#include "ABReward.h"

UABReward::UABReward() {
}

void UABReward::QueryRewards(const FString& EventTopic, int32 Offset, int32 Limit, const EAccelByteRewardListSortBy& SortBy, const FDModelsQueryReward& OnSuccess, const FDErrorHandler& OnError) {
}

void UABReward::GetRewardByRewardId(const FString& RewardId, const FDModelsRewardInfo& OnSuccess, const FDErrorHandler& OnError) {
}

void UABReward::GetRewardByRewardCode(const FString& RewardCode, const FDModelsRewardInfo& OnSuccess, const FDErrorHandler& OnError) {
}


