#include "SBZCircularGaugeWidget.h"

USBZCircularGaugeWidget::USBZCircularGaugeWidget() {
    this->CircularGaugeMaterial = NULL;
    this->CircularGaugeMaterialInstance = NULL;
    this->Image_Gauge = NULL;
}

void USBZCircularGaugeWidget::UpdateGaugeProgress(float inNewProgress) {
}

void USBZCircularGaugeWidget::SetGaugeThickness(float InGaugeThickness) {
}

void USBZCircularGaugeWidget::SetColor(FLinearColor InColor) {
}


