ActivePaths = 2

Survival
{
   spawnStreak = -25
   winCondition = 18
   viseGroupCount = 2
   viseMaxSpeed = 0.0
   viseMidMaxSpeed = 5.0
   viseMidMinSpeed = 5.0
   viseMinSpeed = 0.5
   
   spawnColorLevel_1 = 1
   spawnColorLevel_2 = 1
   spawnColorLevel_3 = 1
   spawnColorLevel_4 = 1
   spawnColorLevel_5 = 2
   spawnColorLevel_6 = 3
   spawnColorLevel_7 = 4
   spawnColorLevel_8 = 5
   spawnColorLevel_9 = 6
   
   spawnGemLevel_1  = [ 1,   1 ]
   spawnGemLevel_2  = [ 1,   2 ]
   spawnGemLevel_3  = [ 1,   3 ]
   spawnGemLevel_4  = [ 2,   4 ]
   spawnGemLevel_5  = [ 3,   5 ]
   spawnGemLevel_6  = [ 4,   6 ]
   spawnGemLevel_7  = [ 5,   7 ]
   spawnGemLevel_8  = [ 6,   8 ]
   spawnGemLevel_9  = [ 7,   9 ]
   spawnGemLevel_10 = [ 8,  10 ]
   spawnGemLevel_11 = [ 9,  11 ]
   spawnGemLevel_12 = [ 10, 12 ]
   spawnGemLevel_13 = [ 11, -1 ]
   spawnGemLevel_14 = [ 12, -1 ]
   spawnGemLevel_15 = [ 13, -1 ]
}
