MapPath = ~data/maps/bonus/2

# data/levels/adventure/spawn_colors_1.uis
# data/levels/adventure/bonus_powerups.uis

BonusLevel = true

spawnStreak = 475

// Rewards
reward_gem_1      = true
reward_gem_2      = true
reward_gem_3      = true
reward_gem_4      = false
reward_gem_5      = false
reward_gem_6      = false
reward_gem_7      = false
reward_gem_8      = false
reward_gem_9      = false
reward_gem_10     = false
reward_gem_11     = false
reward_gem_12     = false
reward_gem_13     = false
reward_gem_14     = false
reward_gem_15     = false

// Win Condition (collapses and board clear)
winCondition = 1

// Vise Groups
viseGroupCount = 20

// Vise Speed
viseMaxSpeed    = 250.0
viseMidMaxSpeed = 250.0
viseMidMinSpeed = 250.0
viseMinSpeed    = 250.0
viseSpeedMaxBzLerp = [ 0.900, 0.900 ]
viseSpeedMidBzLerp = [ 0.333, 0.666 ]
viseSpeedMinBzLerp = [ 0.333, 0.666 ]

// Path Distances
Path_1
{
   viseSpawnDistance = 1.0
   midStartDistance = 0.0
   midEndDistance = 1.0
}
Path_2
{
   viseSpawnDistance = 1.0
   midStartDistance = 0.0
   midEndDistance = 1.0
}
Path_3
{
   viseSpawnDistance = 1.0
   midStartDistance = 0.0
   midEndDistance = 1.0
}
Path_4
{
   viseSpawnDistance = 1.0
   midStartDistance = 0.0
   midEndDistance = 1.0
}
Path_5
{
   viseSpawnDistance = 1.0
   midStartDistance = 0.0
   midEndDistance = 1.0
}
Path_6
{
   viseSpawnDistance = 1.0
   midStartDistance = 0.0
   midEndDistance = 1.0
}

SpawnSequence
{
   Wave_1
   {
      Path_1
      {
         viseGroupCount = 20
      }
   }
   Wave_2
   {
      Path_2
      {
         viseGroupCount = 20
      }
   }
   Wave_3
   {
      Path_3
      {
         viseGroupCount = 20
      }
   }
   Wave_4
   {
      Path_4
      {
         viseGroupCount = 20
      }
   }
   Wave_5
   {
      Path_5
      {
         viseGroupCount = 20
      }
   }
   Wave_6
   {
      Path_6
      {
         viseGroupCount = 20
      }
   }
}
