#include "AccelByteBlueprintsServerCredentials.h"

UAccelByteBlueprintsServerCredentials::UAccelByteBlueprintsServerCredentials() {
}

FString UAccelByteBlueprintsServerCredentials::GetMatchId() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerCredentials::GetClientNamespace() {
    return TEXT("");
}

FString UAccelByteBlueprintsServerCredentials::GetClientAccessToken() {
    return TEXT("");
}


