uiFrame Map
{
   Width = 800.000000
   Height = 600.000000

   uiContainer Bkgrnd
   {
      uiSprite Background
      {
         SceneLayer = "GameBackgroundBase"
         Position = [ 0.000000, 0.000000, 0.000000 ]
         Sprite = ~data/maps/level_5-03/background.jpg*data/maps/level_5-03/reflect_alpha.tga
         BlendMode = NONE

         objEffectMap Idle
         {
            Effect = ~data/maps/Level_5-03/idle_water.ofx
         }
      }

      uiSprite Background_Alpha
      {
         SceneLayer = "GameBackgroundBase2"
         Position = [ 2.223173, 0.000000, 0.000000 ]
         Sprite = ~data/maps/level_5-03/background.jpg*data/maps/level_5-03/reflect_alpha.tga
      }

      uiSprite Tunnel
      {
         SceneLayer = "GameBackgroundTier1"
         Sprite = ~data/maps/Level_5-03/background.jpg*data/maps/Level_5-03/background_alpha.tga
      }

      uiSprite atlas
      {
         SceneLayer = "GameBackgroundTier1"
         Position = [ 91.602402, 54.717331, 0.000000 ]
         Sprite = ~data/props/stage5/atlas2.jpg*data/props/stage5/atlas2_alpha.tga
      }

      uiSprite broken_chains
      {
         SceneLayer = "GameBackgroundTier1"
         Position = [ 563.602295, 196.717346, 0.000000 ]
         Scale = [ 1.024011, 0.805710, 1.000000 ]
         Sprite = ~data/props/stage5/broken_chains.jpg*data/props/stage5/broken_chains_alpha.tga
      }
   }

   objEffectMap Warning_1
   {
      Effect = ~data/maps/level_5-03/warning.ofx
   }

   uiFrame warning
   {
      Position = [ 9.999390, 431.000000, 0.000000 ]

      uiSprite Gem
      {
         SceneLayer = "GameWarningEffects"
         Position = [ 641.813965, -93.919861, 0.000000 ]
         Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
         Sprite = ~data/props/all/warning.spr
         FPS = 15.000000
      }
   }
}
