objEffect Idle
{
   eiSequence Seq
   {
      Loop = true

      objEffect Shot_1
      {
         ObjectOffset = "shot_1"

         eiSequence Seq
         {
            eiGroup
            {
               eiBezierLerp Fade_In
               {
                  Persist = true
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "color"
                  Val4 = [ 1.000000, 1.000000 ]
                  Enable4 = true
               }

               eiBezierLerp Scale_In
               {
                  Persist = true
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "scale"
                  Val4 = [ 1.000000, 1.000000 ]
                  Enable1 = true
                  Enable2 = true
                  Mode = BLEND_FROM
               }
            }

            eiBezierLerp Hold
            {
               Persist = true
               Duration = [ 3.000000, 3.000000 ]
               Target = "color"
               Val4 = [ 1.000000, 1.000000 ]
               Enable4 = true
            }

            eiGroup
            {
               eiBezierLerp Fade_Out
               {
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "color"
                  Enable4 = true
               }

               eiBezierLerp Scale_Out
               {
                  Persist = true
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "scale"
                  Val4 = [ 1.000000, 1.000000 ]
                  Enable1 = true
                  Enable2 = true
                  Mode = BLEND_TO
               }
            }
         }
      }

      objEffect Shot_2
      {
         ObjectOffset = "shot_2"

         eiSequence Seq
         {
            eiGroup
            {
               eiBezierLerp Fade_In
               {
                  Persist = true
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "color"
                  Val4 = [ 1.000000, 1.000000 ]
                  Enable4 = true
               }

               eiBezierLerp Scale_In
               {
                  Persist = true
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "scale"
                  Val4 = [ 1.000000, 1.000000 ]
                  Enable1 = true
                  Enable2 = true
                  Mode = BLEND_FROM
               }
            }

            eiBezierLerp Hold
            {
               Persist = true
               Duration = [ 3.000000, 3.000000 ]
               Target = "color"
               Val4 = [ 1.000000, 1.000000 ]
               Enable4 = true
            }

            eiGroup
            {
               eiBezierLerp Fade_Out
               {
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "color"
                  Enable4 = true
               }

               eiBezierLerp Scale_Out
               {
                  Persist = true
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "scale"
                  Val4 = [ 1.000000, 1.000000 ]
                  Enable1 = true
                  Enable2 = true
                  Mode = BLEND_TO
               }
            }
         }
      }

      objEffect Shot_3
      {
         ObjectOffset = "shot_3"

         eiSequence Seq
         {
            eiGroup
            {
               eiBezierLerp Fade_In
               {
                  Persist = true
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "color"
                  Val4 = [ 1.000000, 1.000000 ]
                  Enable4 = true
               }

               eiBezierLerp Scale_In
               {
                  Persist = true
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "scale"
                  Val4 = [ 1.000000, 1.000000 ]
                  Enable1 = true
                  Enable2 = true
                  Mode = BLEND_FROM
               }
            }

            eiBezierLerp Hold
            {
               Persist = true
               Duration = [ 3.000000, 3.000000 ]
               Target = "color"
               Val4 = [ 1.000000, 1.000000 ]
               Enable4 = true
            }

            eiGroup
            {
               eiBezierLerp Fade_Out
               {
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "color"
                  Enable4 = true
               }

               eiBezierLerp Scale_Out
               {
                  Persist = true
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "scale"
                  Val4 = [ 1.000000, 1.000000 ]
                  Enable1 = true
                  Enable2 = true
                  Mode = BLEND_TO
               }
            }
         }
      }

      objEffect Shot_4
      {
         ObjectOffset = "shot_4"

         eiSequence Seq
         {
            eiGroup
            {
               eiBezierLerp Fade_In
               {
                  Persist = true
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "color"
                  Val4 = [ 1.000000, 1.000000 ]
                  Enable4 = true
               }

               eiBezierLerp Scale_In
               {
                  Persist = true
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "scale"
                  Val4 = [ 1.000000, 1.000000 ]
                  Enable1 = true
                  Enable2 = true
                  Mode = BLEND_FROM
               }
            }

            eiBezierLerp Hold
            {
               Persist = true
               Duration = [ 3.000000, 3.000000 ]
               Target = "color"
               Val4 = [ 1.000000, 1.000000 ]
               Enable4 = true
            }

            eiGroup
            {
               eiBezierLerp Fade_Out
               {
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "color"
                  Enable4 = true
               }

               eiBezierLerp Scale_Out
               {
                  Persist = true
                  Duration = [ 0.500000, 0.500000 ]
                  Target = "scale"
                  Val4 = [ 1.000000, 1.000000 ]
                  Enable1 = true
                  Enable2 = true
                  Mode = BLEND_TO
               }
            }
         }
      }
   }
}
