<?xml version="1.0"?>
<materials version="3">
	<material name="mtr_body" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
		<diffuse_texture file="units/lcof/skins/textures/body_df"/>
		<material_texture file="units/lcof/skins/textures/body_gsma"/>
		<bump_normal_texture file="units/lcof/skins/textures/body_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_helmet" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
		<diffuse_texture file="units/lcof/skins/textures/helmet_df"/>
		<material_texture file="units/lcof/skins/textures/helmet_gsma"/>
		<bump_normal_texture file="units/lcof/skins/textures/helmet_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_oxygen" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
		<diffuse_texture file="units/lcof/skins/textures/oxygen_df"/>
		<material_texture file="units/lcof/skins/textures/oxygen_gsma"/>
		<bump_normal_texture file="units/lcof/skins/textures/oxygen_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_body_outline" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/black_df"/>
		<variable value="0 0 0" type="vector3" name="contour_color"/>
		<variable value="1" type="scalar" name="contour_opacity"/>
		<bump_normal_texture file="units/world/props/street/blank_nm"/>
	</material>
	<material name="mtr_steel" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/lcof/skins/textures/helmet_df"/>
		<material_texture file="units/lcof/skins/textures/helmet_gsma"/>
		<bump_normal_texture file="units/lcof/skins/textures/helmet_nm"/>
		<reflection_texture file="environments/cubemaps/cubemap_steel" type="cubemap"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="shadow_caster" unique="true" render_template="shadow_caster_only:SKINNED_3WEIGHTS" version="2"/>
</materials>