#pragma once
#include "CoreMinimal.h"
#include "GameplayEffect.h"
#include "SBZTacticianDiscombobulateEffect.generated.h"

UCLASS(Blueprintable)
class USBZTacticianDiscombobulateEffect : public UGameplayEffect {
    GENERATED_BODY()
public:
    USBZTacticianDiscombobulateEffect();

};

