<?xml version="1.0"?>
<materials version="3" group="AAAAAAAAAAAAAAAAAAAAAAAA">
	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ohl3/skins/textures/hair_df"/>
		<bump_normal_texture file="units/ohl3/skins/textures/hair_nm"/>
		<material_texture file="units/ohl3/skins/textures/hair_gsma"/>
		<opacity_texture file="units/ohl3/skins/textures/hair_op"/>
		<variable type="scalar" name="alpha_ref" value="0.162100000574719"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_hair_op" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ohl3/skins/textures/hair_op_df"/>
		<bump_normal_texture file="units/ohl3/skins/textures/hair_op_nm"/>
		<opacity_texture file="units/ohl3/skins/textures/hair_op_op"/>
		<variable type="scalar" name="alpha_ref" value="0.162100000574719"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
        <reflection_texture file="environments/cubemaps/cubemap_hair_3" type="cubemap"/>
        <variable value="0 1 0.5" type="vector3" name="fresnel_settings"/>
        <variable value="999 999 999" type="vector3" name="opacity_fade"/>
	</material>
	
	
	
	<material name="mtr_hair_op_op" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ohl3/skins/textures/hair_df"/>
		<bump_normal_texture file="units/ohl3/skins/textures/hair_nm"/>
		<opacity_texture file="units/ohl3/skins/textures/hair_op"/>
		<variable type="scalar" name="alpha_ref" value="0.162100000574719"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
        <reflection_texture file="environments/cubemaps/cubemap_hair_3" type="cubemap"/>
        <variable value="0 1 0.5" type="vector3" name="fresnel_settings"/>
        <variable value="999 999 999" type="vector3" name="opacity_fade"/>
	</material>
	
	<material name="joe_swanson_oppa_gangnamn_style" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ohl3/skins/textures/hair_df"/>
		<bump_normal_texture file="units/ohl3/skins/textures/hair_nm"/>
		<opacity_texture file="units/ohl3/skins/textures/hair_op"/>
		<variable type="scalar" name="alpha_ref" value="0.162100000574719"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
        <reflection_texture file="environments/cubemaps/cubemap_hair_3" type="cubemap"/>
        <variable value="0 1 0.5" type="vector3" name="fresnel_settings"/>
        <variable value="999 999 999" type="vector3" name="opacity_fade"/>
	</material>
	
	<material name="mtr_eye_reflection" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/world/props/bank/paintings/textures/glass_op"/>
		<diffuse_texture file="units/black_df"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable type="vector3" name="opacity_fade" value="500 500 500"/>
		<bump_normal_texture file="units/world/props/street/blank_nm"/>
		<variable type="vector3" name="fresnel_settings" value="1 1 1"/>
	</material>
	
	
	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ohl3/skins/textures/head_df"/>
		<bump_normal_texture file="units/ohl3/skins/textures/head_nm"/>
		<material_texture file="units/ohl3/skins/textures/head_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	
	<material name="mtr_gloves" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ohl3/skins/textures/gloves_df"/>
		<bump_normal_texture file="units/ohl3/skins/textures/gloves_nm"/>
		<material_texture file="units/ohl3/skins/textures/gloves_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	
	
	
	<material name="mtr_eyes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ohl3/skins/textures/eyes_df"/>
		<bump_normal_texture file="units/ohl3/skins/textures/eyes_nm"/>
		<material_texture file="units/ohl3/skins/textures/eyes_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_suit_top" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ohl3/skins/textures/top_df"/>
		<bump_normal_texture file="units/ohl3/skins/textures/top_nm"/>
		<material_texture file="units/ohl3/skins/textures/top_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_acc" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ohl3/skins/textures/acc_df"/>
		<bump_normal_texture file="units/ohl3/skins/textures/acc_nm"/>
		<material_texture file="units/ohl3/skins/textures/acc_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_suit_lower" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ohl3/skins/textures/lower_df"/>
		<bump_normal_texture file="units/ohl3/skins/textures/lower_nm"/>
		<material_texture file="units/ohl3/skins/textures/lower_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_arms_male" version="2" unique="true">
		<bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
		<diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_df"/>
		<material_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT"/>
</materials>    
