#include "SBZAIOrder_Attack.h"

USBZAIOrder_Attack::USBZAIOrder_Attack() {
}

void USBZAIOrder_Attack::OnTargetKilled(APawn* KilledPawn) {
}

void USBZAIOrder_Attack::OnTargetDefeatStateChanged(ASBZPlayerState* InSBZPlayerState, EPD3DefeatState OldDefeatState, EPD3DefeatState InDefeatState) {
}


