Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\ChromeGadget\background.spr
	Depth = GameBackground

	MapName = "CHROME GADGET"

	// Load the sprites
	GLSprite = 0 0 GameBackgroundSprites data\maps\ChromeGadget\mask.spr
	GLSprite = 0 0 GamePieceNormalPsys data\maps\ChromeGadget\vig.spr
	GLSprite = 0 0 GamePieceNormalPsys data\maps\ChromeGadget\disk.spr

	// Load the paths used
	Path = data\maps\ChromeGadget\path.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 0 HIDDEN
	Node = 0 1 HIDDEN
}