objEffect Vise_Slow
{
   eiParticleEmitter EyeGlow
   {
      SceneLayer = "GameBallIdleEffects"

      Sprite
      {
         File = ~data/textures/particles/spiral.jpg*data/textures/particles/spiral_alpha.tga
      }

      Spline

      Palette
      {
         LoopTime = [ 1.000000, 1.000000 ]
      }

      Emitter
      {
         PosRelative = true
      }

      Particles
      {
         Rate = [ 10.000000, 10.000000 ]
         Lifespan = [ 0.800000, 1.600000 ]
         LifespanInfinite = true
         AlphaFadeIn = [ 0.200000, 0.300000 ]
         AlphaFadeOut = [ 0.700000, 0.800000 ]
         Scale = [ 0.750000, 0.750000 ]
         RotMin = [ 0.000000, 0.000000, -180.000000 ]
         RotMax = [ 0.000000, 0.000000, 180.000000 ]
         RotVelMin = [ 0.000000, 0.000000, 129.000000 ]
         RotVelMax = [ 0.000000, 0.000000, 129.000000 ]
      }

      Physics
   }
}
