objEffect MotionBlur
{
   eiPostEffect MotionBlurScene
   {
      PixelShader = ~data/shaders/postprocess/mbout.ps

      RenderTarget
      {
         TexFormat = RGBA
         ClearColorValue = [ 0.0, 0.0, 0.0, 0.0 ]
      }

      RenderScene = false
      BlendMode = BLEND

      eiPostEffectStep Temp
      {
         PixelShader = ~data/shaders/postprocess/motionblur.ps

         RenderTarget
         {
            TexFormat = RGBA
            ClearColor = false
            ClearColorValue = [ 0.0, 0.0, 0.0, 0.0 ]
         }
         
         eiPostEffectStep TempLast
         {
            PixelShader = ~data/shaders/postprocess/copy.ps

            RenderTarget
            {
               TexFormat = RGBA
               ClearColor = false
               ClearColorValue = [ 0.0, 0.0, 0.0, 0.0 ]
            }
         }
      }
   }
}
