Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\BadApple\background.spr
	Depth = GameBackground

	MapName = "BAD APPLE"

	// Load the sprites
	GLSprite = 0 0 GameBackgroundSprites data\maps\BadApple\mask.spr

	// Load the paths used
	Path = data\maps\BadApple\path.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 13 HIDDEN
	Node = 0 14 HIDDEN
	Node = 0 15 HIDDEN
	Node = 0 16 HIDDEN
	Node = 0 17 HIDDEN
	Node = 0 18 HIDDEN
	Node = 0 19 HIDDEN
	Node = 0 67 HIDDEN
	Node = 0 68 HIDDEN
	Node = 0 69 HIDDEN
	Node = 0 70 HIDDEN
	Node = 0 71 HIDDEN
	Node = 0 72 HIDDEN
	Node = 0 111 HIDDEN
	Node = 0 112 HIDDEN
	Node = 0 113 HIDDEN
	Node = 0 114 HIDDEN
	Node = 0 115 HIDDEN
	Node = 0 116 HIDDEN
	Node = 0 117 HIDDEN
	Node = 0 199 HIDDEN
	Node = 0 200 HIDDEN
	Node = 0 201 HIDDEN
	Node = 0 202 HIDDEN
	Node = 0 203 HIDDEN
	Node = 0 204 HIDDEN
	Node = 0 205 HIDDEN
	Node = 0 244 HIDDEN
	Node = 0 245 HIDDEN
	Node = 0 246 HIDDEN
	Node = 0 247 HIDDEN
	Node = 0 248 HIDDEN
	Node = 0 249 HIDDEN
	Node = 0 297 HIDDEN
	Node = 0 298 HIDDEN
	Node = 0 299 HIDDEN
	Node = 0 300 HIDDEN
	Node = 0 301 HIDDEN
	Node = 0 302 HIDDEN
	Node = 0 303 HIDDEN
}