<?xml version="1.0" ?>
<materials version="3" group="third_texvest">
	<material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/pd2_dlc_txt1/characters/txt1_acc_texvest/shared_textures/acc_texvest_green_df"/>
		<bump_normal_texture file="units/pd2_dlc_txt1/characters/txt1_acc_texvest/shared_textures/acc_texvest_green_nm"/>
		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
	</material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_arms" version="2">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_chains_df"/>
        <material file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
	<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT"/>
</materials>
