#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BTTaskNode.h"
#include "SBZBTTask_LifeActionWaitForExit.generated.h"

UCLASS(Blueprintable)
class USBZBTTask_LifeActionWaitForExit : public UBTTaskNode {
    GENERATED_BODY()
public:
    USBZBTTask_LifeActionWaitForExit();

};

