Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\CocoPeanutPudding\background.spr
	Depth = GameBackground

	MapName = "COCO PEANUT PUDDING"

	// Load the sprites
	GLSprite = 0 0 GameBackgroundSprites data\maps\CocoPeanutPudding\mask.spr

	// Load the paths used
	Path = data\maps\CocoPeanutPudding\path1.obj
	Path = data\maps\CocoPeanutPudding\path2.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 0 HIDDEN
	Node = 0 43 HIDDEN
	Node = 0 44 HIDDEN
	
	Node = 1 0 HIDDEN
	Node = 1 43 HIDDEN
	Node = 1 44 HIDDEN
}