DebugFont = ~cache:data/fonts/debug.font
BulletSpriteFiles
{
   PT_1              = ~cache:data/sprites/game/balls/1.spr
   PT_2              = ~cache:data/sprites/game/balls/2.spr
   PT_3              = ~cache:data/sprites/game/balls/3.spr
   PT_4              = ~cache:data/sprites/game/balls/4.spr
   PT_5              = ~cache:data/sprites/game/balls/5.spr
   PT_6              = ~cache:data/sprites/game/balls/6.spr
   PT_7              = ~cache:data/sprites/game/balls/7.spr
   PT_8              = ~cache:data/sprites/game/balls/8.spr
   PT_9              = ~cache:data/sprites/game/balls/9.spr
   PT_VISE           = ~
   PT_BOMB           = ~cache:data/sprites/game/balls/fire.spr
   PT_LIGHTNING      = ~cache:data/sprites/game/balls/lightning.spr
   PT_WILD_CARD      = ~cache:data/sprites/game/balls/wild.spr
   PT_SCORPION       = ~
   PT_VISE_FLARE     = ~
   PT_FRENZY_BULLET  = ~cache:data/sprites/game/balls/frenzy.spr
   PT_SEGMENT_BULLET = ~cache:data/sprites/game/balls/segment.spr
   PT_COLOR_CLOUD_1  = ~cache:data/sprites/game/balls/cloud_1.spr
   PT_COLOR_CLOUD_2  = ~cache:data/sprites/game/balls/cloud_2.spr
   PT_COLOR_CLOUD_3  = ~cache:data/sprites/game/balls/cloud_3.spr
   PT_COLOR_CLOUD_4  = ~cache:data/sprites/game/balls/cloud_4.spr
   PT_COLOR_CLOUD_5  = ~cache:data/sprites/game/balls/cloud_5.spr
   PT_COLOR_CLOUD_6  = ~cache:data/sprites/game/balls/cloud_6.spr
   PT_COLOR_CLOUD_7  = ~cache:data/sprites/game/balls/cloud_7.spr
   PT_COLOR_CLOUD_8  = ~cache:data/sprites/game/balls/cloud_8.spr
   PT_COLOR_CLOUD_9  = ~cache:data/sprites/game/balls/cloud_9.spr
   PT_LIGHTNING_BOLT = ~
}
BulletEffectFiles
{
   PT_1              = ~
   PT_2              = ~
   PT_3              = ~
   PT_4              = ~
   PT_5              = ~
   PT_6              = ~
   PT_7              = ~
   PT_8              = ~
   PT_9              = ~
   PT_VISE           = ~
   PT_BOMB           = ~cache:data/scripts/effects/game/powerups/idle/ball_fire.ofx
   PT_LIGHTNING      = ~cache:data/scripts/effects/game/powerups/idle/ball_lightning.ofx
   PT_WILD_CARD      = ~cache:data/scripts/effects/game/powerups/idle/ball_wild.ofx
   PT_SCORPION       = ~
   PT_VISE_FLARE     = ~
   PT_FRENZY_BULLET  = ~cache:data/scripts/effects/game/powerups/idle/ball_frenzy.ofx
   PT_SEGMENT_BULLET = ~
   PT_COLOR_CLOUD_1  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_1.ofx
   PT_COLOR_CLOUD_2  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_2.ofx
   PT_COLOR_CLOUD_3  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_3.ofx
   PT_COLOR_CLOUD_4  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_4.ofx
   PT_COLOR_CLOUD_5  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_5.ofx
   PT_COLOR_CLOUD_6  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_6.ofx
   PT_COLOR_CLOUD_7  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_7.ofx
   PT_COLOR_CLOUD_8  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_8.ofx
   PT_COLOR_CLOUD_9  = ~cache:data/scripts/effects/game/powerups/idle/ball_color_cloud_9.ofx
   PT_LIGHTNING_BOLT = ~
}
SceneLayers
{
   SG_PIECE      = "GameBalls"
   SG_DEBUG      = "GameComponentsDebug"
}
