#pragma once
#include "CoreMinimal.h"
#include "SBZInteractionActor.h"
#include "SBZDynamicInteractionActor.generated.h"

UCLASS(Blueprintable)
class ASBZDynamicInteractionActor : public ASBZInteractionActor {
    GENERATED_BODY()
public:
    ASBZDynamicInteractionActor(const FObjectInitializer& ObjectInitializer);

};

