#include "AccelByteBlueprintsCustomizationSettings.h"

UAccelByteBlueprintsCustomizationSettings::UAccelByteBlueprintsCustomizationSettings() {
}

void UAccelByteBlueprintsCustomizationSettings::SetChallengeServerUrl(const FString& ChallengeServerUrl) {
}

FString UAccelByteBlueprintsCustomizationSettings::GetChallengeServerUrl() {
    return TEXT("");
}


