<unit type="bnk" slot="1" >
    <object file="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_b" />
	<network sync="spawn" />
    <extensions>
        <extension class="ScriptUnitData" name="unit_data" />
		<extension name="damage" class="UnitDamage" />
		
		<extension name="base" class="SmallLootBase">
			<var name="small_loot" value="vault_loot_coins" />
		</extension>

		<extension name="interaction" class="SmallLootInteractionExt">
			<var name="tweak_data" value="safe_loot_pickup" /> 
			<var name="_interact_object" value="interaction"/>
			<var name="_ray_object_names" type="table" >
				<!-- <var value="a_ray_object_1"/> -->
				<!-- <var value="a_ray_object_2"/> -->
			</var>
		</extension>
		
    </extensions>
</unit>