#include "SBZWeaponAimAssistMagnetismData.h"

FSBZWeaponAimAssistMagnetismData::FSBZWeaponAimAssistMagnetismData() {
    this->MaxDistance = 0.00f;
    this->BulletDeviationDistance = 0.00f;
    this->BulletMagnetismSpread = 0.00f;
    this->bIgnoreSpread = false;
}

