objEffect Idle
{
   objEffect Birds
   {
      Loop = true
      ObjectOffset = ""

      eiParticleEmitter Flock_Of_Birds_L
      {
         StartTime = [ 10.000000, 30.000000 ]
         SceneLayer = "GameBackgroundTier3"

         Sprite
         {
            File = ~data/maps/iron9/bird.spr
            RandomFrame = true
         }

         Spline

         Palette

         Emitter
         {
            Lifespan = [ 10.000000, 10.000000 ]
            LifespanInfinite = false
            PosRelative = true
            PlaceHorz = ZERO
            PlaceVert = ZERO
            PositionMin = [ 0.000000, 100.000000, 0.000000 ]
            PositionMax = [ 0.000000, 500.000000, 0.000000 ]
         }

         Particles
         {
            Max = [ 1, 3 ]
            Lifespan = [ 6.000000, 6.000000 ]
            SpawnRadiusMin = [ -100.000000, -100.000000, 0.000000 ]
            SpawnRadiusMax = [ 100.000000, 100.000000, 0.000000 ]
            Scale = [ 0.150000, 0.330000 ]
            RotDir = true
         }

         Physics
         {
            VelocityMin = [ 150.000000, 0.000000, 0.000000 ]
            VelocityMax = [ 250.000000, 0.000000, 0.000000 ]
            VelocityDev = true
            VelocityDevAngle = [ -250.000000, 250.000000 ]
         }
      }

      eiParticleEmitter Flock_Of_Birds_R
      {
         StartTime = [ 10.000000, 30.000000 ]
         SceneLayer = "GameBackgroundTier3"

         Sprite
         {
            File = ~data/maps/iron9/bird.spr
            RandomFrame = true
         }

         Spline

         Palette

         Emitter
         {
            Lifespan = [ 10.000000, 10.000000 ]
            LifespanInfinite = false
            PosRelative = true
            PlaceHorz = ZERO
            PlaceVert = ZERO
            PositionMin = [ 900.000000, 100.000000, 0.000000 ]
            PositionMax = [ 900.000000, 500.000000, 0.000000 ]
         }

         Particles
         {
            Max = [ 1, 3 ]
            Lifespan = [ 6.000000, 6.000000 ]
            SpawnRadiusMin = [ -100.000000, -100.000000, 0.000000 ]
            SpawnRadiusMax = [ 100.000000, 100.000000, 0.000000 ]
            Scale = [ 0.150000, 0.330000 ]
            RotDir = true
         }

         Physics
         {
            VelocityMin = [ -150.000000, 0.000000, 0.000000 ]
            VelocityMax = [ -250.000000, 0.000000, 0.000000 ]
            VelocityDev = true
            VelocityDevAngle = [ -250.000000, 250.000000 ]
         }
      }
   }
}
