objEffect HideMap_Bonus
{
   ObjectOffset = "FadeMask"

   eiBezierLerp FadeReset
   {
      Target   = "Color"
      Duration = 0
      Val4     = 0
      Enable4 = true
   }

   eiBezierLerp FadeOut
   {
      Persist  = true
      Target   = "Color"
      Duration = 1
      Val4     = 1
      Enable4 = true
   }
}
