#include "SBZBTTask_SabotageAnimation.h"

USBZBTTask_SabotageAnimation::USBZBTTask_SabotageAnimation() {
    this->NodeName = TEXT("Sabotage Animation");
}

void USBZBTTask_SabotageAnimation::OnMontageEnded(UAnimMontage* Montage, bool bIsInterrupted, UBehaviorTreeComponent* OwnerComp) {
}


