#include "SBZSurfaceSoundEvents.h"

FSBZSurfaceSoundEvents::FSBZSurfaceSoundEvents() {
    this->Footstep = NULL;
    this->Sliding = NULL;
    this->SlidingCancel = NULL;
    this->Mantling = NULL;
    this->StepUp = NULL;
    this->ProjectileHit = NULL;
    this->ThrowableProjectileHit = NULL;
    this->ThrowableProjectileBounceHit = NULL;
    this->MeleeHit = NULL;
    this->ExplosionHit = NULL;
    this->ObjectImpact = NULL;
    this->ObjectRolling = NULL;
    this->DebrisImpact = NULL;
    this->DebrisRolling = NULL;
    this->ThrowableImpact = NULL;
    this->BagItemImpact = NULL;
    this->ObjectImpactRtpc = NULL;
    this->ObjectRollingRtpc = NULL;
    this->MeleeHitRtpc = NULL;
    this->DebrisImpactRtpc = NULL;
    this->DebrisRollingRtpc = NULL;
    this->ThrowableImpactRtpc = NULL;
}

