#pragma once
#include "CoreMinimal.h"
#include "SBZGameplayAbility.h"
#include "SBZGameplayAbility_CharacterTarget.generated.h"

UCLASS(Blueprintable)
class USBZGameplayAbility_CharacterTarget : public USBZGameplayAbility {
    GENERATED_BODY()
public:
    USBZGameplayAbility_CharacterTarget();

};

