#pragma once
#include "CoreMinimal.h"
#include "GameFramework/SpringArmComponent.h"
#include "SBZSpringArmComponent.generated.h"

class AActor;

UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class USBZSpringArmComponent : public USpringArmComponent {
    GENERATED_BODY()
public:
protected:
    UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
    AActor* Target;
    
public:
    USBZSpringArmComponent();

};

