objEffect Collapse_Frenzy
{
   eiParticleEmitter Flash
   {
      SceneLayer = "GameBallCollapseEffects"

      Sprite
      {
         File = ~data/sprites/particles/flash.spr
      }

      Spline

      Palette

      Emitter
      {
         Lifespan = [ 0.500000, 0.500000 ]
         LifespanInfinite = false
      }

      Particles
      {
         Start = [ 1, 1 ]
         Max = [ 1, 1 ]
         Rate = [ 0.000000, 0.000000 ]
         Lifespan = [ 0.250000, 0.250000 ]
         AlphaFadeIn = [ 0.000000, 0.000000 ]
         AlphaFadeOut = [ 1.000000, 1.000000 ]
      }

      Physics
   }

   eiRumble Rumble
   {
      MagnitudeBegin = [ 0.300000, 0.500000 ]
      MagnitudeEnd = [ 0.200000, 0.300000 ]
      Duration = [ 0.250000, 0.250000 ]
   }
}
