#pragma once
#include "CoreMinimal.h"
#include "GameplayEffectExecutionCalculation.h"
#include "SBZFallDamageExecutionCalculation.generated.h"

UCLASS(Blueprintable)
class USBZFallDamageExecutionCalculation : public UGameplayEffectExecutionCalculation {
    GENERATED_BODY()
public:
    USBZFallDamageExecutionCalculation();

};

