objEffect Spawn_Shooter
{
   eiParticleEmitter Sparkz
   {
      Sprite
      {
         File = ~data/sprites/particles/spark_ball_6.spr
         Anim = "default"
      }

      Spline
      {
         File = ~data/splines/spawn_shooter.obj
         ParticleFollow = true
      }

      Palette

      Emitter
      {
         LifespanInfinite = false
      }

      Particles
      {
         Start = [ 1, 1 ]
         Max = [ 50, 50 ]
         Lifespan = [ 2.000000, 2.000000 ]
         Scale = [ 1.000000, 2.000000 ]
      }

      Physics
      {
         VelocityMin = [ 800.000000, 0.000000, 0.000000 ]
         VelocityMax = [ 800.000000, 0.000000, 0.000000 ]
         VelocityDrag = [ 0.008000, 0.000000 ]
      }
   }

   eiParticleEmitter shooter
   {
      Sprite
      {
         File = ~data/sprites/game/shooter.spr
         Anim = "Center"
      }

      Spline
      {
         File = ~data/splines/spawn_shooter.obj
         ParticleFollow = true
      }

      Palette

      Emitter
      {
         LifespanInfinite = false
      }

      Particles
      {
         Start = [ 1, 1 ]
         Rate = [ 0.000000, 0.000000 ]
         Lifespan = [ 2.000000, 2.000000 ]
      }

      Physics
      {
         VelocityMin = [ 800.000000, 0.000000, 0.000000 ]
         VelocityMax = [ 800.000000, 0.000000, 0.000000 ]
         VelocityDrag = [ 0.008000, 0.000000 ]
      }
   }
}
