objEffect Lamp
{
   objEffect Light
   {
      ObjectOffset = "Light1"

      eiBezierLerp
      {
         Loop = true
         Duration = [ 0.100000, 0.500000 ]
         Target = "Color"
         Enable4 = true
         Val4 = [ 0.000000, 0.300000 ]
      }

      eiBezierLerp
      {
         Loop = true
         Duration = [ 0.100000, 0.500000 ]
         Target = "Color"
         Enable4 = true
         Val4 = [ 0.000000, 0.300000 ]
      }
   }

   objEffect Light2
   {
      ObjectOffset = "Light2"

      eiBezierLerp
      {
         Loop = true
         Duration = [ 0.100000, 0.500000 ]
         Target = "Color"
         Enable4 = true
         Val4 = [ 0.000000, 0.300000 ]
      }

      eiBezierLerp
      {
         Loop = true
         Duration = [ 0.100000, 0.500000 ]
         Target = "Color"
         Enable4 = true
         Val4 = [ 0.000000, 0.300000 ]
      }
   }

   objEffect Light3
   {
      ObjectOffset = "Light3"

      eiBezierLerp
      {
         Loop = true
         Duration = [ 0.100000, 0.500000 ]
         Target = "Color"
         Enable4 = true
         Val4 = [ 0.000000, 0.300000 ]
      }

      eiBezierLerp
      {
         Loop = true
         Duration = [ 0.100000, 0.500000 ]
         Target = "Color"
         Enable4 = true
         Val4 = [ 0.000000, 0.300000 ]
      }
   }

   objEffect Light4
   {
      ObjectOffset = "Light4"

      eiBezierLerp
      {
         Loop = true
         Duration = [ 0.100000, 0.500000 ]
         Target = "Color"
         Enable4 = true
         Val4 = [ 0.000000, 0.300000 ]
      }

      eiBezierLerp
      {
         Loop = true
         Duration = [ 0.100000, 0.500000 ]
         Target = "Color"
         Enable4 = true
         Val4 = [ 0.000000, 0.300000 ]
      }
   }

   objEffect Light5
   {
      ObjectOffset = "Light5"

      eiBezierLerp
      {
         Loop = true
         Duration = [ 0.100000, 0.500000 ]
         Target = "Color"
         Enable4 = true
         Val4 = [ 0.000000, 0.300000 ]
      }

      eiBezierLerp
      {
         Loop = true
         Duration = [ 0.100000, 0.500000 ]
         Target = "Color"
         Enable4 = true
         Val4 = [ 0.000000, 0.300000 ]
      }
   }
/*
   eiParticleEmitter Smoke
   {
      SceneLayer = "GameBackgroundBase"

      Sprite
      {
         File = ~data/textures/particles/smoke2.jpg*data/textures/particles/smoke_alpha.tga
      }

      Spline
      {
         File = ~data/maps/lightingthecalcitelamp/path_smoke.obj
         ParticleSpawn = true
         ParticleFollow = true
      }

      Palette

      Emitter
      {
         Lifespan = [ 10.000000, 10.000000 ]
         PosRelative = true
         PlaceHorz = LEFT
         PlaceVert = TOP
      }

      Particles
      {
         Start = [ 100, 100 ]
         Max = [ 100, 100 ]
         Rate = [ 50.000000, 50.000000 ]
         Lifespan = [ 2.000000, 4.000000 ]
         AlphaFadeIn = [ 0.250000, 0.330000 ]
         AlphaFadeOut = [ 0.500000, 0.750000 ]
         Scale = [ 0.750000, 1.500000 ]
         ScaleVelocity = [ 0.100000, 0.200000 ]
         RotVelMin = [ 0.000000, 0.000000, -60.000000 ]
         RotVelMax = [ 0.000000, 0.000000, 60.000000 ]
      }

      Physics
      {
         VelocityMin = [ 10.000000, 0.000000, 0.000000 ]
         VelocityMax = [ 20.000000, 0.000000, 0.000000 ]
      }
   }
*/
   objEffect DarkPassThreshold
   {
      ObjectOffset = ":DarkPassThreshold"

      eiBezierLerp
      {
         Loop = true
         Target = "Data"
         Enable1 = true
         Val1 = [ 0.075000, 0.075000 ]
         Mode = BLEND_TARGET
      }
   }

   objEffect BrightPassThreshold
   {
      ObjectOffset = ":BrightPassThreshold"

      eiBezierLerp
      {
         Loop = true
         Target = "Data"
         Enable1 = true
         Val1 = [ 0.750000, 0.750000 ]
         Mode = BLEND_TARGET
      }
   }
}
