#include "SBZNegotiationManager.h"

USBZNegotiationManager::USBZNegotiationManager() {
    this->Settings = NULL;
}

void USBZNegotiationManager::OnPawnKilledDuringNegotiation(APawn* DeadPawn) {
}

void USBZNegotiationManager::OnHeistStateChanged(EPD3HeistState OldState, EPD3HeistState NewState) {
}


