#include "SBZVehicleDamageComponent.h"

USBZVehicleDamageComponent::USBZVehicleDamageComponent() {
}

void USBZVehicleDamageComponent::HandleTakeRadialDamage(AActor* DamagedActor, float DamageAmount, const FRadialDamageEvent& DamageEvent, AController* EventInstigator, AActor* DamageCauser) {
}

void USBZVehicleDamageComponent::HandleTakePointDamage(AActor* DamagedActor, float DamageAmount, const FPointDamageEvent& DamageEvent, AController* EventInstigator, AActor* DamageCauser) {
}


