<?xml version="1.0" ?>
<small_prop_object>
	<diesel materials="units/dl3/skins/dl3/dl3" orientation_object="root_point"/>
	
	
		<bodies>
		<body name="Cloth_Master" enabled="true" template="static" collision_class="hair" collision_group="2" collides_with="1" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="2.3" ang_damping="4" restitution="-10">
			<object name="Hips"/>
			<object name="Mst_Col" collision_type="box" mass="-3" padding="2"/>
		</body>
		
		<body name="Col_RightUpLeg" enabled="true" template="dynamic" collision_class="hair" collision_group="2" collides_with="1" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="2.3" ang_damping="4" restitution="-10">
			<object name="RightUpLeg"/>
			<object name="RightUpLeg_Col" collision_type="box" mass="-3" padding="1.5"/>
		</body>
		
		<body name="Col_LeftUpLeg" enabled="true" template="dynamic" collision_class="hair" collision_group="2" collides_with="1" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="2.3" ang_damping="4" restitution="-10">
			<object name="LeftUpLeg"/>
			<object name="LeftUpLeg_Col" collision_type="box" mass="-3" padding="1.5"/>
		</body>
		
		<body name="Coat_L_01" enabled="true" template="dynamic" collision_class="hair" collision_group="1" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="2.3" ang_damping="4" restitution="-10">
			<object name="Phy_L_01"/>
			<object name="Phy_L_01_Col" collision_type="box" mass="-3" padding="-2.5"/>
		</body>
		<body name="Coat_L_02" enabled="true" template="dynamic" collision_class="hair" collision_group="1" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="2.3" ang_damping="4" restitution="-10">
			<object name="Phy_L_02"/>
			<object name="Phy_L_02_Col" collision_type="box" mass="-3" padding="-2.5"/>
		</body>
		<body name="Coat_M_02" enabled="true" template="dynamic" collision_class="hair" collision_group="1" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="2.3" ang_damping="4" restitution="-10">
			<object name="Phy_M_02"/>
			<object name="Cube" collision_type="box" mass="-3" padding="-2.5"/>
		</body>
		<body name="Coat_R_01" enabled="true" template="dynamic" collision_class="hair" collision_group="1" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="2.3" ang_damping="4" restitution="-10">
			<object name="Phy_R_01"/>
			<object name="Phy_R_01_Col" collision_type="box" mass="-3" padding="-2.5"/>
		</body>
		<body name="Coat_R_02" enabled="true" template="dynamic" collision_class="hair" collision_group="1" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.05" collision_script_tag="small" ray="ignore" lin_damping="2.3" ang_damping="4" restitution="-10">
			<object name="Phy_R_02"/>
			<object name="Phy_R_02_Col" collision_type="box" mass="-3" padding="-2.5"/>
		</body>
	</bodies>
	
	<constraints>
	
		<constraint type="ragdoll" name="cloth_constraint_10" enabled="true">
			<param body_a="Cloth_Master" body_b="Coat_L_01"/>
			<param pivot="position:Phy_L_01"/>
			<param twist_axis="xaxis:Phy_L_01" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_11" enabled="true">
			<param body_a="Coat_L_01" body_b="Coat_L_02"/>
			<param pivot="position:Phy_L_02"/>
			<param twist_axis="xaxis:Phy_L_02" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		
		
		
		
		<constraint type="ragdoll" name="cloth_constraint_10" enabled="true">
			<param body_a="Cloth_Master" body_b="Coat_R_01"/>
			<param pivot="position:Phy_R_01"/>
			<param twist_axis="xaxis:Phy_R_01" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_11" enabled="true">
			<param body_a="Coat_R_01" body_b="Coat_R_02"/>
			<param pivot="position:Phy_R_02"/>
			<param twist_axis="xaxis:Phy_R_02" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		
		<constraint type="ragdoll" name="cloth_constraint_10" enabled="true">
			<param body_a="Cloth_Master" body_b="Coat_M_02"/>
			<param pivot="position:Phy_M_02"/>
			<param twist_axis="xaxis:Phy_M_02" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		

	</constraints>
	
	<graphics>
		<graphic_group culling_object="co_box" enabled="true" name="suit">
			<object enabled="true" name="g_body"/>
		</graphic_group>
	</graphics>
</small_prop_object>
