uiDialog BonusInstructions
{
   Width = 800.000000
   Height = 600.000000
   StyleMap = ~data/scripts/interface/stylemaps/dialog.osm

   objEffectMap TransIn
   {
      Effect = ~data/scripts/effects/ui/dialog/trans_in.ofx
   }

   objEffectMap TransOut
   {
      Effect = ~data/scripts/effects/ui/dialog/trans_out.ofx
   }

   uiSprite Mask
   {
      Position = [ 0.000000, 0.000000, 0.000000 ]
      Width = 800.000000
      Height = 600.000000
      Color = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
      Sprite = ~data/textures/transition/fade_mask.tga
   }

   uiFrame Frame
   {
      Position = [ 400.000000, 300.000000, 0.000000 ]
      AnchorHorz = CENTER
      AnchorVert = CENTER

      uiSprite dialog_bg
      {
         Position = [ 0.000000, 0.000000, 0.000000 ]
         Sprite = ~data/textures/dialogs/dialog_1.jpg*data/textures/dialogs/dialog_1_alpha.tga
      }

      uiTextWidget Header
      {
         Style = "header"
         Text = T( "Bonus Level" )
      }

      uiTextWidget Text
      {
         Style = "dark_red"
         Position = [ 256.000000, 177.000000, 0.000000 ]
         Height = 20.000000
         AnchorHorz = CENTER
         AnchorVert = CENTER
         Anim = "default"
         Justify = CENTER
         Text = T( "Use your Daggers to destroy\neach group of Spheres before they\nleave the screen.\n\nYou will recieve a\n10,000 point Bonus\nfor destroying all Spheres!" )
      }

      uiContainer Checkbox_Dont_Show_Again
      {
         Position = [ 256.000000, 289.000000, 0.000000 ]
         AnchorHorz = CENTER

         uiToggleButton Checkbox_DontShow
         {
            Style = "Checkbox"
            Padding = 0.000000
            Toggled = false
         }

         uiTextWidget Text
         {
            Position = [ 34.998932, 7.000000, 0.000000 ]
            Height = 16.000000
            Anim = "Outline"
            Text = T( "Do Not Show Again" )
         }
      }

      uiButton Button_Continue
      {
         Position = [ 261.000000, 339.000000, 0.000000 ]
         AnchorHorz = CENTER
         Command = "Cancel"

         uiTextWidget Text
         {
            Text = T( "Continue" )
         }

         objEffectMap Idle
         {
            Effect = ~data/scripts/effects/ui/button_idle_pulse.ofx
         }

         uiInputItem
         {
            uiInputBinding
            {
               Binding = "Keyboard.Enter"
            }

            uiInputBinding
            {
               Binding = "Controller.A"
            }
         }
      }
   }
}
