#pragma once
#include "CoreMinimal.h"
#include "ESBZItemCategory.generated.h"

UENUM(BlueprintType)
enum class ESBZItemCategory : uint8 {
    PrimaryWeapon,
    SecondaryWeapon,
    OverkillWeapon,
    Throwable,
    Mask,
    Tool,
    Placeable,
    SkillLine,
    PreplanningAsset,
    PrimaryWeaponSlot,
    SecondaryWeaponSlot,
    Armor,
    PrimaryWeaponPreset,
    SecondaryWeaponPreset,
    LoadoutSlot,
    PlayerCharacter,
    MaskInventorySlot,
    SuitInventorySlot,
    GloveInventorySlot,
    SprayCan,
    WeaponCharm,
    WeaponPattern,
    WeaponSticker,
    WeaponWearAndTear,
    SuitPreset,
    SuitMaterial,
    SuitPattern,
    Watch,
    Glove,
    Suit,
    SuitBase,
    MaskMould,
    MaskPreset,
    MaskPreconfig,
    MaskPattern,
    MaskMaterial,
    MaskVFX,
    Coin,
    ItemBundle,
    PayDayCredits,
};

