#pragma once
#include "CoreMinimal.h"
#include "GameplayEffectExecutionCalculation.h"
#include "SBZMeleeWeaponExecutionCalculation.generated.h"

UCLASS(Blueprintable)
class USBZMeleeWeaponExecutionCalculation : public UGameplayEffectExecutionCalculation {
    GENERATED_BODY()
public:
    USBZMeleeWeaponExecutionCalculation();

};

