#include "SBZCameraDOF.h"

FSBZCameraDOF::FSBZCameraDOF() {
    this->bUseStaticFocalDistance = false;
    this->DepthOfFieldFocalDistance = 0.00f;
    this->DepthOfFieldFstop = 0.00f;
    this->DepthOfFieldDepthBlurAmount = 0.00f;
    this->DepthOfFieldDepthBlurRadius = 0.00f;
}

