#include "ABSeasonPass.h"

UABSeasonPass::UABSeasonPass() {
}

void UABSeasonPass::GetUserSeason(const FString& SeasonId, const FDModelsUserSeasonInfo& OnSuccess, const FDErrorHandler& OnError) {
}

void UABSeasonPass::GetCurrentUserSeason(const FDModelsUserSeasonInfo& OnSuccess, const FDErrorHandler& OnError) {
}

void UABSeasonPass::GetCurrentSeason(const FString& Language, const FDModelsSeasonInfo& OnSuccess, const FDErrorHandler& OnError) {
}

void UABSeasonPass::ClaimRewards(const FAccelByteModelsSeasonClaimRewardRequest& RewardRequest, const FDModelsSeasonClaimRewardResponse& OnSuccess, const FDErrorHandler& OnError) {
}

void UABSeasonPass::BulkClaimRewards(const FDModelsSeasonClaimRewardResponse& OnSuccess, const FDErrorHandler& OnError) {
}


