<?xml version="1.0"?>
<materials version="3" group="Fuckface">
	<material name="mtr_upper" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/hpd3/skins/textures/upper_df"/>
		<bump_normal_texture file="units/hpd3/skins/textures/upper_nm"/>
		<material_texture file="units/hpd3/skins/textures/upper_gsma"/>
	</material>
	<material name="mtr_acc" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/hpd3/skins/textures/acc_df"/>
		<material_texture file="units/hpd3/skins/textures/acc_gsma"/>
		<bump_normal_texture file="units/hpd3/skins/textures/acc_nm"/>
	</material>
	<material render_template="generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_acc_steel">
		<diffuse_texture file="units/hpd3/skins/textures/acc_df"/>
		<material_texture file="units/hpd3/skins/textures/acc_gsma"/>
		<bump_normal_texture file="units/hpd3/skins/textures/acc_nm"/>
		<reflection_texture type="cubemap" file="environments/cubemaps/cubemap_steel"/>
	</material>
	<material render_template="generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_acc_gold">
		<diffuse_texture file="units/hpd3/skins/textures/acc_df"/>
		<material_texture file="units/hpd3/skins/textures/acc_gsma"/>
		<bump_normal_texture file="units/hpd3/skins/textures/acc_nm"/>
		<reflection_texture type="cubemap" file="units/hpd3/skins/textures/cubemap_extrafreakybob"/>
	</material>
	<material name="mtr_arms" version="2" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <diffuse_texture 		file="units/payday2/characters/shared_textures/fps_wrist_hoxton_df"/>
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/fps_wrist_white_nm"/>
    </material>
	<material name="mtr_hands" version="2" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <diffuse_texture 		file="units/payday2/characters/shared_textures/fps_gloves_df"/>
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/fps_gloves_nm"/>
    </material>
</materials>    
