Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\HotViolentPurple\background.spr
	Depth = GameBackground

	MapName = "HOT VIOLENT PURPLE"

	// Load the sprites
	GLSprite = 0 0 GameBackgroundSprites data\maps\HotViolentPurple\mask.spr

	// Load the paths used
	Path = data\maps\HotViolentPurple\path.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 0 HIDDEN
	Node = 0 1 HIDDEN
	Node = 0 15 HIDDEN
	Node = 0 16 HIDDEN
	Node = 0 17 HIDDEN
	Node = 0 18 HIDDEN
	Node = 0 19 HIDDEN
	Node = 0 31 HIDDEN
	Node = 0 32 HIDDEN
	Node = 0 33 HIDDEN
	Node = 0 34 HIDDEN
	Node = 0 35 HIDDEN
	Node = 0 45 HIDDEN
	Node = 0 53 HIDDEN
	Node = 0 73 HIDDEN
	Node = 0 74 HIDDEN
	Node = 0 75 HIDDEN
	Node = 0 76 HIDDEN
	Node = 0 77 HIDDEN
}