#include "SBZDebuggerOptions.h"

USBZDebuggerOptions::USBZDebuggerOptions() {
}

bool USBZDebuggerOptions::IsPlayerAutomaticallyInvisibleForAI() {
    return false;
}

bool USBZDebuggerOptions::IsInfiniteAmmo() {
    return false;
}

bool USBZDebuggerOptions::IsInaudible() {
    return false;
}

bool USBZDebuggerOptions::IsGod() {
    return false;
}


