#include "SBZStateMachineStateWaitingActionPhaseClient.h"

USBZStateMachineStateWaitingActionPhaseClient::USBZStateMachineStateWaitingActionPhaseClient() {
}

void USBZStateMachineStateWaitingActionPhaseClient::ReceivedHostUpdate() {
}

void USBZStateMachineStateWaitingActionPhaseClient::HandlePlayerControllerReady() {
}

void USBZStateMachineStateWaitingActionPhaseClient::HandleJoinedHost(UWorld* NewWorld) {
}

void USBZStateMachineStateWaitingActionPhaseClient::HandleGameStateReady() {
}


