uiFrame Map
{
   Width = 800.000000
   Height = 600.000000

   uiContainer Bkgrnd
   {
      uiSprite Background
      {
         SceneLayer = "GameBackgroundBase"
         Sprite = ~data/maps/HeaddressoftheGoddess/background.jpg*data/maps/HeaddressoftheGoddess/reflection_alpha.tga
         BlendMode = NONE
      }

      uiSprite Background_Reflection
      {
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/HeaddressoftheGoddess/background.jpg*data/maps/HeaddressoftheGoddess/reflection_alpha.tga
      }

      uiSprite Tunnel1
      {
         SceneLayer = "GameBackgroundTier1"
         Position = [ 0.000000, 418.500000, 0.000000 ]
         Sprite = ~data/maps/HeaddressoftheGoddess/tunnel1.spr
      }

      uiSprite Tunnel2
      {
         SceneLayer = "GameBackgroundTier1"
         Position = [ 236.000000, 388.000000, 0.000000 ]
         Sprite = ~data/maps/HeaddressoftheGoddess/tunnel2.spr
      }

      uiSprite Pyramid
      {
         SceneLayer = "GameBackgroundTier1"
         Position = [ 731.299988, 409.799988, 0.000000 ]
         Sprite = ~data/maps/HeaddressoftheGoddess/pyramid.spr
      }

      uiFrame Incense_Left
      {
         SceneLayer = "GameBackgroundTier1"
         Position = [ 49.000000, 0.000000, 0.000000 ]
         AnchorHorz = CENTER
         AnchorVert = TOP

         uiSprite Sprite
         {
            Sprite = ~data/maps/headdressofthegoddess/incense_left.jpg*data/maps/headdressofthegoddess/incense_left_alpha.tga
         }

         uiFrame tag
         {
            Position = [ 32.000000, 64.000000, 0.000000 ]
            Width = 5.000000
            Height = 5.000000
         }

         objEffectMap Idle
         {
            Effect = ~data/maps/headdressofthegoddess/idle_left.ofx
         }
      }

      uiFrame Incense_Right
      {
         SceneLayer = "GameBackgroundTier1"
         Position = [ 755.000000, 0.000000, 0.000000 ]
         AnchorHorz = CENTER
         AnchorVert = TOP

         uiSprite Sprite
         {
            Sprite = ~data/maps/headdressofthegoddess/incense_right.jpg*data/maps/headdressofthegoddess/incense_right_alpha.tga
         }

         uiFrame tag
         {
            Position = [ 32.000000, 64.000000, 0.000000 ]
            Width = 5.000000
            Height = 5.000000
         }

         objEffectMap Idle
         {
            Effect = ~data/maps/headdressofthegoddess/idle_right.ofx
         }
      }

      objEffectMap Idle
      {
         Effect = ~data/maps/headdressofthegoddess/idle.ofx
      }
   }

   uiFrame warning
   {
      Position = [ 761.997070, 435.000122, 0.000000 ]

      uiSprite Gem
      {
         SceneLayer = "GameWarningEffects"
         Position = [ 2.000000, 0.000000, 0.000000 ]
         Color = [ 1.000000, 1.000000, 1.000000, 0.000000 ]
         Sprite = ~data/maps/HeaddressoftheGoddess/warning.jpg*data/maps/HeaddressoftheGoddess/warning_alpha.tga
      }
   }

   objEffectMap Warning_1
   {
      Effect = ~data/maps/HeaddressoftheGoddess/warning.ofx
   }
}
