<?xml version="1.0"?>
<materials version="3" group="drphil">
	<material name="mtr_skin" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/body_df"/>
		<material_texture file="units/yagami/skins/textures/body_gsma"/>
		<bump_normal_texture file="units/yagami/skins/textures/body_nm"/>
	</material>
	<material name="mtr_zipper" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/zipper_df"/>
		<material_texture file="units/yagami/skins/textures/zipper_gsma"/>
		<bump_normal_texture file="units/yagami/skins/textures/zipper_nm"/>
	</material>
	<material name="mtr_jacket" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/jacket_df"/>
		<material_texture file="units/yagami/skins/textures/jacket_gsma"/>
		<bump_normal_texture file="units/yagami/skins/textures/jacket_nm"/>
	</material>
	<material name="mtr_jacket_steel" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/yagami/skins/textures/jacket_df"/>
		<bump_normal_texture file="units/yagami/skins/textures/jacket_nm"/>
		<reflection_texture file="environments/cubemaps/cubemap_steel" type="cubemap"/>
	</material>
</materials>    
