uiBackground background
{
   Color = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
   Sprite = ~data/textures/transition/fade_mask.tga
}

objEffectMap show
{
   Effect = ~data/scripts/effects/ui/achievements/show.ofx
}

objEffectMap hide
{
   Effect = ~data/scripts/effects/ui/achievements/hide.ofx
}

Padding = 2.0
