Level = uiGameLevel
{
	Child scroll1 = uiParticleSystem
    {
        X = -1600
        Y = 300
        Depth = GamePieceNormalPsys
        File = data\maps\NicoNicoRukusoru\scroll1.psys
    }
	Child scroll2 = uiParticleSystem
    {
        X = -1600
        Y = 300
        Depth = GamePieceNormalPsys
        File = data\maps\NicoNicoRukusoru\scroll2.psys
    }
	Child scroll3 = uiParticleSystem
    {
        X = -1600
        Y = 300
        Depth = GamePieceNormalPsys
        File = data\maps\NicoNicoRukusoru\scroll3.psys
    }
	Child pathgg = uiParticleSystem
    {
        X = 400
        Y = 244
        Depth = GamePieceHShadow
        File = data\maps\NicoNicoRukusoru\pathglow.psys
    }
	Child tvboxgg = uiParticleSystem
    {
        X = 400
        Y = 205
        Depth = GamePieceNormalPsys
        File = data\maps\NicoNicoRukusoru\tvbox.psys
    }
	X = 0
	Y = 0
	Sprite = data\maps\NicoNicoRukusoru\background.spr
	Depth = GameBackground

	MapName = "NICO NICO RUKUSORU"

	// Load the sprites
	GLSprite = 0 0 GameBackgroundSprites data\maps\NicoNicoRukusoru\tunnels.spr
	GLSprite = 767 440 GamePieceNormalPsys data\maps\NicoNicoRukusoru\danger.spr
	GLSprite = 1 440 GamePieceNormalPsys data\maps\NicoNicoRukusoru\danger.spr

	// Load the paths used
	Path = data\maps\NicoNicoRukusoru\path1.obj
	Path = data\maps\NicoNicoRukusoru\path2.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 3 HIDDEN
	Node = 0 4 HIDDEN
	Node = 0 5 HIDDEN
	Node = 0 9 HIDDEN
	Node = 0 10 HIDDEN
	Node = 0 20 HIDDEN
	Node = 0 22 HIDDEN
	Node = 0 30 HIDDEN
	Node = 0 37 HIDDEN
	Node = 0 45 HIDDEN
	Node = 0 46 HIDDEN
	Node = 0 47 HIDDEN
	Node = 0 48 HIDDEN
	Node = 0 49 HIDDEN
	Node = 0 50 HIDDEN
	Node = 0 51 HIDDEN
	Node = 0 53 HIDDEN
	
	Node = 1 3 HIDDEN
	Node = 1 4 HIDDEN
	Node = 1 5 HIDDEN
	Node = 1 9 HIDDEN
	Node = 1 10 HIDDEN
	Node = 1 20 HIDDEN
	Node = 1 22 HIDDEN
	Node = 1 30 HIDDEN
	Node = 1 37 HIDDEN
	Node = 1 45 HIDDEN
	Node = 1 46 HIDDEN
	Node = 1 47 HIDDEN
	Node = 1 48 HIDDEN
	Node = 1 49 HIDDEN
	Node = 1 50 HIDDEN
	Node = 1 51 HIDDEN
	Node = 1 53 HIDDEN
}