ShooterSpriteFile            = ~cache:data/sprites/game/shooter.spr
ShooterShadowSpriteFile      = ~cache:data/textures/game/shooter/shooter_shadow.jpg
ShooterOffsetY               = 12.0
ShooterShadowOffset          = [ 4.0, 4.0, 0.0 ]
ShooterLeftFootSpriteUnknown = ~cache:data/textures/game/next_ball/0.jpg*data/textures/game/next_ball/alpha.tga
ShooterLeftFootSpriteFiles
{
   PT_1              = ~cache:data/textures/game/next_ball/1.jpg*data/textures/game/next_ball/alpha.tga
   PT_2              = ~cache:data/textures/game/next_ball/2.jpg*data/textures/game/next_ball/alpha.tga
   PT_3              = ~cache:data/textures/game/next_ball/3.jpg*data/textures/game/next_ball/alpha.tga
   PT_4              = ~cache:data/textures/game/next_ball/4.jpg*data/textures/game/next_ball/alpha.tga
   PT_5              = ~cache:data/textures/game/next_ball/5.jpg*data/textures/game/next_ball/alpha.tga
   PT_6              = ~cache:data/textures/game/next_ball/6.jpg*data/textures/game/next_ball/alpha.tga
   PT_7              = ~cache:data/textures/game/next_ball/7.jpg*data/textures/game/next_ball/alpha.tga
   PT_8              = ~cache:data/textures/game/next_ball/8.jpg*data/textures/game/next_ball/alpha.tga
   PT_9              = ~cache:data/textures/game/next_ball/9.jpg*data/textures/game/next_ball/alpha.tga
   PT_VISE           = ~
   PT_BOMB           = ~cache:data/textures/game/next_ball/bomb.jpg*data/textures/game/next_ball/alpha.tga
   PT_LIGHTNING      = ~cache:data/textures/game/next_ball/lightning.jpg*data/textures/game/next_ball/alpha.tga
   PT_WILD_CARD      = ~cache:data/textures/game/next_ball/wild.jpg*data/textures/game/next_ball/alpha.tga
   PT_SCORPION       = ~
   PT_VISE_FLARE     = ~
   PT_FRENZY_BULLET  = ~cache:data/textures/game/next_ball/frenzy.jpg*data/textures/game/next_ball/alpha.tga
   PT_SEGMENT_BULLET = ~cache:data/textures/game/next_ball/segment.jpg*data/textures/game/next_ball/alpha.tga
   PT_COLOR_CLOUD_1  = ~cache:data/textures/game/next_ball/cloud_1.jpg*data/textures/game/next_ball/alpha.tga
   PT_COLOR_CLOUD_2  = ~cache:data/textures/game/next_ball/cloud_2.jpg*data/textures/game/next_ball/alpha.tga
   PT_COLOR_CLOUD_3  = ~cache:data/textures/game/next_ball/cloud_3.jpg*data/textures/game/next_ball/alpha.tga
   PT_COLOR_CLOUD_4  = ~cache:data/textures/game/next_ball/cloud_4.jpg*data/textures/game/next_ball/alpha.tga
   PT_COLOR_CLOUD_5  = ~cache:data/textures/game/next_ball/cloud_5.jpg*data/textures/game/next_ball/alpha.tga
   PT_COLOR_CLOUD_6  = ~cache:data/textures/game/next_ball/cloud_6.jpg*data/textures/game/next_ball/alpha.tga
   PT_COLOR_CLOUD_7  = ~cache:data/textures/game/next_ball/cloud_7.jpg*data/textures/game/next_ball/alpha.tga
   PT_COLOR_CLOUD_8  = ~cache:data/textures/game/next_ball/cloud_8.jpg*data/textures/game/next_ball/alpha.tga
   PT_COLOR_CLOUD_9  = ~cache:data/textures/game/next_ball/cloud_9.jpg*data/textures/game/next_ball/alpha.tga
   PT_LIGHTNING_BOLT = ~
}
ShooterLeftFootOffset = [ 39.0, 21.0, 0.0 ]

ShooterSmoothingVelocity = [ -300.0, 300.0 ]
ShooterSmoothingFrames   = 10.0

PowerupSpeedShotSpriteFile = ~cache:data/textures/game/powerups/activate/speed_shot_beam.jpg*data/textures/game/powerups/activate/speed_shot_beam_alpha.tga
PowerupSpeedShotEffectFile = ~cache:data/scripts/effects/game/powerups/activate/speed_shot_beam.ofx
PowerupNetEffectFile       = ~cache:data/scripts/effects/game/powerups/activate/net.ofx

SceneLayers
{
   SG_SHOOTER            = "GameShooter"
   SG_SHOOTER_SHADOW     = "GameBallShadows"
   SG_SHOOTER_FOOT_LEFT  = "GameShooter"
   SG_POWERUP_SHOT_SPEED = "GameShooterBeam"
   SG_RETICLE            = "GameReticle"
}

ReticleSpriteFile = ~cache:data/textures/game/retical.jpg*data/textures/game/retical_alpha.tga
ColorLerpDelay    = 0.25

ReticleColors
{
   PT_1              = [ 0.0, 0.0, 1.0 ]
   PT_2              = [ 1.0, 1.0, 0.0 ]
   PT_3              = [ 1.0, 0.0, 0.0 ]
   PT_4              = [ 0.0, 1.0, 0.0 ]
   PT_5              = [ 1.0, 0.0, 1.0 ]
   PT_6              = [ 1.0, 1.0, 1.0 ]
   PT_7              = [ 0.0, 0.0, 0.0 ]
   PT_8              = [ 1.0, 0.5, 0.0 ]
   PT_9              = [ 0.0, 1.0, 1.0 ]
   PT_VISE           = [ 1.0, 1.0, 1.0 ]
   PT_BOMB           = [ 1.0, 1.0, 1.0 ]
   PT_LIGHTNING      = [ 1.0, 1.0, 1.0 ]
   PT_WILD_CARD      = [ 1.0, 1.0, 1.0 ]
   PT_SCORPION       = [ 1.0, 1.0, 1.0 ]
   PT_VISE_FLARE     = [ 1.0, 1.0, 1.0 ]
   PT_FRENZY_BULLET  = [ 1.0, 1.0, 1.0 ]
   PT_SEGMENT_BULLET = [ 1.0, 1.0, 1.0 ]
   PT_COLOR_CLOUD_1  = [ 1.0, 1.0, 1.0 ]
   PT_COLOR_CLOUD_2  = [ 1.0, 1.0, 1.0 ]
   PT_COLOR_CLOUD_3  = [ 1.0, 1.0, 1.0 ]
   PT_COLOR_CLOUD_4  = [ 1.0, 1.0, 1.0 ]
   PT_COLOR_CLOUD_5  = [ 1.0, 1.0, 1.0 ]
   PT_COLOR_CLOUD_6  = [ 1.0, 1.0, 1.0 ]
   PT_COLOR_CLOUD_7  = [ 1.0, 1.0, 1.0 ]
   PT_COLOR_CLOUD_8  = [ 1.0, 1.0, 1.0 ]
   PT_COLOR_CLOUD_9  = [ 1.0, 1.0, 1.0 ]
   PT_LIGHTNING_BOLT = [ 1.0, 1.0, 1.0 ]
}
