uiDialog Upsell
{
   Width = 800.000000
   Height = 600.000000
   StyleMap = ~data/scripts/interface/stylemaps/dialog.osm

   objEffectMap TransOut
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      Effect = ~data/scripts/effects/ui/transition_dialog.ofx
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   objEffectMap TransOutGM

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      AnchorHorz = CENTER
      AnchorVert = CENTER

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         Sprite = ~data/textures/upsell/background.jpg

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         AnchorHorz = LEFT
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      uiFrame Logo
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         AnchorHorz = CENTER

         uiFrame Luxor
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            uiSprite Luxor_L
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               AnchorHorz = CENTER
               Sprite = ~data/textures/main/logo_L.jpg*data/textures/main/logo_L_alpha.tga
               AlphaHitTest = false
            }

            uiSprite Luxor_U
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               Sprite = ~data/textures/main/logo_U.jpg*data/textures/main/logo_U_alpha.tga
               AlphaHitTest = false
            }

            uiSprite Luxor_X
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               AnchorHorz = CENTER
               Sprite = ~data/textures/main/logo_X.jpg*data/textures/main/logo_X_alpha.tga
               AlphaHitTest = false
            }

            uiSprite Luxor_O
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               AnchorHorz = CENTER
               Sprite = ~data/textures/main/logo_O.jpg*data/textures/main/logo_O_alpha.tga
               AlphaHitTest = false
            }

            uiSprite Luxor_R
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               Color = [ 1.000000, 1.000000, 1.000000, 1.000000 ]
               AnchorHorz = CENTER
               Sprite = ~data/textures/main/logo_R.jpg*data/textures/main/logo_R_alpha.tga
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         uiSprite Two
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            Sprite = ~data/textures/main/logo2.jpg*data/textures/main/logo2_alpha.tga
            AlphaHitTest = false
         }
      }

      uiTextWidget Text_Unlock_Now
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         Style = "light_yellow"
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         Width = 760.000000
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         AnchorHorz = CENTER
         AnchorVert = CENTER
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         Kerning = 2.000000
         WordWrap = true
         Layered = true
         LayerOffset = [ 3.000000, 3.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 1.000000 ]
         Justify = CENTER
         Text = T( "Unlock Luxor 2 Now to Continue Your Adventure!" )
      }

      uiTextWidget Text_Sequel
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         Style = "light_yellow"
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         Height = 25.000000
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         Layered = true
         LayerOffset = [ 2.000000, 2.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 1.000000 ]
         Justify = CENTER
         Text = T( "Sequel to the Best Selling\nAction Puzzle Game!" )
      }

      uiFrame Shots
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         uiSprite Shot_1
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            AnchorHorz = CENTER
            AnchorVert = CENTER
            Sprite = ~data/textures/upsell/shot_01.jpg
         }

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            AnchorHorz = CENTER
            AnchorVert = CENTER
            Sprite = ~data/textures/upsell/shot_02.jpg
         }

         uiSprite Shot_3
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            AnchorHorz = CENTER
            AnchorVert = CENTER
            Sprite = ~data/textures/upsell/shot_03.jpg
         }

         uiSprite Shot_4
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            Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
            AnchorHorz = CENTER
            AnchorVert = CENTER
            Sprite = ~data/textures/upsell/shot_04.jpg
         }

         objEffectMap Idle
         {
            Effect = ~data/scripts/effects/ui/upsell.ofx
         }
      }

      uiTextWidget Text_Header
      {
         Style = "light_yellow"
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         Width = 350.000000
         Height = 28.000000
         AnchorHorz = CENTER
         AnchorVert = TOP
         Anim = "Outline"
         WordWrap = true
         Layered = true
         LayerOffset = [ 2.000000, 2.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 1.000000 ]
         Justify = CENTER
         Text = T( "Play all 88 Levels!" )
      }

      uiFrame Bullet_Points
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         AnchorHorz = CENTER
         AnchorVert = TOP

         uiSprite Background
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            AnchorHorz = CENTER
            AnchorVert = CENTER
            Sprite = ~data/textures/transition/fade_mask.tga
         }

         uiSprite Background
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            AnchorHorz = CENTER
            AnchorVert = CENTER
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         }

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            AnchorVert = CENTER

            uiFlowLayout flow
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            }

            uiFrame Point
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               uiSprite Bullet
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                  AnchorHorz = LEFT
                  AnchorVert = CENTER
                  Sprite = ~data/sprites/game/balls/1.spr
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               }

               uiTextWidget Text
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                  Anim = "outline"
                  WordWrap = true
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                  Text = T( "High definition graphics!" )
               }
            }

            uiFrame Point
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               uiSprite Bullet
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                  AnchorHorz = LEFT
                  AnchorVert = CENTER
                  Sprite = ~data/sprites/game/balls/2.spr
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               }

               uiTextWidget Text
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                  Anim = "outline"
                  WordWrap = true
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 1.000000 ]
                  Text = T( "An exciting new adventure across Ancient Egypt!" )
               }
            }

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               }

               uiSprite Bullet
               {
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                  AnchorHorz = LEFT
                  AnchorVert = CENTER
                  Sprite = ~data/sprites/game/balls/6.spr
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               }

               uiTextWidget Text
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                  Anim = "outline"
                  WordWrap = true
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 1.000000 ]
                  Text = T( "13 frenetic bonus levels!" )
               }
            }

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               uiFlowLayout flow
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               uiSprite Bullet
               {
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                  AnchorHorz = LEFT
                  AnchorVert = CENTER
                  Sprite = ~data/sprites/game/balls/3.spr
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               }

               uiTextWidget Text
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                  Anim = "outline"
                  WordWrap = true
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 1.000000 ]
                  Text = T( "Survival & Practice Modes!" )
               }
            }

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               }

               uiSprite Bullet
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                  AnchorHorz = LEFT
                  AnchorVert = CENTER
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               }

               uiTextWidget Text
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                  Width = 330.000000
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                  AnchorHorz = LEFT
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                  Anim = "outline"
                  WordWrap = true
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 1.000000 ]
                  Text = T( "Xbox 360 Exclusive:\nPharaoh\'s Challenge!" )
               }
            }

            uiFrame Point
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               uiSprite Bullet
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                  AnchorHorz = LEFT
                  AnchorVert = CENTER
                  Sprite = ~data/sprites/game/balls/5.spr
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               }

               uiTextWidget Text
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                  Width = 330.000000
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                  Anim = "outline"
                  WordWrap = true
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 1.000000 ]
                  Text = T( "Over a dozen incredible Powerups!" )
               }
            }

            uiFrame Point
            {
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                  Spacing = 8.000000
               }

               uiSprite Bullet
               {
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                  AnchorHorz = LEFT
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                  Sprite = ~data/sprites/game/balls/8.spr
                  FPS = 12.000000
               }

               uiTextWidget Text
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                  Width = 330.000000
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                  AnchorHorz = LEFT
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                  Anim = "outline"
                  WordWrap = true
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 1.000000 ]
                  Text = T( "Unlimited gameplay!" )
               }
            }
         }
      }

      uiFrame Buttons
      {
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         AnchorHorz = CENTER
         AnchorVert = TOP

         uiFlowLayout flow
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         }

         uiButton Button_Unlock
         {
            AnchorHorz = LEFT
            Padding = 4.000000
            Command = "Unlock"

            uiTextWidget Text
            {
               Text = T( "Unlock Full Game" )
            }

            objEffectMap Idle
            {
               Effect = ~data/scripts/effects/ui/button_idle_pulse.ofx
            }

            uiInputItem
            {
               uiInputBinding
               {
                  Binding = "Controller.X"
               }
            }
         }

         uiButton Button_Continue
         {
            AnchorHorz = LEFT
            Padding = 4.000000
            Command = "Continue"

            uiTextWidget Text
            {
               Text = T( "Back to Game" )
            }

            uiInputItem
            {
               uiInputBinding
               {
                  Binding = "Controller.B"
               }

               uiInputBinding
               {
                  Binding = "Controller.Back"
               }
            }
         }

         uiButton Button_Quit
         {
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            Padding = 4.000000
            Command = "Quit"

            uiTextWidget Text
            {
               Text = T( "Quit" )
            }

            uiInputItem
            {
               uiInputBinding
               {
                  Binding = "Controller.A"
               }

               uiInputBinding
               {
                  Binding = "Controller.Start"
               }
            }
         }
      }
   }
}
