MapPath = ~data/maps/AllInstar

# data/levels/adventure/spawn_colors_0.uis
# data/levels/adventure/powerups.uis

spawnStreak = 500
ActivePaths = 1

// Rewards
reward_gem_1      = true
reward_gem_2      = true
reward_gem_3      = true
reward_gem_4      = false
reward_gem_5      = false
reward_gem_6      = false
reward_gem_7      = false
reward_gem_8      = false
reward_gem_9      = false
reward_gem_10     = false
reward_gem_11     = false
reward_gem_12     = false
reward_gem_13     = false
reward_gem_14     = false
reward_gem_15     = false

// Win Condition (collapses and board clear)
winCondition = 11

// Vise Groups
viseGroupCount = 10

// Vise Speed
viseMaxSpeed = 250.0
viseMidMaxSpeed = 10.0
viseMidMinSpeed = 0.0
viseMinSpeed = 0.0
viseSpeedMaxBzLerp = [ 0.9 0.9 ]
viseSpeedMidBzLerp = [ 0.333 0.75 ]
viseSpeedMinBzLerp = [ 0.333 0.75 ]


// Path Distances
Path_1
{
    viseSpawnDistance = 1.0
    midStartDistance = 0.11
    midEndDistance = 0.15
}
