#IF DLC_ECP {
<materials version="3" group="fps_criminals_suit_1">
    <material name="mtr_body" version="2" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <diffuse_texture file="units/pd2_dlc_ecp/characters/npc_criminals_ecp_male/npc_criminal_ecp_male_suite_df"/>
        <bump_normal_texture file="units/world/props/street/blank_nm"/>
    </material>  
    <material render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE" unique="true" name="mtr_arms" version="2">
        <bump_normal_texture file="units/pd2_dlc_xmn/characters/xmn_acc_poolrepair/shared_textures/xmn_acc_poolrepair_toolharness_default_nm"/>
        <diffuse_texture file="units/more_variants/characters/xmn_acc_poolrepair/shared_textures/xmn_acc_poolrepair_toolharness_plumber_df"/>
		<variable value="0" type="scalar" name="intensity"/>
    </material>
</materials>
} ELSE {
<materials version="3">
    <material name="dummy" render_template="generic" version="2"/>
</materials>
}
    