<?xml version="1.0" encoding="utf-8" ?> 
<!-- NX64 NX64 -->
<diesel_render_system>
	<render_templates>				
		<!-- fixed function emulation -->
		<template name="Text" bind_shader_parameters="true">
			<technique name="default">
				<method name="Text"/>
			</technique>
		</template>
		<template name="LineObject" bind_shader_parameters="true">
			<technique name="default">
				<method name="LineObject"/>
			</technique>
		</template>		
		<template name="VertexColor" bind_shader_parameters="true">
			<technique name="default">
				<method name="VertexColor"/>
			</technique>
		</template>		
		<template name="VertexColorTextured" bind_shader_parameters="true">
			<technique name="default">
				<method name="VertexColorTextured"/>
			</technique>
		</template>


		<template name="OverlayVertexColor" bind_shader_parameters="true">
			<technique name="default">
				<method name="OverlayVertexColor"/>
			</technique>
		</template>		
		<template name="OverlayVertexColorTextured" bind_shader_parameters="true">
			<technique name="default">
				<method name="OverlayVertexColorTextured"/>
			</technique>
		</template>
		
	<!-- New shit, copy to the console files if updated -->
		<template name="VertexColorTexturedRadial" bind_shader_parameters="true">
			<technique name="default">
				<method name="VertexColorTexturedRadial"/>
			</technique>
		</template>
		<template name="VertexColorTexturedMaskRender" bind_shader_parameters="true">
			<technique name="default">
				<method name="VertexColorTexturedMaskRender"/>
			</technique>
		</template>
		<template name="VertexColorTexturedBlur3D" bind_shader_parameters="true">
			<technique name="default">
				<method name="VertexColorTexturedBlur3D"/>
			</technique>
		</template>
		<template name="OverlayVertexColorTexturedRadial" bind_shader_parameters="true">
			<technique name="default">
				<method name="OverlayVertexColorTexturedRadial"/>
			</technique>
		</template>
		<template name="OverlayVertexColorTexturedMaskRender" bind_shader_parameters="true">
			<technique name="default">
				<method name="OverlayVertexColorTexturedMaskRender"/>
			</technique>
		</template>
		<template name="OverlayVertexColorTexturedBlur3D" bind_shader_parameters="true">
			<technique name="default">
				<method name="OverlayVertexColorTexturedBlur3D"/>
			</technique>
		</template>
		
		<template name="VertexColorTexturedAlphaSweep" bind_shader_parameters="true">
			<technique name="default">
				<method name="VertexColorTexturedAlphaSweep"/>
			</technique>
		</template>	
		<template name="OverlayVertexColorTexturedAlphaSweep" bind_shader_parameters="true">
			<technique name="default">
				<method name="OverlayVertexColorTexturedAlphaSweep"/>
			</technique>
		</template>	
		<template name="BackgroundVertexColorTexturedAlphaSweep" bind_shader_parameters="true">
			<technique name="default">
				<method name="BackgroundVertexColorTexturedAlphaSweep"/>
			</technique>
		</template>	
		
		
		<template name="VertexColorTexturedPatterns" bind_shader_parameters="true">
			<technique name="default">
				<method name="VertexColorTexturedPatterns"/>
			</technique>
		</template>	
		<template name="OverlayVertexColorTexturedPatterns" bind_shader_parameters="true">
			<technique name="default">
				<method name="OverlayVertexColorTexturedPatterns"/>
			</technique>
		</template>	
		
		
		<template name="OverlayTextured" bind_shader_parameters="true">
			<technique name="default">
				<method name="OverlayTextured"/>
			</technique>
		</template>
		<template name="OverlayForegroundTextured" bind_shader_parameters="true">
			<technique name="default">
				<method name="OverlayForegroundTextured"/>
			</technique>
		</template>
		<template name="BackgroundVertexColorTextured" bind_shader_parameters="true">
			<technique name="default">
				<method name="BackgroundVertexColorTextured"/>
			</technique>
		</template>
	
		
		
		<template name="BackgroundVertexColorTexturedRadial" bind_shader_parameters="true">
			<technique name="default">
				<method name="BackgroundVertexColorTexturedRadial"/>
			</technique>
		</template>
		<template name="BackgroundVertexColorTexturedMaskRender" bind_shader_parameters="true">
			<technique name="default">
				<method name="BackgroundVertexColorTexturedMaskRender"/>
			</technique>
		</template>
		<template name="BackgroundVertexColorTexturedBlur3D" bind_shader_parameters="true">
			<technique name="default">
				<method name="BackgroundVertexColorTexturedBlur3D"/>
			</technique>
		</template>
		
		<template name="BackgroundTextured" bind_shader_parameters="true">
			<technique name="default">
				<method name="BackgroundTextured"/>
			</technique>
		</template>
		<!--
		<template name="Gouraud" bind_shader_parameters="true">
			<technique name="default">
				<method name="Gouraud"/>
			</technique>
		</template>		
		<template name="Diffuse" bind_shader_parameters="true">
			<technique name="default">
				<method name="Diffuse"/>
			</technique>
		</template>		
		<template name="Sprite" bind_shader_parameters="true">
			<technique name="default">
				<method name="Sprite"/>
			</technique>
		</template>		
		<template name="Halo" bind_shader_parameters="true">
			<technique name="default">
				<method name="Halo"/>
			</technique>
		</template>		
		-->
	</render_templates>
</diesel_render_system>