#include "SBZVehicleAnimation.h"

USBZVehicleAnimation::USBZVehicleAnimation() {
    this->BuiltInAnimMontagesHandler = NULL;
}

void USBZVehicleAnimation::StopBuiltInAnimMontage(const USBZBuiltInAnimMontage* AnimMontage) {
}

float USBZVehicleAnimation::PlayBuiltInAnimMontage(const USBZBuiltInAnimMontage* AnimMontage) {
    return 0.0f;
}


