uiFrame Map
{
   Width = 800.000000
   Height = 600.000000

   uiSprite Background
   {
      SceneLayer = "GameBackgroundBase"
      Sprite = ~data/maps/boss4/background.jpg*data/maps/boss4/reflect_alpha.tga
      BlendMode = NONE
   }

   uiSprite Background_Reflection
   {
      SceneLayer = "GameBackgroundBase2"
      Sprite = ~data/maps/boss4/background.jpg*data/maps/boss4/reflect_alpha.tga
   }

   uiSprite Tunnel
   {
      SceneLayer = "GameBackgroundTier1"
      Sprite = ~data/maps/boss4/background_tunnel.jpg*data/maps/boss4/tunnel_alpha.tga
   }

   uiSprite Mosquito
   {
      SceneLayer = "GameBackgroundTier2"
      Position = [ 347.000000, 22.000000, 0.000000 ]
      Sprite = ~data/maps/boss4/mosquito.spr
      FPS = 50
   }

   uiFrame warning
   {
      Position = [ 693.000000, 352.000000, 0.000000 ]
      uiSprite Hole
      {
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/holes/hole.jpg*data/holes/hole_alpha.tga
      }
      uiSprite Gem_1
      {
         SceneLayer = "GameWarningEffects"
         Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
         Sprite = ~data/holes/hole_warning.jpg*data/holes/hole_warning_alpha.tga
      }
   }
   objEffectMap Idle
   {
      Effect = ~data/maps/level40/idle.ofx
   }

   objEffectMap Warning_1
   {
      Effect = ~data/holes/warning.ofx
   }
}
