objEffect New_Achievement
{
   ObjectOffset = "Frame"

   eiSequence seq
   {
      eiBezierLerp trans_in
      {
         Persist = true
         Duration = [ 0.500000, 0.500000 ]
         Target = "position"
         Enable2 = true
         Mode = BLEND_TO
      }

      eiBezierLerp trans_out
      {
         StartTime = [ 5.000000, 5.000000 ]
         Persist = true
         Duration = [ 0.500000, 0.500000 ]
         Target = "position"
         Enable2 = true
         Mode = BLEND_FROM
      }
   }

   eiSound sfx
   {
      File = ~data/sounds/constr_build_glow.ogg
   }
}
