<?xml version="1.0" encoding="utf-8" ?> 
<post_processor>
	<materials>
		<material name="fog" unique="false">
			<variable name="start_color" type="vector3" value="0.45 0.43 0.38"/>
			<variable name="color0" type="vector3" value="0.45 0.43 0.38"/>
			<variable name="alpha0" type="scalar" value="1"/>
			<variable name="color1" type="vector3" value="0.45 0.43 0.38"/>
			<variable name="alpha1" type="scalar" value="1"/>
			<variable name="color2" type="vector3" value="0.45 0.43 0.38"/>
			<variable name="start" type="scalar" value="0"/>
			<variable name="end0" type="scalar" value="14000"/>
			<variable name="end1" type="scalar" value="34000"/>
			<variable name="end2" type="scalar" value="34000"/>
		</material>
	</materials>
	
	<effect name="fog">
		<!-- fog -->
		<combiner diffuse_texture="low_target_4" dst="fog_lookup" render_template="depth_fog_lookup" material="fog" scriptable="fog"/>
		<combiner diffuse_texture="fog_lookup" dst="canvas" render_template="depth_fog" depth_stencil_target="scene_depth_stencil"/>
	</effect>
</post_processor>
