#include "SBZBTTask_CompleteAIObjective.h"

USBZBTTask_CompleteAIObjective::USBZBTTask_CompleteAIObjective() {
    this->InteractOrders[0] = NULL;
    this->InteractOrders[1] = NULL;
    this->InteractOrders[2] = NULL;
    this->InteractOrders[3] = NULL;
    this->NodeName = TEXT("CompleteAIObjective");
}


