#pragma once
#include "CoreMinimal.h"
#include "SBZGameplayAbility.h"
#include "SBZHackerBaseAbility.generated.h"

UCLASS(Blueprintable)
class USBZHackerBaseAbility : public USBZGameplayAbility {
    GENERATED_BODY()
public:
    USBZHackerBaseAbility();

};

