#include "SBZSquadLimits.h"

FSBZSquadLimits::FSBZSquadLimits() {
    this->MaxNumSquadsAlive = 0;
    this->MaxNumSquadsPerWave = 0;
    this->MaxNumPawnsAlive = 0;
    this->MaxNumPawnsPerPlayer = 0;
    this->SquadCooldown = 0.00f;
}

