Level = uiGameLevel
{
	X = 0
	Y = 0
	Sprite = data\maps\DangerLevelWaterBellow\background.spr
	Depth = GameBackground

	MapName = "DANGER LEVEL WATER BELLOW"

	// Load the sprites
	GLSprite = 0 0 GameBackgroundSprites data\maps\DangerLevelWaterBellow\mask.spr

	// Load the paths used
	Path = data\maps\DangerLevelWaterBellow\path.obj

	// Define special graph nodes
	FinalizeGraph

	// Setup the Node Flags
	Node = 0 19 HIDDEN
	Node = 0 20 HIDDEN
	Node = 0 21 HIDDEN
	Node = 0 22 HIDDEN
	Node = 0 23 HIDDEN
	Node = 0 24 HIDDEN
	Node = 0 25 HIDDEN
	Node = 0 64 HIDDEN
	Node = 0 65 HIDDEN
	Node = 0 66 HIDDEN
	Node = 0 67 HIDDEN
	Node = 0 68 HIDDEN
	Node = 0 164 HIDDEN
	Node = 0 165 HIDDEN
	Node = 0 166 HIDDEN
	Node = 0 167 HIDDEN
	Node = 0 168 HIDDEN
	Node = 0 217 HIDDEN
	Node = 0 218 HIDDEN
	Node = 0 219 HIDDEN
	Node = 0 220 HIDDEN
	Node = 0 221 HIDDEN
	Node = 0 222 HIDDEN
	Node = 0 254 HIDDEN
	Node = 0 255 HIDDEN
	Node = 0 256 HIDDEN
	Node = 0 257 HIDDEN
}