objEffect Idle
{
   eiParticleEmitter Clouds
   {
      DetailMin = 2
      SceneLayer = ""

      Sprite
      {
         File = ~data/textures/particles/clouds.jpg*data/textures/particles/clouds_alpha.tga
         BlendMode = ADD
      }

      Spline

      Palette

      Emitter
      {
         PosRelative = true
         PlaceHorz = ZERO
         PlaceVert = ZERO
         PositionMin = [ 400.000000, 300.000000, 0.000000 ]
         PositionMax = [ 400.000000, 300.000000, 0.000000 ]
      }

      Particles
      {
         Max = [ 3, 3 ]
         Rate = [ 10.000000, 10.000000 ]
         Lifespan = [ 15.000000, 30.000000 ]
         AlphaFadeIn = [ 0.250000, 0.500000 ]
         AlphaFadeOut = [ 0.500000, 0.750000 ]
         SpawnRadiusMin = [ -400.000000, -100.000000, 0.000000 ]
         SpawnRadiusMax = [ 200.000000, 300.000000, 0.000000 ]
         Scale = [ 1.000000, 2.000000 ]
      }

      Physics
      {
         VelocityMin = [ 10.000000, 0.000000, 0.000000 ]
         VelocityMax = [ 40.000000, 0.000000, 0.000000 ]
         VelocityDev = true
         VelocityDevAngle = [ -5.000000, 5.000000 ]
      }
   }

   objEffect DarkPassThreshold
   {
      ObjectOffset = ":DarkPassThreshold"

      eiBezierLerp
      {
         Loop = true
         Target = "Data"
         Enable1 = true
         Val1 = [ 0.150000, 0.150000 ]
         Mode = BLEND_TARGET
      }
   }

   objEffect BrightPassThreshold
   {
      ObjectOffset = ":BrightPassThreshold"

      eiBezierLerp
      {
         Loop = true
         Target = "Data"
         Enable1 = true
         Val1 = [ 0.850000, 0.850000 ]
         Mode = BLEND_TARGET
      }
   }
}
