gameRankList
{
   ////////////////////////////////////////////////////////////////////////////
   // Commoner
   ////////////////////////////////////////////////////////////////////////////
   gameRank
   {
      Rank = T( "Farm Hand" )
      Class = "Commoner"
      Score = 0i64
   }
   
   gameRank
   {
      Rank = T( "Plower of Fields" )
      Class = "Commoner"
      Score = 250000i64
   }
   
   gameRank
   {
      Rank = T( "Keeper of Beasts" )
      Class = "Commoner"
      Score = 500000i64
   }
   
   gameRank
   {
      Rank = T( "Chief Farm Hand" )
      Class = "Commoner"
      Score = 1000000i64
   }
   
   gameRank
   {
      Rank = T( "Appointer of Plowers" )
      Class = "Commoner"
      Score = 1500000i64
   }
   
   gameRank
   {
      Rank = T( "Supervisor of Seed" )
      Class = "Commoner"
      Score = 2000000i64
   }

   gameRank
   {
      Rank = T( "Master of Farm Hands" )
      Class = "Commoner"
      Score = 2500000i64
   }
   
   gameRank
   {
      Rank = T( "Inspector of Crops" )
      Class = "Commoner"
      Score = 3000000i64
   }
   
   gameRank
   {
      Rank = T( "Overseer of the Fields" )
      Class = "Commoner"
      Score = 3500000i64
   }
   
   gameRank
   {
      Rank = T( "Owner of Land" )
      Class = "Commoner"
      Score = 4000000i64
   }
   
   ////////////////////////////////////////////////////////////////////////////
   // Merchant
   ////////////////////////////////////////////////////////////////////////////
   gameRank
   {
      Rank = T( "Donkey Washer" )
      Class = "Merchant"
      Score = 5000000i64
   }
   
   gameRank
   {
      Rank = T( "Bearer of Goods" )
      Class = "Merchant"
      Score = 6000000i64
   }
   
   gameRank
   {
      Rank = T( "Goods Counter" )
      Class = "Merchant"
      Score = 7000000i64
   }
   
   gameRank
   {
      Rank = T( "Keeper of Goods" )
      Class = "Merchant"
      Score = 8000000i64
   }
   
   gameRank
   {
      Rank = T( "Chief Bearer" )
      Class = "Merchant"
      Score = 9000000i64
   }
   
   gameRank
   {
      Rank = T( "Buyer of Goods" )
      Class = "Merchant"
      Score = 10000000i64
   }
   
   gameRank
   {
      Rank = T( "Supervisor of Bearers" )
      Class = "Merchant"
      Score = 11000000i64
   }
   
   gameRank
   {
      Rank = T( "Inspector of Goods" )
      Class = "Merchant"
      Score = 12000000i64
   }
   
   gameRank
   {
      Rank = T( "Overseer of Trade" )
      Class = "Merchant"
      Score = 13000000i64
   }
   
   gameRank
   {
      Rank = T( "Trade Merchant" )
      Class = "Merchant"
      Score = 14000000i64
   }
   
   ////////////////////////////////////////////////////////////////////////////
   // Scribe
   ////////////////////////////////////////////////////////////////////////////
   gameRank
   {
      Rank = T( "Potshard Cleaner" )
      Class = "Scribe"
      Score = 15500000i64
   }
   
   gameRank
   {
      Rank = T( "Mixer of Inks" )
      Class = "Scribe"
      Score = 17000000i64
   }
   
   gameRank
   {
      Rank = T( "Cutter of Reeds" )
      Class = "Scribe"
      Score = 18500000i64
   }
   
   gameRank
   {
      Rank = T( "Papyrus Maker" )
      Class = "Scribe"
      Score = 20000000i64
   }
   
   gameRank
   {
      Rank = T( "Chief of Materials" )
      Class = "Scribe"
      Score = 21500000i64
   }
   
   gameRank
   {
      Rank = T( "Fledgling Scribe" )
      Class = "Scribe"
      Score = 23000000i64
   }
   
   gameRank
   {
      Rank = T( "Supervisor of Fledglings" )
      Class = "Scribe"
      Score = 24500000i64
   }
   
   gameRank
   {
      Rank = T( "Inspector of Writings" )
      Class = "Scribe"
      Score = 26000000i64
   }
   
   gameRank
   {
      Rank = T( "Overseer of Scribes" )
      Class = "Scribe"
      Score = 27500000i64
   }
   
   gameRank
   {
      Rank = T( "Master of Hieroglyphs" )
      Class = "Scribe"
      Score = 29000000i64
   }
   
   ////////////////////////////////////////////////////////////////////////////
   // Priest
   ////////////////////////////////////////////////////////////////////////////
   gameRank
   {
      Rank = T( "Initiate of the Temple" )
      Class = "Priest"
      Score = 31000000i64
   }
   
   gameRank
   {
      Rank = T( "Sacred Pool Cleaner" )
      Class = "Priest"
      Score = 33000000i64
   }
   
   gameRank
   {
      Rank = T( "Sweeper of the Granaries" )
      Class = "Priest"
      Score = 35000000i64
   }
   
   gameRank
   {
      Rank = T( "Temple Musician" )
      Class = "Priest"
      Score = 37000000i64
   }
   
   gameRank
   {
      Rank = T( "Chief of Initiates" )
      Class = "Priest"
      Score = 39000000i64
   }
   
   gameRank
   {
      Rank = T( "Keeper of Sacred Hymns" )
      Class = "Priest"
      Score = 41000000i64
   }
   
   gameRank
   {
      Rank = T( "Appointer of Holy Scribes" )
      Class = "Priest"
      Score = 43000000i64
   }
   
   gameRank
   {
      Rank = T( "Inspector of Offerings" )
      Class = "Priest"
      Score = 45000000i64
   }
   
   gameRank
   {
      Rank = T( "Overseer of Priests" )
      Class = "Priest"
      Score = 47000000i64
   }
   
   gameRank
   {
      Rank = T( "High Priest" )
      Class = "Priest"
      Score = 49000000i64
   }
   
   ////////////////////////////////////////////////////////////////////////////
   // Builder
   ////////////////////////////////////////////////////////////////////////////
   gameRank
   {
      Rank = T( "Chisel Sharpener" )
      Class = "Builder"
      Score = 51500000i64
   }
   
   gameRank
   {
      Rank = T( "Block Cutter" )
      Class = "Builder"
      Score = 54000000i64
   }
   
   gameRank
   {
      Rank = T( "Apprentice Stone Carver" )
      Class = "Builder"
      Score = 56500000i64
   }
   
   gameRank
   {
      Rank = T( "Sculptor of Images" )
      Class = "Builder"
      Score = 59000000i64
   }
   
   gameRank
   {
      Rank = T( "Chief Stonemason" )
      Class = "Builder"
      Score = 61500000i64
   }
   
   gameRank
   {
      Rank = T( "Erector of Obelisks" )
      Class = "Builder"
      Score = 64000000i64
   }
   
   gameRank
   {
      Rank = T( "Carver of Hieroglyphs" )
      Class = "Builder"
      Score = 66500000i64
   }
   
   gameRank
   {
      Rank = T( "Inspector of Monuments" )
      Class = "Builder"
      Score = 69000000i64
   }
   
   gameRank
   {
      Rank = T( "Overseer of Constructions" )
      Class = "Builder"
      Score = 71500000i64
   }
   
   gameRank
   {
      Rank = T( "Master of Works" )
      Class = "Builder"
      Score = 74000000i64
   }
   
   ////////////////////////////////////////////////////////////////////////////
   // Treasurer
   ////////////////////////////////////////////////////////////////////////////
   gameRank
   {
      Rank = T( "Coin Washer" )
      Class = "Treasurer"
      Score = 77000000i64
   }
   
   gameRank
   {
      Rank = T( "Money Stacker" )
      Class = "Treasurer"
      Score = 80000000i64
   }
   
   gameRank
   {
      Rank = T( "Silver Polisher" )
      Class = "Treasurer"
      Score = 83000000i64
   }
   
   gameRank
   {
      Rank = T( "Collector of Taxes" )
      Class = "Treasurer"
      Score = 86000000i64
   }
   
   gameRank
   {
      Rank = T( "Chief of the Vault" )
      Class = "Treasurer"
      Score = 89000000i64
   }
   
   gameRank
   {
      Rank = T( "Appointer of Counters" )
      Class = "Treasurer"
      Score = 92000000i64
   }
   
   gameRank
   {
      Rank = T( "Keeper of the\nDeben Rings" )
      Class = "Treasurer"
      Score = 95000000i64
   }
   
   gameRank
   {
      Rank = T( "Inspector of Gems" )
      Class = "Treasurer"
      Score = 98000000i64
   }
   
   gameRank
   {
      Rank = T( "Overseer of Tribute" )
      Class = "Treasurer"
      Score = 101000000i64
   }
   
   gameRank
   {
      Rank = T( "Treasurer of the\nSilver House" )
      Class = "Treasurer"
      Score = 104000000i64
   }
   
   ////////////////////////////////////////////////////////////////////////////
   // Nomarch
   ////////////////////////////////////////////////////////////////////////////
   gameRank
   {
      Rank = T( "Papyrus Pusher" )
      Class = "Nomarch"
      Score = 107000000i64
   }
   
   gameRank
   {
      Rank = T( "Brewer of Black Gold" )
      Class = "Nomarch"
      Score = 110000000i64
   }
   
   gameRank
   {
      Rank = T( "Filer of Scrolls" )
      Class = "Nomarch"
      Score = 113000000i64
   }
   
   gameRank
   {
      Rank = T( "Manager of Servants" )
      Class = "Nomarch"
      Score = 116000000i64
   }
   
   gameRank
   {
      Rank = T( "Chief Papyrus Pusher" )
      Class = "Nomarch"
      Score = 119000000i64
   }
   
   gameRank
   {
      Rank = T( "Keeper of Seals" )
      Class = "Nomarch"
      Score = 122000000i64
   }
   
   gameRank
   {
      Rank = T( "Administrator of the\nNome" )
      Class = "Nomarch"
      Score = 125000000i64
   }
   
   gameRank
   {
      Rank = T( "Appointer of Judges" )
      Class = "Nomarch"
      Score = 128000000i64
   }
   
   gameRank
   {
      Rank = T( "Overseer of the Lands" )
      Class = "Nomarch"
      Score = 131000000i64
   }
   
   gameRank
   {
      Rank = T( "Lord of Nomarchs" )
      Class = "Nomarch"
      Score = 134000000i64
   }
   
   ////////////////////////////////////////////////////////////////////////////
   // Military
   ////////////////////////////////////////////////////////////////////////////
   gameRank
   {
      Rank = T( "Axe Sharpener" )
      Class = "Military"
      Score = 138000000i64
   }
   
   gameRank
   {
      Rank = T( "Cleaner of Chariots" )
      Class = "Military"
      Score = 142000000i64
   }
   
   gameRank
   {
      Rank = T( "Soldier Recruit" )
      Class = "Military"
      Score = 146000000i64
   }
   
   gameRank
   {
      Rank = T( "Lieutenant of Swords" )
      Class = "Military"
      Score = 150000000i64
   }
   
   gameRank
   {
      Rank = T( "Standard Bearer of the\nRoyal Bark" )
      Class = "Military"
      Score = 154000000i64
   }
   
   gameRank
   {
      Rank = T( "Chief of Recruits" )
      Class = "Military"
      Score = 158000000i64
   }
   
   gameRank
   {
      Rank = T( "Scribe of the Army" )
      Class = "Military"
      Score = 162000000i64
   }
   
   gameRank
   {
      Rank = T( "Captain of Chariots" )
      Class = "Military"
      Score = 166000000i64
   }
   
   gameRank
   {
      Rank = T( "General of Troops" )
      Class = "Military"
      Score = 170000000i64
   }
   
   gameRank
   {
      Rank = T( "Commander of Soldiers" )
      Class = "Military"
      Score = 174000000i64
   }
   
   ////////////////////////////////////////////////////////////////////////////
   // Vizier
   ////////////////////////////////////////////////////////////////////////////
   gameRank
   {
      Rank = T( "Minor Advisor" )
      Class = "Vizier"
      Score = 178000000i64
   }
   
   gameRank
   {
      Rank = T( "Giver of Advice" )
      Class = "Vizier"
      Score = 182000000i64
   }
   
   gameRank
   {
      Rank = T( "Librarian of Knowledge" )
      Class = "Vizier"
      Score = 186000000i64
   }
   
   gameRank
   {
      Rank = T( "Greeter of Foreigners" )
      Class = "Vizier"
      Score = 192000000i64
   }
   
   gameRank
   {
      Rank = T( "Chief Advisor" )
      Class = "Vizier"
      Score = 196000000i64
   }
   
   gameRank
   {
      Rank = T( "Administrator of the\nKing" )
      Class = "Vizier"
      Score = 200000000i64
   }
   
   gameRank
   {
      Rank = T( "Inspector of Dignitaries" )
      Class = "Vizier"
      Score = 205000000i64
   }
   
   gameRank
   {
      Rank = T( "Appointer of\nAdministrators" )
      Class = "Vizier"
      Score = 210000000i64
   }
   
   gameRank
   {
      Rank = T( "Overseer of the\nKing's House" )
      Class = "Vizier"
      Score = 215000000i64
   }
   
   gameRank
   {
      Rank = T( "Grand Vizier" )
      Class = "Vizier"
      Score = 220000000i64
   }
   
   ////////////////////////////////////////////////////////////////////////////
   // Royal
   ////////////////////////////////////////////////////////////////////////////
   gameRank
   {
      Rank = T( "Royal Acquaintance" )
      Class = "Royal"
      Score = 225000000i64
   }
   
   gameRank
   {
      Rank = T( "Seal-Bearer of the King" )
      Class = "Royal"
      Score = 230000000i64
   }
   
   gameRank
   {
      Rank = T( "Eyes and Ears of the\nSovereign" )
      Class = "Royal"
      Score = 235000000i64
   }
   
   gameRank
   {
      Rank = T( "Royal Prophet" )
      Class = "Royal"
      Score = 240000000i64
   }
   
   gameRank
   {
      Rank = T( "Inspector of Royal Monuments" )
      Class = "Royal"
      Score = 245000000i64
   }
   
   gameRank
   {
      Rank = T( "Overseer of the\nHouse of Gold" )
      Class = "Royal"
      Score = 250000000i64
   }
   
   gameRank
   {
      Rank = T( "Ornament of the King" )
      Class = "Royal"
      Score = 255000000i64
   }
   
   gameRank
   {
      Rank = T( "Commander of the\nKing's Army" )
      Class = "Royal"
      Score = 260000000i64
   }
   
   gameRank
   {
      Rank = T( "Second to the King" )
      Class = "Royal"
      Score = 270000000i64
   }
   
   gameRank
   {
      Rank = T( "Pharaoh of the\nTwo Lands" )
      Class = "Royal"
      Score = 280000000i64
   }
}