "Outline"
                  Justify = CENTER
                  Text = T( "New Record!" )

                  objEffectMap Psys
                  {
                     Effect = ~data/scripts/effects/ui/new_record.ofx
                  }
               }
            }

            uiContainer Max_Chain
            {
               Position = [ 0.000000, 133.000000, 0.000000 ]

               uiTextWidget Label
               {
                  Style = "name"
                  Position = [ 188.997238, 0.000000, 0.000000 ]
                  Text = T( "Max Chain:" )
               }

               uiTextWidget Value
               {
                  Style = "value"
                  Position = [ 194.997238, 0.000000, 0.000000 ]
                  Text = T( "99" )

                  objEffectMap Psys
                  {
                     Effect = ~data/scripts/effects/ui/score_tally.ofx
                  }
               }

               uiTextWidget Record
               {
                  Position = [ 300.000000, 13.000000, 0.000000 ]
                  Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
                  AnchorHorz = CENTER
                  AnchorVert = CENTER
                  Anim = "Outline"
                  Justify = CENTER
                  Text = T( "New Record!" )

                  objEffectMap Psys
                  {
                     Effect = ~data/scripts/effects/ui/new_record.ofx
                  }
               }
            }
         }

         uiTextWidget Proverb
         {
            Style = "light_blue"
            Position = [ 256.000000, 354.000000, 0.000000 ]
            Width = 420.000000
            AnchorHorz = CENTER
            AnchorVert = CENTER
            Anim = "outline"
            WordWrap = true
            Layered = true
            LayerOffset = [ 2.000000, 2.000000 ]
            LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
            Justify = CENTER
            Text = T( "" )
         }
      }

      uiButton Button_Ok
      {
         Position = [ 320.000000, 429.000000, 0.000000 ]
         AnchorHorz = CENTER
         Command = "OK"

         uiTextWidget Text
         {
            Text = T( "Continue" )
         }

         objEffectMap Idle
         {
            Effect = ~data/scripts/effects/ui/button_idle_pulse.ofx
         }

         uiInputItem
         {
            uiInputBinding
            {
               Binding = "Keyboard.Enter"
            }

            uiInputBinding
            {
               Binding = "Controller.A"
            }

            uiInputBinding
            {
               Binding = "Controller.Start"
            }
         }
      }
   }

   objEffectMap Idle
   {
      Effect = ~data/scripts/effects/postprocess/disabledarkpass.ofx
   }
}
