objEffect MapSelect_Idle
{
   objEffect DarkPassThreshold
   {
      ObjectOffset = ":DarkPassThreshold"

      eiBezierLerp
      {
         Loop = true
         Lock = true
         Target = "Data"
         Enable1 = true
         Mode = BLEND_TARGET
      }
   }

   objEffect BrightPassThreshold
   {
      ObjectOffset = ":BrightPassThreshold"

      eiBezierLerp
      {
         Loop = true
         Lock = true
         Target = "Data"
         Enable1 = true
         Val1 = [ 0.870000, 0.870000 ]
         Mode = BLEND_TARGET
      }
   }
}
