uiDialog DifficultySelect
{
   Width = 800.000000
   Height = 600.000000
   StyleMap = ~data/scripts/interface/stylemaps/dialog.osm

   objEffectMap TransIn
   {
      Effect = ~data/scripts/effects/ui/dialog/trans_in.ofx
   }

   objEffectMap TransOut
   {
      Effect = ~data/scripts/effects/ui/dialog/trans_out.ofx
   }

   uiSprite Mask
   {
      Position = [ 0.000000, 0.000000, 0.000000 ]
      Width = 800.000000
      Height = 600.000000
      Color = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
      Sprite = ~data/textures/transition/fade_mask.tga
   }

   uiFrame Frame
   {
      Position = [ 400.000000, 300.000000, 0.000000 ]
      AnchorHorz = CENTER
      AnchorVert = CENTER

      uiSprite dialog_bg
      {
         Position = [ 0.000000, 0.000000, 0.000000 ]
         Sprite = ~data/textures/dialogs/dialog_1.jpg*data/textures/dialogs/dialog_1_alpha.tga
      }

      uiTextWidget Header
      {
         Style = "header"
         Scale = [ 0.870000, 1.000000, 1.000000 ]
         Text = T( "Select Skill Level" )
      }

      uiFrame
      {
         Position = [ 320.000000, 81.000000, 0.000000 ]
         AnchorHorz = CENTER

         uiFlowLayout flow
         {
            Type = VERT
            Spacing = 8.000000
         }

         uiTextWidget Text_Instructions
         {
            Style = "light_yellow"
            Width = 420.000000
            Anim = "outline"
            WordWrap = true
            Layered = true
            LayerOffset = [ 3.000000, 3.000000 ]
            LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
            Justify = CENTER
            Text = T( "Which Skill Level You Would Like To Start On?" )
         }

         uiButton Button_Easy
         {
            Position = [ 210.000000, 60.000004, 0.000000 ]
            AnchorHorz = CENTER
            Command = "Easy"

            uiTextWidget Text
            {
               Text = T( "Easy" )
            }

            objEffectMap Hover
            {
               Effect = ~data/scripts/effects/ui/dialog/difficulty/text_easy.ofx
            }

            objEffectMap Focus
            {
               Effect = ~data/scripts/effects/ui/dialog/difficulty/text_easy.ofx
            }
         }

         uiButton Button_Medium
         {
            Position = [ 210.000000, 110.000000, 0.000000 ]
            AnchorHorz = CENTER
            Command = "Medium"

            uiTextWidget Text
            {
               Text = T( "Normal" )
            }

            objEffectMap Hover
            {
               Effect = ~data/scripts/effects/ui/dialog/difficulty/text_normal.ofx
            }

            objEffectMap Focus
            {
               Effect = ~data/scripts/effects/ui/dialog/difficulty/text_normal.ofx
            }
         }

         uiButton Button_Hard
         {
            Position = [ 210.000000, 160.000000, 0.000000 ]
            AnchorHorz = CENTER
            Command = "Hard"

            uiTextWidget Text
            {
               Text = T( "Expert" )
            }

            objEffectMap Hover
            {
               Effect = ~data/scripts/effects/ui/dialog/difficulty/text_hard.ofx
            }

            objEffectMap Focus
            {
               Effect = ~data/scripts/effects/ui/dialog/difficulty/text_hard.ofx
            }
         }

         uiButton Button_Challenge
         {
            Position = [ 210.000000, 210.000000, 0.000000 ]
            AnchorHorz = CENTER
            Command = "Challenge"

            uiTextWidget Text
            {
               Text = T( "Challenge of Horus" )
            }

            objEffectMap Hover
            {
               Effect = ~data/scripts/effects/ui/dialog/difficulty/text_challenge.ofx
            }

            objEffectMap Focus
            {
               Effect = ~data/scripts/effects/ui/dialog/difficulty/text_challenge.ofx
            }
         }

         uiFrame
         {
            Position = [ 210.000000, 288.000000, 0.000000 ]
            AnchorHorz = CENTER
            AnchorVert = CENTER

            uiFrame Easy
            {
               Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
               AnchorHorz = CENTER
               AnchorVert = CENTER

               uiFlowLayout flow
               {
                  Type = VERT
                  Spacing = 4.000000
               }

               uiTextWidget Text_Easy
               {
                  Style = "light_yellow"
                  Color = [ 0.988000, 0.945000, 0.492000, 1.000000 ]
                  AnchorHorz = CENTER
                  Anim = "Outline"
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
                  Justify = CENTER
                  Text = T( "No Scoring Bonus" )
               }

               uiTextWidget Completed_Easy
               {
                  Style = "light_yellow"
                  Color = [ 0.988000, 0.945000, 0.492000, 1.000000 ]
                  AnchorHorz = CENTER
                  Anim = "Outline"
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
                  Justify = CENTER
                  Text = T( "0% Complete" )
               }
            }

            uiFrame Medium
            {
               Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
               AnchorHorz = CENTER
               AnchorVert = CENTER

               uiFlowLayout flow
               {
                  Type = VERT
                  Spacing = 4.000000
               }

               uiTextWidget Text_Medium
               {
                  Style = "light_yellow"
                  Color = [ 0.988000, 0.945000, 0.492000, 1.000000 ]
                  AnchorHorz = CENTER
                  Anim = "Outline"
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
                  Justify = CENTER
                  Text = T( "1.5x Scoring Bonus!" )
               }

               uiTextWidget Completed_Medium
               {
                  Style = "light_yellow"
                  Color = [ 0.988000, 0.945000, 0.492000, 1.000000 ]
                  AnchorHorz = CENTER
                  Anim = "Outline"
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
                  Justify = CENTER
                  Text = T( "0% Complete" )
               }
            }

            uiFrame Hard
            {
               Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
               AnchorHorz = CENTER
               AnchorVert = CENTER

               uiFlowLayout flow
               {
                  Type = VERT
                  Spacing = 4.000000
               }

               uiTextWidget Text_Hard
               {
                  Style = "light_yellow"
                  Color = [ 0.988000, 0.945000, 0.492000, 1.000000 ]
                  AnchorHorz = CENTER
                  Anim = "Outline"
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
                  Justify = CENTER
                  Text = T( "2x Scoring Bonus!" )
               }

               uiTextWidget Completed_Hard
               {
                  Style = "light_yellow"
                  Color = [ 0.988000, 0.945000, 0.492000, 1.000000 ]
                  AnchorHorz = CENTER
                  Anim = "Outline"
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
                  Justify = CENTER
                  Text = T( "0% Complete" )
               }
            }

            uiFrame Challenge
            {
               Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
               AnchorHorz = CENTER
               AnchorVert = CENTER

               uiFlowLayout flow
               {
                  Type = VERT
                  Spacing = 4.000000
               }

               uiTextWidget Text_Challenge
               {
                  Style = "light_yellow"
                  Color = [ 0.988000, 0.945000, 0.492000, 1.000000 ]
                  AnchorHorz = CENTER
                  Anim = "Outline"
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
                  Justify = CENTER
                  Text = T( "3x Scoring Bonus!" )
               }

               uiTextWidget Completed_Challenge
               {
                  Style = "light_yellow"
                  Color = [ 0.988000, 0.945000, 0.492000, 1.000000 ]
                  AnchorHorz = CENTER
                  Anim = "Outline"
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
                  Justify = CENTER
                  Text = T( "0% Complete" )
               }
            }
         }
      }

      uiButton Button_Cancel
      {
         Position = [ 320.000000, 417.000000, 0.000000 ]
         AnchorHorz = CENTER
         Command = "Cancel"

         uiTextWidget Text
         {
            Text = T( "Back" )
         }

         uiInputItem
         {
            uiInputBinding
            {
               Binding = "Keyboard.Escape"
            }

            uiInputBinding
            {
               Binding = "Controller.B"
            }

            uiInputBinding
            {
               Binding = "Controller.Back"
            }
         }
      }
   }
}
