Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\AcePainbow\background.spr
	Depth = GameBackground

	MapName = "ACE PAINBOW"

	// Load the sprites
	GLSprite = 0 0 GameBackgroundSprites data\maps\AcePainbow\mask.spr

	// Load the paths used
	Path = data\maps\AcePainbow\path1.obj
	Path = data\maps\AcePainbow\path2.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 5 HIDDEN
	Node = 0 39 HIDDEN
	Node = 0 51 HIDDEN
	Node = 0 59 HIDDEN
	Node = 0 60 HIDDEN
	Node = 0 61 HIDDEN
	Node = 0 63 HIDDEN
	Node = 0 64 HIDDEN
	
	Node = 1 5 HIDDEN
	Node = 1 39 HIDDEN
	Node = 1 51 HIDDEN
	Node = 1 59 HIDDEN
	Node = 1 60 HIDDEN
	Node = 1 61 HIDDEN
	Node = 1 63 HIDDEN
	Node = 1 64 HIDDEN
}