objEffect Powerup_Catch
{
   eiParticleEmitter Flash
   {
      SceneLayer    = "GamePowerups"
      
      Sprite
      {
         File = ~data/sprites/particles/flash.spr
      }
      
      Emitter
      {
         LifespanInfinite = false
         Lifespan = [ 0.5, 0.5 ]
      }
      
      Particles
      {
         Lifespan = [ 0.25, 0.25 ]
         Start = 1
         Max   = 1
         Rate  = 0
         AlphaFadeIn = 0.0
         AlphaFadeOut = 1.0
      }
   }
}
