#include "SBZSessionHostPartyCallbackProxy.h"

USBZSessionHostPartyCallbackProxy::USBZSessionHostPartyCallbackProxy() {
    this->WorldContextObject = NULL;
}

USBZSessionHostPartyCallbackProxy* USBZSessionHostPartyCallbackProxy::SessionHostParty(UObject* NewWorldContextObject, const FSBZOnlinePartyParamsUi& InPartyParams) {
    return NULL;
}


