#pragma once
#include "CoreMinimal.h"
#include "GameplayEffectExecutionCalculation.h"
#include "SBZMeleeDamageExecutionCalculation.generated.h"

UCLASS(Blueprintable)
class USBZMeleeDamageExecutionCalculation : public UGameplayEffectExecutionCalculation {
    GENERATED_BODY()
public:
    USBZMeleeDamageExecutionCalculation();

};

