#pragma once
#include "CoreMinimal.h"
#include "SBZGameplayAbility.h"
#include "SBZGameplayAbility_CharacterJump.generated.h"

UCLASS(Blueprintable)
class USBZGameplayAbility_CharacterJump : public USBZGameplayAbility {
    GENERATED_BODY()
public:
    USBZGameplayAbility_CharacterJump();

};

