<table name="alex_res">
	<level ai_group_type="america" brief_id="heist_alex_1_briefing" briefing_dialog="Play_pln_rat_stage1_brief" cube="cube_apply_heist_bank" id="alex_1_res" intro_event="Play_pln_rat_stage1_intro_a" load_screen="guis/dlcs/pic/textures/loading/job_rats01" max_bags="11" music="heist" name_id="heist_alex_1_hl">
		<add file="levels/alex_1_res/add.xml"/>
		<assets/>
		<outro_event>
			<value_node value="Play_pln_rat_stage1_end_a"/>
			<value_node value="Play_pln_rat_stage1_end_b"/>
			<value_node value="Play_pln_rat_stage1_end_c"/>
		</outro_event>
		<packages>
			<value_node value="packages/narr_alex1"/>
			<value_node value="packages/job_rats"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_1/world"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_1/world_sounds"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_1/world/world"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_1/editor_only/editor_only"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_1/interior_01/interior_01"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_2/world/world"/>
			<value_node value="levels/narratives/short1/stage1/lighting/lighting"/>
			<value_node value="levels/narratives/e_welcome_to_the_jungle/stage_1/world_sounds"/>
		</packages>
		<script_data_mods directory="scriptdata"/>
	</level>
	<level ai_group_type="america" brief_id="heist_alex_2_briefing" briefing_dialog="Play_pln_rat_stage2_brief" cube="cube_apply_heist_bank" id="alex_2_res" intro_event="Play_pln_rat_stage2_intro_a" load_screen="guis/dlcs/pic/textures/loading/job_rats02" max_bags="19" music="heist" name_id="heist_alex_2_hl" repossess_bags="true">
		<add file="levels/alex_2_res/add.xml"/>
		<assets/>
		<outro_event>
			<value_node value="Play_pln_rat_stage2_end_a"/>
			<value_node value="Play_pln_rat_stage2_end_b"/>
			<value_node value="Play_pln_rat_stage2_end_c"/>
			<value_node value="Play_pln_rat_stage2_end_d"/>
			<value_node value="Play_pln_rat_stage2_end_e"/>
		</outro_event>
		<packages>
			<value_node value="packages/narr_alex2"/>
			<value_node value="packages/job_rats"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_2/world"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_2/world_sounds"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_2/pc_only/pc_only"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_2/world/world"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_2/editor_only/editor_only"/>
			<value_node value="levels/narratives/classics/flat/world_sounds"/>
			<value_node value="levels/instances/unique/hvh/hvh_event/world/world"/>
			<value_node value="levels/instances/unique/brb/brb_deposit_room/world/world"/>
			<value_node value="levels/narratives/classics/man/world/world"/>
			<value_node value="levels/narratives/classics/man/world_sounds"/>
		</packages>
		<script_data_mods directory="scriptdata"/>
	</level>
	<level ai_group_type="america" brief_id="heist_alex_3_briefing" briefing_dialog="Play_pln_rat_stage3_brief" cube="cube_apply_heist_bank" id="alex_3_res" intro_event="Play_pln_rat_stage3_intro_a" load_screen="guis/dlcs/pic/textures/loading/job_rats03" max_bags="34" music="heist" name_id="heist_alex_3_hl">
		<add file="levels/alex_3_res/add.xml"/>
		<assets/>
		<outro_event>
			<value_node value="Play_pln_rat_stage3_end_a"/>
			<value_node value="Play_pln_rat_stage3_end_b"/>
			<value_node value="Play_pln_rat_stage3_end_c"/>
		</outro_event>
		<packages>
			<value_node value="packages/narr_alex3"/>
			<value_node value="packages/job_rats"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_3/world"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_3/world_sounds"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_3/pc_only/pc_only"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_3/world/world"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_3/editor_only/editor_only"/>
			<value_node value="levels/narratives/e_welcome_to_the_jungle/stage_2/backdrop/backdrop"/>
			<value_node value="levels/narratives/classics/flat/world/world"/>
		</packages>
		<script_data_mods directory="scriptdata"/>
	</level>
	<Localization default="english.txt" directory="loc"/>
	<narrative brief_id="heist_alex_crimenet" briefing_event="hct_rats_brf_speak" contact="hector" custom="true" debrief_event="hct_rats_debrief" icon="guis/dlcs/pro/textures/pd2/crimenet/rats_01" id="alex_remix" jc="40" name_id="heist_alex_remix">
		<chain>
			<table level_id="alex_1_res" type="d" type_id="heist_type_survive"/>
			<table level_id="alex_2_res" type="d" type_id="heist_type_survive"/>
			<table level_id="alex_3_res" type="d" type_id="heist_type_assault"/>
		</chain>
		<contract_cost>
			<value_node value="24000"/>
			<value_node value="48000"/>
			<value_node value="120000"/>
			<value_node value="240000"/>
			<value_node value="300000"/>
			<value_node value="300000"/>
			<value_node value="300000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="hct_rats_cnc_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_rat1"/>
			<value_node value="cn_rat2"/>
			<value_node value="cn_rat3"/>
		</crimenet_videos>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1.5"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="96000"/>
			<value_node value="96000"/>
			<value_node value="96000"/>
			<value_node value="96000"/>
			<value_node value="96000"/>
			<value_node value="96000"/>
			<value_node value="96000"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="24000"/>
			<value_node value="24000"/>
			<value_node value="24000"/>
			<value_node value="24000"/>
			<value_node value="24000"/>
			<value_node value="24000"/>
			<value_node value="24000"/>
		</min_mission_xp>
		<payout>
			<value_node value="10000"/>
			<value_node value="15000"/>
			<value_node value="20000"/>
			<value_node value="30000"/>
			<value_node value="50000"/>
			<value_node value="50000"/>
			<value_node value="50000"/>
		</payout>
	</narrative>
</table>
