objEffect Vise_Stop
{
   eiParticleEmitter Starz
   {
      SceneLayer = "GameBallIdleEffects"

      Sprite
      {
         File = ~data/textures/particles/star.jpg*data/textures/particles/star_alpha.tga
      }

      Spline
      {
         File = ~data/splines/vise_stop.obj
         ParticleSpawn = true
         ParticleFollow = true
      }

      Palette

      Emitter
      {
         PosRelative = true
         PlaceHorz = ZERO
         PlaceVert = ZERO
      }

      Particles
      {
         Start = [ 1, 1 ]
         Max = [ 4, 4 ]
         Rate = [ 15.000000, 25.000000 ]
         Lifespan = [ 2.000000, 3.000000 ]
         AlphaFadeIn = [ 0.100000, 0.200000 ]
         AlphaFadeOut = [ 0.800000, 0.900000 ]
         SpawnRadiusMin = [ 1.000000, 1.000000, 0.000000 ]
         SpawnRadiusMax = [ 1.000000, 1.000000, 0.000000 ]
         Scale = [ 0.600000, 1.000000 ]
         RotMin = [ 0.000000, 0.000000, -90.000000 ]
         RotMax = [ 0.000000, 0.000000, 90.000000 ]
         RotVelMin = [ 0.000000, 0.000000, 120.000000 ]
         RotVelMax = [ 0.000000, 0.000000, -120.000000 ]
      }

      Physics
      {
         VelocityMin = [ 40.000000, 40.000000, 0.000000 ]
         VelocityMax = [ 40.000000, 40.000000, 0.000000 ]
      }
   }
}
