#include "SBZAnimNode_HipsZBlending.h"

FSBZAnimNode_HipsZBlending::FSBZAnimNode_HipsZBlending() {
    this->bCanStartNewBlending = false;
    this->bReset = false;
    this->BlendDuration = 0.00f;
    this->BlendEaseExp = 0.00f;
}

