Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\KoutsuukikanMachine\background.spr
	Depth = GameBackground

	MapName = "KOUTSUUKIKAN MACHINE"

	// Load the sprites
	GLSprite = 0 0 GameBackgroundSprites data\maps\KoutsuukikanMachine\mask.spr

	// Load the paths used
	Path = data\maps\KoutsuukikanMachine\path1.obj
	Path = data\maps\KoutsuukikanMachine\path2.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 5 HIDDEN
	Node = 0 6 HIDDEN
	Node = 0 7 HIDDEN
	Node = 0 8 HIDDEN
	Node = 0 57 HIDDEN
	Node = 0 58 HIDDEN
	Node = 0 59 HIDDEN
	Node = 0 60 HIDDEN
	Node = 0 61 HIDDEN
	Node = 0 62 HIDDEN
	Node = 0 63 HIDDEN
	Node = 0 140 HIDDEN
	Node = 0 141 HIDDEN
	Node = 0 142 HIDDEN
	Node = 0 143 HIDDEN
	Node = 0 144 HIDDEN
	Node = 0 145 HIDDEN
	
		Node = 1 5 HIDDEN
	Node = 1 6 HIDDEN
	Node = 1 7 HIDDEN
	Node = 1 8 HIDDEN
	Node = 1 57 HIDDEN
	Node = 1 58 HIDDEN
	Node = 1 59 HIDDEN
	Node = 1 60 HIDDEN
	Node = 1 61 HIDDEN
	Node = 1 62 HIDDEN
	Node = 1 63 HIDDEN
	Node = 1 140 HIDDEN
	Node = 1 141 HIDDEN
	Node = 1 142 HIDDEN
	Node = 1 143 HIDDEN
	Node = 1 144 HIDDEN
	Node = 1 145 HIDDEN
}