#include "SBZCharacterEffectWidget.h"

USBZCharacterEffectWidget::USBZCharacterEffectWidget() {
    this->BuffDataAsset = NULL;
}

void USBZCharacterEffectWidget::SetProgress(float InNewProgress) {
}

void USBZCharacterEffectWidget::SetEffectValue(int32 InNewValue) {
}

void USBZCharacterEffectWidget::SetActive(bool bIsActive) {
}




void USBZCharacterEffectWidget::InitializeCharacterEffect(FSBZCharacterEffectRuntime& InCharacterEffectRuntime) {
}


