Material_0 = ~data/textures/dialogs/360_buttons.jpg*data/textures/dialogs/360_buttons_alpha.tga
Material_1 = ~data/textures/dialogs/360_D-Pad_left.jpg*data/textures/dialogs/360_button_alpha.tga
Material_2 = ~data/textures/dialogs/360_D-Pad_right.jpg*data/textures/dialogs/360_button_alpha.tga

Anim Controller
{
   SubAnim Start
   {
      Frame
      {
         Material = 0
         Rect = [ 0.000000, 0.000000, 0.333000, 0.333000 ]
      }
   }
   
   SubAnim Back
   {
      Frame
      {
         Material = 0
         Rect = [ 0.000000, 0.333000, 0.333000, 0.66600 ]
      }
   }
   
   SubAnim A
   {
      Frame
      {
         Material = 0
         Rect = [ 0.000000, 0.666000, 0.333000, 1.00000 ]
      }
   }
   
   SubAnim B
   {
      Frame
      {
         Material = 0
         Rect = [ 0.333000, 0.000000, 0.666000, 0.333000 ]
      }
   }
   
   SubAnim X
   {
      Frame
      {
         Material = 0
         Rect = [ 0.333000, 0.333000, 0.666000, 0.66600 ]
      }
   }
   
   SubAnim Y
   {
      Frame
      {
         Material = 0
         Rect = [ 0.333000, 0.666000, 0.666000, 1.00000 ]
      }
   }   
   SubAnim DPad_Up
   {
      Frame
      {
         Material = 0
         Rect = [ 0.666000, 0.000000, 1.000000, 0.33300 ]
      }
   } 
   SubAnim DPad_Down
   {
      Frame
      {
         Material = 0
         Rect = [ 0.666000, 0.333000, 1.000000, 0.66600 ]
      }
   }
   SubAnim DPad_Left
   {
      Frame
      {
         Material = 1
         Rect = [ 0.0, 0.0, 1.0, 1.0 ]
      }
   }
   SubAnim DPad_Right
   {
      Frame
      {
         Material = 2
         Rect = [ 0.0, 0.0, 1.0, 1.0 ]
      }
   }
}

