#pragma once
#include "CoreMinimal.h"
#include "SBZEquippableCharmAnimation.h"
#include "SBZWeaponCharmAnimation.generated.h"

UCLASS(Blueprintable, NonTransient)
class USBZWeaponCharmAnimation : public USBZEquippableCharmAnimation {
    GENERATED_BODY()
public:
    USBZWeaponCharmAnimation();

};

