Material_0 = ~data/textures/main/ranks.jpg*data/textures/main/ranks_alpha.tga
Anim Commoner
{
   SubAnim sub
   {
      Frame
      {
         Material = 0
         Rect = [ 0.0, 0.0, 0.5, 0.20 ]
      }
   }
}
Anim Merchant
{
   SubAnim sub
   {
      Frame
      {
         Material = 0
         Rect = [ 0.5, 0.0, 1.0, 0.20 ]
      }
   }
}
Anim Scribe
{
   SubAnim sub
   {
      Frame
      {
         Material = 0
         Rect = [ 0.0, 0.2, 0.5, 0.40 ]
      }
   }
}
Anim Priest
{
   SubAnim sub
   {
      Frame
      {
         Material = 0
         Rect = [ 0.5, 0.2, 1.0, 0.40 ]
      }
   }
}
Anim Builder
{
   SubAnim sub
   {
      Frame
      {
         Material = 0
         Rect = [ 0.0, 0.4, 0.5, 0.60 ]
      }
   }
}
Anim Treasurer
{
   SubAnim sub
   {
      Frame
      {
         Material = 0
         Rect = [ 0.5, 0.4, 1.0, 0.60 ]
      }
   }
}
Anim Nomarch
{
   SubAnim sub
   {
      Frame
      {
         Material = 0
         Rect = [ 0.0, 0.6, 0.5, 0.80 ]
      }
   }
}
Anim Military
{
   SubAnim sub
   {
      Frame
      {
         Material = 0
         Rect = [ 0.5, 0.6, 1.0, 0.80 ]
      }
   }
}
Anim Vizier
{
   SubAnim sub
   {
      Frame
      {
         Material = 0
         Rect = [ 0.0, 0.8, 0.5, 1.00 ]
      }
   }
}
Anim Royal
{
   SubAnim sub
   {
      Frame
      {
         Material = 0
         Rect = [ 0.5, 0.8, 1.0, 1.00 ]
      }
   }
}