#pragma once
#include "CoreMinimal.h"
#include "SBZGameplayAbility.h"
#include "SBZToolUnequippedAbility.generated.h"

UCLASS(Blueprintable)
class USBZToolUnequippedAbility : public USBZGameplayAbility {
    GENERATED_BODY()
public:
    USBZToolUnequippedAbility();

};

