objEffect Current_Level
{
   eiParticleEmitter Marker
   {
      Sprite
      {
         File = ~data/textures/stagemap/current_level.jpg*data/textures/stagemap/current_level_alpha.tga
      }

      Spline

      Palette

      Emitter
      {
         PosRelative = true
         PositionMin = [ 0.000000, -8.000000, 0.000000 ]
         PositionMax = [ 0.000000, -8.000000, 0.000000 ]
      }

      Particles
      {
         Start = [ 1, 1 ]
         Rate = [ 0.000000, 0.000000 ]
         LifespanInfinite = true
      }

      Physics
   }

   eiParticleEmitter Sparkz
   {
      Sprite
      {
         File = ~data/sprites/particles/spark.spr
      }

      Spline

      Palette

      Emitter
      {
         PosRelative = true
      }

      Particles
      {
         Start = [ 5, 5 ]
         Max = [ 5, 5 ]
         Lifespan = [ 0.500000, 1.000000 ]
         AlphaFadeIn = [ 0.250000, 0.250000 ]
         AlphaFadeOut = [ 0.750000, 0.750000 ]
         SpawnRadiusMin = [ -24.000000, -24.000000, 0.000000 ]
         SpawnRadiusMax = [ 24.000000, 24.000000, 0.000000 ]
      }

      Physics
   }
}
