<?xml version="1.0"?>
<materials version="3">
    <material name="mtr_mask" unique="true" render_template="solid_mask" version="2">
        <diffuse_texture 	 file="units/mods/masks/msk_pd3_overlord/mask_df"/>
        <bump_normal_texture file="units/mods/masks/msk_pd3_overlord/mask_nm"/>
        <reflection_texture file="units/payday2/matcaps/matcap_plastic_df"/>
        <material_texture file="units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df"/>
        <variable value="0 0 0" type="vector3" name="tint_color_a"/>
        <variable value="0 0 0" type="vector3" name="tint_color_b"/>
        <variable value="1" type="scalar" name="material_amount"/>
    </material>
	<material name="mtr_mask_il" unique="true" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM" version="2">
        <diffuse_texture 	 file="units/mods/masks/msk_pd3_overlord/mask_df"/>
        <bump_normal_texture file="units/mods/masks/msk_pd3_overlord/mask_nm"/>
        <self_illumination_texture file="units/mods/masks/msk_pd3_overlord/mask_il"/>
        <variable type="scalar" name="il_multiplier" value="1"/>
        <variable type="scalar" name="il_bloom" value="3.4410002726829"/>
    </material>
	<material name="mtr_screen" unique="true" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM" version="2">
        <diffuse_texture 	 file="units/mods/masks/msk_pd3_overlord/screen_df"/>
        <bump_normal_texture file="units/mods/masks/msk_pd3_overlord/screen_nm"/>
        <self_illumination_texture file="units/mods/masks/msk_pd3_overlord/screen_il"/>
        <variable type="scalar" name="il_multiplier" value="1"/>
        <variable type="scalar" name="il_bloom" value="3.4410002726829"/>
    </material>
    <material unique="true" render_template="solid_mask" name="mtr_frame" version="2">
        <diffuse_texture 	 file="units/mods/masks/msk_pd3_overlord/frame_df"/>
		<reflection_texture file="units/payday2/matcaps/matcap_plastic_df" />
		<material_texture file="units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df" />
		<variable value="0 0 0" type="vector3" name="tint_color_a" />
		<variable value="0 0 0" type="vector3" name="tint_color_b" />
		<variable value="1" type="scalar" name="material_amount" />
    </material>
</materials>