objEffect Finished
{
   eiSound sound
   {
      File = ~data/sounds/progress_complete.ogg
   }

   objEffect Complete
   {
      ObjectOffset = "Complete"

      eiParticleEmitter sparkz
      {
         Sprite
         {
            File = ~data/sprites/particles/spark.spr
            BlendMode = ADD
         }

         Spline

         Palette

         Emitter
         {
            LifespanInfinite = false
            PlaceHorz = ZERO
            PlaceVert = ZERO
            PositionMin = [ 75.000000, 7.000000, 0.000000 ]
            PositionMax = [ 75.000000, 7.000000, 0.000000 ]
         }

         Particles
         {
            Start = [ 10, 10 ]
            Max = [ 25, 25 ]
            Lifespan = [ 1.000000, 1.500000 ]
            AlphaFadeIn = [ 0.100000, 0.200000 ]
            AlphaFadeOut = [ 0.800000, 0.990000 ]
            SpawnRadiusMin = [ -75.000000, -5.000000, 0.000000 ]
            SpawnRadiusMax = [ 75.000000, 5.000000, 0.000000 ]
            Scale = [ 1.000000, 3.000000 ]
         }

         Physics
      }
   }
   
   # data/scripts/effects/ui/xbox_360/progress_complete.ofx
}
