uiDialog Achievements
{
   Width = 800.000000
   Height = 600.000000
   StyleMap = ~data/scripts/interface/stylemaps/dialog.osm

   objEffectMap TransOut
   {
      Effect = ~data/scripts/effects/ui/transition_dialog.ofx
   }

   uiFrame Frame
   {
      Position = [ 400.000000, 300.000000, 0.000000 ]
      AnchorHorz = CENTER
      AnchorVert = CENTER

      uiSprite Background_Reflection
      {
         SceneLayer = "GameBackgroundBase2"
         Sprite = ~data/maps/star/background1.jpg*data/maps/star/background_alpha2.tga
      }

      uiSprite Background
      {
         SceneLayer = "GameBackgroundBase"
         Sprite = ~data/maps/star/background1.jpg*data/maps/star/background.tga
         BlendMode = NONE
         
         objEffectMap Idle
         {
            Effect = ~data/maps/star/idle.ofx
         }
      }

      uiContainer Trophies
      {
         uiFrame T_01
         {
            Position = [ 51.900002, 140.000000, 0.000000 ]

            uiSprite Trophy_01
            {
               Sprite = ~data/sprites/achievements/trophies.spr
               Anim = "Trophy_01"
               SubAnim = "off"
            }

            uiTooltip ToolTip
            {
               Position = [ 3.999954, -14.000000, 0.000000 ]
               AnchorHorz = LEFT
               Delay = 0.000000

               uiTextWidget Text
               {
                  Anim = "outline"
                  Text = T( "T(Badge_1)" )
               }
            }
         }

         uiFrame T_02
         {
            Position = [ 52.999924, 193.000031, 0.000000 ]

            uiSprite Trophy_02
            {
               Sprite = ~data/sprites/achievements/trophies2.spr
               Anim = "Trophy_02"
               SubAnim = "off"
            }

            uiTooltip ToolTip
            {
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               AnchorHorz = LEFT
               Delay = 0.000000

               uiTextWidget Text
               {
                  Anim = "outline"
                  Text = T( "T(Badge_2)" )
               }
            }
         }

         uiFrame T_03
         {
            Position = [ 64.999313, 274.000000, 0.000000 ]

            uiSprite Trophy_03
            {
               Sprite = ~data/sprites/achievements/trophies.spr
               Anim = "Trophy_03"
               SubAnim = "off"
            }

            uiTooltip ToolTip
            {
               Position = [ -11.000046, -14.000000, 0.000000 ]
               AnchorHorz = LEFT
               Delay = 0.000000

               uiTextWidget Text
               {
                  Anim = "outline"
                  Text = T( "T(Badge_3)" )
               }
            }
         }

         uiFrame T_04
         {
            Position = [ 98.999329, 316.000000, 0.000000 ]

            uiSprite Trophy_04
            {
               Sprite = ~data/sprites/achievements/trophies2.spr
               Anim = "Trophy_04"
               SubAnim = "off"
            }

            uiTooltip ToolTip
            {
               Position = [ -36.000046, -14.000000, 0.000000 ]
               AnchorHorz = LEFT
               Delay = 0.000000

               uiTextWidget Text
               {
                  Anim = "outline"
                  Text = T( "T(Badge_4)" )
               }
            }
         }

         uiFrame T_05
         {
            Position = [ 131.999298, 368.000000, 0.000000 ]

            uiSprite Trophy_05
            {
               Sprite = ~data/sprites/achievements/trophies.spr
               Anim = "Trophy_05"
               SubAnim = "off"
            }

            uiTooltip ToolTip
            {
               Position = [ -46.000046, -14.000000, 0.000000 ]
               AnchorHorz = LEFT
               Delay = 0.000000

               uiTextWidget Text
               {
                  Anim = "outline"
                  Text = T( "T(Badge_5)" )
               }
            }
         }

         uiFrame T_06
         {
            Position = [ 189.999161, 402.000000, 0.000000 ]

            uiSprite Trophy_06
            {
               Sprite = ~data/sprites/achievements/trophies2.spr
               Anim = "Trophy_06"
               SubAnim = "off"
            }

            uiTooltip ToolTip
            {
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               AnchorHorz = CENTER
               Delay = 0.000000

               uiTextWidget Text
               {
                  Anim = "outline"
                  Text = T( "T(Badge_6)" )
               }
            }
         }

         uiFrame T_07
         {
            Position = [ 459.999207, 430.000000, 0.000000 ]

            uiSprite Trophy_07
            {
               Sprite = ~data/sprites/achievements/trophies2.spr
               Anim = "Trophy_07"
               SubAnim = "off"
            }

            uiTooltip ToolTip
            {
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               AnchorHorz = CENTER
               Delay = 0.000000

               uiTextWidget Text
               {
                  Anim = "outline"
                  Text = T( "T(Badge_7)" )
               }
            }
         }

         uiFrame T_08
         {
            Position = [ 543.999390, 403.000000, 0.000000 ]

            uiSprite Trophy_08
            {
               Sprite = ~data/sprites/achievements/trophies.spr
               Anim = "Trophy_08"
               SubAnim = "off"
            }

            uiTooltip ToolTip
            {
               Position = [ 127.999954, -14.000000, 0.000000 ]
               AnchorHorz = RIGHT
               Delay = 0.000000

               uiTextWidget Text
               {
                  Anim = "outline"
                  Text = T( "T(Badge_8)" )
               }
            }
         }

         uiFrame T_09
         {
            Position = [ 570.999512, 310.000000, 0.000000 ]

            uiSprite Trophy_09
            {
               Sprite = ~data/sprites/achievements/trophies2.spr
               Anim = "Trophy_09"
               SubAnim = "off"
            }

            uiTooltip ToolTip
            {
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               AnchorHorz = RIGHT
               Delay = 0.000000

               uiTextWidget Text
               {
                  Anim = "outline"
                  Text = T( "T(Badge_9)" )
               }
            }
         }

         uiFrame T_10
         {
            Position = [ 633.999268, 258.000000, 0.000000 ]

            uiSprite Trophy_10
            {
               Sprite = ~data/sprites/achievements/trophies.spr
               Anim = "Trophy_10"
               SubAnim = "off"
            }

            uiTooltip ToolTip
            {
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               AnchorHorz = RIGHT
               Delay = 0.000000

               uiTextWidget Text
               {
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                  Text = T( "T(Badge_10)" )
               }
            }
         }

         uiFrame T_11
         {
            Position = [ 647.999146, 214.000000, 0.000000 ]

            uiSprite Trophy_11
            {
               Sprite = ~data/sprites/achievements/trophies2.spr
               Anim = "Trophy_11"
               SubAnim = "off"
            }

            uiTooltip ToolTip
            {
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               AnchorHorz = RIGHT
               Delay = 0.000000

               uiTextWidget Text
               {
                  Anim = "outline"
                  Text = T( "T(Badge_11)" )
               }
            }
         }

         uiFrame T_12
         {
            Position = [ 640.999268, 138.000000, 0.000000 ]

            uiSprite Trophy_12
            {
               Sprite = ~data/sprites/achievements/trophies.spr
               Anim = "Trophy_12"
               SubAnim = "off"
            }

            uiTooltip ToolTip
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               AnchorHorz = RIGHT
               Delay = 0.000000

               uiTextWidget Text
               {
                  Anim = "outline"
                  Text = T( "T(Badge_12)" )
               }
            }
         }
      }

      uiScrollFrame Stats_Frame
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         Height = 236.000000
         AnchorHorz = CENTER

         uiList List
         {
            Width = 340.000000

            uiFlowLayout flow
            {
               Type = VERT
               Spacing = 8.000000
            }

            uiFrame Achievements
            {
               uiFlowLayout flow
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               }

               uiTextWidget Header
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                  AnchorHorz = CENTER
                  Justify = CENTER
                  Text = T( "Badges" )
               }

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                  uiTextWidget Name
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                     Width = 320.000000
                     AnchorHorz = LEFT
                     WordWrap = true
                     Text = T( "T(Badge_1)" )
                  }

                  uiSprite Checkmark
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                     Width = 16.000000
                     AnchorHorz = LEFT
                     Sprite = ~data/sprites/achievements/checkmark.spr
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                     AnchorHorz = LEFT
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                     Text = T( "T(Badge_2)" )
                  }

                  uiSprite Checkmark
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                     Width = 16.000000
                     AnchorHorz = LEFT
                     Sprite = ~data/sprites/achievements/checkmark.spr
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                     AnchorHorz = LEFT
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                  }

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                     Sprite = ~data/sprites/achievements/checkmark.spr
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                  }

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                     Sprite = ~data/sprites/achievements/checkmark.spr
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                  uiTextWidget Value
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                        Text = T( "Village On The Nile" )
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