#pragma once
#include "CoreMinimal.h"
#include "SBZGameplayAbility.h"
#include "SBZHandleEquipmentAbility.generated.h"

UCLASS(Abstract, Blueprintable)
class USBZHandleEquipmentAbility : public USBZGameplayAbility {
    GENERATED_BODY()
public:
    USBZHandleEquipmentAbility();

};

