#include "SBZVehicleAnimationCollection.h"

USBZVehicleAnimationCollection::USBZVehicleAnimationCollection() {
    FProperty* p_NativeClass = GetClass()->FindPropertyByName("NativeClass");
    *p_NativeClass->ContainerPtrToValuePtr<UClass*>(this) = USBZVehicleAnimationCollection::StaticClass();
}


