objEffect Idle_Ball_Lightning
{
   eiParticleEmitter Flare
   {
      SceneLayer = "GameBallIdleEffects"

      sprite
      {
         File = ~data/textures/game/powerups/idle/color_cloud_sphere.jpg*data/textures/game/powerups/idle/color_cloud_sphere_alpha.tga
      }

      Spline

      Palette

      Emitter
      {
         LifespanInfinite = true
         PosRelative = true
      }

      Particles
      {
         Start = [ 1, 1 ]
         Lifespan = [ 0.100000, 0.400000 ]
         LifespanInfinite = true
         AlphaFadeIn = [ 0.300000, 0.480000 ]
         AlphaFadeOut = [ 0.520000, 0.700000 ]
         ScaleVelocity = [ 0.000000, 0.000000 ]
         ScaleAccel = [ 0.000000, 0.000000 ]
         RotVelDrag = [ 0.000000, 0.000000 ]
         RotAccMin = [ 0.000000, 0.000000, 0.000000 ]
         RotAccMax = [ 0.000000, 0.000000, 0.000000 ]
      }

      Physics
      {
         VelocityMin = [ 0.000000, 0.000000, 0.000000 ]
         VelocityMax = [ 0.000000, 0.000000, 0.000000 ]
      }
   }
}
