SceneLayer = "GameBanner"
Width = 800.000000
Height = 600.000000
TakeFocus = false

uiSprite Mask
{
   SceneLayer = "GameMask"
   Position = [ 0.000000, 0.000000, 0.000000 ]
   Width = 800.000000
   Height = 600.000000
   Color = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
   Sprite = ~data/textures/transition/fade_mask.tga
}

objEffectMap TransOut
{
   Effect = ~data/scripts/effects/ui/banner/trans_out.ofx
}

uiSprite flare
{
   SceneLayer = "GameBanner"
   Position = [ 251.0000, 203.000000, 0.000000 ]
   Scale = [ 0.100000, 0.100000, 1.000000 ]
   Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
   AnchorHorz = CENTER
   AnchorVert = CENTER
   Sprite = ~data/textures/particles/flare_big.jpg*data/textures/particles/flare_big_alpha.tga
   BlendMode = ADD
}