SoundEffectFiles
{
   GS_COLLAPSE_1                     = ~cache:data/scripts/effects/sound/collapse_1.ofx
   GS_COLLAPSE_2                     = ~cache:data/scripts/effects/sound/collapse_2.ofx
   GS_COLLAPSE_3                     = ~cache:data/scripts/effects/sound/collapse_3.ofx
   GS_COLLAPSE_4                     = ~cache:data/scripts/effects/sound/collapse_4.ofx
   GS_COLLAPSE_5                     = ~cache:data/scripts/effects/sound/collapse_5.ofx
   
   GS_COLLAPSE_SCARAB                = ~cache:data/scripts/effects/sound/collapse_scarab.ofx
   GS_COLLAPSE_FIREBALL              = ~cache:data/scripts/effects/sound/collapse_fireball.ofx
   GS_COLLAPSE_FRENZY                = ~cache:data/scripts/effects/sound/collapse_frenzy.ofx
   GS_COLLAPSE_COLOR_CLOUD           = ~cache:data/scripts/effects/sound/collapse_colorcloud.ofx
   GS_COLLAPSE_LIGHTNING_BOLT        = ~cache:data/scripts/effects/sound/collapse_lightningbolt.ofx
   GS_COLLAPSE_BONUS_SCARAB          = ~cache:data/scripts/effects/sound/collapse_bonus_scarab.ofx

   GS_COLLIDE_SPHERES_PATH           = ~cache:data/scripts/effects/sound/collide_spheres_path.ofx
   GS_COLLIDE_SPHERES_BULLET         = ~cache:data/scripts/effects/sound/collide_spheres_bullet.ofx
   GS_COLLIDE_SPHERES_MISSED         = ~cache:data/scripts/effects/sound/collide_spheres_missed.ofx

   GS_BULLET_RELOAD                  = ~cache:data/scripts/effects/sound/bullet_reload.ofx
   GS_BULLET_SWAP                    = ~cache:data/scripts/effects/sound/bullet_swap.ofx
      
   GS_LAUNCH_SPHERE                  = ~cache:data/scripts/effects/sound/launch_sphere.ofx
   GS_LAUNCH_LIGHTNING               = ~cache:data/scripts/effects/sound/launch_lightning.ofx
   GS_LAUNCH_FIREBALL                = ~cache:data/scripts/effects/sound/launch_fireball.ofx
   GS_LAUNCH_WILD                    = ~cache:data/scripts/effects/sound/launch_wild.ofx
   GS_LAUNCH_FRENZY                  = ~cache:data/scripts/effects/sound/launch_frenzy.ofx
   GS_LAUNCH_COLORCLOUD              = ~cache:data/scripts/effects/sound/launch_colorcloud.ofx
   
   GS_SCORPION_MOVE                  = ~cache:data/scripts/effects/sound/scorpion_move.ofx
   GS_SPAWN_SEGMENT                  = ~cache:data/scripts/effects/sound/spawn_segment.ofx
   GS_SPHERES_ROLLING                = ~cache:data/scripts/effects/sound/spheres_rolling.ofx
   GS_WARNING                        = ~cache:data/scripts/effects/sound/warning.ofx
   GS_WARNING_HEARTBEAT              = ~cache:data/scripts/effects/sound/warning_heartbeat.ofx
   GS_BONUS_SCARAB_MOVE              = ~cache:data/scripts/effects/sound/bonus_scarab_move.ofx
   
   GS_SPAWN_GEM_1                    = ~cache:data/scripts/effects/sound/spawn_gem_1.ofx
   GS_SPAWN_GEM_2                    = ~cache:data/scripts/effects/sound/spawn_gem_2.ofx
   GS_SPAWN_GEM_3                    = ~cache:data/scripts/effects/sound/spawn_gem_3.ofx
}
