Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\EvilDoingsPath\background.spr
	Depth = GameBackground

	MapName = "EVIL DOINGS PATH"

	// Load the sprites

	// Load the paths used
	Path = data\maps\EvilDoingsPath\path.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
}