// Level file generated by Nocturnal Owl Devertice Editor v2.0c
mapFile = "PUZZ BIT"

// Ball Colours
spawnColor_1 = true
spawnColor_2 = true
spawnColor_3 = true
spawnColor_4 = true
spawnColor_5 = true
spawnColor_6 = true
spawnColor_7 = false
spawnStreak = 500

// Powerups
powerup_reverse = true
powerup_slow = false
powerup_stop = false
powerup_shotspeed = true
powerup_lightning = true
powerup_bomb = true
powerup_colorbomb = true
powerup_wild = true
powerup_scorpion = true

// Rewards
reward_gem_1 = false
reward_gem_2 = false
reward_gem_3 = false
reward_gem_4 = false
reward_gem_5 = false
reward_gem_6 = false
reward_gem_7 = true
reward_gem_8 = true
reward_gem_9 = true
reward_gem_10 = false
reward_gem_11 = false
reward_gem_12 = false
reward_gem_13 = false
reward_gem_14 = false
reward_gem_15 = false

// Win Condition (collapses and board clear)
winCondition = 400

// Vise Groups
viseGroupCount = 10

// Vise Speed
viseMaxSpeed = 800.0
viseMidMaxSpeed = 200.0
viseMidMinSpeed = 200.0
viseMinSpeed = 15.0
viseSpeedMaxBzLerp = 0.9 0.9
viseSpeedMidBzLerp = 0.333 0.666
viseSpeedMinBzLerp = 0.333 0.666

// Path Distances
viseSpawnDistance_1 = 0.5
midStartDistance_1 = 0.3
midEndDistance_1 = 0.7

viseSpawnDistance_2 = 0.5
midStartDistance_2 = 0.3
midEndDistance_2 = 0.7
