#include "SBZWeaponProgressionUpdateData.h"

FSBZWeaponProgressionUpdateData::FSBZWeaponProgressionUpdateData() {
    this->EquippableData = NULL;
    this->OldPoints = 0;
    this->OldLevel = 0;
    this->NewPoints = 0;
    this->NewLevel = 0;
    this->CurrentLevelPoints = 0;
    this->NextLevelPoints = 0;
}

