#include "SBZRespawnMinimumAttributeData.h"

FSBZRespawnMinimumAttributeData::FSBZRespawnMinimumAttributeData() {
    this->bForceValues = false;
    this->Health = 0.00f;
    this->PercentOfMaxChunkCount = 0.00f;
    this->DownedCount = 0;
    this->WeaponAmmoMagazineCount = 0;
    this->ThrowableAmmo = 0;
    this->EquippableAmmo = 0;
}

