<materials version="3" group="ene_mex_security_guard_3">
    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file= "units/pd2_dlc_mex/characters/ene_mex_security_guard_3/ene_thug_indoor_cartel_regular_02_nm"/>
        <diffuse_texture        file= "units/pd2_mod_suits/characters/res_acc_sunny_suit/res_acc_sunny_suit_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>

