# data/scripts/autoplay/gamecommon.gvf

StateNode ModeSelect
{
   Command "Adventure"
}

StateNode DifficultySelect
{
   Command "Easy"
}

StateNode StageMap_Adventure
{
   Trigger "...StageSelect.Stage_1"
   {
      Wait = false
   }
   
   Command "Start"
}

StateNode StageMap_Challenge
{  
   Command "Start"
}

StateNode Client_GameWin_Continue
{
   Command "Continue_Mode"
}

StateNode Client_GameWin_LivesBonus
{
   Command "Continue"
}

StateNode Client_GameWin_RankUp
{
   Command "Confirm"
}

StateNode Client_GameWin
{
   Command "Continue"
}

StateNode Client_HighScores
{
   Command "Continue"
}

StateNode HighScores
{
   Command "Continue"
}

StateNode Client_GameWin_Challenge_Unlocked
{
   Command "Continue"
}

StateNode Client_HighScore_New
{
   Command "OK"
}