#include "AccelByteBlueprintsServerSettings.h"

UAccelByteBlueprintsServerSettings::UAccelByteBlueprintsServerSettings() {
}

void UAccelByteBlueprintsServerSettings::SetWatchdogServerUrl(const FString& WatchdogServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetStatisticServerUrl(const FString& StatisticServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetSessionServerUrl(const FString& SessionServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetSessionBrowserServerUrl(const FString& SessionBrowserServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetSeasonPassServerUrl(const FString& SessionPassServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetQosPingTimeout(const float& QosPingTimeout) {
}

void UAccelByteBlueprintsServerSettings::SetQosManagerServerUrl(const FString& PlatformServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetPublisherNamespace(const FString& PublisherNamespace) {
}

void UAccelByteBlueprintsServerSettings::SetPlatformServerUrl(const FString& PlatformServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetNamespace(const FString& Namespace) {
}

void UAccelByteBlueprintsServerSettings::SetMatchmakingV2ServerUrl(const FString& MatchmakingV2ServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetMatchmakingServerUrl(const FString& MatchmakingServerurl) {
}

void UAccelByteBlueprintsServerSettings::SetLobbyServerUrl(const FString& LobbyServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetIamServerUrl(const FString& IamServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetGameTelemetryServerUrl(const FString& GameTelemetryServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetDSMControllerServerUrl(const FString& DSMControllerServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetDSHubServerUrl(const FString& DSHubServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetCloudSaveServerUrl(const FString& CloudServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetClientSecret(const FString& ClientSecret) {
}

void UAccelByteBlueprintsServerSettings::SetClientId(const FString& ClientId) {
}

void UAccelByteBlueprintsServerSettings::SetChatServerUrl(const FString& ChatServerUrl) {
}

void UAccelByteBlueprintsServerSettings::SetAchievementServerUrl(const FString& AchievementServerUrl) {
}

void UAccelByteBlueprintsServerSettings::ResetSettings(const ESettingsEnvironment Environment) {
}

FString UAccelByteBlueprintsServerSettings::GetWatchdogServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetStatisticServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetSessionServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetSessionBrowserServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetSeasonPassServerUrl() {
    return TEXT("");
}

float UAccelByteBlueprintsServerSettings::GetQosPingTimeout() {
    return 0.0f;
}

FString UAccelByteBlueprintsServerSettings::GetQosManagerServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetPublisherNamespace() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetPlatformServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetNamespace() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetMatchmakingV2ServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetMatchmakingServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetLobbyServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetIamServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetGameTelemetryServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetDSMControllerServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetDSHubServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetCloudSaveServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetClientSecret() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetClientId() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetChatServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerSettings::GetAchievementServerUrl() {
    return TEXT("");
}


