objEffect Idle
{
   objEffect Left
   {
      StartTime = [ 0.000000, 1.000000 ]
      ObjectOffset = "Incense_Left"

      eiSequence Seq
      {
         Loop = true

         eiBezierLerp Rot_Left
         {
            Persist = true
            Duration = [ 1.500000, 2.500000 ]
            Target = "rotation"
            Enable3 = true
            Val3 = [ 2.000000, 2.000000 ]
            Controls = [ 0.333000, 0.666000 ]
         }

         eiBezierLerp Rot_Right
         {
            Persist = true
            Duration = [ 4.000000, 5.000000 ]
            Target = "rotation"
            Enable3 = true
            Val3 = [ -2.000000, -2.000000 ]
            Controls = [ 0.333000, 0.666000 ]
         }

         eiBezierLerp Rot_Center
         {
            Persist = true
            Duration = [ 1.500000, 2.500000 ]
            Target = "rotation"
            Enable3 = true
            Controls = [ 0.333000, 0.666000 ]
         }
      }
   }

   objEffect Right
   {
      ObjectOffset = "Incense_Right"

      eiSequence Seq
      {
         StartTime = [ 0.000000, 1.000000 ]
         Loop = true

         eiBezierLerp Rot_Left
         {
            Persist = true
            Duration = [ 1.500000, 2.500000 ]
            Target = "rotation"
            Enable3 = true
            Val3 = [ 2.000000, 2.000000 ]
            Controls = [ 0.333000, 0.666000 ]
         }

         eiBezierLerp Rot_Right
         {
            Persist = true
            Duration = [ 4.000000, 5.000000 ]
            Target = "rotation"
            Enable3 = true
            Val3 = [ -2.000000, -2.000000 ]
            Controls = [ 0.333000, 0.666000 ]
         }

         eiBezierLerp Rot_Center
         {
            Persist = true
            Duration = [ 1.500000, 2.500000 ]
            Target = "rotation"
            Enable3 = true
            Controls = [ 0.333000, 0.666000 ]
         }
      }
   }

   objEffect DarkPassThreshold
   {
      ObjectOffset = ":DarkPassThreshold"

      eiBezierLerp
      {
         Loop = true
         Target = "Data"
         Enable1 = true
         Val1 = [ 0.100000, 0.100000 ]
         Mode = BLEND_TARGET
      }
   }

   objEffect BrightPassThreshold
   {
      ObjectOffset = ":BrightPassThreshold"

      eiBezierLerp
      {
         Loop = true
         Target = "Data"
         Enable1 = true
         Val1 = [ 0.900000, 0.900000 ]
         Mode = BLEND_TARGET
      }
   }
}
