objEffect Idle
{
   objEffect Text_Scroll
   {
      ObjectOffset = "Clip.Text_Win2"

      eiBezierLerp Scroll
      {
         Duration = [ 15.000000, 15.000000 ]
         Target = "position"
         Enable2 = true
         Val2 = [ 363.000000, 363.000000 ]
         Mode = BLEND_FROM
      }
   }

   objEffect Constellation
   {
      ObjectOffset = "Const"

      eiBezierLerp Fade_In
      {
         StartTime = [ 12.000000, 12.000000 ]
         Persist = true
         Duration = [ 1.000000, 1.000000 ]
         Target = "color"
         Enable4 = true
         Val4 = [ 1.000000, 1.000000 ]
         Mode = BLEND_TO
      }

      eiBezierLerp Scroll
      {
         StartTime = [ 10.000000, 10.000000 ]
         Duration = [ 5.000000, 5.000000 ]
         Target = "scale"
         Enable1 = true
         Enable2 = true
         Mode = BLEND_FROM
      }

      eiBezierLerp rotation
      {
         StartTime = [ 10.000000, 10.000000 ]
         Duration = [ 5.000000, 5.000000 ]
         Target = "rotation"
         Enable3 = true
         Val3 = [ 360.000000, 360.000000 ]
         Mode = BLEND_FROM
      }

      objEffect Lines
      {
         ObjectOffset = "Constellation"

         eiBezierLerp Fade_In
         {
            StartTime = [ 15.000000, 15.000000 ]
            Persist = true
            Duration = [ 3.000000, 3.000000 ]
            Target = "color"
            Enable4 = true
            Val4 = [ 1.000000, 1.000000 ]
            Mode = BLEND_TO
         }
      }

      objEffect Lines2
      {
         ObjectOffset = "Constellation2"

         eiBezierLerp Fade_In
         {
            StartTime = [ 18.000000, 18.000000 ]
            Duration = [ 1.000000, 1.000000 ]
            Target = "color"
            Enable4 = true
            Val4 = [ 1.000000, 1.000000 ]
            Mode = BLEND_TO
         }

         eiBezierLerp Fade_Out
         {
            StartTime = [ 19.000000, 19.000000 ]
            Duration = [ 1.000000, 1.000000 ]
            Target = "color"
            Enable4 = true
            Val4 = [ 1.000000, 1.000000 ]
            Mode = BLEND_FROM
         }
      }

      objEffect Stars
      {
         ObjectOffset = "stars.minor"

         eiBezierLerp Fade_In
         {
            StartTime = [ 20.000000, 20.000000 ]
            Persist = true
            Duration = [ 3.000000, 3.000000 ]
            Target = "color"
            Enable4 = true
            Val4 = [ 1.000000, 1.000000 ]
            Mode = BLEND_TO
         }
      }
   }

   eiSound Fanfare
   {
      StartTime = [ 16.000000, 16.000000 ]
      File = ~data/sounds/congratulations_01.ogg
   }
}
