uiFrame Map
{
   Width = 800.000000
   Height = 600.000000

   uiSprite Background
   {
      SceneLayer = "GameBackgroundBase"
      Sprite = ~data/textures/main/background.jpg*data/maps/Ahri/Ahrialpha.tga

      objEffectMap Idle
      {
         Effect = ~data/maps/star/idle.ofx
      }
   }

   uiSprite Background_Alpha
   {
      SceneLayer = "GameBackgroundBase2"
      Sprite = ~data/textures/main/background.jpg*data/maps/Ahri/Ahrialpha.tga
   }

   uiSprite Tunnels
   {
      SceneLayer = "GameBackgroundTier1"
      Position = [ 0.000000, 0.000000, 0.000000 ]
      Sprite = ~data/textures/main/background.jpg*data/maps/Ahri/Ahri.tga
   }

   uiFrame warning
   {
      uiSprite Gem_1
      {
         SceneLayer = "GameBackgroundTier1"
         Position = [ 0.000000, 0.000000, 0.000000 ]
         Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
         Sprite = ~data/maps/Ahri/Ahri.png
      }

      uiSprite Gem_2
      {
         SceneLayer = "GameBackgroundTier1"
         Position = [ 0.000000, 0.000000, 0.000000 ]
         Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
         Sprite = ~data/maps/Ahri/Ahri2.png
      }
/*
      uiSprite Gem_3
      {
         SceneLayer = "GameBackgroundTier1"
         Position = [ 0.000000, 0.000000, 0.000000 ]
         Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
         Sprite = ~data/maps/Ahri/Ahri3.png
      }
*/
   }

   objEffectMap Warning_1
   {
      Effect = ~data/maps/Ahri/warning2.ofx
   }

   objEffectMap Warning_2
   {
      Effect = ~data/maps/Ahri/warning3.ofx
   }
/*
   objEffectMap Warning_3
   {
      Effect = ~data/maps/Ahri/warning1.ofx
   }
*/
}
