Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\BeaminaitorMonster\background.spr
	Depth = GameBackground

	MapName = "BEAMINAITOR MONSTER"

	// Load the sprites
	GLSprite = 0 0 GameBackgroundSprites data\maps\BeaminaitorMonster\mask.spr

	// Load the paths used
	Path = data\maps\BeaminaitorMonster\path.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 4 HIDDEN
	Node = 0 5 HIDDEN
	Node = 0 6 HIDDEN
	Node = 0 7 HIDDEN
	Node = 0 8 HIDDEN
	Node = 0 9 HIDDEN
	Node = 0 10 HIDDEN
	Node = 0 11 HIDDEN
	Node = 0 54 HIDDEN
	Node = 0 55 HIDDEN
	Node = 0 56 HIDDEN
	Node = 0 79 HIDDEN
	Node = 0 91 HIDDEN
	Node = 0 116 HIDDEN
	Node = 0 129 HIDDEN
}