objEffect DangerMusic
{
   objEffect FadeOut
   {
      ObjectOffset = "Normal"

      eiBezierLerp
      {
         Persist = true
         Duration = [ 1.000000, 1.000000 ]
         Target = "SoundVol"
         Enable1 = true
         Mode = BLEND_TO
      }
   }

   eiSequence
   {
      objEffect Loop
      {
         ObjectOffset = "Danger"

         eiSound Song
         {
            Duration = [ 1.000000, 1.000000 ]
            Loop = true
            File = ~data/sounds/ancient_music_danger.ogg
            HandleGroup = "Music"
         }
      }

      objEffect FadeIn
      {
         ObjectOffset = "Normal"

         eiBezierLerp
         {
            Persist = true
            Duration = [ 1.000000, 1.000000 ]
            Target = "SoundVol"
            Enable1 = true
            Mode = BLEND_FROM
         }
      }
   }
}
