#include "SBZPawnVariationData.h"

FSBZPawnVariationData::FSBZPawnVariationData() {
    this->PawnClass = NULL;
    this->PawnClass = NULL;
    this->bOverrideEquipmentData = false;
    this->EquipmentData = NULL;
    this->bOverrideInitialEquippableIndex = false;
    this->InitialEquippableIndex = 0;
    this->bOverrideVariationData = false;
    this->VariationData = NULL;
    this->bOverrideVariationDataIntervals = false;
}

