mapFile = "EVIL DOINGS PATH"

// Ball Colors
spawnColor_1 = true
spawnColor_2 = true
spawnColor_3 = true
spawnColor_4 = true
spawnColor_5 = false
spawnColor_6 = false
spawnColor_7 = false
spawnStreak = 100

// Powerups
powerup_reverse   = true
powerup_slow      = true
powerup_stop      = true
powerup_shotspeed = true
powerup_lightning = true
powerup_bomb      = true
powerup_colorbomb = true
powerup_wild      = true
powerup_scorpion  = true

// Rewards
reward_gem_1      = false
reward_gem_2      = true
reward_gem_3      = true
reward_gem_4      = true
reward_gem_5      = false
reward_gem_6      = false
reward_gem_7      = false
reward_gem_8      = false
reward_gem_9      = false
reward_gem_10     = false
reward_gem_11     = false
reward_gem_12     = false
reward_gem_13     = false
reward_gem_14     = false
reward_gem_15     = false

// Win Condition (collapses and board clear)
winCondition = 200

// Vise Groups
viseGroupCount = 10

// Vise Speed
viseMaxSpeed = 800.0
viseMidMaxSpeed = 240.0
viseMidMinSpeed = 240.0
viseMinSpeed = 25.0
viseSpeedMaxBzLerp = 0.9 0.9
viseSpeedMidBzLerp = 0.333 0.666
viseSpeedMinBzLerp = 0.333 0.666

// Path Distances
viseSpawnDistance_1 = 0.29
midStartDistance_1 = 0.69
midEndDistance_1 = 0.90


