MapName = T( "Bonus Level" )
MapReflections = true
Path_1
{
    File    = "../path27.obj"
 
    // Flags  HIDDEN WARP 
    Node n0 true   false
    Node n58 true   false
    Node n59 true   false
}
Path_2
{
    File    = "../path28.obj"
 
    // Flags  HIDDEN WARP 
    Node n0 true   false
    Node n58 true   false
    Node n59 true   false
}
Path_3
{
    File    = "../path29.obj"
 
    // Flags  HIDDEN WARP 
    Node n0 true   false
    Node n119 true   false
    Node n120 true   false
}
Path_4
{
    File    = "../path30.obj"
 
    // Flags  HIDDEN WARP 
    Node n0 true   false
    Node n119 true   false
    Node n120 true   false
}
Path_5
{
    File    = "../path31.obj"
 
    // Flags  HIDDEN WARP 
    Node n0 true   false
    Node n93 true   false
    Node n94 true   false
}
Path_6
{
    File    = "../path32.obj"
 
    // Flags  HIDDEN WARP 
    Node n0 true   false
    Node n93 true   false
    Node n94 true   false
}
Path_7
{
    File    = "../path33.obj"
 
    // Flags  HIDDEN WARP 
    Node n0 true   false
    Node n67 true   false
    Node n68 true   false
}
Path_8
{
    File    = "../path34.obj"
 
    // Flags  HIDDEN WARP 
    Node n0 true   false
    Node n67 true   false
    Node n68 true   false
}
Path_9
{
    File    = "../path35.obj"
 
    // Flags  HIDDEN WARP 
    Node n0 true   false
    Node n49 true   false
    Node n50 true   false
}
Path_10
{
    File    = "../path36.obj"
 
    // Flags  HIDDEN WARP 
    Node n0 true   false
    Node n49 true   false
    Node n50 true   false
}