Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\MirrordotConnect\background.spr
	Depth = GameBackground

	MapName = "MIRRORDOT CONNECT"

	// Load the sprites

	// Load the paths used
	Path = data\maps\MirrordotConnect\path1.obj
	Path = data\maps\MirrordotConnect\path2.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
}