Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\EyeHeat\background.spr
	Depth = GameBackground

	MapName = "EYE HEAT"

	// Load the sprites
	GLSprite = 0 0 GameBackgroundSprites data\maps\EyeHeat\mask.spr
	GLSprite = 0 0 GamePieceNormalPsys data\maps\EyeHeat\grid.spr
	GLSprite = 0 0 GamePieceNormalPsys data\maps\EyeHeat\static.spr

	// Load the paths used
	Path = data\maps\EyeHeat\path.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 5 HIDDEN
	Node = 0 23 HIDDEN
	Node = 0 27 HIDDEN
	Node = 0 41 HIDDEN
	Node = 0 45 HIDDEN
	Node = 0 63 HIDDEN
	Node = 0 69 HIDDEN
	Node = 0 70 HIDDEN
}