uiFrame Map
{
   Width = 800.000000
   Height = 600.000000

   uiSprite Background
   {
      SceneLayer = "GameBackgroundBase"
      Sprite = ~data/maps/cave_statue/bg.jpg
      BlendMode = NONE
   }

   uiSprite Background_Reflection
   {
      SceneLayer = "GameBackgroundBase2"
      Sprite = ~data/maps/cave_statue/bg.jpg
   }

   uiSprite Tunnel
   {
      SceneLayer = "GameBackgroundTier1"
      Position = [ 335.000000, 391.000000, 0.000000 ]
      Sprite = ~data/maps/cave_statue/pyramid.jpg*data/maps/cave_statue/pyramid_alpha.tga
   }

   uiSprite Mask
   {
      SceneLayer = "GameBackgroundTier2"
      Position = [ 0.000000, 0.000000, 0.000000 ]
      Sprite = ~data/maps/cave_statue/bg.jpg*data/maps/cave_statue/bg_mask.tga
   }

   uiFrame warning
   {
      Position = [ 335.000000, 391.000000, 0.000000 ]

      uiSprite Gem
      {
         SceneLayer = "GameWarningEffects"
         Position = [ 0.000000, 0.000000, 0.000000 ]
         Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
         Sprite = ~data/maps/cave_statue/gem.jpg*data/maps/cave_statue/gem_alpha.tga
      }
   }

   objEffectMap Warning_1
   {
      Effect = ~data/maps/cave_statue/warning.ofx
   }

   uiSprite Bloom
   {
      SceneLayer = "GameBackgroundTier2"
      Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
      Sprite = ~data/maps/honorofthemedjay/bloom.jpg*data/maps/honorofthemedjay/bloom_alpha.tga
      BlendMode = ADD
   }

   objEffectMap Idle
   {
      //Effect = ~data/maps/honorofthemedjay/idle.ofx
   }
}
