MapName = T( "the Evil Temple" )
MapId = 21
MapReflections = true
Path_1
{
    File    = "path.obj"

    MinScale = 0.9
    MaxScale = 1.0
    
    // Flags  HIDDEN WARP 
    Node n16  true   false
    Node n17  true   false
    Node n18  true   false
    Node n19  true   false
    Node n20  true   false
    Node n21  true   false
    Node n22  true   false
    Node n23  true   false
    Node n24  true   false
    Node n25  true   false
    Node n26  true   false
    Node n27  true   false
    Node n28  true   false
    Node n29  true   false
    Node n30  true   false
    Node n31  true   false
    Node n32  true   false
    Node n33  true   false
    Node n34  true   false
    Node n35  true   false

}
Path_2
{
    File    = "path2.obj"

    MinScale = 0.8
    MaxScale = 1.0
    
    // Flags  HIDDEN WARP 
    Node n15   true   true
    Node n16   true   false
}
