objEffect Finished
{
   ObjectOffset = ""

   eiParticleEmitter complete
   {
      Sprite
      {
         File = ~data/textures/game/progress_full.jpg
      }

      Spline

      Palette

      Emitter
      {
         PosRelative = true
         PlaceHorz = ZERO
         PlaceVert = ZERO
         PositionMin = [ 111.000000, 7.000000, 0.000000 ]
         PositionMax = [ 111.000000, 7.000000, 0.000000 ]
      }

      Particles
      {
         Start = [ 1, 1 ]
         Rate = [ 0.000000, 0.000000 ]
         LifespanInfinite = true
         AlphaFadeIn = [ 0.750000, 0.750000 ]
      }

      Physics
   }
}