#include "PD3DramaSettings.h"

FPD3DramaSettings::FPD3DramaSettings() {
    this->FullyDecaySeconds = 0.00f;
    this->DecayDelayTime = 0.00f;
    this->PlayerHurtChange = 0.00f;
    this->PlayerDefeatedChange = 0.00f;
    this->PlayerKilledChange = 0.00f;
    this->AIKillDistance = 0.00f;
    this->AIKillDramaIncreaseAmount = 0.00f;
    this->DramaCooldownTime = 0.00f;
    this->DramaSpawnModifier = 0.00f;
}

