uiDialog Dialog_EnableCheats
{
   Width = 800.000000
   Height = 600.000000
   StyleMap = ~data/scripts/interface/stylemaps/dialog.osm

   objEffectMap TransIn
   {
      Effect = ~data/scripts/effects/ui/dialog/trans_in.ofx
   }

   objEffectMap NoCheating
   {
      //Effect = ~data/scripts/effects/ui/dialog/no_cheating.ofx
   }

   objEffectMap TransOut
   {
      Effect = ~data/scripts/effects/ui/dialog/trans_out.ofx
   }

   uiSprite Mask
   {
      Position = [ 0.000000, 0.000000, 0.000000 ]
      Width = 800.000000
      Height = 600.000000
      Color = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
      Sprite = ~data/textures/transition/fade_mask.tga
   }

   uiFrame Frame
   {
      Position = [ 400.000000, 300.000000, 0.000000 ]
      AnchorHorz = CENTER
      AnchorVert = CENTER

      uiSprite dialog_bg
      {
         Position = [ 0.000000, 0.000000, 0.000000 ]
         Scale = [ 0.750000, 0.750000, 0.750000 ]
         Sprite = ~data/textures/dialogs/dialog_1.jpg*data/textures/dialogs/dialog_1_alpha.tga
      }

      uiTextWidget Header
      {
         Style = "Header"
         Position = [ 240.000046, 19.000000, 0.000000 ]
         Scale = [ 0.750000, 0.750000, 1.000000 ]
         AnchorHorz = CENTER
         Justify = CENTER
         Text = T( "No Cheating Choice!" )
      }

      uiTextWidget Text
      {
         Position = [ 238.000061, 180.000000, 0.000000 ]
         Width = 290.000000
         Height = 25.000000
	   AnchorHorz = CENTER
         AnchorVert = CENTER
         Anim = "outline"
         WordWrap = true
         Layered = true
         LayerOffset = [ 2.000000, 2.000000 ]
         LayerColor = [ 0.000000, 0.000000, 0.000000, 0.500000 ]
         Justify = CENTER
         Text = T( "I'm so sorry, but there appears to be no continue button.\n\nBecause cheating is not allowed in this mode, I have removed all cheating features!\n\nPlease return to the original route!" )
      }

      uiButton Button_Cancel
      {
         Position = [ 244.000183, 310.000000, 0.000000 ]
         AnchorHorz = CENTER
         Command = "Cancel"

         uiTextWidget Text
         {
            Text = T( "Back" )
         }

         uiInputItem
         {
            uiInputBinding
            {
               Binding = "Keyboard.Escape"
            }

            uiInputBinding
            {
               Binding = "Controller.B"
            }

            uiInputBinding
            {
               Binding = "Controller.Back"
            }
         }
      }
   }
}
