Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\ConnectionOutbreak\background.spr
	Depth = GameBackground

	MapName = "CONNECTION OUTBREAK"

	// Load the sprites
	GLSprite = 0 0 GameBackgroundSprites data\maps\ConnectionOutbreak\mask.spr

	// Load the paths used
	Path = data\maps\ConnectionOutbreak\path.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 7 HIDDEN
	Node = 0 13 HIDDEN
	Node = 0 98 HIDDEN
	Node = 0 107 HIDDEN
	Node = 0 132 HIDDEN
	Node = 0 146 HIDDEN
}