uiDialog Banner_GameOver
{
   Width = 800.000000
   Height = 600.000000
   StyleMap = ~data/scripts/interface/stylemaps/dialog.osm
   TakeFocus = false

   objEffectMap TransIn
   {
      Effect = ~data/scripts/effects/ui/banner/foul.ofx
   }

   objEffectMap TransOut
   {
      Effect = ~data/scripts/effects/ui/banner/trans_out.ofx
   }

   uiSprite Mask
   {
      Position = [ 0.000000, 0.000000, 0.000000 ]
      Width = 800.000000
      Height = 564.000000
      Color = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
      Sprite = ~data/textures/transition/fade_mask.tga
   }

   uiFrame Frame
   {
      Position = [ 400.000000, 250.000000, 0.000000 ]
      Color = [ 1.000000, 1.000000, 1.000000, 1.000000 ]
      AnchorHorz = CENTER
      AnchorVert = CENTER

      uiSprite Panel
      {
         Sprite = ~data/textures/banners/banner_extro.jpg*data/textures/banners/banner_alpha.tga

         uiTextWidget Text_Game_Over
         {
            Style = "light_yellow"
            Position = [ 171.799988, 52.599884, 0.000000 ]
            Width = 300.000000
            Height = 34.000000
            AnchorHorz = CENTER
            AnchorVert = CENTER
            Font = ~data/fonts/white.font
            Anim = "Outline"
            WordWrap = true
            Layered = true
            LayerOffset = [ 4.000000, 4.000000 ]
            LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
            Justify = CENTER
            Text = T( "Game Over" )
         }
      }
   }

   objEffectMap Idle
   {
      Effect = ~data/scripts/effects/postprocess/disabledarkpass.ofx
   }
}
