#pragma once
#include "CoreMinimal.h"
#include "SBZCuttableActor.h"
#include "SBZCuttableSkylightActor.generated.h"

UCLASS(Blueprintable)
class ASBZCuttableSkylightActor : public ASBZCuttableActor {
    GENERATED_BODY()
public:
    ASBZCuttableSkylightActor(const FObjectInitializer& ObjectInitializer);

};

