uiDialog SaveGame
{
   Width = 800.000000
   Height = 600.000000
   StyleMap = ~data/scripts/interface/stylemaps/dialog.osm

   objEffectMap TransIn
   {
      Effect = ~data/scripts/effects/ui/dialog/trans_in.ofx
   }

   objEffectMap TransOut
   {
      Effect = ~data/scripts/effects/ui/dialog/trans_out.ofx
   }

   objEffectMap TransQuit
   {
      Effect = ~data/scripts/effects/ui/dialog/trans_out_quit_main.ofx
   }

   uiSprite Mask
   {
      Position = [ 0.000000, 0.000000, 0.000000 ]
      Width = 800.000000
      Height = 600.000000
      Color = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
      Sprite = ~data/textures/transition/fade_mask.tga
   }

   uiFrame Frame
   {
      Position = [ 400.000000, 300.000000, 0.000000 ]
      AnchorHorz = CENTER
      AnchorVert = CENTER

      uiSprite dialog_bg
      {
         Position = [ 400.000000, 300.000000, 0.000000 ]
         Scale = [ 0.750000, 0.750000, 1.000000 ]
         AnchorHorz = CENTER
         AnchorVert = CENTER
         Sprite = ~data/textures/dialogs/dialog_1.jpg*data/textures/dialogs/dialog_1_alpha.tga
      }

      uiTextWidget Header
      {
         Style = "header"
         Position = [ 400.000000, 129.000000, 0.000000 ]
         Height = 28.000000
         Text = T( "Saving Game" )
      }

      uiTextWidget description1
      {
         Style = "light_yellow"
         Position = [ 400.000000, 293.000000, 0.000000 ]
         Width = 320.000000
         AnchorHorz = CENTER
         AnchorVert = CENTER
         Anim = "outline"
         WordWrap = true
         Layered = true
         LayerOffset = [ 3.000000, 3.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
         Justify = CENTER
         Text = T( "Saving Game..." )
      }

      uiSprite
      {
         Position = [ 377.998962, 326.000000, 0.000000 ]
         Sprite = ~data/sprites/game/vise.spr
         SubAnim = "Stop"
         Reverse = true
      }
   }

   objEffectMap Idle
   {
      Effect = ~data/scripts/effects/postprocess/disabledarkpass.ofx
   }
}
