// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Dum_AkAudioEventAssetTypeActions.h"

class FDummyFactoriesModule : public IModuleInterface
{
public:

	/** IModuleInterface implementation */
	virtual void StartupModule() override;
	virtual void ShutdownModule() override;
private:
	TSharedPtr<Dum_AkAudioEventAssetTypeActions> AkAudioEventAssetTypeActions;
};
