<table name="Unreal Music Pack">
	<Localization directory="unreal" default="en.txt"/>
	<HeistMusic id="unreal_foundry" directory="unreal">
		<event name="setup" source="Foundry_setup.ogg" alt_source="Foundry_broken_export.ogg" alt_chance="0.1" allow_switch="true"/>
		<event name="anticipation" source="Foundry_anticipation.ogg" start_source="Foundry_anticipation_intro.ogg"/>
		<event name="assault" source="Foundry_assault.ogg" start_source="Foundry_assault_intro.ogg"/>
		<event name="control" source="Foundry_control.ogg" start_source="Foundry_control_intro.ogg"/>
	</HeistMusic>
	<HeistMusic id="unreal_vision" directory="unreal">
		<event name="setup" source="K_vision_slowed.ogg" start_source="K_vision_fade.ogg" alt_source="K_vision_slowed2.ogg" alt_chance="0.25" allow_switch="true"/>
		<event name="anticipation" source="K_vision_anticipation.ogg"/>
		<event name="assault" source="K_vision_assault.ogg" start_source="K_vision_assault_intro.ogg" alt_source="K_vision_assault_original.ogg" alt_chance="0.1" allow_switch="true"/>
		<event name="control" source="K_vision_control.ogg"/>
	</HeistMusic>
	<StealthMusic directory="unreal" id="unreal_inoxx">
		<event name="suspense_1" source="Inoxx_0.ogg"/>
		<event name="suspense_2" source="Inoxx_2_loop.ogg" start_source="Inoxx_2_intro.ogg"/>
		<event name="suspense_3" source="Inoxx_1a.ogg"/>
		<event name="suspense_4" source="Inoxx_1b.ogg"/>
		<event name="suspense_5" source="Inoxx_1b_noreturn.ogg"/>
	</StealthMusic>
	<HeistMusic id="unreal_dig" directory="unreal">
		<event name="setup" source="DigSh_0.ogg" alt_source="DigSh_2.ogg" alt_chance="0.33" allow_switch="false"/>
		<event name="anticipation" source="DigSh_1_anticipation_loop.ogg" start_source="DigSh_1_anticipation_intro.ogg"/>
		<event name="assault" source="DigSh_1_assault_loop.ogg" start_source="DigSh_1_assault_intro.ogg"/>
		<event name="control" source="DigSh_1_beta.ogg"/>
	</HeistMusic>
	<MenuMusic id="unreal_flyby" source="unreal/Flyby.ogg"/>
	<MenuMusic id="unreal_inter" source="unreal/Inter.ogg"/>
	<HeistMusic id="unreal_isotoxin" directory="unreal">
		<event name="setup" source="Isotoxin_setup_loop.ogg" start_source="Isotoxin_setup_start.ogg"/>
		<event name="anticipation" source="Isotoxin_anticipation.ogg"/>
		<event name="assault" source="Isotoxin_assault.ogg"/>
		<event name="control" source="Isotoxin_control_loop.ogg" start_source="Isotoxin_control_start.ogg"/>
	</HeistMusic>
	<HeistMusic id="unreal_eversmoke" directory="unreal">
		<event name="setup" source="EverSmoke_0_loop.ogg" start_source="EverSmoke_0_start.ogg"/>
		<event name="anticipation" source="Newmca13_1_anticipation.ogg"/>
		<event name="assault" source="Newmca13_1_loop.ogg" start_source="Newmca13_1_start.ogg"/>
		<event name="control" source="EverSmoke_1_loop.ogg" start_source="EverSmoke_1_start.ogg"/>
	</HeistMusic>
</table>