uiDialog Instructions
{
   Width = 800.000000
   Height = 600.000000
   StyleMap = ~data/scripts/interface/stylemaps/dialog.osm

   objEffectMap TransOut
   {
      Effect = ~data/scripts/effects/ui/transition_dialog.ofx
   }

   objEffectMap TransOutGM

   uiFrame Frame
   {
      Position = [ 400.000000, 300.000000, 0.000000 ]
      AnchorHorz = CENTER
      AnchorVert = CENTER

      uiSprite dialog_bg
      {
         Position = [ 0.000000, 0.000000, 0.000000 ]
         Sprite = ~data/textures/instructions/controller.jpg
      }

      uiTextWidget Text_Header
      {
         Position = [ 400.000000, 45.000000, 0.000000 ]
         Height = 32.000000
         AnchorHorz = CENTER
         Anim = "Outline"
         Layered = true
         LayerOffset = [ 2.000000, 2.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
         Text = T( "Controls" )
      }

      uiTextWidget Text_Aim
      {
         Position = [ 197.999863, 314.000000, 0.000000 ]
         Width = 150.000000
         AnchorHorz = RIGHT
         AnchorVert = CENTER
         Anim = "Outline"
         WordWrap = true
         Layered = true
         LayerOffset = [ 2.000000, 2.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
         Justify = RIGHT
         Text = T( "Aim" )
      }

      uiTextWidget Text_Aim
      {
         Position = [ 347.999664, 437.000000, 0.000000 ]
         Width = 150.000000
         AnchorHorz = RIGHT
         AnchorVert = TOP
         Anim = "Outline"
         WordWrap = true
         Layered = true
         LayerOffset = [ 2.000000, 2.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
         Justify = RIGHT
         Text = T( "Aim" )
      }

      uiTextWidget Text_Aim
      {
         Position = [ 447.999664, 437.000000, 0.000000 ]
         Width = 150.000000
         AnchorVert = TOP
         Anim = "Outline"
         WordWrap = true
         Layered = true
         LayerOffset = [ 2.000000, 2.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
         Text = T( "Aim" )
      }

      uiTextWidget Text_Pause
      {
         Position = [ 402.999786, 197.000000, 0.000000 ]
         AnchorHorz = CENTER
         Anim = "Outline"
         Layered = true
         LayerOffset = [ 2.000000, 2.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
         Justify = CENTER
         Text = T( "Pause" )
      }

      uiTextWidget Text_Fire
      {
         Position = [ 592.999146, 389.000000, 0.000000 ]
         Width = 160.000000
         AnchorHorz = LEFT
         AnchorVert = CENTER
         Anim = "Outline"
         WordWrap = true
         Layered = true
         LayerOffset = [ 2.000000, 2.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
         Text = T( "Fire Sphere" )
      }

      uiTextWidget Text_Swap
      {
         Position = [ 604.000000, 298.000000, 0.000000 ]
         Width = 150.000000
         AnchorHorz = LEFT
         AnchorVert = CENTER
         Anim = "Outline"
         WordWrap = true
         Layered = true
         LayerOffset = [ 2.000000, 2.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
         Text = T( "Swap Colors" )
      }

      uiTextWidget Text_Left
      {
         Position = [ 300.999634, 159.000000, 0.000000 ]
         Width = 160.000000
         AnchorHorz = CENTER
         AnchorVert = BOTTOM
         Anim = "Outline"
         WordWrap = true
         Layered = true
         LayerOffset = [ 2.000000, 2.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
         Justify = CENTER
         Text = T( "Quick Left" )
      }

      uiTextWidget Text_Right
      {
         Position = [ 502.999634, 159.000000, 0.000000 ]
         Width = 160.000000
         AnchorHorz = CENTER
         AnchorVert = BOTTOM
         Anim = "Outline"
         WordWrap = true
         Layered = true
         LayerOffset = [ 2.000000, 2.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
         Justify = CENTER
         Text = T( "Quick Right" )
      }

      uiButton Button_Continue
      {
         Position = [ 400.000000, 518.000000, 0.000000 ]
         AnchorHorz = CENTER
         Command = "Continue"

         uiTextWidget Text
         {
            Text = T( "Back" )
         }

         uiInputItem
         {
            uiInputBinding
            {
               Binding = "Keyboard.Escape"
            }

            uiInputBinding
            {
               Binding = "Controller.B"
            }

            uiInputBinding
            {
               Binding = "Controller.Back"
            }
         }
      }
   }
}
