#include "SBZAIOrder_ActionInteract.h"

USBZAIOrder_ActionInteract::USBZAIOrder_ActionInteract() {
}

void USBZAIOrder_ActionInteract::OnLASlotStarted(ASBZCharacter* Character, USBZLifeActionInstance* ActionInstance, USBZLifeActionSlot* ActionSlot) {
}


