uiFrame Map
{
   Width = 800.000000
   Height = 600.000000

   objEffectMap Idle
   {
      Effect = ~data/maps/iron4/iron4.ofx
   }

   uiSprite Background
   {
      SceneLayer = "GameBackgroundBase"
      Sprite = ~data/maps/iron4/background.jpg*data/maps/iron4/background.tga
      BlendMode = NONE
      
      uiSprite reflection
      {
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/iron4/background.jpg*data/maps/iron4/background.tga
      }
   }

   uiSprite Light1
   {
      SceneLayer = "GameBackgroundTier1"
      Position = [ 0.00000, 360.00000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
      Sprite = ~data/maps/iron4/light.spr
      BlendMode = ADD
   }

   uiSprite Light2
   {
      SceneLayer = "GameBackgroundTier1"
      Position = [ 125.00000, 360.00000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
      Sprite = ~data/maps/iron4/light2.spr
      BlendMode = ADD
   }

   uiSprite Light3
   {
      SceneLayer = "GameBackgroundTier1"
      Position = [ 250.00000, 0.00000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
      Sprite = ~data/maps/iron4/light3.spr
      BlendMode = ADD
   }

   uiSprite Light4
   {
      SceneLayer = "GameBackgroundTier1"
      Position = [ 250.00000, 360.00000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
      Sprite = ~data/maps/iron4/light4.spr
      BlendMode = ADD
   }

   uiSprite Light5
   {
      SceneLayer = "GameBackgroundTier1"
      Position = [ 250.00000, 0.00000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
      Sprite = ~data/maps/iron4/light5.spr
      BlendMode = ADD
   }
   
   uiFrame warning
   {
      Position = [ 681.000000, 434.000000, 0.000000 ]

      uiSprite Hole
      {
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/holes/hole.jpg*data/holes/hole_alpha.tga
      }

      uiSprite Gem_1
      {
         SceneLayer = "GameWarningEffects"
         Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
         Sprite = ~data/holes/hole_warning.jpg*data/holes/hole_warning_alpha.tga
      }
   }
   objEffectMap Warning_1
   {
      Effect = ~data/holes/warning.ofx
   }
}
