#include "SBZCharacterManager.h"

USBZCharacterManager::USBZCharacterManager() {
}

void USBZCharacterManager::GetPreferredCharacters(TArray<FSBZCharacterSlotData>& PreferredCharacterIndexArrayOut) {
}

USBZCharacterManager* USBZCharacterManager::GetCharacterManager(const UObject* WorldContextObject) {
    return NULL;
}


