#include "AccelByteBlueprintsSettings.h"

UAccelByteBlueprintsSettings::UAccelByteBlueprintsSettings() {
}

void UAccelByteBlueprintsSettings::SetUGCServerUrl(const FString& UGCServerUrl) {
}

void UAccelByteBlueprintsSettings::SetTurnManagerServerUrl(const FString& TurnManagerServerUrl) {
}

void UAccelByteBlueprintsSettings::SetStatisticServerUrl(const FString& StatisticServerUrl) {
}

void UAccelByteBlueprintsSettings::SetSessionServerUrl(const FString& SessionServerUrl) {
}

void UAccelByteBlueprintsSettings::SetSessionBrowserServerUrl(const FString& SessionBrowserServerUrl) {
}

void UAccelByteBlueprintsSettings::SetServerQosLatencyPollIntervalSecs(const float& QosServerLatencyPollIntervalSecs) {
}

void UAccelByteBlueprintsSettings::SetSeasonPassServerUrl(const FString& SeasonPassServerUrl) {
}

void UAccelByteBlueprintsSettings::SetReportingServerUrl(const FString& ReportingServerUrl) {
}

void UAccelByteBlueprintsSettings::SetQosPingTimeout(const float& QosPingTimeout) {
}

void UAccelByteBlueprintsSettings::SetQosManagerServerUrl(const FString& QosManagerServerUrl) {
}

void UAccelByteBlueprintsSettings::SetQosLatencyPollIntervalSecs(const float& QosLatencyPollIntervalSecs) {
}

void UAccelByteBlueprintsSettings::SetPublisherNamespace(const FString& PublisherNamespace) {
}

void UAccelByteBlueprintsSettings::SetPlatformServerUrl(const FString& PlatformServerUrl) {
}

void UAccelByteBlueprintsSettings::SetNamespace(const FString& Namespace) {
}

void UAccelByteBlueprintsSettings::SetMatchmakingV2ServerUrl(const FString& MatchmakingV2ServerUrl) {
}

void UAccelByteBlueprintsSettings::SetLobbyServerUrl(const FString& LobbyServerUrl) {
}

void UAccelByteBlueprintsSettings::SetLeaderboardServerUrl(const FString& LeaderboardServerUrl) {
}

void UAccelByteBlueprintsSettings::SetIamServerUrl(const FString& IamServerUrl) {
}

void UAccelByteBlueprintsSettings::SetGroupServerUrl(const FString& GroupServerUrl) {
}

void UAccelByteBlueprintsSettings::SetGameTelemetryServerUrl(const FString& GameTelemetryServerUrl) {
}

void UAccelByteBlueprintsSettings::SetGameProfileServerUrl(const FString& GameProfileServerUrl) {
}

void UAccelByteBlueprintsSettings::SetCloudStorageServerUrl(const FString& CloudStorageServerUrl) {
}

void UAccelByteBlueprintsSettings::SetCloudSaveServerUrl(const FString& CloudSaveServerUrl) {
}

void UAccelByteBlueprintsSettings::SetClientSecret(const FString& ClientSecret) {
}

void UAccelByteBlueprintsSettings::SetClientId(const FString& ClientId) {
}

void UAccelByteBlueprintsSettings::SetChatServerUrl(const FString& ChatServerUrl) {
}

void UAccelByteBlueprintsSettings::SetBasicServerUrl(const FString& BasicServerUrl) {
}

void UAccelByteBlueprintsSettings::SetAppId(const FString& AppId) {
}

void UAccelByteBlueprintsSettings::SetAchievementServerUrl(const FString& CloudSaveServerUrl) {
}

void UAccelByteBlueprintsSettings::ResetSettings(const ESettingsEnvironment Environment) {
}

bool UAccelByteBlueprintsSettings::IsHttpCacheEnabled() {
    return false;
}

FString UAccelByteBlueprintsSettings::GetUGCServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetTurnManagerServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetStatisticServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetSessionServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetSessionBrowserServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetReportingServerUrl() {
    return TEXT("");
}

float UAccelByteBlueprintsSettings::GetQosServerLatencyPollIntervalSecs() {
    return 0.0f;
}

float UAccelByteBlueprintsSettings::GetQosPingTimeout() {
    return 0.0f;
}

FString UAccelByteBlueprintsSettings::GetQosManagerServerUrl() {
    return TEXT("");
}

float UAccelByteBlueprintsSettings::GetQosLatencyPollIntervalSecs() {
    return 0.0f;
}

FString UAccelByteBlueprintsSettings::GetPublisherNamespace() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetPlatformServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetNamespace() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetMatchmakingV2ServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetLobbyServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetLeaderboardServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetIamServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetHeartBeatData() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetGroupServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetGameTelemetryServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetGameProfileServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetCustomerName() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetCloudStorageServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetCloudSaveServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetClientSecret() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetClientId() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetChatServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetBasicServerUrl() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetAppId() {
    return TEXT("");
}

FString UAccelByteBlueprintsSettings::GetAchievementServerUrl() {
    return TEXT("");
}


