<table name="firestarter_heat">
	<level ai_group_type="america" brief_id="heist_firestarter_1_briefing" briefing_dialog="Play_pln_firestarter_stage1_brief" cube="cube_apply_heist_bank" id="firestarter_1_res" intro_event="Play_pln_firestarter_stage1_intro_a" load_screen="guis/dlcs/pic/textures/loading/job_firestarter_01" max_bags="70" music="heist" name_id="heist_firestarter_1_hl" player_style="jumpsuit">
		<add file="levels/firestarter_1_res/add.xml"/>
		<assets/>
		<outro_event>
			<value_node value="Play_pln_firestarter_stage1_end_a"/>
			<value_node value="Play_pln_firestarter_stage1_end_b"/>
		</outro_event>
		<packages>
			<value_node value="packages/narr_firestarter1"/>
			<value_node value="packages/job_firestarter"/>
			<value_node value="levels/narratives/h_firestarter/stage_1/world"/>
			<value_node value="levels/narratives/h_firestarter/stage_1/world_sounds"/>
			<value_node value="levels/narratives/h_firestarter/stage_1/world/world"/>
			<value_node value="levels/narratives/h_firestarter/stage_1/pc_only/pc_only"/>
			<value_node value="levels/narratives/h_firestarter/stage_1/editor_only/editor_only"/>
			<value_node value="levels/narratives/h_firestarter/stage_1/env/env"/>
			<value_node value="levels/instances/unique/mus_helicopter/world_sounds"/>
		</packages>
		<script_data_mods directory="scriptdata"/>
	</level>
	<level ai_group_type="america" brief_id="heist_firestarter_2_briefing" briefing_dialog="Play_pln_firestarter_stage2_brief" cube="cube_apply_heist_bank" ghost_bonus="0.1" id="firestarter_2_res" intro_event="Play_pln_firestarter_stage2_intro_a" load_screen="guis/dlcs/pic/textures/loading/job_firestarter_02" max_bags="80" music="heist" name_id="heist_firestarter_2_hl" player_style="sneak_suit">
		<add file="levels/firestarter_2_res/add.xml"/>
		<assets/>
		<outro_event>
			<value_node value="Play_pln_firestarter_stage2_end_a"/>
			<value_node value="Play_pln_firestarter_stage2_end_b"/>
		</outro_event>
		<packages>
			<value_node value="packages/narr_firestarter2"/>
			<value_node value="packages/job_firestarter"/>
			<value_node value="levels/narratives/h_firestarter/stage_2/world"/>
			<value_node value="levels/narratives/h_firestarter/stage_2/world_sounds"/>
			<value_node value="levels/narratives/h_firestarter/stage_2/world/world"/>
			<value_node value="levels/narratives/h_firestarter/stage_2/background/background"/>
			<value_node value="levels/narratives/h_firestarter/stage_2/pc_only/pc_only"/>
			<value_node value="levels/narratives/h_firestarter/stage_2/editor_only/editor_only"/>
		</packages>
		<script_data_mods directory="scriptdata"/>
	</level>
	<level ai_group_type="america" brief_id="heist_firestarter_3_briefing" briefing_dialog="Play_pln_firestarter_stage3_brief" cube="cube_apply_heist_bank" ghost_bonus="0.15" id="firestarter_3_res" intro_event="Play_pln_firestarter_stage3_intro_a" load_screen="guis/dlcs/pic/textures/loading/job_branchbank" max_bags="128" music="heist" name_id="heist_firestarter_3_hl">
		<add file="levels/firestarter_3_res/add.xml"/>
		<assets/>
		<mission_data>
			<table mission="default"/>
		</mission_data>
		<outro_event>
			<value_node value="Play_pln_firestarter_stage3_end_a"/>
			<value_node value="Play_pln_firestarter_stage3_end_b"/>
		</outro_event>
		<packages>
			<value_node value="packages/narr_firestarter3"/>
			<value_node value="packages/job_firestarter"/>
			<value_node value="levels/narratives/h_firestarter/stage_3/world"/>
			<value_node value="levels/narratives/h_firestarter/stage_3/world_sounds"/>
			<value_node value="levels/narratives/h_firestarter/stage_3/pc_only/pc_only"/>
			<value_node value="levels/narratives/h_firestarter/stage_3/world/world"/>
			<value_node value="levels/narratives/h_firestarter/stage_3/editor_only/editor_only"/>
		</packages>
		<script_data_mods directory="scriptdata"/>
	</level>
	<instance id="loot_heli_cage">
		<packages/>
	</instance>
	<narrative brief_id="heist_firestarter_crimenet" briefing_event="hct_firestarter_brf" contact="hector" custom="true" icon="guis/dlcs/pro/textures/pd2/crimenet/firestarter_01" id="firestarter_heat" jc="50" load_screen="guis/dlcs/pic/textures/loading/job_firestarter_01" name_id="heist_firestarter_remix">
		<chain>
			<table level_id="firestarter_1_res" type="d" type_id="heist_type_hijack"/>
			<table level_id="firestarter_2_res" type="d" type_id="heist_type_stealth"/>
			<table level_id="firestarter_3_res" mission="default" type="d" type_id="heist_type_knockover">
				<mission_filter>
					<value_node value="5"/>
				</mission_filter>
			</table>
		</chain>
		<contract_cost>
			<value_node value="39000"/>
			<value_node value="78000"/>
			<value_node value="195000"/>
			<value_node value="390000"/>
			<value_node value="500000"/>
			<value_node value="500000"/>
			<value_node value="500000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="hct_firestarter_cnc_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_fires1"/>
			<value_node value="cn_fires2"/>
			<value_node value="cn_fires3"/>
		</crimenet_videos>
		<debrief_event>
			<value_node value="hct_firestarter_debrief"/>
		</debrief_event>
		<experience_mul>
			<value_node value="1.2"/>
			<value_node value="1.2"/>
			<value_node value="1.2"/>
			<value_node value="1.2"/>
			<value_node value="1.2"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="44000"/>
			<value_node value="44000"/>
			<value_node value="44000"/>
			<value_node value="44000"/>
			<value_node value="44000"/>
			<value_node value="44000"/>
			<value_node value="44000"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="30000"/>
			<value_node value="30000"/>
			<value_node value="30000"/>
			<value_node value="30000"/>
			<value_node value="30000"/>
			<value_node value="30000"/>
			<value_node value="30000"/>
		</min_mission_xp>
		<payout>
			<value_node value="7000"/>
			<value_node value="9500"/>
			<value_node value="12500"/>
			<value_node value="20000"/>
			<value_node value="25000"/>
			<value_node value="25000"/>
			<value_node value="25000"/>
		</payout>
	</narrative>
</table>
