#include "SBZAkSoundLibrary.h"

USBZAkSoundLibrary::USBZAkSoundLibrary() {
}

UAkComponent* USBZAkSoundLibrary::SpawnAkComponentAttached(UAkAudioEvent* AkEvent, UAkAuxBus* EarlyReflectionsBus, USceneComponent* AttachToComponent, ESBZAkPoolType PoolType, FName AttachPointName, bool AutoPost, const FString& EventName, const FString& EarlyReflectionsBusName, bool AutoDestroy) {
    return NULL;
}


