MapPath = ~data/maps/level29

# data/levels/adventure/spawn_colors_4.uis
# data/levels/adventure/powerups.uis

spawnStreak = 1

// Rewards
reward_gem_1      = true
reward_gem_2      = true
reward_gem_3      = true
reward_gem_4      = false
reward_gem_5      = false
reward_gem_6      = false
reward_gem_7      = false
reward_gem_8      = false
reward_gem_9      = false
reward_gem_10     = false
reward_gem_11     = false
reward_gem_12     = false
reward_gem_13     = false
reward_gem_14     = false
reward_gem_15     = false

// Win Condition (collapses and board clear)
winCondition = 600

// Vise Groups
viseGroupCount = 40

// Vise Speed
viseMaxSpeed = 800.0
viseMidMaxSpeed = 115.0
viseMidMinSpeed = 115.0
viseMinSpeed = 4.0
viseSpeedMaxBzLerp = [ 0.900, 0.900 ]
viseSpeedMidBzLerp = [ 0.250, 0.750 ]
viseSpeedMinBzLerp = [ 0.250, 0.750 ]

// Path Distances
Path_1
{
   viseSpawnDistance = 0.42
   midStartDistance = 0.3
   midEndDistance = 0.7
}

