CollapseEffectFiles
{
   PT_1              = ~cache:data/scripts/effects/game/collapses/ball_1.ofx
   PT_2              = ~cache:data/scripts/effects/game/collapses/ball_2.ofx
   PT_3              = ~cache:data/scripts/effects/game/collapses/ball_3.ofx
   PT_4              = ~cache:data/scripts/effects/game/collapses/ball_4.ofx
   PT_5              = ~cache:data/scripts/effects/game/collapses/ball_5.ofx
   PT_6              = ~cache:data/scripts/effects/game/collapses/ball_6.ofx
   PT_7              = ~cache:data/scripts/effects/game/collapses/ball_7.ofx
   PT_8              = ~cache:data/scripts/effects/game/collapses/ball_8.ofx
   PT_9              = ~cache:data/scripts/effects/game/collapses/ball_9.ofx
   PT_VISE           = ~cache:data/scripts/effects/game/collapses/vise.ofx
   PT_BOMB           = ~cache:data/scripts/effects/game/powerups/activate/fire.ofx
   PT_LIGHTNING      = ~cache:data/scripts/effects/game/powerups/activate/lightning_beam.ofx
   PT_WILD_CARD      = ~cache:data/scripts/effects/game/powerups/activate/wild.ofx
   PT_SCORPION       = ~cache:data/scripts/effects/game/powerups/activate/wild.ofx
   PT_VISE_FLARE     = ~
   PT_FRENZY_BULLET  = ~cache:data/scripts/effects/game/powerups/activate/frenzy.ofx
   PT_SEGMENT_BULLET = ~cache:data/scripts/effects/game/powerups/activate/fire.ofx
   PT_COLOR_CLOUD_1  = ~cache:data/scripts/effects/game/powerups/activate/cloud_1.ofx
   PT_COLOR_CLOUD_2  = ~cache:data/scripts/effects/game/powerups/activate/cloud_2.ofx
   PT_COLOR_CLOUD_3  = ~cache:data/scripts/effects/game/powerups/activate/cloud_3.ofx
   PT_COLOR_CLOUD_4  = ~cache:data/scripts/effects/game/powerups/activate/cloud_4.ofx
   PT_COLOR_CLOUD_5  = ~cache:data/scripts/effects/game/powerups/activate/cloud_5.ofx
   PT_COLOR_CLOUD_6  = ~cache:data/scripts/effects/game/powerups/activate/cloud_6.ofx
   PT_COLOR_CLOUD_7  = ~cache:data/scripts/effects/game/powerups/activate/cloud_7.ofx
   PT_COLOR_CLOUD_8  = ~cache:data/scripts/effects/game/powerups/activate/cloud_8.ofx
   PT_COLOR_CLOUD_9  = ~cache:data/scripts/effects/game/powerups/activate/cloud_9.ofx
   PT_LIGHTNING_BOLT = ~cache:data/scripts/effects/game/powerups/activate/lightning_storm.ofx
}
