Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\LiquidAcid\background.spr
	Depth = GameBackground

	MapName = "LIQUID ACID"

	// Load the sprites
	GLSprite = 0 0 GameBackgroundSprites data\maps\LiquidAcid\mask.spr

	// Load the paths used
	Path = data\maps\LiquidAcid\path1.obj
	Path = data\maps\LiquidAcid\path2.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 4 HIDDEN
	Node = 0 5 HIDDEN
	Node = 0 11 HIDDEN
	Node = 0 12 HIDDEN
	Node = 0 13 HIDDEN
	Node = 0 14 HIDDEN
	Node = 0 15 HIDDEN
	Node = 0 16 HIDDEN
	Node = 0 82 HIDDEN
	Node = 0 83 HIDDEN
	Node = 0 84 HIDDEN
	Node = 0 85 HIDDEN
	Node = 0 86 HIDDEN
	Node = 0 87 HIDDEN
	Node = 0 88 HIDDEN
	Node = 0 118 HIDDEN
	Node = 0 119 HIDDEN
	
	Node = 1 11 HIDDEN
	Node = 1 12 HIDDEN
	Node = 1 13 HIDDEN
	Node = 1 14 HIDDEN
	Node = 1 15 HIDDEN
	Node = 1 16 HIDDEN
	Node = 1 82 HIDDEN
	Node = 1 83 HIDDEN
	Node = 1 84 HIDDEN
	Node = 1 85 HIDDEN
	Node = 1 86 HIDDEN
	Node = 1 87 HIDDEN
	Node = 1 88 HIDDEN
	Node = 1 118 HIDDEN
	Node = 1 119 HIDDEN
}