<?xml version="1.0"?>
<materials version="3" group="bigchungusISkindoffunny">
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		<diffuse_texture file="units/yagami/skins/textures/body_df"/>
		<bump_normal_texture file="units/yagami/skins/textures/body_nm"/>
		<material_texture file="units/yagami/skins/textures/body_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_eyelashes" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/eyelashes_df"/>
		<opacity_texture file="units/yagami/skins/textures/eyelashes_op"/>
	</material>
	<material name="mtr_eyes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/eyes_df"/>
		<material_texture file="units/yagami/skins/textures/eyes_gsma"/>
		<bump_normal_texture file="units/yagami/skins/textures/eyes_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_eyes_reflection" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/world/props/bank/paintings/textures/glass_op"/>
		<diffuse_texture file="units/black_df"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable type="vector3" name="opacity_fade" value="500 500 500"/>
		<bump_normal_texture file="units/world/props/street/blank_nm"/>
		<variable type="vector3" name="fresnel_settings" value="1 1 1"/>
	</material>
	<material name="mtr_eyeshadow" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/shadow_df"/>
		<opacity_texture file="units/yagami/skins/textures/shadow_op"/>
	</material>
	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/hair_df"/>
		<material_texture file="units/yagami/skins/textures/hair_gsma"/>
		<bump_normal_texture file="units/yagami/skins/textures/hair_nm"/>
		<opacity_texture file="units/yagami/skins/textures/hair_op"/>
		<variable name="alpha_ref" type="scalar" value="0.28"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_hair_op" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/yagami/skins/textures/hair_op"/>
		<diffuse_texture file="units/yagami/skins/textures/hair_df"/>
		<reflection_texture file="units/yagami/skins/textures/big_dick_randy" type="cubemap"/>
		<variable type="vector3" name="opacity_fade" value="10 4000 0"/>
		<bump_normal_texture file="units/yagami/skins/textures/hair_nm"/>
		<variable type="vector3" name="fresnel_settings" value="2 1 1"/>
	</material>
	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/head_df"/>
		<material_texture file="units/yagami/skins/textures/head_gsma"/>
		<bump_normal_texture file="units/yagami/skins/textures/head_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_jacket" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/jacket_df"/>
		<bump_normal_texture file="units/yagami/skins/textures/jacket_nm"/>
		<material_texture file="units/yagami/skins/textures/jacket_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_mayu" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/yagami/skins/textures/mayu_op"/>
		<diffuse_texture file="units/yagami/skins/textures/mayu_df"/>
		<reflection_texture file="environments/cubemaps/cubemap_hair_3" type="cubemap"/>
		<variable type="vector3" name="opacity_fade" value="10 4000 0"/>
		<bump_normal_texture file="units/yagami/skins/textures/mayu_nm"/>
		<variable type="vector3" name="fresnel_settings" value="2 1 1"/>
	</material>
	<material name="mtr_metal" render_template="generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/metal_df"/>
		<material_texture file="units/yagami/skins/textures/metal_gsma"/>
		<bump_normal_texture file="units/yagami/skins/textures/metal_nm"/>
		<opacity_texture file="units/yagami/skins/textures/metal_op"/>
		<reflection_texture file="environments/cubemaps/cubemap_steel" type="cubemap"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
		<variable name="alpha_ref" type="scalar" value="0.28"/>
	</material>
	<material name="mtr_pants" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/pants_df"/>
		<bump_normal_texture file="units/yagami/skins/textures/pants_nm"/>
		<material_texture file="units/yagami/skins/textures/pants_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_shirt" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/shirt_df"/>
		<bump_normal_texture file="units/yagami/skins/textures/shirt_nm"/>
		<material_texture file="units/yagami/skins/textures/shirt_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_shirt_top" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/shirt_df"/>
		<bump_normal_texture file="units/yagami/skins/textures/shirt_nm"/>
		<material_texture file="units/yagami/skins/textures/shirt_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_sitch" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/stich_df"/>
		<material_texture file="units/yagami/skins/textures/stich_gsma"/>
		<bump_normal_texture file="units/yagami/skins/textures/stich_nm"/>
		<opacity_texture file="units/yagami/skins/textures/stich_op"/>
		<variable name="alpha_ref" type="scalar" value="0.28"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_skin" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/body_df"/>
		<bump_normal_texture file="units/yagami/skins/textures/body_nm"/>
		<material_texture file="units/yagami/skins/textures/body_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_sneakers" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/sneakers_df"/>
		<bump_normal_texture file="units/yagami/skins/textures/sneakers_nm"/>
		<material_texture file="units/yagami/skins/textures/sneakers_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_socks" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/socks_df"/>
		<bump_normal_texture file="units/yagami/skins/textures/socks_nm"/>
		<material_texture file="units/yagami/skins/textures/socks_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_wallet" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/wallet_df"/>
		<bump_normal_texture file="units/yagami/skins/textures/wallet_nm"/>
		<material_texture file="units/yagami/skins/textures/wallet_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_zipper" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/zipper_df"/>
		<bump_normal_texture file="units/yagami/skins/textures/zipper_nm"/>
		<material_texture file="units/yagami/skins/textures/zipper_gsma"/>
		<reflection_texture file="environments/cubemaps/cubemap_steel" type="cubemap"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
<material name="mtr_jacket_steel" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/jacket_df"/>
		<bump_normal_texture file="units/yagami/skins/textures/jacket_nm"/>
		<material_texture file="units/yagami/skins/textures/jacket_gsma"/>
		<reflection_texture file="environments/cubemaps/cubemap_steel" type="cubemap"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
</materials>    
