#include "SBZNodesFunctionLibrary.h"

USBZNodesFunctionLibrary::USBZNodesFunctionLibrary() {
}

int32 USBZNodesFunctionLibrary::RollRNG(const FRandomStream& RandomStream, int32 LastOutputPinIndex, int32 Min, int32 Max) {
    return 0;
}

bool USBZNodesFunctionLibrary::CheckRNG(int32 Index, int32 RngBitmask) {
    return false;
}


