#pragma once
#include "CoreMinimal.h"
#include "SBZPlayerReloadRangedWeaponAbility.h"
#include "SBZPlayerEndCycleRangedWeaponAbility.generated.h"

UCLASS(Blueprintable)
class USBZPlayerEndCycleRangedWeaponAbility : public USBZPlayerReloadRangedWeaponAbility {
    GENERATED_BODY()
public:
    USBZPlayerEndCycleRangedWeaponAbility();

};

