#include "SBZSkillManipulatorMasterTrader.h"

USBZSkillManipulatorMasterTrader::USBZSkillManipulatorMasterTrader() {
    this->FloatArray.AddDefaulted(1);
    FProperty* p_NativeClass = GetClass()->FindPropertyByName("NativeClass");
    *p_NativeClass->ContainerPtrToValuePtr<UClass*>(this) = USBZSkillManipulatorMasterTrader::StaticClass();
}


