#include "SBZFirePermissionManager.h"

UDEPRECATED_SBZFirePermissionManager::UDEPRECATED_SBZFirePermissionManager() {
}

void UDEPRECATED_SBZFirePermissionManager::OnTargetRemoved(UObject* Obj) {
}

void UDEPRECATED_SBZFirePermissionManager::OnTargetAdded(UObject* Obj) {
}


