objEffect Idle
{
   objEffect Bloom
   {
      DetailMin = 4
      ObjectOffset = "Bloom"

      eiBezierLerp
      {
         Loop = true
         DetailMin = 1
         Duration = [ 0.200000, 0.600000 ]
         Target = "Color"
         Enable4 = true
         Val4 = [ 0.000000, 0.250000 ]
      }
   }

   objEffect DarkPassThreshold
   {
      ObjectOffset = ":DarkPassThreshold"

      eiBezierLerp
      {
         Loop = true
         Target = "Data"
         Enable1 = true
         Val1 = [ 0.075000, 0.075000 ]
         Mode = BLEND_TARGET
      }
   }

   objEffect BrightPassThreshold
   {
      ObjectOffset = ":BrightPassThreshold"

      eiBezierLerp
      {
         Loop = true
         Target = "Data"
         Enable1 = true
         Val1 = [ 0.860000, 0.860000 ]
         Mode = BLEND_TARGET
      }
   }
}
