objEffect Powerup_Net
{
   Unique = true

   eiSequence seq
   {
      eiParticleEmitter sparklez
      {
         Sprite
         {
            File = ~data/sprites/particles/spark_ball_1.spr
            BlendMode = ADD
         }

         Spline
         {
            File = ~data/splines/powerup_net_path2.obj
            ParticleSpawn = true
            ParticleFollow = true
         }

         Palette

         Emitter
         {
            Lifespan = [ 25.000000, 25.000000 ]
            LifespanInfinite = false
         }

         Particles
         {
            Max = [ 25, 25 ]
            Lifespan = [ 1.000000, 2.000000 ]
            AlphaFadeIn = [ 0.250000, 0.250000 ]
            AlphaFadeOut = [ 0.750000, 0.750000 ]
            RotDir = true
         }

         Physics
         {
            VelocityMin = [ 50.000000, 0.000000, 0.000000 ]
            VelocityMax = [ 50.000000, 0.000000, 0.000000 ]
         }
      }

      eiParticleEmitter sparklez_warning
      {
         Sprite
         {
            File = ~data/sprites/particles/spark_ball_9.spr
            BlendMode = ADD
         }

         Spline
         {
            File = ~data/splines/powerup_net_path2.obj
            ParticleSpawn = true
            ParticleFollow = true
         }

         Palette

         Emitter
         {
            Lifespan = [ 20.000000, 20.000000 ]
            LifespanInfinite = false
         }

         Particles
         {
            Max = [ 25, 25 ]
            Lifespan = [ 1.000000, 2.000000 ]
            AlphaFadeIn = [ 0.250000, 0.250000 ]
            AlphaFadeOut = [ 0.750000, 0.750000 ]
            RotDir = true
         }

         Physics
         {
            VelocityMin = [ 50.000000, 0.000000, 0.000000 ]
            VelocityMax = [ 50.000000, 0.000000, 0.000000 ]
         }
      }
   }

   eiSequence seq2
   {
      eiParticleEmitter hands
      {
         SceneLayer = "GameBackgroundTier1"

         Sprite
         {
            File = ~data/textures/game/powerups/activate/net.jpg*data/textures/game/powerups/activate/net_alpha.tga
            BlendMode = ADD
         }

         Spline

         Palette

         Emitter
         {
            Lifespan = [ 25.000000, 25.000000 ]
            LifespanInfinite = false
            PositionMin = [ 400.000000, 527.000000, 0.000000 ]
            PositionMax = [ 400.000000, 527.000000, 0.000000 ]
         }

         Particles
         {
            Max = [ 2, 2 ]
            Lifespan = [ 1.000000, 2.000000 ]
            AlphaFadeIn = [ 0.450000, 0.450000 ]
            AlphaFadeOut = [ 0.550000, 0.550000 ]
         }

         Physics
      }

      eiParticleEmitter hands_warning
      {
         SceneLayer = "GameBackgroundTier1"

         Sprite
         {
            File = ~data/textures/game/powerups/activate/net_warning.jpg*data/textures/game/powerups/activate/net_alpha.tga
            BlendMode = ADD
         }

         Spline

         Palette

         Emitter
         {
            Lifespan = [ 20.000000, 20.000000 ]
            LifespanInfinite = false
            PositionMin = [ 400.000000, 527.000000, 0.000000 ]
            PositionMax = [ 400.000000, 527.000000, 0.000000 ]
         }

         Particles
         {
            Max = [ 2, 2 ]
            Lifespan = [ 1.000000, 2.000000 ]
            AlphaFadeIn = [ 0.450000, 0.450000 ]
            AlphaFadeOut = [ 0.550000, 0.550000 ]
         }

         Physics
      }
   }

   eiSound sound
   {
      Loop = true
      File = ~data/sounds/net_powerup_active.ogg
      RepeatDelay = -1.000000
   }
}
