<?xml version="1.0"?>
<materials version="3" group="wnaab_stands_for_well_new_adventures_await_buddy">

		
		<!-- Body Materials -->
		
	<material name="mtr_belt" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/belt_df"/>
		<material_texture file="units/wnaab/skins/textures/belt_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/belt_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_belt_steel" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/belt_df"/>
		<material_texture file="units/wnaab/skins/textures/belt_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/belt_nm"/>
		<reflection_texture file="environments/cubemaps/cubemap_steel" type="cubemap"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_bullets" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/bullets_df"/>
		<material_texture file="units/wnaab/skins/textures/bullets_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/bullets_nm"/>
		<reflection_texture file="environments/cubemaps/cubemap_gold" type="cubemap"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_gun" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/gun_df"/>
		<material_texture file="units/wnaab/skins/textures/gun_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/gun_nm"/>
		<reflection_texture file="environments/cubemaps/cubemap_steel" type="cubemap"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_hands" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/hands_df"/>
		<material_texture file="units/wnaab/skins/textures/hands_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/hands_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_pants" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/pants_df"/>
		<material_texture file="units/wnaab/skins/textures/pants_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/pants_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_pants_steel" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/pants_df"/>
		<material_texture file="units/wnaab/skins/textures/pants_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/pants_nm"/>
		<reflection_texture file="environments/cubemaps/cubemap_steel" type="cubemap"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_shoes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/boots_df"/>
		<material_texture file="units/wnaab/skins/textures/boots_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/boots_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_suit" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/suit_df"/>
		<material_texture file="units/wnaab/skins/textures/suit_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/suit_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_suit_steel" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/suit_df"/>
		<material_texture file="units/wnaab/skins/textures/suit_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/suit_nm"/>
		<reflection_texture file="environments/cubemaps/cubemap_steel" type="cubemap"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	
		<!-- Body Materials -->
	
	
	
		<!-- Head Materials -->
	
	<material name="mtr_eyelashes" render_template="generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/hair_df"/>
		<opacity_texture file="units/white_df"/>
	</material>
	<material name="mtr_eyes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/eyes_df"/>
		<material_texture file="units/wnaab/skins/textures/eyes_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/eyes_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_hat" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/hat_df"/>
		<material_texture file="units/wnaab/skins/textures/hat_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/hat_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/head_df"/>
		<material_texture file="units/wnaab/skins/textures/head_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/head_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_eye_refl" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/world/props/bank/paintings/textures/glass_op"/>
		<diffuse_texture file="units/black_df"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable type="vector3" name="opacity_fade" value="500 500 500"/>
		<bump_normal_texture file="units/world/props/street/blank_nm"/>
		<variable type="vector3" name="fresnel_settings" value="1 1 1"/>
	</material>
	
	<!-- Head Materials -->
	
	
	
	
	<!-- Hair Materials -->
	
	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/wnaab/skins/textures/hair_df"/>
		<material_texture file="units/wnaab/skins/textures/hair_gsma"/>
		<bump_normal_texture file="units/wnaab/skins/textures/hair_nm"/>
		<opacity_texture file="units/wnaab/skins/textures/hair_op"/>
		<variable name="alpha_ref" type="scalar" value="0.28"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_hair_op" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/wnaab/skins/textures/hair_op"/>
		<diffuse_texture file="units/wnaab/skins/textures/hair_df"/>
		<reflection_texture file="units/wnaab/skins/textures/big_dick_randy" type="cubemap"/>
		<variable type="vector3" name="opacity_fade" value="10 4000 0"/>
		<bump_normal_texture file="units/wnaab/skins/textures/hair_nm"/>
		<variable type="vector3" name="fresnel_settings" value="2 1 1"/>
	</material>
	<material name="mtr_eyebrows" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		<opacity_texture file="units/wnaab/skins/textures/hair_op"/>
		<diffuse_texture file="units/wnaab/skins/textures/hair_df"/>
		<reflection_texture file="units/wnaab/skins/textures/big_dick_randy" type="cubemap"/>
		<variable type="vector3" name="opacity_fade" value="10 4000 0"/>
		<bump_normal_texture file="units/wnaab/skins/textures/hair_nm"/>
		<variable type="vector3" name="fresnel_settings" value="2 1 1"/>
	</material>
	<!-- Hair Materials -->
</materials>    
