#include "SBZWeaponViewKickData.h"

FSBZWeaponViewKickData::FSBZWeaponViewKickData() {
    this->SpeedDeflect = 0.00f;
    this->SpeedRecover = 0.00f;
    this->RecoverWaitTime = 0.00f;
    this->DisplacementResetTime = 0.00f;
    this->DisplacementGraphLoopStart = 0;
    this->DisplacementGraphInitialNum = 0;
    this->DisplacementHipFireMultiplier = 0.00f;
}

