uiDialog Banner_Paused
{
   Width = 800.000000
   Height = 600.000000
   StyleMap = ~data/scripts/interface/stylemaps/dialog.osm

   objEffectMap TransIn
   {
      Effect = ~data/scripts/effects/ui/banner/trans_in.ofx
   }

   objEffectMap TransOut
   {
      Effect = ~data/scripts/effects/ui/banner/trans_out.ofx
   }

   uiFrame Frame
   {
      Position = [ 400.000000, 250.000000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 1.000000 ]
      AnchorHorz = CENTER
      AnchorVert = CENTER

      uiSprite Panel
      {
         Sprite = ~data/textures/banners/banner_extro.jpg*data/textures/banners/banner_alpha.tga
      }

      uiTextWidget Text_Paused
      {
         Style = "light_yellow"
         Position = [ 170, 30, 0.000000 ]
         Height = 36.000000
         Color = [ 0.988000, 0.945000, 0.492000, 1.000000 ]
         AnchorHorz = CENTER
         AnchorVert = CENTER
         Font = ~data/fonts/white.font
         Anim = "Outline"
         Layered = true
         LayerOffset = [ 4.000000, 4.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
         Text = T( "Paused" )
      }

      uiTextWidget Text_Spacebar
      {
         Position = [ 170, 69, 0.000000 ]
         Width = 290.000000
         Height = 24.000000
         AnchorHorz = CENTER
         AnchorVert = CENTER
         Font = ~data/fonts/white.font
         Anim = "Outline"
         WordWrap = true
         Layered = true
         LayerOffset = [ 3.000000, 3.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
         Justify = CENTER
         Text = T( "Click To Continue" )
      }

      uiTriggerControl Button_Menu
      {
         Command = "GameMenu"

         uiInputItem Menu
         {
            uiInputBinding
            {
               Binding = "Keyboard.Escape"
            }
         }
      }

      uiTriggerControl Button_Pause
      {
         Command = "Continue"

         uiInputItem Pause
         {
            uiInputBinding
            {
               Binding = "Keyboard.Pause"
            }

            uiInputBinding
            {
               Binding = "Keyboard.Space"
            }

            uiInputBinding
            {
               Binding = "Controller.A"
            }

            uiInputBinding
            {
               Binding = "Controller.B"
            }

            uiInputBinding
            {
               Binding = "Controller.Start"
            }

            uiInputBinding
            {
               Binding = "Controller.Back"
            }
         }
      }
   }
   uiButton Continue
   {
      Style = "Tap_To_Continue"
      Width = 800.000000
      Height = 600.000000
      Command = "Continue"
   }

   objEffectMap Idle
   {
      Effect = ~data/scripts/effects/ui/banner_paused.ofx
   }

   objEffectMap Idle
   {
      Effect = ~data/scripts/effects/postprocess/disabledarkpass.ofx
   }
}
