#include "SBZWeaponSwayDataStruct.h"

FSBZWeaponSwayDataStruct::FSBZWeaponSwayDataStruct() {
    this->TranslationRecoverySpeed = 0.00f;
    this->XAxisTranslationRecoverySpeed = 0.00f;
    this->YawRecoverySpeed = 0.00f;
    this->PitchRecoverySpeed = 0.00f;
    this->RollRecoverySpeed = 0.00f;
    this->YTranslationToRollInfluence = 0.00f;
}

