uiFrame Map
{
   Width = 800.000000
   Height = 600.000000

   uiSprite Background
   {
      SceneLayer = "GameBackgroundBase"
      Sprite = ~data/maps/level21/background.jpg*data/maps/level21/reflect_alpha.tga
      BlendMode = NONE
   }

   uiSprite Background_Reflection
   {
      SceneLayer = "GameBackgroundBase2"
      Sprite = ~data/maps/level21/background.jpg*data/maps/level21/reflect_alpha.tga
   }

   uiSprite Tunnel
   {
      Position = [ 0.000000, 363.000000, 0.000000 ]
      SceneLayer = "GameBackgroundTier1"
      Sprite = ~data/maps/level21/chute1.jpg*data/maps/level21/chute1.tga
   }

   uiFrame warning
   {
/*
      uiSprite Hole
      {
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/holes/hole.jpg*data/holes/hole_alpha.tga
      }
*/
      uiSprite Gem_1
      {
         SceneLayer = "GameWarningEffects"
         Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
         Sprite = ~data/maps/level21/background_warning.jpg
         BlendMode = ADD
      }
   }
   objEffectMap Idle
   {
      Effect = ~data/maps/level40/idle.ofx
   }

   objEffectMap Warning_1
   {
      Effect = ~data/holes/warning.ofx
   }
}
