#include "SBZAICharacterVoiceComponent.h"

USBZAICharacterVoiceComponent::USBZAICharacterVoiceComponent() {
}

void USBZAICharacterVoiceComponent::HandleOnHostageStateChanged(uint8 HostageState) {
}

void USBZAICharacterVoiceComponent::HandleHumanShieldChanged(ASBZAICharacter* Victim, ASBZCharacter* Instigator, bool bHumanShield) {
}

void USBZAICharacterVoiceComponent::HandleAIBehaviorCategoryChanged(ESBZAIBehaviorCategory OldCategory, ESBZAIBehaviorCategory NewCategory) {
}


