Hooks:PostHook(BlackMarketTweakData, "_init_characters", "post_init_ethan_state_fixes", function(self, characters, tweak_data)

	self.characters.ecp_male = {
		fps_unit = "units/pd2_dlc_ecp/characters/npc_criminals_ecp_male/fps_ecp_male_mover",
        fps_arms_unit = "units/pd2_dlc_ecp/characters/fps_criminals_ecp_male/fps_criminal_ecp_male",		
		npc_unit = "units/pd2_dlc_ecp/characters/npc_criminals_ecp_male/npc_criminal_ecp_male",
		menu_unit = "units/pd2_dlc_ecp/characters/npc_criminals_ecp_male/npc_criminal_ecp_male_menu",
		material_config = {
			fps = "units/pd2_dlc_ecp/characters/fps_criminals_ecp_male/fps_criminal_ecp_male",
			npc = "units/pd2_dlc_ecp/characters/npc_criminals_ecp_male/mtr_criminal_ecp_male"
		},
		texture_bundle_folder = "ecp",		
		sequence = "var_mtr_ecp_male",	
		mask_on_sequence = "mask_on_ecp_male",
		mask_off_sequence = "mask_off_ecp_male",
		dlc = "ecp",
	}
	self.characters.ai_ecp_male = {
		npc_unit = "units/pd2_dlc_ecp/characters/npc_criminals_ecp_male/ecp_male/npc_criminal_ecp_male",
		sequence = "var_mtr_ecp_male",
		mask_on_sequence = "mask_on_ecp_male",
		mask_off_sequence = "mask_off_ecp_male"		
	}

end)