#include "SBZVariationSetUtils.h"

USBZVariationSetUtils::USBZVariationSetUtils() {
}

void USBZVariationSetUtils::ApplyVariationToStatic(UStaticMeshComponent* StatComponent, USBZVariationSetData* VariationSet, int32 VariationIdx) {
}

void USBZVariationSetUtils::ApplyVariationToSkeletal(USkeletalMeshComponent* SkelComponent, USBZVariationSetData* VariationSet, int32 VariationIdx) {
}

void USBZVariationSetUtils::ApplyVariation(AActor* Actor, USBZVariationSetData* VariationSet, int32 VariationIdx) {
}


