uiDialog Game
{
   Width = 800.000000
   Height = 600.000000
   StyleMap = ~data/scripts/interface/stylemaps/menu.osm

   objEffectMap ShowMap
   {
      effect = ~data/scripts/effects/ui/showmap.ofx
   }

   objEffectMap HideMap
   {
      effect = ~data/scripts/effects/ui/hidemap.ofx
   }

   uiFrame GameFrame
   {
      geGameLevel GameLevel

      # data/scripts/interface/game_components.uis
     
      uiFrame PsysContainer
      {
         Position = [ 400.000000, 300.000000, 0.000000 ]
         Width = 0.000000
         Height = 0.000000
      }
   }

   uiSprite FadeMask
   {
      Position = [ 0.000000, 0.000000, 0.000000 ]
      Width = 800.000000
      Height = 600.000000
      Color = [ 0.000000, 0.000000, 0.000000, 1.000000 ]
      Sprite = ~data/textures/transition/fade_mask.tga
   }
}
