Emitter scroll1
{
	Type = Sprite
	Flags = EF_SPRITE_ANIM_LOOP | EF_POS_RELATIVE | EF_LIFESPAN_INFINITE
	StartParticles = 1
	MaxParticles = 1
	ParticleRate = 1.000000
	Sprite = data\maps\Demo2\background_scroll.spr
	ColorRate = 0.000000
	AnimMin = 0
	AnimMax = 0
	AnimRate = 17
	FadeInEndTime = 0.000000
	FadeOutStartTime = 0.000000
	LifespanMin = 0.000000
	LifespanMax = 0.000000
	RenderDelay = 0.000000
	FirstFrameDelay = 0.000000
	PosX = 0.000000
	PosY = -48.000000
	SpawnRadiusMin = 0.000000 0.000000
	SpawnRadiusMax = 0.000000 0.000000
	StartVelMin = 0.000000 0.000000
	StartVelMax = 0.000000 0.000000
	Acc = 0.000000 0.000000
	DevDelay = 0.000000
	DevAngle = 0.000000 0.000000
	EmitterVelMin = 0.000000 0.000000
	EmitterVelMax = 0.000000 0.000000
	EmitterAcc = 0.000000 0.000000
	EmitterStart = 0.000000 0.000000
	EmitterLifespan = 0.00000 0.00000
}