uiFrame Map
{
   Width = 800.000000
   Height = 600.000000

   uiSprite Background
   {
      SceneLayer = "GameBackgroundBase"
      Sprite = ~data/maps/Atlantis/atlantis.jpg*data/maps/Atlantis/atlantis.tga
      BlendMode = NONE
   }

   uiSprite Background_Reflection
   {
      SceneLayer = "GameBackgroundBase2"
      Sprite = ~data/maps/Atlantis/atlantis.jpg*data/maps/Atlantis/atlantis.tga
   }

   uiSprite Tunnel1
   {
      SceneLayer = "GameBackgroundTier1"
      Sprite = ~data/maps/Atlantis/atlantis.jpg*data/maps/Atlantis/atlantis_alpha.tga
   }

   uiFrame warning
   {
      uiSprite Gem_1
      {
         SceneLayer = "GameWarningEffects"
         Position = [ 705.000000, 458.000000, 0.000000 ]
         Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
         Sprite = ~data/holes/hole_warning.jpg*data/holes/hole_warning_alpha.tga
      }
      uiSprite Gem_2
      {
         SceneLayer = "GameWarningEffects"
         Position = [ 427.000000, 435.000000, 0.000000 ]
         Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
         Sprite = ~data/holes/hole_warning.jpg*data/holes/hole_warning_alpha.tga
      }
   }

   objEffectMap Warning_1
   {
      Effect = ~data/holes/warning.ofx
   }
   objEffectMap Warning_2
   {
      Effect = ~data/holes/warning2.ofx
   }
}
