#include "SBZEditorUtilityLibrary.h"

USBZEditorUtilityLibrary::USBZEditorUtilityLibrary() {
}

bool USBZEditorUtilityLibrary::ResetToBlueprintDefault(AActor* Actor) {
    return false;
}

bool USBZEditorUtilityLibrary::IsSbzLevelScriptActor(UWorld* World) {
    return false;
}


