Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\InfernoRage\background.spr
	Depth = GameBackground

	MapName = "INFERNO RAGE"

	// Load the sprites
	GLSprite = 0 0 GameBackgroundSprites data\maps\InfernoRage\mask.spr

	// Load the paths used
	Path = data\maps\InfernoRage\path.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 3 HIDDEN
	Node = 0 7 HIDDEN
	Node = 0 13 HIDDEN
	Node = 0 15 HIDDEN
	Node = 0 23 HIDDEN
	Node = 0 25 HIDDEN
	Node = 0 29 HIDDEN
	Node = 0 35 HIDDEN
	Node = 0 39 HIDDEN
	Node = 0 41 HIDDEN
	Node = 0 45 HIDDEN
	Node = 0 51 HIDDEN
	Node = 0 55 HIDDEN
	Node = 0 57 HIDDEN
	Node = 0 65 HIDDEN
	Node = 0 67 HIDDEN
	Node = 0 73 HIDDEN
	Node = 0 77 HIDDEN
}