#include "SBZAIUtilityScorer_AnyPlayerVisibleFromAI.h"

USBZAIUtilityScorer_AnyPlayerVisibleFromAI::USBZAIUtilityScorer_AnyPlayerVisibleFromAI() {
    this->MaximumRangeToCheck = 3000.00f;
    this->bUseIntimidationRagne = false;
}


