#pragma once
#include "CoreMinimal.h"
#include "SBZGameplayAbility.h"
#include "SBZGameplayAbility_CharacterRun.generated.h"

UCLASS(Blueprintable)
class USBZGameplayAbility_CharacterRun : public USBZGameplayAbility {
    GENERATED_BODY()
public:
    USBZGameplayAbility_CharacterRun();

};

