objEffect Idle
{
   eiParticleEmitter Flarez
   {
      DetailMin = 1
      SceneLayer = "GameBackgroundTier2"

      Sprite
      {
         File = ~data/textures/particles/sunbeams.jpg*data/textures/particles/sunbeams_alpha.tga
         BlendMode = ADD
      }

      Spline

      Palette

      Emitter
      {
         PosRelative = true
         PlaceHorz = ZERO
         PlaceVert = ZERO
         PositionMin = [ 400.000000, 400.000000, 0.000000 ]
         PositionMax = [ 400.000000, 400.000000, 0.000000 ]
      }

      Particles
      {
         Max = [ 2, 2 ]
         Rate = [ 2.000000, 10.000000 ]
         Lifespan = [ 2.000000, 5.000000 ]
         AlphaFadeIn = [ 0.400000, 0.500000 ]
         AlphaFadeOut = [ 0.500000, 0.600000 ]
         Scale = [ 3.000000, 3.500000 ]
         RotMin = [ 0.000000, 0.000000, -180.000000 ]
         RotMax = [ 0.000000, 0.000000, 180.000000 ]
         RotVelMin = [ 0.000000, 0.000000, -20.000000 ]
         RotVelMax = [ 0.000000, 0.000000, 20.000000 ]
      }

      Physics
      {
         VelocityDev = true
         VelocityDevAngle = [ -5.000000, 5.000000 ]
         Expanding = true
      }
   }
}
