objEffect Pressed
{
   eiSequence
   {
      eiBezierLerp hide
      {
         Duration = [ 0.0, 0.0 ]
         Loop = true
         Target = "Color"
         Val4 = [ 0.000000, 0.000000 ]
         Enable4 = true
         Mode = BLEND_TARGET
         Persist = true
      }
      
      eiBezierLerp fade_in
      {
         Duration = [ 0.5, 0.5 ]
         Target = "Color"
         Val4 = [ 0.000000, 0.000000 ]
         Enable4 = true
         Mode = BLEND_FROM

      }
   }
}
