MapPath = ~data/maps/level55

# data/levels/adventure/spawn_colors_3.uis
# data/levels/adventure/powerups.uis

spawnStreak = 300
ActivePaths = 2

// Rewards
reward_gem_1      = false
reward_gem_2      = false
reward_gem_3      = false
reward_gem_4      = false
reward_gem_5      = false
reward_gem_6      = false
reward_gem_7      = false
reward_gem_8      = false
reward_gem_9      = true
reward_gem_10     = true
reward_gem_11     = true
reward_gem_12     = false
reward_gem_13     = false
reward_gem_14     = false
reward_gem_15     = false

// Win Condition (collapses and board clear)
winCondition = 520

// Vise Groups
viseGroupCount = 34

// Vise Speed
viseMaxSpeed = 400.0
viseMidMaxSpeed = 50.0
viseMidMinSpeed = 50.0
viseMinSpeed = 2.5
viseSpeedMaxBzLerp = [ 0.900, 0.900 ]
viseSpeedMidBzLerp = [ 0.333, 0.666 ]
viseSpeedMinBzLerp = [ 0.333, 0.666 ]

// Path Distances
Path_1
{
   viseSpawnDistance = 0.54
   midStartDistance = 0.24
   midEndDistance = 0.64
}
Path_2
{
   viseSpawnDistance = 0.54
   midStartDistance = 0.24
   midEndDistance = 0.64
}