uiFrame Map
{
   Width = 800.000000
   Height = 600.000000

   uiSprite Background
   {
      SceneLayer = "GameBackgroundBase"
      Sprite = ~data/maps/Bonus/background.jpg*data/maps/Bonus/reflection_alpha.tga
      BlendMode = NONE

      objEffectMap Idle
      {
         Effect = ~data/maps/bonus/idle.ofx
      }
   }

   uiSprite Background_Alpha
   {
      SceneLayer = "GameBackgroundBase2"
      Sprite = ~data/maps/Bonus/background.jpg*data/maps/Bonus/reflection_alpha.tga
   }

   uiFrame Tunnels
   {
      uiSprite Top
      {
         SceneLayer = "GameBackgroundTier1"
         Sprite = ~data/maps/bonus/tunnel_top.spr
      }

      uiSprite Left
      {
         SceneLayer = "GameBackgroundTier1"
         Position = [ 0.000000, 134.000000, 0.000000 ]
         Sprite = ~data/maps/bonus/tunnel_left.spr
      }

      uiSprite Right
      {
         SceneLayer = "GameBackgroundTier1"
         Position = [ 800.000000, 134.000000, 0.000000 ]
         AnchorHorz = RIGHT
         Sprite = ~data/maps/bonus/tunnel_right.spr
      }
   }
}
