Level = uiGameLevel
{
	Child wbrscroll1 = uiParticleSystem
    {
        X = 400
        Y = 347
        Depth = GameBackground
        File = data\maps\Demo2\background_main_scroll.psys
    }
    X = 0
    Y = 0
    Sprite = data\sprites\main\background.spr
    Depth = GameBackground

    MapName = "MAIN MENU"

    // Load the sprites
	GLSprite = -5 438 GameBackgroundSprites data\maps\Demo2\bottom_panel.spr
	GLSprite = -3 -153 GameBackgroundSprites data\maps\Demo2\top_panel.spr

    // Load the paths used
    Path = data\maps\demo2\path1.obj

    // Define special graph nodes
    FinalizeGraph

    // Setup the Node Flags
}
