#include "SBZSettingsFunctionsAudio.h"

USBZSettingsFunctionsAudio::USBZSettingsFunctionsAudio() {
}

void USBZSettingsFunctionsAudio::SetVOVolume(UObject* WorldContextObject, float Volume) {
}

void USBZSettingsFunctionsAudio::SetVoIPVolume(UObject* WorldContextObject, float Volume) {
}

void USBZSettingsFunctionsAudio::SetSFXVolume(UObject* WorldContextObject, float Volume) {
}

void USBZSettingsFunctionsAudio::SetMusicVolume(UObject* WorldContextObject, float Volume) {
}

void USBZSettingsFunctionsAudio::SetMasterVolume(UObject* WorldContextObject, float Volume) {
}

void USBZSettingsFunctionsAudio::SetCinematicVolume(UObject* WorldContextObject, float Volume) {
}

float USBZSettingsFunctionsAudio::GetVOVolume(UObject* WorldContextObject) {
    return 0.0f;
}

float USBZSettingsFunctionsAudio::GetVoIPVolume(UObject* WorldContextObject) {
    return 0.0f;
}

float USBZSettingsFunctionsAudio::GetSFXVolume(UObject* WorldContextObject) {
    return 0.0f;
}

float USBZSettingsFunctionsAudio::GetMusicVolume(UObject* WorldContextObject) {
    return 0.0f;
}

float USBZSettingsFunctionsAudio::GetMasterVolume(UObject* WorldContextObject) {
    return 0.0f;
}

float USBZSettingsFunctionsAudio::GetDefaultVOVolume(UObject* WorldContextObject) {
    return 0.0f;
}

float USBZSettingsFunctionsAudio::GetDefaultVoIPVolume(UObject* WorldContextObject) {
    return 0.0f;
}

float USBZSettingsFunctionsAudio::GetDefaultSFXVolume(UObject* WorldContextObject) {
    return 0.0f;
}

float USBZSettingsFunctionsAudio::GetDefaultMusicVolume(UObject* WorldContextObject) {
    return 0.0f;
}

float USBZSettingsFunctionsAudio::GetDefaultMasterVolume(UObject* WorldContextObject) {
    return 0.0f;
}

float USBZSettingsFunctionsAudio::GetDefaultCinematicVolume(UObject* WorldContextObject) {
    return 0.0f;
}

float USBZSettingsFunctionsAudio::GetCinematicVolume(UObject* WorldContextObject) {
    return 0.0f;
}


