uiDialog DifficultySelect
{
   Width = 800.000000
   Height = 600.000000
   StyleMap = ~data/scripts/interface/stylemaps/dialog.osm

   objEffectMap TransIn
   {
      Effect = ~data/scripts/effects/ui/dialog/trans_in.ofx
   }

   objEffectMap TransOut
   {
      Effect = ~data/scripts/effects/ui/dialog/trans_out.ofx
   }

   objEffectMap DiffEasy
   {
      Effect = ~data/scripts/effects/ui/skill_easy.ofx
   }

   objEffectMap DiffNormal
   {
      Effect = ~data/scripts/effects/ui/skill_normal.ofx
   }

   objEffectMap DiffExpert
   {
      Effect = ~data/scripts/effects/ui/skill_expert.ofx
   }

   objEffectMap DiffChallenge
   {
      Effect = ~data/scripts/effects/ui/skill_challenge.ofx
   }

   uiSprite Mask
   {
      Position = [ 0.000000, 0.000000, 0.000000 ]
      Width = 800.000000
      Height = 600.000000
      Color = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
      Sprite = ~data/textures/transition/fade_mask.tga
   }

   uiFrame Frame
   {
      Position = [ 400.000000, 300.000000, 0.000000 ]
      AnchorHorz = CENTER
      AnchorVert = CENTER

      uiSprite dialog_bg
      {
         Position = [ 0.000000, 0.000000, 0.000000 ]
         Sprite = ~data/textures/dialogs/dialog_1.jpg*data/textures/dialogs/dialog_1_alpha.tga
      }

      uiTextWidget Header
      {
         Style = "header"
         Text = T( "Continue Game" )
      }

      uiFrame
      {
         Position = [ 320.000000, 228.000000, 0.000000 ]
         AnchorHorz = CENTER
         AnchorVert = CENTER

         uiFlowLayout flow
         {
            Type = VERT
            Spacing = 16.000000
         }

         uiTextWidget Text_1
         {
            Style = "light_yellow"
            AnchorHorz = CENTER
            Anim = "outline"
            Layered = true
            LayerOffset = [ 3.000000, 3.000000 ]
            LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
            Justify = CENTER
            Text = T( "Would you like to continue\nplaying on the next skill level?" )
         }

         uiFrame
         {
            Position = [ 149.083908, 68.000000, 0.000000 ]
            AnchorHorz = CENTER
            AnchorVert = TOP

            uiFlowLayout flow
            {
               Type = VERT
               Spacing = 8.000000
            }

            uiTextWidget Text_NextSkill
            {
               Style = "light_blue"
               AnchorHorz = CENTER
               Anim = "outline"
               Layered = true
               LayerOffset = [ 3.000000, 3.000000 ]
               LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
               Justify = CENTER
               Text = T( "Next Skill Level:" )
            }

            uiFrame Skill_Levels
            {
               AnchorHorz = CENTER

               uiTextWidget Text_Easy
               {
                  Style = "light_green"
                  Color = [ 0.630000, 0.758000, 0.472000, 0.000000 ]
                  AnchorHorz = CENTER
                  Anim = "outline"
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
                  Justify = CENTER
                  Text = T( "Easy" )
               }

               uiTextWidget Text_Normal
               {
                  Style = "light_green"
                  Color = [ 0.630000, 0.758000, 0.472000, 0.000000 ]
                  AnchorHorz = CENTER
                  Anim = "outline"
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
                  Justify = CENTER
                  Text = T( "Normal" )
               }

               uiTextWidget Text_Expert
               {
                  Style = "light_green"
                  Color = [ 0.630000, 0.758000, 0.472000, 0.000000 ]
                  AnchorHorz = CENTER
                  Anim = "outline"
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
                  Justify = CENTER
                  Text = T( "Expert" )
               }

               uiTextWidget Text_Challenge
               {
                  Style = "light_green"
                  Color = [ 0.630000, 0.758000, 0.472000, 0.000000 ]
                  AnchorHorz = CENTER
                  Anim = "outline"
                  Layered = true
                  LayerOffset = [ 3.000000, 3.000000 ]
                  LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
                  Justify = CENTER
                  Text = T( "Challenge of Horus" )
               }
            }
         }

         uiTextWidget Text_2
         {
            Style = "light_yellow"
            Position = [ 149.083908, 144.000000, 0.000000 ]
            AnchorHorz = CENTER
            Anim = "outline"
            Layered = true
            LayerOffset = [ 3.000000, 3.000000 ]
            LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
            Justify = CENTER
            Text = T( "You will continue with your\ncurrent score, lives and coins." )
         }
      }

      uiFrame
      {
         Position = [ 326.000000, 412.000000, 0.000000 ]
         AnchorHorz = CENTER
         AnchorVert = CENTER

         uiFlowLayout
         {
            Type = VERT
         }

         uiButton Button_Continue
         {
            Position = [ 224.233734, 0.000000, 0.000000 ]
            AnchorHorz = CENTER
            Command = "Continue_Mode"

            uiTextWidget Text
            {
               Width = 350.000000
               AnchorVert = ZERO
               WordWrap = true
               Justify = CENTER
               Text = T( "Continue On Next Skill Level" )
            }

            uiInputItem
            {
               uiInputBinding
               {
                  Binding = "Keyboard.Enter"
               }

               uiInputBinding
               {
                  Binding = "Controller.A"
               }

               uiInputBinding
               {
                  Binding = "Controller.Start"
               }
            }
         }

         uiButton Button_Quit
         {
            Position = [ 224.233734, 42.000000, 0.000000 ]
            AnchorHorz = CENTER
            Command = "Cancel"

            uiTextWidget Text
            {
               Text = T( "Quit Playing" )
            }

            uiInputItem
            {
               uiInputBinding
               {
                  Binding = "Keyboard.Escape"
               }

               uiInputBinding
               {
                  Binding = "Controller.B"
               }

               uiInputBinding
               {
                  Binding = "Controller.Back"
               }
            }
         }
      }
   }

   objEffectMap Idle
   {
      Effect = ~data/scripts/effects/postprocess/disabledarkpass.ofx
   }
}
