Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\BinaryCell\background.spr
	Depth = GameBackground

	MapName = "BINARY CELL"

	// Load the sprites
	GLSprite = 1.5 422 GamePieceHShadow data\sprites\game\pyramid_shadow.spr
	GLSprite = 1.5 422 GameBackgroundSprites data\sprites\game\pyramid_right.spr
	GLSprite = 0 0 GameBackgroundSprites data\maps\BinaryCell\mask.spr

	// Load the paths used
	Path = data\maps\BinaryCell\path.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 3 HIDDEN
	Node = 0 5 HIDDEN
	Node = 0 19 HIDDEN
	Node = 0 21 HIDDEN
	Node = 0 27 HIDDEN
	Node = 0 36 HIDDEN
	Node = 0 46 HIDDEN
	Node = 0 52 HIDDEN
}