#include "SBZAnimNode_CurveMatchedBlendSpacePlayer.h"

FSBZAnimNode_CurveMatchedBlendSpacePlayer::FSBZAnimNode_CurveMatchedBlendSpacePlayer() {
    this->X = 0.00f;
    this->Y = 0.00f;
    this->Z = 0.00f;
    this->BlendSpace = NULL;
    this->CurveTarget = 0.00f;
    this->PlayRate = 0.00f;
    this->PreviousBlendSpace = NULL;
}

