uiDialog Splash
{
   Width = 800.000000
   Height = 600.000000
   StyleMap = ~data/scripts/interface/stylemaps/menu.osm

   objEffectMap TransOut
   {
      Effect = ~data/scripts/effects/ui/transition_dialog.ofx
   }

   uiSprite Splash
   {
      Sprite = ~assets/splashscreen.jpg
   }

   uiTextWidget Text_ESRB
   {
      Style = "Label"
      Position = [ 400.000000, 572.000000, 0.000000 ]
      Height = 26.000000
      AnchorHorz = CENTER
      Font = ~data/fonts/white.font
      Anim = "Outline"
      Kerning = 1.000000
      Layered = true
      LayerOffset = [ 3.000000, 3.000000 ]
      LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
      Justify = CENTER
      Text = T( "Warning: Game Experience May Change During Online Play" )
   }

   uiTextWidget Text_Loading
   {
      Style = "Label"
      Position = [ 583.000305, 514.000000, 0.000000 ]
      Height = 32.000000
      AnchorHorz = CENTER
      Font = ~data/fonts/white.font
      Anim = "Outline"
      Kerning = 12.000000
      Layered = true
      LayerOffset = [ 3.000000, 3.000000 ]
      LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
      Justify = CENTER
      Text = T( "Loading..." )
   }

   uiFrame
   {
      Position = [ 384.000000, 554.000000, 0.000000 ]

      uiSprite Base
      {
         Sprite = ~data/textures/splash/progbar_base.jpg*data/textures/splash/progbar_base_alpha.tga
      }

      uiProgressBar Progress
      {
         Position = [ 17.000000, 4.000000, 0.000000 ]
         Width = 365.000000
         Range = 1.000000
         LerpDuration = 0.100000
         LerpControls = [ 0.666600, 0.888800 ]

         uiClipFrame Progress
         {
            uiSprite Progress
            {
               Sprite = ~data/textures/splash/progress.jpg*data/textures/splash/progress_alpha.tga
            }
         }
      }
   }

   uiButton Button_Start
   {
      Style = "splash_button"
      Position = [ 588.000000, 509.000000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
      AnchorHorz = CENTER
      Command = "Start"

      uiTextWidget Text
      {
         Style = "Label"
         Position = [ 0.000000, 12.000000, 0.000000 ]
         Width = 325.000000
         Height = 24.000000
         AnchorHorz = LEFT
         WordWrap = true
         Justify = CENTER
         Text = T( "Press A to Start" )
      }

      objEffectMap Idle
      {
         Effect = ~data/scripts/effects/ui/xbox_360/button_idle_pulse.ofx
      }

      uiInputItem
      {
         uiInputBinding
         {
            Binding = "Keyboard.Enter"
         }

         uiInputBinding
         {
            Binding = "Controller.A"
         }

         uiInputBinding
         {
            Binding = "Controller.Start"
         }
      }
   }

   uiSprite MumboJumbo
   {
      Sprite = ~data/textures/splash/mumbojumbo.jpg

      objEffectMap Idle
      {
         Effect = ~data/scripts/effects/ui/mjlogo.ofx
      }
   }
}
