uiFrame Map
{
   Width = 800.000000
   Height = 600.000000

   uiSprite Background
   {
      SceneLayer = "GameBackgroundBase"
      Sprite = ~data/maps/oasis/background.jpg*data/maps/oasis/reflect_alpha.tga
      BlendMode = NONE
   }

   uiSprite Background_Reflection
   {
      SceneLayer = "GameBackgroundBase2"
      Sprite = ~data/maps/oasis/background.jpg*data/maps/oasis/reflect_alpha.tga
   }

   uiFrame Tree1
   {
      Position = [ 358.000000, 60.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree2
   {
      Position = [ 290.000000, 118.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree3
   {
      Position = [ 241.000000, 164.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree4
   {
      Position = [ 472.000000, 119.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree5
   {
      Position = [ 502.000000, 271.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree6
   {
      Position = [ 549.000000, 271.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree7
   {
      Position = [ 431.000000, 287.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree8
   {
      Position = [ 384.000000, 287.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree9
   {
      Position = [ 337.000000, 287.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree10
   {
      Position = [ 484.000000, 292.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree11
   {
      Position = [ 531.000000, 292.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree12
   {
      Position = [ 578.000000, 292.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree13
   {
      Position = [ 360.000000, 310.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree14
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      uiSprite TreeShadow
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         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree15
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      Position = [ 454.000000, 310.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }

   uiFrame Tree16
   {
      Position = [ 663.000000, 77.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree17
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      Position = [ 710.000000, 77.000000, 0.000000 ]
      uiSprite TreeShadow
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         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree18
   {
      Position = [ 645.000000, 107.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree19
   {
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      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree20
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      Position = [ 739.000000, 107.000000, 0.000000 ]
      uiSprite TreeShadow
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         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree21
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      Position = [ 5.000000, 84.000000, 0.000000 ]
      uiSprite TreeShadow
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         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree22
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      Position = [ 52.000000, 99.000000, 0.000000 ]
      uiSprite TreeShadow
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         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree23
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      Position = [ 22.000000, 116.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree24
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      Position = [ 60.000000, 311.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree25
   {
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      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }
   uiFrame Tree26
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      Position = [ 162.000000, 311.000000, 0.000000 ]
      uiSprite TreeShadow
      {
         Position = [ 10.000000, 30.000000, 0.000000 ]
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/oasis/tree_shadow.jpg*data/maps/oasis/tree_shadow.tga
      }
      uiSprite Tree
      {
         SceneLayer = "GameBackgroundTier2"
         Sprite = ~data/maps/oasis/tree.spr
         FPS = 12
      }
   }

   uiSprite Grass
   {
      Position = [ 229.000000, 344.000000, 0.000000 ]
      SceneLayer = "GameBackgroundBase2"
      Sprite = ~data/maps/oasis/grass.spr
      FPS = 10
   }
   uiSprite Lizard
   {
      Position = [ 252.000000, 257.000000, 0.000000 ]
      SceneLayer = "GameBackgroundTier2"
      Sprite = ~data/maps/oasis/lizard.spr
      FPS = 15
   }

   uiSprite House
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      Position = [ 72.000000, 163.000000, 0.000000 ]
      SceneLayer = "GameBackgroundTier1"
      Sprite = ~data/maps/oasis/house.jpg*data/maps/oasis/house.tga
   }

   uiSprite People
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      Position = [ 159.000000, 217.000000, 0.000000 ]
      SceneLayer = "GameBackgroundTier1"
      Sprite = ~data/maps/oasis/people.spr
      FPS = 10
   }

   uiSprite Tunnel
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      Position = [ 279.000000, 321.000000, 0.000000 ]
      SceneLayer = "GameBackgroundTier1"
      Sprite = ~data/maps/oasis/tunnel1.jpg*data/maps/oasis/tunnel1.tga
   }

   uiFrame warning
   {
      Position = [ 702.000000, 448.000000, 0.000000 ]
      uiSprite Hole
      {
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/holes/hole.jpg*data/holes/hole_alpha.tga
      }
      uiSprite Gem_1
      {
         SceneLayer = "GameWarningEffects"
         Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
         Sprite = ~data/holes/hole_warning.jpg*data/holes/hole_warning_alpha.tga
      }
   }
   objEffectMap Idle
   {
      Effect = ~data/maps/oasis/idle.ofx
   }

   objEffectMap Warning_1
   {
      Effect = ~data/holes/warning.ofx
   }
}
