DebugFont = ~cache:data/fonts/debug.font

ST_DEFAULT
{
   PieceSpriteFiles
   {
      PT_1              = ~cache:data/sprites/game/balls/1.spr
      PT_2              = ~cache:data/sprites/game/balls/2.spr
      PT_3              = ~cache:data/sprites/game/balls/3.spr
      PT_4              = ~cache:data/sprites/game/balls/4.spr
      PT_5              = ~cache:data/sprites/game/balls/5.spr
      PT_6              = ~cache:data/sprites/game/balls/6.spr
      PT_7              = ~cache:data/sprites/game/balls/7.spr
      PT_8              = ~cache:data/sprites/game/balls/8.spr
      PT_9              = ~cache:data/sprites/game/balls/9.spr
      PT_VISE           = ~cache:data/sprites/game/vise.spr
      PT_BOMB           = ~
      PT_LIGHTNING      = ~
      PT_WILD_CARD      = ~cache:data/sprites/game/balls/wild.spr
      PT_SCORPION       = ~cache:data/textures/game/powerups/activate/scorpion.jpg*data/textures/game/powerups/activate/scorpion_alpha.tga
      PT_VISE_FLARE     = ~cache:data/sprites/particles/vise_flare.spr
      PT_FRENZY_BULLET  = ~cache:data/sprites/game/balls/frenzy.spr
      PT_SEGMENT_BULLET = ~cache:data/sprites/game/balls/segment.spr
      PT_COLOR_CLOUD_1  = ~cache:data/sprites/game/balls/cloud_1.spr
      PT_COLOR_CLOUD_2  = ~cache:data/sprites/game/balls/cloud_2.spr
      PT_COLOR_CLOUD_3  = ~cache:data/sprites/game/balls/cloud_3.spr
      PT_COLOR_CLOUD_4  = ~cache:data/sprites/game/balls/cloud_4.spr
      PT_COLOR_CLOUD_5  = ~cache:data/sprites/game/balls/cloud_5.spr
      PT_COLOR_CLOUD_6  = ~cache:data/sprites/game/balls/cloud_6.spr
      PT_COLOR_CLOUD_7  = ~cache:data/sprites/game/balls/cloud_7.spr
      PT_COLOR_CLOUD_8  = ~cache:data/sprites/game/balls/cloud_8.spr
      PT_COLOR_CLOUD_9  = ~cache:data/sprites/game/balls/cloud_9.spr
      PT_LIGHTNING_BOLT = ~
   }
   PieceShadowSpriteFiles
   {
      PT_1              = ~cache:data/textures/game/balls/shadow.jpg
      PT_2              = ~cache:data/textures/game/balls/shadow.jpg
      PT_3              = ~cache:data/textures/game/balls/shadow.jpg
      PT_4              = ~cache:data/textures/game/balls/shadow.jpg
      PT_5              = ~cache:data/textures/game/balls/shadow.jpg
      PT_6              = ~cache:data/textures/game/balls/shadow.jpg
      PT_7              = ~cache:data/textures/game/balls/shadow.jpg
      PT_8              = ~cache:data/textures/game/balls/shadow.jpg
      PT_9              = ~cache:data/textures/game/balls/shadow.jpg
      PT_VISE           = ~cache:data/textures/game/balls/shadow.jpg
      PT_BOMB           = ~
      PT_LIGHTNING      = ~
      PT_WILD_CARD      = ~cache:data/textures/game/balls/shadow.jpg
      PT_SCORPION       = ~cache:data/textures/game/powerups/activate/scorpion_shadow.jpg
      PT_VISE_FLARE     = ~
      PT_FRENZY_BULLET  = ~
      PT_SEGMENT_BULLET = ~
      PT_COLOR_CLOUD_1  = ~
      PT_COLOR_CLOUD_2  = ~
      PT_COLOR_CLOUD_3  = ~
      PT_COLOR_CLOUD_4  = ~
      PT_COLOR_CLOUD_5  = ~
      PT_COLOR_CLOUD_6  = ~
      PT_COLOR_CLOUD_7  = ~
      PT_COLOR_CLOUD_8  = ~
      PT_COLOR_CLOUD_9  = ~
      PT_LIGHTNING_BOLT = ~
   }
   PieceReflectSpriteFiles
   {
      PT_1              = ~cache:data/sprites/game/ball_reflections/1.spr
      PT_2              = ~cache:data/sprites/game/ball_reflections/2.spr
      PT_3              = ~cache:data/sprites/game/ball_reflections/3.spr
      PT_4              = ~cache:data/sprites/game/ball_reflections/4.spr
      PT_5              = ~cache:data/sprites/game/ball_reflections/5.spr
      PT_6              = ~cache:data/sprites/game/ball_reflections/6.spr
      PT_7              = ~cache:data/sprites/game/ball_reflections/7.spr
      PT_8              = ~cache:data/sprites/game/ball_reflections/8.spr
      PT_9              = ~cache:data/sprites/game/ball_reflections/9.spr
      PT_VISE           = ~cache:data/sprites/game/vise_reflection.spr
      PT_BOMB           = ~
      PT_LIGHTNING      = ~
      PT_WILD_CARD      = ~cache:data/sprites/game/ball_reflections/wild.spr
      PT_SCORPION       = ~cache:data/sprites/game\powerups/activate/scorpion_reflection.spr
      PT_VISE_FLARE     = ~cache:data/sprites/particles/vise_flare.spr
      PT_FRENZY_BULLET  = ~
      PT_SEGMENT_BULLET = ~
      PT_COLOR_CLOUD_1  = ~
      PT_COLOR_CLOUD_2  = ~
      PT_COLOR_CLOUD_3  = ~
      PT_COLOR_CLOUD_4  = ~
      PT_COLOR_CLOUD_5  = ~
      PT_COLOR_CLOUD_6  = ~
      PT_COLOR_CLOUD_7  = ~
      PT_COLOR_CLOUD_8  = ~
      PT_COLOR_CLOUD_9  = ~
      PT_LIGHTNING_BOLT = ~
   }
   PieceIdleEffectFiles
   {
      PT_1              = ~
      PT_2              = ~
      PT_3              = ~
      PT_4              = ~
      PT_5              = ~
      PT_6              = ~
      PT_7              = ~
      PT_8              = ~
      PT_9              = ~
      PT_VISE           = ~
      PT_BOMB           = ~cache:data/scripts/effects/game/powerups/idle/ball_fire.ofx
      PT_LIGHTNING      = ~cache:data/scripts/effects/game/powerups/idle/ball_lightning.ofx
      PT_WILD_CARD      = ~cache:data/scripts/effects/game/powerups/idle/ball_wild.ofx
      PT_SCORPION       = ~cache:data/scripts/effects/game/powerups/idle/scorpion.ofx
      PT_VISE_FLARE     = ~
      PT_FRENZY_BULLET  = ~cache:data/scripts/effects/game/powerups/idle/ball_frenzy.ofx
      PT_SEGMENT_BULLET = ~
      PT_COLOR_CLOUD_1  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_1.ofx
      PT_COLOR_CLOUD_2  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_2.ofx
      PT_COLOR_CLOUD_3  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_3.ofx
      PT_COLOR_CLOUD_4  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_4.ofx
      PT_COLOR_CLOUD_5  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_5.ofx
      PT_COLOR_CLOUD_6  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_6.ofx
      PT_COLOR_CLOUD_7  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_7.ofx
      PT_COLOR_CLOUD_8  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_8.ofx
      PT_COLOR_CLOUD_9  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_9.ofx
      PT_LIGHTNING_BOLT = ~
   }
}

ST_BONUS_BALLS
{
   PieceSpriteFiles
   {
      PT_1              = ~cache:data/sprites/game/balls_bonus/1.spr
      PT_2              = ~cache:data/sprites/game/balls_bonus/2.spr
      PT_3              = ~cache:data/sprites/game/balls_bonus/3.spr
      PT_4              = ~cache:data/sprites/game/balls_bonus/4.spr
      PT_5              = ~cache:data/sprites/game/balls_bonus/5.spr
      PT_6              = ~cache:data/sprites/game/balls_bonus/6.spr
      PT_7              = ~cache:data/sprites/game/balls_bonus/7.spr
      PT_8              = ~cache:data/sprites/game/balls_bonus/8.spr
      PT_9              = ~cache:data/sprites/game/balls_bonus/9.spr
      PT_VISE           = ~
      PT_BOMB           = ~
      PT_LIGHTNING      = ~
      PT_WILD_CARD      = ~
      PT_SCORPION       = ~
      PT_VISE_FLARE     = ~
      PT_FRENZY_BULLET  = ~
      PT_SEGMENT_BULLET = ~
      PT_COLOR_CLOUD_1  = ~
      PT_COLOR_CLOUD_2  = ~
      PT_COLOR_CLOUD_3  = ~
      PT_COLOR_CLOUD_4  = ~
      PT_COLOR_CLOUD_5  = ~
      PT_COLOR_CLOUD_6  = ~
      PT_COLOR_CLOUD_7  = ~
      PT_COLOR_CLOUD_8  = ~
      PT_COLOR_CLOUD_9  = ~
      PT_LIGHTNING_BOLT = ~
   }
   PieceReflectSpriteFiles
   {
      PT_1              = ~cache:data/sprites/game/ball_bonus_reflections/1.spr
      PT_2              = ~cache:data/sprites/game/ball_bonus_reflections/2.spr
      PT_3              = ~cache:data/sprites/game/ball_bonus_reflections/3.spr
      PT_4              = ~cache:data/sprites/game/ball_bonus_reflections/4.spr
      PT_5              = ~cache:data/sprites/game/ball_bonus_reflections/5.spr
      PT_6              = ~cache:data/sprites/game/ball_bonus_reflections/6.spr
      PT_7              = ~cache:data/sprites/game/ball_bonus_reflections/7.spr
      PT_8              = ~cache:data/sprites/game/ball_bonus_reflections/8.spr
      PT_9              = ~cache:data/sprites/game/ball_bonus_reflections/9.spr
      PT_VISE           = ~
      PT_BOMB           = ~
      PT_LIGHTNING      = ~
      PT_WILD_CARD      = ~
      PT_SCORPION       = ~
      PT_VISE_FLARE     = ~
      PT_FRENZY_BULLET  = ~
      PT_SEGMENT_BULLET = ~
      PT_COLOR_CLOUD_1  = ~
      PT_COLOR_CLOUD_2  = ~
      PT_COLOR_CLOUD_3  = ~
      PT_COLOR_CLOUD_4  = ~
      PT_COLOR_CLOUD_5  = ~
      PT_COLOR_CLOUD_6  = ~
      PT_COLOR_CLOUD_7  = ~
      PT_COLOR_CLOUD_8  = ~
      PT_COLOR_CLOUD_9  = ~
      PT_LIGHTNING_BOLT = ~
   }
}

ViseEffectFiles
{
   VE_REVERSE = ~
   VE_STOP    = ~cache:data/scripts/effects/game/vise/stop.ofx
   VE_SLOW    = ~cache:data/scripts/effects/game/vise/slow.ofx
}

SceneLayers
{
   SG_PIECE      = "GameBalls"
   SG_SHADOW     = "GameBallShadows"
   SG_REFLECT    = "GameBallReflections"
   SG_DEBUG      = "GameComponentsDebug"
}
