#include "PostEventAtLocationAsync.h"

UPostEventAtLocationAsync::UPostEventAtLocationAsync() {
}

UPostEventAtLocationAsync* UPostEventAtLocationAsync::PostEventAtLocationAsync(const UObject* WorldContextObject, UAkAudioEvent* AkEvent, FVector Location, FRotator Orientation) {
    return NULL;
}

void UPostEventAtLocationAsync::PollPostEventFuture() {
}


