#include "SBZBaseCharacterAnimationCollection.h"

USBZBaseCharacterAnimationCollection::USBZBaseCharacterAnimationCollection() {
    FProperty* p_NativeClass = GetClass()->FindPropertyByName("NativeClass");
    *p_NativeClass->ContainerPtrToValuePtr<UClass*>(this) = USBZBaseCharacterAnimationCollection::StaticClass();
}


