<?xml version="1.0"?>
<materials version="3" group="AAHHHHHHHHHHHHHHHH">
	<material name="mtr_lower" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/strikerpd3/skins/textures/lower_df"/>
		<material_texture file="units/strikerpd3/skins/textures/lower_gsma"/>
		<bump_normal_texture file="units/strikerpd3/skins/textures/lower_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_upper" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/strikerpd3/skins/textures/upper_df"/>
		<material_texture file="units/strikerpd3/skins/textures/upper_gsma"/>
		<bump_normal_texture file="units/strikerpd3/skins/textures/upper_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_acc" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/strikerpd3/skins/textures/acc_df"/>
		<material_texture file="units/strikerpd3/skins/textures/acc_gsma"/>
		<bump_normal_texture file="units/strikerpd3/skins/textures/acc_nm"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	
	
	<material name="mtr_acc_op" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS" unique="true" version="2">
		 <opacity_texture file="units/glass/window_glass/windows_op_frosted glass_op"/>
		<diffuse_texture file="units/strikerpd3/skins/textures/acc_df"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable type="vector3" name="opacity_fade" value="10 4000 0"/>
		<bump_normal_texture file="units/strikerpd3/skins/textures/acc_nm"/>
		 <variable value="0 1 0.66999995708466" type="vector3" name="fresnel_settings"/>
	</material>
	
	
	
	<material name="mtr_acc_fluid" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/strikerpd3/skins/textures/acc_glow_df"/>
		<bump_normal_texture file="units/test/water_shader/water_nm" />
		<variable type="scalar" name="il_multiplier" value="sun"/>
        <self_illumination_texture file="units/strikerpd3/skins/textures/acc_glow_df"/>
        <variable type="scalar" name="il_bloom" value="25.9460004249122"/>
	</material>
</materials>    
