objEffect Idle
{
   ObjectOffset = ""

   objEffect Left
   {
      objEffect Torch_1
      {
         ObjectOffset = "tag1"

         eiParticleEmitter Smoke
         {
            DetailMin = 3

            Sprite
            {
               File = ~data/textures/particles/smoke.jpg*data/textures/particles/smoke_alpha.tga
               RandomFrame = true
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 6, 6 ]
               Rate = [ 10.000000, 10.000000 ]
               Lifespan = [ 2.000000, 3.000000 ]
               AlphaFadeIn = [ 0.200000, 0.200000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -8.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ -8.000000, 4.000000, 0.000000 ]
               Scale = [ 0.250000, 0.500000 ]
               ScaleVelocity = [ 0.100000, 0.200000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -10.000000, 10.000000 ]
               AccelMin = [ -15.000000, -25.000000, 0.000000 ]
               AccelMax = [ -25.000000, -50.000000, 0.000000 ]
            }
         }

         eiParticleEmitter flare
         {
            DetailMin = 1

            Sprite
            {
               File = ~data/sprites/particles/spark.spr
               RandomFrame = true
               BlendMode = ADD
               FPS = 20.000000
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 2, 3 ]
               Rate = [ 18.000000, 18.000000 ]
               Lifespan = [ 1.000000, 2.000000 ]
               AlphaFadeIn = [ 0.300000, 0.400000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -4.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ 4.000000, 4.000000, 0.000000 ]
               Scale = [ 1.000000, 2.000000 ]
               ScaleVelocity = [ 0.200000, 0.400000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -70.000000, 70.000000 ]
            }
         }

         eiParticleEmitter Fire
         {
            DetailMin = 1

            Sprite
            {
               File = ~data/sprites/particles/spark.spr
               RandomFrame = true
               BlendMode = ADD
               FPS = 20.000000
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 6, 6 ]
               Rate = [ 10.000000, 18.000000 ]
               AlphaFadeIn = [ 0.200000, 0.200000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -4.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ -4.000000, 4.000000, 0.000000 ]
               Scale = [ 0.500000, 1.000000 ]
               ScaleVelocity = [ -0.500000, -1.000000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -70.000000, 70.000000 ]
               AccelMin = [ -15.000000, -50.000000, 0.000000 ]
               AccelMax = [ -25.000000, -100.000000, 0.000000 ]
            }
         }
      }

      objEffect Torch_3
      {
         ObjectOffset = "tag3"

         eiParticleEmitter Smoke
         {
            DetailMin = 3

            Sprite
            {
               File = ~data/textures/particles/smoke.jpg*data/textures/particles/smoke_alpha.tga
               RandomFrame = true
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 6, 6 ]
               Rate = [ 10.000000, 10.000000 ]
               Lifespan = [ 2.000000, 3.000000 ]
               AlphaFadeIn = [ 0.200000, 0.200000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -16.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ 16.000000, 4.000000, 0.000000 ]
               Scale = [ 0.500000, 1.000000 ]
               ScaleVelocity = [ 0.100000, 0.200000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -10.000000, 10.000000 ]
               AccelMin = [ -15.000000, -25.000000, 0.000000 ]
               AccelMax = [ -25.000000, -50.000000, 0.000000 ]
            }
         }

         eiParticleEmitter flare
         {
            DetailMin = 1

            Sprite
            {
               File = ~data/sprites/particles/spark.spr
               RandomFrame = true
               BlendMode = ADD
               FPS = 20.000000
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 2, 3 ]
               Rate = [ 18.000000, 18.000000 ]
               Lifespan = [ 1.000000, 2.000000 ]
               AlphaFadeIn = [ 0.300000, 0.400000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -8.000000, -8.000000, 0.000000 ]
               SpawnRadiusMax = [ 8.000000, 8.000000, 0.000000 ]
               Scale = [ 2.000000, 4.000000 ]
               ScaleVelocity = [ 0.200000, 0.400000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -70.000000, 70.000000 ]
            }
         }

         eiParticleEmitter Fire
         {
            DetailMin = 1

            Sprite
            {
               File = ~data/sprites/particles/spark.spr
               RandomFrame = true
               BlendMode = ADD
               FPS = 20.000000
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 6, 6 ]
               Rate = [ 10.000000, 18.000000 ]
               AlphaFadeIn = [ 0.200000, 0.200000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -8.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ 8.000000, 4.000000, 0.000000 ]
               Scale = [ 1.000000, 2.000000 ]
               ScaleVelocity = [ -0.500000, -1.000000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -70.000000, 70.000000 ]
               AccelMin = [ -15.000000, -50.000000, 0.000000 ]
               AccelMax = [ -25.000000, -100.000000, 0.000000 ]
            }
         }
      }

      objEffect Torch_5
      {
         ObjectOffset = "tag5"

         eiParticleEmitter Smoke
         {
            DetailMin = 3

            Sprite
            {
               File = ~data/textures/particles/smoke.jpg*data/textures/particles/smoke_alpha.tga
               RandomFrame = true
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 6, 6 ]
               Rate = [ 10.000000, 10.000000 ]
               Lifespan = [ 2.000000, 3.000000 ]
               AlphaFadeIn = [ 0.200000, 0.200000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -16.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ 16.000000, 4.000000, 0.000000 ]
               Scale = [ 0.500000, 1.000000 ]
               ScaleVelocity = [ 0.100000, 0.200000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -10.000000, 10.000000 ]
               AccelMin = [ -15.000000, -25.000000, 0.000000 ]
               AccelMax = [ -25.000000, -50.000000, 0.000000 ]
            }
         }

         eiParticleEmitter flare
         {
            DetailMin = 1

            Sprite
            {
               File = ~data/sprites/particles/spark.spr
               RandomFrame = true
               BlendMode = ADD
               FPS = 20.000000
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 2, 3 ]
               Rate = [ 18.000000, 18.000000 ]
               Lifespan = [ 1.000000, 2.000000 ]
               AlphaFadeIn = [ 0.300000, 0.400000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -8.000000, -8.000000, 0.000000 ]
               SpawnRadiusMax = [ 8.000000, 8.000000, 0.000000 ]
               Scale = [ 2.000000, 4.000000 ]
               ScaleVelocity = [ 0.200000, 0.400000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -70.000000, 70.000000 ]
            }
         }

         eiParticleEmitter Fire
         {
            DetailMin = 1

            Sprite
            {
               File = ~data/sprites/particles/spark.spr
               RandomFrame = true
               BlendMode = ADD
               FPS = 20.000000
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 6, 6 ]
               Rate = [ 10.000000, 18.000000 ]
               AlphaFadeIn = [ 0.200000, 0.200000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -8.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ 8.000000, 4.000000, 0.000000 ]
               Scale = [ 1.000000, 2.000000 ]
               ScaleVelocity = [ -0.500000, -1.000000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -70.000000, 70.000000 ]
               AccelMin = [ -15.000000, -50.000000, 0.000000 ]
               AccelMax = [ -25.000000, -100.000000, 0.000000 ]
            }
         }
      }
   }

   objEffect Right
   {
      objEffect Torch_2
      {
         ObjectOffset = "tag2"

         eiParticleEmitter Smoke
         {
            DetailMin = 3

            Sprite
            {
               File = ~data/textures/particles/smoke.jpg*data/textures/particles/smoke_alpha.tga
               RandomFrame = true
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 6, 6 ]
               Rate = [ 10.000000, 10.000000 ]
               Lifespan = [ 2.000000, 3.000000 ]
               AlphaFadeIn = [ 0.200000, 0.200000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -8.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ -8.000000, 4.000000, 0.000000 ]
               Scale = [ 0.250000, 0.500000 ]
               ScaleVelocity = [ 0.100000, 0.200000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -10.000000, 10.000000 ]
               AccelMin = [ 15.000000, -25.000000, 0.000000 ]
               AccelMax = [ 25.000000, -50.000000, 0.000000 ]
            }
         }

         eiParticleEmitter flare
         {
            DetailMin = 1

            Sprite
            {
               File = ~data/sprites/particles/spark.spr
               RandomFrame = true
               BlendMode = ADD
               FPS = 20.000000
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 2, 3 ]
               Rate = [ 18.000000, 18.000000 ]
               Lifespan = [ 1.000000, 2.000000 ]
               AlphaFadeIn = [ 0.300000, 0.400000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -4.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ 4.000000, 4.000000, 0.000000 ]
               Scale = [ 1.000000, 2.000000 ]
               ScaleVelocity = [ 0.200000, 0.400000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -70.000000, 70.000000 ]
            }
         }

         eiParticleEmitter Fire
         {
            DetailMin = 1

            Sprite
            {
               File = ~data/sprites/particles/spark.spr
               RandomFrame = true
               BlendMode = ADD
               FPS = 20.000000
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 6, 6 ]
               Rate = [ 10.000000, 18.000000 ]
               AlphaFadeIn = [ 0.200000, 0.200000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -4.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ -4.000000, 4.000000, 0.000000 ]
               Scale = [ 0.500000, 1.000000 ]
               ScaleVelocity = [ -0.500000, -1.000000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -70.000000, 70.000000 ]
               AccelMin = [ 15.000000, -50.000000, 0.000000 ]
               AccelMax = [ 25.000000, -100.000000, 0.000000 ]
            }
         }
      }

      objEffect Torch_4
      {
         ObjectOffset = "tag4"

         eiParticleEmitter Smoke
         {
            DetailMin = 3

            Sprite
            {
               File = ~data/textures/particles/smoke.jpg*data/textures/particles/smoke_alpha.tga
               RandomFrame = true
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 6, 6 ]
               Rate = [ 10.000000, 10.000000 ]
               Lifespan = [ 2.000000, 3.000000 ]
               AlphaFadeIn = [ 0.200000, 0.200000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -16.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ 16.000000, 4.000000, 0.000000 ]
               Scale = [ 0.500000, 1.000000 ]
               ScaleVelocity = [ 0.100000, 0.200000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -10.000000, 10.000000 ]
               AccelMin = [ 15.000000, -25.000000, 0.000000 ]
               AccelMax = [ 25.000000, -50.000000, 0.000000 ]
            }
         }

         eiParticleEmitter flare
         {
            DetailMin = 1

            Sprite
            {
               File = ~data/sprites/particles/spark.spr
               RandomFrame = true
               BlendMode = ADD
               FPS = 20.000000
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 2, 3 ]
               Rate = [ 18.000000, 18.000000 ]
               Lifespan = [ 1.000000, 2.000000 ]
               AlphaFadeIn = [ 0.300000, 0.400000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -8.000000, -8.000000, 0.000000 ]
               SpawnRadiusMax = [ 8.000000, 8.000000, 0.000000 ]
               Scale = [ 2.000000, 4.000000 ]
               ScaleVelocity = [ 0.200000, 0.400000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -70.000000, 70.000000 ]
            }
         }

         eiParticleEmitter Fire
         {
            DetailMin = 1

            Sprite
            {
               File = ~data/sprites/particles/spark.spr
               RandomFrame = true
               BlendMode = ADD
               FPS = 20.000000
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 6, 6 ]
               Rate = [ 10.000000, 18.000000 ]
               AlphaFadeIn = [ 0.200000, 0.200000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -8.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ 8.000000, 4.000000, 0.000000 ]
               Scale = [ 1.000000, 2.000000 ]
               ScaleVelocity = [ -0.500000, -1.000000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -70.000000, 70.000000 ]
               AccelMin = [ 15.000000, -50.000000, 0.000000 ]
               AccelMax = [ 25.000000, -100.000000, 0.000000 ]
            }
         }
      }

      objEffect Torch_6
      {
         ObjectOffset = "tag6"

         eiParticleEmitter Smoke
         {
            DetailMin = 3

            Sprite
            {
               File = ~data/textures/particles/smoke.jpg*data/textures/particles/smoke_alpha.tga
               RandomFrame = true
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 6, 6 ]
               Rate = [ 10.000000, 10.000000 ]
               Lifespan = [ 2.000000, 3.000000 ]
               AlphaFadeIn = [ 0.200000, 0.200000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -16.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ 16.000000, 4.000000, 0.000000 ]
               Scale = [ 0.500000, 1.000000 ]
               ScaleVelocity = [ 0.100000, 0.200000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -10.000000, 10.000000 ]
               AccelMin = [ 15.000000, -25.000000, 0.000000 ]
               AccelMax = [ 25.000000, -50.000000, 0.000000 ]
            }
         }

         eiParticleEmitter flare
         {
            DetailMin = 1

            Sprite
            {
               File = ~data/sprites/particles/spark.spr
               RandomFrame = true
               BlendMode = ADD
               FPS = 20.000000
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 2, 3 ]
               Rate = [ 18.000000, 18.000000 ]
               Lifespan = [ 1.000000, 2.000000 ]
               AlphaFadeIn = [ 0.300000, 0.400000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -8.000000, -8.000000, 0.000000 ]
               SpawnRadiusMax = [ 8.000000, 8.000000, 0.000000 ]
               Scale = [ 2.000000, 4.000000 ]
               ScaleVelocity = [ 0.200000, 0.400000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -70.000000, 70.000000 ]
            }
         }

         eiParticleEmitter Fire
         {
            DetailMin = 1

            Sprite
            {
               File = ~data/sprites/particles/spark.spr
               RandomFrame = true
               BlendMode = ADD
               FPS = 20.000000
            }

            Spline

            Palette

            Emitter
            {
               Lifespan = [ 1.000000, 1.500000 ]
               PosRelative = true
               PlaceHorz = ZERO
               PlaceVert = ZERO
            }

            Particles
            {
               Max = [ 6, 6 ]
               Rate = [ 10.000000, 18.000000 ]
               AlphaFadeIn = [ 0.200000, 0.200000 ]
               AlphaFadeOut = [ 0.600000, 0.800000 ]
               SpawnRadiusMin = [ -8.000000, -4.000000, 0.000000 ]
               SpawnRadiusMax = [ 8.000000, 4.000000, 0.000000 ]
               Scale = [ 1.000000, 2.000000 ]
               ScaleVelocity = [ -0.500000, -1.000000 ]
            }

            Physics
            {
               VelocityDev = true
               VelocityDevAngle = [ -70.000000, 70.000000 ]
               AccelMin = [ 15.000000, -50.000000, 0.000000 ]
               AccelMax = [ 25.000000, -100.000000, 0.000000 ]
            }
         }
      }
   }

   objEffect Logo
   {
      ObjectOffset = "Menu.Logo"

      objEffect Luxor
      {
         StartTime = [ 1.000000, 1.000000 ]
         ObjectOffset = "Luxor_Highlights"

         objEffect Luxor_L
         {
            ObjectOffset = "Luxor_L"

            eiBezierLerp Fade_In
            {
               Loop = true
               Duration = [ 0.500000, 1.000000 ]
               Target = "color"
               Val1 = [ 0.800000, 1.000000 ]
               Val2 = [ 0.800000, 1.000000 ]
               Val3 = [ 0.800000, 1.000000 ]
               Val4 = [ 0.000000, 1.000000 ]
               Enable4 = true
            }
         }

         objEffect Luxor_U
         {
            ObjectOffset = "Luxor_U"

            eiBezierLerp Fade_In
            {
               Loop = true
               Persist = true
               Duration = [ 0.500000, 1.000000 ]
               Target = "color"
               Val1 = [ 0.800000, 1.000000 ]
               Val2 = [ 0.800000, 1.000000 ]
               Val3 = [ 0.800000, 1.000000 ]
               Val4 = [ 0.000000, 1.000000 ]
               Enable4 = true
            }
         }

         objEffect Luxor_X
         {
            ObjectOffset = "Luxor_X"

            eiBezierLerp Fade_In
            {
               Loop = true
               Persist = true
               Duration = [ 0.500000, 1.000000 ]
               Target = "color"
               Val1 = [ 0.800000, 1.000000 ]
               Val2 = [ 0.800000, 1.000000 ]
               Val3 = [ 0.800000, 1.000000 ]
               Val4 = [ 0.000000, 1.000000 ]
               Enable4 = true
            }
         }

         objEffect Luxor_O
         {
            ObjectOffset = "Luxor_O"

            eiBezierLerp Fade_In
            {
               Loop = true
               Persist = true
               Duration = [ 0.500000, 1.000000 ]
               Target = "color"
               Val1 = [ 0.800000, 1.000000 ]
               Val2 = [ 0.800000, 1.000000 ]
               Val3 = [ 0.800000, 1.000000 ]
               Val4 = [ 0.000000, 1.000000 ]
               Enable4 = true
            }
         }

         objEffect Luxor_R
         {
            ObjectOffset = "Luxor_R"

            eiBezierLerp Fade_In
            {
               Loop = true
               Persist = true
               Duration = [ 0.500000, 1.000000 ]
               Target = "color"
               Val1 = [ 0.800000, 1.000000 ]
               Val2 = [ 0.800000, 1.000000 ]
               Val3 = [ 0.800000, 1.000000 ]
               Val4 = [ 0.000000, 1.000000 ]
               Enable4 = true
            }
         }
      }

      objEffect Two
      {
         StartTime = [ 2.000000, 2.000000 ]
         ObjectOffset = "Two_Highlight"

         eiBezierLerp Fade_In
         {
            Loop = true
            Persist = true
            Duration = [ 0.500000, 1.000000 ]
            Target = "color"
            Val1 = [ 0.800000, 1.000000 ]
            Val2 = [ 0.800000, 1.000000 ]
            Val3 = [ 0.800000, 1.000000 ]
            Val4 = [ 0.000000, 1.000000 ]
            Enable4 = true
         }
      }
   }

   objEffect Background
   {
      ObjectOffset = "Background"

      eiParticleEmitter Bloom
      {
         DetailMin = 2

         Sprite
         {
            File = ~data/textures/main/bloom.jpg*data/textures/main/background_alpha.tga
            BlendMode = ADD
         }

         Spline

         Palette

         Emitter
         {
            Lifespan = [ 0.500000, 1.000000 ]
            PlaceHorz = ZERO
            PlaceVert = ZERO
            PositionMin = [ 400.000000, 300.000000, 0.000000 ]
            PositionMax = [ 400.000000, 300.000000, 0.000000 ]
         }

         Particles
         {
            Lifespan = [ 0.100000, 0.600000 ]
            AlphaFadeIn = [ 0.800000, 0.900000 ]
            AlphaFadeOut = [ 0.100000, 0.200000 ]
         }

         Physics
      }
   }
}
