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		<unit path="units/payday2/props/str_prop_park_fence/str_prop_park_fence_gate"/>
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		<object path="units/payday2/vegetation/str_veg_park_tree_americanelm/str_veg_park_tree_americanelm_a"/>
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		<unit path="units/payday2/vegetation/str_veg_park_tree_americanelm/str_veg_park_tree_americanelm_b"/>
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		<unit path="units/payday2/props/stn_prop_courtyard_tree_b/stn_prop_courtyard_tree_b_tall"/>
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		<unit path="units/payday2/props/stn_prop_courtyard_tree_a/stn_prop_courtyard_tree_a_tall"/>
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		<object path="units/payday2/architecture/str/str_ext_grass_16x16m_a"/>
		<unit path="units/payday2/architecture/str/str_ext_grass_16x16m_a"/>
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		<object path="units/payday2/architecture/str/str_ext_grass_4x4m_a"/>
		<unit path="units/payday2/architecture/str/str_ext_grass_4x4m_a"/>
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		<unit path="units/payday2/architecture/str/str_ext_road_8x16m_a"/>
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		<material_config path="units/pd2_dlc_bex/props/bex_prop_street_awning/bex_prop_street_awning_wine_3m"/>
		<object path="units/pd2_dlc_bex/props/bex_prop_street_awning/bex_prop_street_awning_wine_3m"/>
		<unit path="units/pd2_dlc_bex/props/bex_prop_street_awning/bex_prop_street_awning_wine_3m"/>
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		<material_config path="units/pd2_dlc_peta/props/pta_prop_store1_awning/com_prop_street_awning_coffee"/>
		<object path="units/pd2_dlc_peta/props/pta_prop_store1_awning/com_prop_street_awning_coffee_7m"/>
		<unit path="units/pd2_dlc_peta/props/pta_prop_store1_awning/com_prop_street_awning_coffee_7m"/>
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		<unit path="units/payday2/vegetation/srt_veg_flower_box/str_veg_flower_box_a"/>
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		<object path="units/payday2/vegetation/srt_veg_flower_box/str_veg_flower_box_c"/>
		<unit path="units/payday2/vegetation/srt_veg_flower_box/str_veg_flower_box_c"/>
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		<object path="units/world/street/dumpster/plastic_dumpstercart"/>
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		<object path="units/payday2/architecture/res/res_entrance_door"/>
		<unit path="units/payday2/architecture/res/res_entrance_door"/>
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		<unit path="units/world/props/mansion/man_cover_int_shipping_box_pallet/man_cover_int_shipping_box_pallet"/>
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		<unit path="units/payday2/props/str_prop_park_fountain/str_prop_park_fountain"/>
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		<material_config path="units/pd2_dlc_friend/props/sfm_prop_lobby_statue_womanwithurn/sfm_prop_lobby_statue_womanwithurn"/>
		<object path="units/pd2_dlc_friend/props/sfm_prop_lobby_statue_womanwithurn/sfm_prop_lobby_statue_womanwithurn"/>
		<unit path="units/pd2_dlc_friend/props/sfm_prop_lobby_statue_womanwithurn/sfm_prop_lobby_statue_womanwithurn"/>
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		<object path="units/world/props/mansion/man_cov_ext_bench/man_cov_ext_bench"/>
		<unit path="units/world/props/mansion/man_cov_ext_bench/man_cov_ext_bench"/>
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		<unit path="units/payday2/vegetation/res_veg_bush_staphyleapinnata/res_veg_bush_staphyleapinnata_small"/>
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		<unit path="units/payday2/vegetation/str_veg_bush_dense/str_veg_bush_dense_b"/>
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		<unit path="units/payday2/vegetation/str_veg_park_bush_sumac/str_veg_park_bush_sumac_half"/>
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		<unit path="units/world/props/hedge_buxbom/hedge_buxbom_instanced"/>
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		<object path="units/world/vegetation/forest/vegetation/vegetation_brush_grass_3_flat/vegetation_brush_grass_3_flat"/>
		<unit path="units/world/vegetation/forest/vegetation/vegetation_brush_grass_3_flat/vegetation_brush_grass_3_flat"/>
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		<object path="units/world/vegetation/forest/vegetation/vegetation_brush_grass_5d/vegetation_brush_grass_5d"/>
		<unit path="units/world/vegetation/forest/vegetation/vegetation_brush_grass_5d/vegetation_brush_grass_5d"/>
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		<object path="units/payday2/nature/pnau/pnau_brush/pnau_brush_grass/pnau_brush_grass_5c"/>
		<unit path="units/payday2/nature/pnau/pnau_brush/pnau_brush_grass/pnau_brush_grass_5c"/>
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		<unit path="units/world/vegetation/forest/vegetation/vegetation_brush_grass_1_small/vegetation_brush_grass_1_small"/>
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		<object path="units/world/vegetation/jungle/brushes/brush_tallgrass_big"/>
		<unit path="units/world/vegetation/jungle/brushes/brush_tallgrass_big"/>
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		<unit path="units/world/vegetation/forest/vegetation/vegetation_brush_grass_5b/vegetation_brush_grass_5b"/>
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		<unit path="units/payday2/nature/pnau/pnau_brush/pnau_brush_grass/pnau_brush_grass_1_small"/>
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		<object path="units/pd2_dlc_cane/props/cne_prop_weed_gardensoil/cne_prop_weed_gardensoil"/>
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		<unit path="units/pd2_mcmansion/props/mcm_prop_garden_bush_large/mcm_prop_garden_bush_large_a"/>
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		<unit path="units/world/props/mansion/man_flowerpot/man_prop_ext_flowerpot"/>
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		<unit path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_varia"/>
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		<unit path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_wide"/>
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		<unit path="units/world/street/trash_pile/trash_slope_mix_small"/>
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		<unit path="units/world/street/trash_pile/trash_slope_wood_big"/>
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		<unit path="units/world/props/nick/nick_tags/nick_tag_kajry"/>
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		<unit path="units/world/props/nick/nick_tags/nick_tag_scorch109"/>
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		<object path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_roller"/>
		<unit path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_roller"/>
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		<unit path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_okok"/>
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		<unit path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_celph"/>
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		<unit path="units/world/brushes/street_texts/ghostsign_02"/>
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		<unit path="units/world/brushes/street_texts/ghostsign_06"/>
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		<unit path="units/world/brushes/street_texts/ghostsign_07"/>
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		<object path="units/world/brushes/container_logos/logo_02"/>
		<unit path="units/world/brushes/container_logos/logo_02"/>
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		<unit path="units/world/brushes/container_logos/logo_05"/>
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		<unit path="units/world/brushes/container_logos/logo_04"/>
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		<object path="units/world/props/bridge/construction_blueprint/blueprint"/>
		<unit path="units/world/props/bridge/construction_blueprint/blueprint"/>
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		<unit path="units/world/architecture/street/decals/ground/decal_ground_asphalt_hole_long"/>
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		<unit path="units/world/architecture/street/decals/ground/decal_ground_small_puddle"/>
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		<object path="units/payday2/decals/bnk_decal_papers_3/bnk_decal_papers_3"/>
		<unit path="units/payday2/decals/bnk_decal_papers_3/bnk_decal_papers_3"/>
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		<object path="units/payday2/decals/bnk_decal_papers_2/bnk_decal_papers_2"/>
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		<object path="units/pd2_dlc_des/architecture/des_decals/des_concrete_decals"/>
		<sequence_manager path="units/pd2_dlc_des/architecture/des_decals/des_concrete_decals"/>
		<unit path="units/pd2_dlc_des/architecture/des_decals/des_concrete_decals"/>
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		<material_config path="units/pd2_dlc_chill/props/chl_prop_garage_decals/chl_prop_garage_oilspill_b"/>
		<object path="units/pd2_dlc_chill/props/chl_prop_garage_decals/chl_prop_garage_oilspill_b"/>
		<unit path="units/pd2_dlc_chill/props/chl_prop_garage_decals/chl_prop_garage_oilspill_b"/>
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		<object path="units/pd2_dlc_chill/props/chl_prop_garage_decals/chl_prop_garage_oilspill_a"/>
		<unit path="units/pd2_dlc_chill/props/chl_prop_garage_decals/chl_prop_garage_oilspill_a"/>
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		<object path="units/pd2_dlc_chew/props/chw_prop_train_decals/chw_prop_train_decals_warning_do_not"/>
		<unit path="units/pd2_dlc_chew/props/chw_prop_train_decals/chw_prop_train_decals_warning_do_not"/>
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		<material_config path="units/payday2/architecture/ind/ind_ext_dock_bld_electrical_box"/>
		<object path="units/payday2/architecture/ind/ind_ext_dock_bld/ind_ext_dock_bld_electrical_box_part"/>
		<unit path="units/payday2/architecture/ind/ind_ext_dock_bld/ind_ext_dock_bld_electrical_box_part"/>
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		<material_config path="units/world/architecture/hospital/props/rooftop/props_rooftop"/>
		<object path="units/world/architecture/hospital/props/rooftop/wirespout/wirespout"/>
		<unit path="units/world/architecture/hospital/props/rooftop/wirespout/wirespout"/>
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		<material_config path="units/world/props/apartment/appliances_acwallunits/appliances_acwallunits"/>
		<object path="units/world/props/apartment/appliances_acwallunits/appliances_ceilingfan"/>
		<sequence_manager path="units/world/props/apartment/appliances_acwallunits/appliances_ceilingfan"/>
		<unit path="units/world/props/apartment/appliances_acwallunits/appliances_ceilingfan"/>
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		<material_config path="units/payday2/vehicles/str_vehicle_van_satellite/str_prop_network_cable_bundle"/>
		<object path="units/payday2/vehicles/str_vehicle_van_satellite/str_prop_network_cable_bundle"/>
		<unit path="units/payday2/vehicles/str_vehicle_van_satellite/str_prop_network_cable_bundle"/>
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		<material_config path="units/payday2/props/com_prop_basement_cables_ceiling_ladder/com_prop_basement_cables_ceiling_ladder"/>
		<object path="units/payday2/props/com_prop_basement_cables_ceiling_ladder/com_prop_basement_cables_ceiling_ladder_straight_4m"/>
		<unit path="units/payday2/props/com_prop_basement_cables_ceiling_ladder/com_prop_basement_cables_ceiling_ladder_straight_4m"/>
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		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_cap4_corner_4x4m_c"/>
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		<object path="units/world/brushes/tags/brush_tags_fat_panda"/>
		<unit path="units/world/brushes/tags/brush_tags_fat_panda"/>
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		<material_config path="units/world/brushes/tags/tags"/>
		<object path="units/world/brushes/tags/brush_tags_anssvd"/>
		<unit path="units/world/brushes/tags/brush_tags_anssvd"/>
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		<object path="units/world/brushes/tags/brush_tags_balzano"/>
		<unit path="units/world/brushes/tags/brush_tags_balzano"/>
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		<object path="units/world/brushes/tags/brush_tags_ivan"/>
		<unit path="units/world/brushes/tags/brush_tags_ivan"/>
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		<object path="units/world/brushes/tags/brush_tags_blom"/>
		<unit path="units/world/brushes/tags/brush_tags_blom"/>
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		<unit path="units/world/brushes/tags/brush_tags_kandis_waow"/>
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		<unit path="units/world/brushes/tags/brush_tags_tecci_b"/>
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		<object path="units/world/props/mansion/man_prop_int_pictures/man_prop_int_picture_big_2"/>
		<unit path="units/world/props/mansion/man_prop_int_pictures/man_prop_int_picture_big_2"/>
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	<add from_db="true" path="units/world/props/mansion/man_prop_int_pictures/man_prop_int_picture_big_1" type="unit">
		<material_config path="units/world/props/mansion/man_prop_int_pictures/man_prop_int_picture_big_1"/>
		<object path="units/world/props/mansion/man_prop_int_pictures/man_prop_int_picture_big_1"/>
		<unit path="units/world/props/mansion/man_prop_int_pictures/man_prop_int_picture_big_1"/>
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	<add from_db="true" path="units/world/props/mansion/man_prop_int_pictures/man_prop_int_picture_medium_1" type="unit">
		<material_config path="units/world/props/mansion/man_prop_int_pictures/pictures2"/>
		<object path="units/world/props/mansion/man_prop_int_pictures/man_prop_int_picture_medium_1"/>
		<unit path="units/world/props/mansion/man_prop_int_pictures/man_prop_int_picture_medium_1"/>
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	<add from_db="true" path="units/world/props/mansion/man_prop_int_pictures/man_prop_int_picture_medium_2" type="unit">
		<material_config path="units/world/props/mansion/man_prop_int_pictures/man_prop_int_picture_big_1"/>
		<object path="units/world/props/mansion/man_prop_int_pictures/man_prop_int_picture_medium_2"/>
		<unit path="units/world/props/mansion/man_prop_int_pictures/man_prop_int_picture_medium_2"/>
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		<unit path="units/payday2/characters/civ_female_casual_5/civ_female_casual_5"/>
		<unit load="true" path="units/payday2/characters/civ_female_casual_5/civ_female_casual_5_husk"/>
		<object path="units/payday2/characters/civ_female_casual_5/civ_female_casual_5"/>
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	<add from_db="true" path="units/payday2/characters/civ_female_hostess_jacket_1/civ_female_hostess_jacket_1" type="unit">
		<unit path="units/payday2/characters/civ_female_hostess_jacket_1/civ_female_hostess_jacket_1"/>
		<unit load="true" path="units/payday2/characters/civ_female_hostess_jacket_1/civ_female_hostess_jacket_1_husk"/>
		<object path="units/payday2/characters/civ_female_hostess_jacket_1/civ_female_hostess_jacket_1"/>
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	<add from_db="true" path="units/world/props/tv/tv_lcd4" type="unit">
		<material_config path="units/world/props/tv/tv_lcd4"/>
		<object path="units/world/props/tv/tv_lcd4"/>
		<unit path="units/world/props/tv/tv_lcd4"/>
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		<material_config path="units/world/props/gym/stn_prop_monitor/stn_prop_monitor"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<effect load="true" path="effects/payday2/particles/window/storefront_window_small"/>
		<object path="units/world/props/gym/stn_prop_monitor/stn_prop_monitor"/>
		<sequence_manager path="units/world/props/gym/stn_prop_monitor/stn_prop_monitor"/>
		<unit path="units/world/props/gym/stn_prop_monitor/stn_prop_monitor"/>
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		<material_config path="units/world/props/gym/stn_prop_rackmonitor/stn_prop_rack_monitor"/>
		<object path="units/world/props/gym/stn_prop_rackmonitor/stn_prop_rack_monitor"/>
		<unit path="units/world/props/gym/stn_prop_rackmonitor/stn_prop_rack_monitor"/>
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	<add from_db="true" path="units/test/martin_loot_and_carry_test/test_security_monitor/test_security_monitor" type="unit">
		<material_config path="units/test/martin_loot_and_carry_test/test_security_monitor/test_security_monitor"/>
		<object path="units/test/martin_loot_and_carry_test/test_security_monitor/test_security_monitor"/>
		<unit path="units/test/martin_loot_and_carry_test/test_security_monitor/test_security_monitor"/>
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	<add from_db="true" path="units/payday2/architecture/hcm/hcm_backdrop_mid_ext_8x16m_e" type="unit">
		<material_config path="units/payday2/architecture/hcm/hcm_backdrop_b"/>
		<object path="units/payday2/architecture/hcm/hcm_backdrop_mid_ext_8x16m_e"/>
		<unit path="units/payday2/architecture/hcm/hcm_backdrop_mid_ext_8x16m_e"/>
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	<add from_db="true" path="units/payday2/architecture/hcm/hcm_bdrop_mid_01_corner_32x32" type="unit">
		<material_config path="units/payday2/architecture/hcm/hcm_backdrop"/>
		<object path="units/payday2/architecture/hcm/hcm_bdrop_mid_01_corner_32x32"/>
		<unit path="units/payday2/architecture/hcm/hcm_bdrop_mid_01_corner_32x32"/>
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	<add from_db="true" path="units/payday2/architecture/cas_bdrop/cas_bdrop_houseblock" type="unit">
		<material_config path="units/payday2/architecture/cas_bdrop/cas_bdrop_houseblock"/>
		<object path="units/payday2/architecture/cas_bdrop/cas_bdrop_houseblock"/>
		<unit path="units/payday2/architecture/cas_bdrop/cas_bdrop_houseblock"/>
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	<add from_db="true" path="units/payday2/architecture/clc/clc_bdrop_mid_front_02" type="unit">
		<material_config path="units/payday2/architecture/clc/clc_bdrop_mid_all"/>
		<object path="units/payday2/architecture/clc/clc_bdrop_mid_front_02"/>
		<unit path="units/payday2/architecture/clc/clc_bdrop_mid_front_02"/>
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	<add from_db="true" path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_09" type="unit">
		<material_config path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_01"/>
		<object path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_09"/>
		<unit path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_09"/>
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	<add from_db="true" path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_07" type="unit">
		<material_config path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_01"/>
		<object path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_07"/>
		<unit path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_07"/>
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	<add from_db="true" path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_06" type="unit">
		<material_config path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_01"/>
		<object path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_06"/>
		<unit path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_06"/>
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	<add from_db="true" path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_04" type="unit">
		<material_config path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_01"/>
		<object path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_04"/>
		<unit path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_04"/>
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	<add from_db="true" path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_10" type="unit">
		<material_config path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_01"/>
		<object path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_10"/>
		<unit path="units/payday2/architecture/hcm_bdrop/hcm_bdrop_mid_10"/>
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	<add from_db="true" path="units/pd2_dlc1/vehicles/str_vehicle_car_police_washington_backdrop/str_vehicle_car_police_washington_backdrop" type="unit">
		<material_config path="units/pd2_dlc1/vehicles/str_vehicle_car_police_washington_backdrop/str_vehicle_car_police_washington_backdrop"/>
		<object path="units/pd2_dlc1/vehicles/str_vehicle_car_police_washington_backdrop/str_vehicle_car_police_washington_backdrop"/>
		<sequence_manager path="units/pd2_dlc1/vehicles/str_vehicle_car_police_washington_backdrop/str_vehicle_car_police_washington_backdrop"/>
		<unit path="units/pd2_dlc1/vehicles/str_vehicle_car_police_washington_backdrop/str_vehicle_car_police_washington_backdrop"/>
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	<add from_db="true" path="units/payday2/props/com_prop_barista_parasol/com_prop_barista_parasol_unfolded" type="unit">
		<material_config path="units/payday2/props/com_prop_barista_parasol/com_prop_barista_parasol_unfolded"/>
		<object path="units/payday2/props/com_prop_barista_parasol/com_prop_barista_parasol_unfolded"/>
		<unit path="units/payday2/props/com_prop_barista_parasol/com_prop_barista_parasol_unfolded"/>
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	<add from_db="true" path="units/payday2/props/com_prop_barista_parasol/com_prop_barista_parasol_folded" type="unit">
		<material_config path="units/payday2/props/com_prop_barista_parasol/com_prop_barista_parasol_folded"/>
		<object path="units/payday2/props/com_prop_barista_parasol/com_prop_barista_parasol_folded"/>
		<unit path="units/payday2/props/com_prop_barista_parasol/com_prop_barista_parasol_folded"/>
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	<add from_db="true" path="units/payday2/props/com_prop_barista_fence/com_prop_barista_fence_1m" type="unit">
		<material_config path="units/payday2/props/com_prop_barista_fence/com_prop_barista_fence"/>
		<object path="units/payday2/props/com_prop_barista_fence/com_prop_barista_fence_1m"/>
		<unit path="units/payday2/props/com_prop_barista_fence/com_prop_barista_fence_1m"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_barista_counters/com_prop_barista_counter_cooler_a" type="unit">
		<material_config path="units/payday2/props/com_prop_barista_counters/com_prop_barista_counters"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<effect load="true" path="effects/payday2/particles/window/jewelry_counter_1"/>
		<object path="units/payday2/props/com_prop_barista_counters/com_prop_barista_counter_cooler_a"/>
		<sequence_manager path="units/payday2/props/com_prop_barista_counters/com_prop_barista_counter_cooler"/>
		<unit path="units/payday2/props/com_prop_barista_counters/com_prop_barista_counter_cooler_a"/>
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	<add from_db="true" path="units/payday2/props/com_prop_barista_counters/com_prop_barista_counter_200_a" type="unit">
		<material_config path="units/payday2/props/com_prop_barista_counters/com_prop_barista_counters"/>
		<object path="units/payday2/props/com_prop_barista_counters/com_prop_barista_counter_200_a"/>
		<unit path="units/payday2/props/com_prop_barista_counters/com_prop_barista_counter_200_a"/>
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	<add from_db="true" path="units/payday2/props/com_prop_barista_couch/com_prop_barista_couch_c" type="unit">
		<material_config path="units/payday2/props/com_prop_barista_couch/com_prop_barista_couch"/>
		<object path="units/payday2/props/com_prop_barista_couch/com_prop_barista_couch_c"/>
		<unit path="units/payday2/props/com_prop_barista_couch/com_prop_barista_couch_c"/>
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	<add from_db="true" path="units/payday2/props/com_prop_barista_couch/com_prop_barista_couch_b" type="unit">
		<material_config path="units/payday2/props/com_prop_barista_couch/com_prop_barista_couch"/>
		<object path="units/payday2/props/com_prop_barista_couch/com_prop_barista_couch_b"/>
		<unit path="units/payday2/props/com_prop_barista_couch/com_prop_barista_couch_b"/>
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	<add from_db="true" path="units/payday2/props/com_prop_barista_couch/com_prop_barista_couch_a" type="unit">
		<material_config path="units/payday2/props/com_prop_barista_couch/com_prop_barista_couch"/>
		<object path="units/payday2/props/com_prop_barista_couch/com_prop_barista_couch_a"/>
		<unit path="units/payday2/props/com_prop_barista_couch/com_prop_barista_couch_a"/>
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	<add from_db="true" path="units/payday2/props/shadow_mullplan/nmh_mullplan_small_light_01" type="unit">
		<material_config path="units/payday2/props/shadow_mullplan/mullplan_vehicle"/>
		<object path="units/payday2/props/shadow_mullplan/nmh_mullplan_small_light_01"/>
		<unit path="units/payday2/props/shadow_mullplan/nmh_mullplan_small_light_01"/>
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	<add from_db="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_round_small" type="unit">
		<material_config path="units/payday2/props/shadow_mullplan/mullplan_branchbank"/>
		<object path="units/payday2/props/shadow_mullplan/mullplan_branchbank_round_small"/>
		<unit path="units/payday2/props/shadow_mullplan/mullplan_branchbank_round_small"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_chill/architecture/chl_int_mullplan/chl_int_mullplan_round" type="unit">
		<material_config path="units/pd2_dlc_chill/architecture/chl_int_mullplan/chl_int_mullplan_round"/>
		<object path="units/pd2_dlc_chill/architecture/chl_int_mullplan/chl_int_mullplan_round"/>
		<unit path="units/pd2_dlc_chill/architecture/chl_int_mullplan/chl_int_mullplan_round"/>
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	<add from_db="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_chair_single" type="unit">
		<material_config path="units/payday2/props/shadow_mullplan/mullplan_branchbank"/>
		<object path="units/payday2/props/shadow_mullplan/mullplan_branchbank_chair_single"/>
		<unit path="units/payday2/props/shadow_mullplan/mullplan_branchbank_chair_single"/>
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	<add from_db="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_checktable" type="unit">
		<material_config path="units/payday2/props/shadow_mullplan/mullplan_branchbank"/>
		<object path="units/payday2/props/shadow_mullplan/mullplan_branchbank_checktable"/>
		<unit path="units/payday2/props/shadow_mullplan/mullplan_branchbank_checktable"/>
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	<add from_db="true" path="units/payday2/props/shadow_mullplan/mullplan_displaycase_single" type="unit">
		<material_config path="units/payday2/props/shadow_mullplan/mullplan_branchbank"/>
		<object path="units/payday2/props/shadow_mullplan/mullplan_displaycase_single"/>
		<unit path="units/payday2/props/shadow_mullplan/mullplan_displaycase_single"/>
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	<add from_db="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_table_a" type="unit">
		<material_config path="units/payday2/props/shadow_mullplan/mullplan_branchbank"/>
		<object path="units/payday2/props/shadow_mullplan/mullplan_branchbank_table_a"/>
		<unit path="units/payday2/props/shadow_mullplan/mullplan_branchbank_table_a"/>
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	<add from_db="true" path="units/payday2/props/shadow_mullplan/mullplan_vehicle_light" type="unit">
		<material_config path="units/payday2/props/shadow_mullplan/mullplan_vehicle"/>
		<object path="units/payday2/props/shadow_mullplan/mullplan_vehicle_light"/>
		<unit path="units/payday2/props/shadow_mullplan/mullplan_vehicle_light"/>
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	<add from_db="true" path="units/pd2_dlc_cro/ind_container_mul/mullplan_container" type="unit">
		<material_config path="units/pd2_dlc_cro/ind_container_mul/mullplan_container"/>
		<object path="units/pd2_dlc_cro/ind_container_mul/mullplan_container"/>
		<unit path="units/pd2_dlc_cro/ind_container_mul/mullplan_container"/>
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	<add path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_01" type="unit">
		<material_config path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_01"/>
		<object path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_01"/>
		<unit path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_01"/>
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		<material_config path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_02"/>
		<object path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_02"/>
		<unit path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_02"/>
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		<material_config path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_02_v2"/>
		<object path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_02_v2"/>
		<unit path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_02_v2"/>
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		<material_config path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_02_v3"/>
		<object path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_02_v3"/>
		<unit path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_02_v3"/>
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		<material_config path="units/pd2_mod_custom/architecture/hcm/hcm_bdrop_far_trees_02"/>
		<object path="units/pd2_mod_custom/architecture/hcm/hcm_bdrop_far_trees_02"/>
		<unit path="units/pd2_mod_custom/architecture/hcm/hcm_bdrop_far_trees_02"/>
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	<add path="units/pd2_mod_custom/architecture/hcm/hcm_bdrop_mid_road_straight16x16_v2" type="unit">
		<material_config path="units/pd2_mod_custom/architecture/hcm/hcm_backdrop_street_v2"/>
		<object path="units/pd2_mod_custom/architecture/hcm/hcm_bdrop_mid_road_straight16x16_v2"/>
		<unit path="units/pd2_mod_custom/architecture/hcm/hcm_bdrop_mid_road_straight16x16_v2"/>
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		<material_config path="units/pd2_mod_custom/architecture/hcm/hcm_backdrop_street_v2"/>
		<object path="units/pd2_mod_custom/architecture/hcm/hcm_bdrop_mid_road_tcrossing_16x16_v2"/>
		<unit path="units/pd2_mod_custom/architecture/hcm/hcm_bdrop_mid_road_tcrossing_16x16_v2"/>
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		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/hcm_ext"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/hcm_ext_wall_2m_win_a"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/hcm_ext_wall_2m_win_a"/>
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		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/hcm_ext"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/hcm_ext_wall_2m_win_b"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/hcm_ext_wall_2m_win_b"/>
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		<object path="units/pd2_mod_custom/lcm_custom/architecture/ind_ext_wall_2m_win_a"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/ind_ext_wall_2m_win_a"/>
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		<object path="units/pd2_mod_custom/lcm_custom/architecture/ind_ext_wall_2m_win_b"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/ind_ext_wall_2m_win_b"/>
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		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_storefront"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_sidewalk_4x4m_a"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_sidewalk_4x4m_a"/>
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		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_sign"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_sign1"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_sign1"/>
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	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_sign1_big" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_sign"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_sign1_big"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_sign1_big"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_sign2" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_sign"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_sign2"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_ext_sign2"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_ceiling_2x2m" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_ceiling_2x2m"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_ceiling_2x2m"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_ceiling_2x2m_vent" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_ceiling_2x2m_vent"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_ceiling_2x2m_vent"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_ceiling_4x4m" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_ceiling_4x4m"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_ceiling_4x4m"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_floor_2x2m" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_floor_2x2m"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_floor_2x2m"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_floor_4x4m" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_floor_4x4m"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_floor_4x4m"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_025m" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_025m"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_025m"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_1m" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_1m"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_1m"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_1m_circuitbreaker" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_1m_circuitbreaker"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_1m_circuitbreaker"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_1m_safe_small" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_1m_safe_small"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_1m_safe_small"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_b" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_b"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_b"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_c" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_c"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_c"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_safe_large" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_safe_large"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_safe_large"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_win_a" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_win_a"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_win_a"/>
	</add>
	<add path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_win_b" type="unit">
		<material_config path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wallpaper_1"/>
		<object path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_win_b"/>
		<unit path="units/pd2_mod_custom/lcm_custom/architecture/lcm_int_wall_2m_win_b"/>
	</add>
	<add path="units/pd2_mod_custom/mockup/occluder_alex_2_remix" type="unit">
		<object path="units/pd2_mod_custom/mockup/occluder_alex_2_remix"/>
		<unit path="units/pd2_mod_custom/mockup/occluder_alex_2_remix"/>
	</add>
	<add path="units/pd2_mod_custom/mockup/occluder_four_stores_remix" type="unit">
		<object path="units/pd2_mod_custom/mockup/occluder_four_stores_remix"/>
		<unit path="units/pd2_mod_custom/mockup/occluder_four_stores_remix"/>
	</add>
	<add path="units/pd2_mod_custom/props/com_prop_store_sign_wall/com_prop_store_sign_wall" type="unit">
		<material_config path="units/pd2_mod_custom/props/com_prop_store_sign_wall/com_prop_store_sign_wall"/>
		<object path="units/pd2_mod_custom/props/com_prop_store_sign_wall/com_prop_store_sign_wall"/>
		<unit path="units/pd2_mod_custom/props/com_prop_store_sign_wall/com_prop_store_sign_wall"/>
	</add>
	<add path="units/pd2_mod_custom/props/str_prop_street_signs/str_prop_street_signs_lamppost_a" type="unit">
		<material_config path="units/pd2_mod_custom/props/str_prop_street_signs/str_prop_street_signs_lamppost"/>
		<object path="units/pd2_mod_custom/props/str_prop_street_signs/str_prop_street_signs_lamppost_a"/>
		<unit path="units/pd2_mod_custom/props/str_prop_street_signs/str_prop_street_signs_lamppost_a"/>
	</add>
	<add path="units/pd2_mod_custom/props/str_prop_street_signs/str_prop_street_signs_lamppost_b" type="unit">
		<material_config path="units/pd2_mod_custom/props/str_prop_street_signs/str_prop_street_signs_lamppost"/>
		<object path="units/pd2_mod_custom/props/str_prop_street_signs/str_prop_street_signs_lamppost_b"/>
		<unit path="units/pd2_mod_custom/props/str_prop_street_signs/str_prop_street_signs_lamppost_b"/>
	</add>
	<add path="units/pd2_mod_e3/props/e3_calendar/e3_calendar" type="unit">
		<material_config path="units/pd2_mod_e3/props/e3_calendar/e3_calendar"/>
		<object path="units/pd2_mod_e3/props/e3_calendar/e3_calendar"/>
		<unit path="units/pd2_mod_e3/props/e3_calendar/e3_calendar"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_store_sign_standing/com_prop_store_sign_standing" type="unit">
		<material_config path="units/payday2/props/com_prop_store_sign_standing/com_prop_store_sign_standing"/>
		<object path="units/payday2/props/com_prop_store_sign_standing/com_prop_store_sign_standing"/>
		<unit path="units/payday2/props/com_prop_store_sign_standing/com_prop_store_sign_standing"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_store_sign_womens/com_prop_store_sign_womens" type="unit">
		<material_config path="units/payday2/props/com_prop_store_sign_womens/com_prop_store_sign_womens"/>
		<object path="units/payday2/props/com_prop_store_sign_womens/com_prop_store_sign_womens"/>
		<sequence_manager path="units/payday2/props/com_prop_store_sign_womens/com_prop_store_sign_womens"/>
		<unit path="units/payday2/props/com_prop_store_sign_womens/com_prop_store_sign_womens"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_store_signs/com_prop_store_sign_coldbeer" type="unit">
		<material_config path="units/payday2/props/com_prop_store_signs/com_prop_store_signs"/>
		<object path="units/payday2/props/com_prop_store_signs/com_prop_store_sign_coldbeer"/>
		<unit path="units/payday2/props/com_prop_store_signs/com_prop_store_sign_coldbeer"/>
	</add>
	<add from_db="true" path="units/world/props/signs/sign_flag_long_01" type="unit">
		<material_config path="units/world/props/signs/sign_flag_long"/>
		<object path="units/world/props/signs/sign_flag_long_01"/>
		<unit path="units/world/props/signs/sign_flag_long_01"/>
	</add>
	<add from_db="true" path="units/world/props/signs/sign_flag_long_03" type="unit">
		<material_config path="units/world/props/signs/sign_flag_long"/>
		<object path="units/world/props/signs/sign_flag_long_03"/>
		<unit path="units/world/props/signs/sign_flag_long_03"/>
	</add>
	<add from_db="true" path="units/world/props/signs/sign_flag_long_04" type="unit">
		<material_config path="units/world/props/signs/sign_flag_long"/>
		<object path="units/world/props/signs/sign_flag_long_04"/>
		<unit path="units/world/props/signs/sign_flag_long_04"/>
	</add>
	<add from_db="true" path="units/world/props/signs/sign_flag_long_05" type="unit">
		<material_config path="units/world/props/signs/sign_flag_long"/>
		<object path="units/world/props/signs/sign_flag_long_05"/>
		<unit path="units/world/props/signs/sign_flag_long_05"/>
	</add>
	<add from_db="true" path="units/world/props/signs/sign_flag_long_06" type="unit">
		<material_config path="units/world/props/signs/sign_flag_long"/>
		<object path="units/world/props/signs/sign_flag_long_06"/>
		<unit path="units/world/props/signs/sign_flag_long_06"/>
	</add>
	<add from_db="true" path="units/world/props/signs/sign_flag_regular_01" type="unit">
		<material_config path="units/world/props/signs/sign_flag_regular"/>
		<object path="units/world/props/signs/sign_flag_regular_01"/>
		<unit path="units/world/props/signs/sign_flag_regular_01"/>
	</add>
	<add from_db="true" path="units/world/props/signs/sign_flag_regular_03" type="unit">
		<material_config path="units/world/props/signs/sign_flag_regular"/>
		<object path="units/world/props/signs/sign_flag_regular_03"/>
		<unit path="units/world/props/signs/sign_flag_regular_03"/>
	</add>
	<add from_db="true" path="units/world/props/signs/sign_flag_regular_04" type="unit">
		<material_config path="units/world/props/signs/sign_flag_regular"/>
		<object path="units/world/props/signs/sign_flag_regular_04"/>
		<unit path="units/world/props/signs/sign_flag_regular_04"/>
	</add>
	<add from_db="true" path="units/world/props/signs/cas_sign_flag_long_06" type="unit">
		<material_config path="units/world/props/signs/cas_sign_flag_long"/>
		<object path="units/world/props/signs/cas_sign_flag_long_06"/>
		<unit path="units/world/props/signs/cas_sign_flag_long_06"/>
	</add>
	<add from_db="true" path="units/world/props/flags/large_flagpole" type="unit">
		<material_config path="units/world/props/flags/large_flag_us"/>
		<object path="units/world/props/flags/large_flagpole"/>
		<unit path="units/world/props/flags/large_flagpole"/>
	</add>
	<add from_db="true" path="units/world/props/flags/large_flag_us" type="unit">
		<material_config path="units/world/props/flags/large_flag_us"/>
		<object path="units/world/props/flags/large_flag_us"/>
		<unit path="units/world/props/flags/large_flag_us"/>
	</add>
	<add from_db="true" path="units/world/props/flags/flag_pole" type="unit">
		<material_config path="units/world/props/flags/flag_pole"/>
		<object path="units/world/props/flags/flag_pole"/>
		<unit path="units/world/props/flags/flag_pole"/>
	</add>
	<add from_db="true" path="units/world/props/flags/flag_us" type="unit">
		<material_config path="units/world/props/flags/flag_us"/>
		<object path="units/world/props/flags/flag_us"/>
		<unit path="units/world/props/flags/flag_us"/>
	</add>
	<add from_db="true" path="units/world/props/bank/bank_flag/bank_flag_fwb" type="unit">
		<material_config path="units/world/props/bank/bank_flag/bank_flag_fwb"/>
		<object path="units/world/props/bank/bank_flag/bank_flag_fwb"/>
		<unit path="units/world/props/bank/bank_flag/bank_flag_fwb"/>
	</add>
	<add from_db="true" path="units/world/props/diamond_heist/banner/diamondheist_flag_banner_pillar" type="unit">
		<unit path="units/world/props/diamond_heist/banner/diamondheist_flag_banner_pillar"/>
		<object path="units/world/props/diamond_heist/banner/diamondheist_flag_banner_pillar"/>
		<material_config path="units/world/props/diamond_heist/banner/diamondheist_flag_banner_pillar"/>
	</add>
</table>
