#pragma once
#include "CoreMinimal.h"
#include "GameplayEffectCustomApplicationRequirement.h"
#include "SBZTargetEnemyEffectRequirement.generated.h"

UCLASS(Blueprintable)
class USBZTargetEnemyEffectRequirement : public UGameplayEffectCustomApplicationRequirement {
    GENERATED_BODY()
public:
    USBZTargetEnemyEffectRequirement();

};

