#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "HoudiniAssetComponentMaterials_V1.generated.h"

UCLASS(Blueprintable)
class UHoudiniAssetComponentMaterials_V1 : public UObject {
    GENERATED_BODY()
public:
    UHoudiniAssetComponentMaterials_V1();

};

