#pragma once
#include "CoreMinimal.h"
#include "SBZActorSpawnBase.h"
#include "SBZActorSpawnTransforms.generated.h"

UCLASS(Blueprintable)
class ASBZActorSpawnTransforms : public ASBZActorSpawnBase {
    GENERATED_BODY()
public:
    ASBZActorSpawnTransforms(const FObjectInitializer& ObjectInitializer);

};

