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		<unit force="true" path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_01" unload="true"/>
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		<sequence_manager force="true" path="units/payday2/equipment/gen_interactable_door_hcm/gen_interactable_door_hcm_double" unload="true"/>
		<unit force="true" path="units/payday2/equipment/gen_interactable_door_hcm/gen_interactable_door_hcm_double" unload="true"/>
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		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<object force="true" path="units/payday2/vehicles/str_vehicle_pickup_truck/str_vehicle_pickup_truck" unload="true"/>
		<sequence_manager force="true" path="units/payday2/vehicles/str_vehicle_pickup_truck/str_vehicle_pickup_truck" unload="true"/>
		<unit force="true" path="units/payday2/vehicles/str_vehicle_pickup_truck/str_vehicle_pickup_truck" unload="true"/>
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		<material_config force="true" path="units/pd2_dlc_nails/vehicles/nls_vehicle_drop_off_plane/nls_vehicle_drop_off_plane" unload="true"/>
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		<sequence_manager force="true" path="units/pd2_dlc_nails/vehicles/nls_vehicle_drop_off_plane/nls_vehicle_drop_off_plane" unload="true"/>
		<unit force="true" path="units/pd2_dlc_nails/vehicles/nls_vehicle_drop_off_plane/nls_vehicle_drop_off_plane" unload="true"/>
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		<object force="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_chair_single" unload="true"/>
		<unit force="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_chair_single" unload="true"/>
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		<object force="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_checktable" unload="true"/>
		<unit force="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_checktable" unload="true"/>
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		<object force="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_round_small" unload="true"/>
		<unit force="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_round_small" unload="true"/>
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		<object force="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_table_a" unload="true"/>
		<unit force="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_table_a" unload="true"/>
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		<object path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal_openable" unload="true"/>
		<unit path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal_openable" unload="true"/>
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		<material_config path="core/environments/skies/sky_1846_low_sun_nice_clouds/sky_1846_low_sun_nice_clouds"/>
		<scene path="core/environments/skies/sky_1846_low_sun_nice_clouds/sky_1846_low_sun_nice_clouds"/>
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		<scene path="core/environments/skies/sky_0200_night_moon_stars/sky_0200_night_moon_stars"/>
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		<scene path="core/environments/skies/sky_0927_whispy_clouds/sky_0927_whispy_clouds"/>
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		<scene path="core/environments/skies/sky_1930_twillight/sky_1930_twillight"/>
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		<scene path="core/environments/skies/sky_2000_twilight_mad/sky_2000_twilight_mad"/>
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		<scene path="core/environments/skies/sky_1345_clear_sky/sky_1345_clear_sky"/>
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		<scene path="core/environments/skies/sky_1313_cloudy_dark/sky_1313_cloudy_dark"/>
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		<scene load="true" path="core/environments/skies/sky_2335_night_moon/sky_2335_night_moon"/>
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		<material_config path="units/payday2/architecture/air_backdrop/air_backdrop"/>
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		<unit path="units/payday2/architecture/air_backdrop/air_backdrop_v3"/>
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		<material_config path="units/world/vegetation/forest/zones/forest/brushes/fst_brush_grass_01/fst_brush_grass"/>
		<object path="units/world/vegetation/forest/zones/forest/brushes/fst_brush_grass_03/fst_brush_grass_03"/>
		<unit path="units/world/vegetation/forest/zones/forest/brushes/fst_brush_grass_03/fst_brush_grass_03"/>
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		<unit path="units/payday2/brushes/lxa/lxa_brush_grass_tuft/lxa_brush_grass_tuft_d"/>
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		<object path="units/pd2_dlc_spa/brushes/graffiti/spa_props_graffiti_brush_fife_01"/>
		<unit path="units/pd2_dlc_spa/brushes/graffiti/spa_props_graffiti_brush_fife_01"/>
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		<object path="units/pd2_dlc_spa/brushes/graffiti/spa_props_graffiti_brush_e_02"/>
		<unit path="units/pd2_dlc_spa/brushes/graffiti/spa_props_graffiti_brush_e_02"/>
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		<object path="units/pd2_dlc_spa/brushes/graffiti/spa_props_graffiti_brush_aeyrs_big"/>
		<unit path="units/pd2_dlc_spa/brushes/graffiti/spa_props_graffiti_brush_aeyrs_big"/>
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		<object path="units/pd2_dlc_spa/brushes/graffiti/spa_props_graffiti_brush_ansfer_02"/>
		<unit path="units/pd2_dlc_spa/brushes/graffiti/spa_props_graffiti_brush_ansfer_02"/>
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		<unit path="units/pd2_dlc_spa/brushes/graffiti/spa_props_graffiti_brush_ycone"/>
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		<object path="units/pd2_dlc_spa/brushes/graffiti/spa_props_graffiti_brush_eye"/>
		<unit path="units/pd2_dlc_spa/brushes/graffiti/spa_props_graffiti_brush_eye"/>
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		<unit path="units/world/brushes/grafitti/grafitti_tag_4"/>
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		<unit path="units/world/brushes/grafitti/grafitti_tag_5"/>
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		<unit path="units/world/brushes/grafitti/brush_poster_12"/>
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		<unit path="units/payday2/brushes/str_brush_trash/str_brush_trash_03"/>
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		<object path="units/payday2/brushes/str_brush_trash/str_brush_trash_02"/>
		<unit path="units/payday2/brushes/str_brush_trash/str_brush_trash_02"/>
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		<object path="units/world/brushes/trash/trash_brush_04"/>
		<unit path="units/world/brushes/trash/trash_brush_04"/>
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		<object path="units/payday2/brushes/str_brush_trash/str_brush_trash_04"/>
		<unit path="units/payday2/brushes/str_brush_trash/str_brush_trash_04"/>
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		<object path="units/payday2/brushes/str_brush_trash/str_brush_trash_05"/>
		<unit path="units/payday2/brushes/str_brush_trash/str_brush_trash_05"/>
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		<unit path="units/world/brushes/trash/trash_brush_05"/>
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		<unit path="units/world/brushes/trash/trash_brush_01"/>
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		<material_config path="units/world/vegetation/forest/zones/forest/brushes/fst_brush_mushrooms_05/fst_brush_mushrooms_05"/>
		<object path="units/world/vegetation/forest/zones/forest/brushes/fst_brush_mushrooms_05/fst_brush_mushrooms_05"/>
		<unit path="units/world/vegetation/forest/zones/forest/brushes/fst_brush_mushrooms_05/fst_brush_mushrooms_05"/>
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		<unit path="units/world/brushes/tags/brush_tags_1x2_01"/>
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		<unit path="units/world/vegetation/brushes/train/tra_brush_garbage/tra_brush_garabage_candywrapping"/>
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		<object path="units/world/brushes/litter/litter_buds"/>
		<unit path="units/world/brushes/litter/litter_buds"/>
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		<unit path="units/world/vegetation/brushes/train/tra_brush_garbage/tra_brush_garabage_cup"/>
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		<object path="units/payday2/brushes/shoe_marks/shoe_marks_02"/>
		<unit path="units/payday2/brushes/shoe_marks/shoe_marks_02"/>
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		<material_config path="units/world/brushes/grafitti/grafitti_tag_1"/>
		<object path="units/world/brushes/grafitti/brush_poster_09"/>
		<unit path="units/world/brushes/grafitti/brush_poster_09"/>
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		<material_config path="units/world/brushes/skidmark/skidmark"/>
		<object path="units/world/brushes/skidmark/skidmark_curve_tight"/>
		<unit path="units/world/brushes/skidmark/skidmark_curve_tight"/>
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	<add from_db="true" path="units/pd2_dlc1/brushes/eus_veg_grass_weed/eus_veg_grass_weed_b" type="unit">
		<material_config path="units/pd2_dlc1/brushes/eus_veg_grass_weed/eus_veg_grass_weed"/>
		<object path="units/pd2_dlc1/brushes/eus_veg_grass_weed/eus_veg_grass_weed_b"/>
		<unit path="units/pd2_dlc1/brushes/eus_veg_grass_weed/eus_veg_grass_weed_b"/>
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	<add from_db="true" path="units/payday2/nature/pnau/pnau_brush/pnau_brush_grass/pnau_brush_grass_5d" type="unit">
		<material_config path="units/payday2/nature/pnau/pnau_brush/pnau_brush_grass/pnau_brush_grass"/>
		<object path="units/payday2/nature/pnau/pnau_brush/pnau_brush_grass/pnau_brush_grass_5d"/>
		<unit path="units/payday2/nature/pnau/pnau_brush/pnau_brush_grass/pnau_brush_grass_5d"/>
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		<material_config path="units/payday2/brushes/bushes/bushes"/>
		<object path="units/payday2/brushes/bushes/bush_05_small"/>
		<unit path="units/payday2/brushes/bushes/bush_05_small"/>
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		<material_config path="units/world/vegetation/jungle/brushes/brush_grass"/>
		<object path="units/world/vegetation/jungle/brushes/brush_grass_dry_01"/>
		<unit path="units/world/vegetation/jungle/brushes/brush_grass_dry_03"/>
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	<add from_db="true" path="environments/cubemaps/cubemap_hair_3" type="texture"/>
	<add from_db="true" path="units/payday2/cubemaps/cubemap_gold_light_df" type="texture"/>
	<add from_db="true" path="units/payday2/cubemaps/cubemap_gold_strong_df" type="texture"/>
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	<add from_db="true" path="units/pd2_dlc_peta/cubemaps/cubemap_street_wet_v2" type="texture"/>
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		<effect load="true" path="effects/payday2/particles/flares/street_light_flare_small_orange"/>
		<material_config path="units/payday2/props/ind_prop_alley_lamp_wall/ind_prop_alley_lamp_wall_il"/>
		<object path="units/payday2/props/ind_prop_alley_lamp_wall/ind_prop_alley_lamp_wall_il"/>
		<unit path="units/payday2/props/ind_prop_alley_lamp_wall/ind_prop_alley_lamp_wall_il"/>
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		<material_config path="units/payday2/architecture/com_int_construction_floor/com_int_construction_concrete_floors"/>
		<object path="units/payday2/architecture/com_int_construction_floor/com_int_construction_concrete_floor_8x8m"/>
		<unit path="units/payday2/architecture/com_int_construction_floor/com_int_construction_concrete_floor_8x8m"/>
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		<material_config path="units/payday2/props/air_prop_runway_fence/air_prop_runway_fence_cloth"/>
		<object path="units/payday2/props/air_prop_runway_fence/air_prop_runway_fence_cloth_v2"/>
		<unit path="units/payday2/props/air_prop_runway_fence/air_prop_runway_fence_cloth_v2"/>
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		<material_config path="units/payday2/architecture/str/str"/>
		<object path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_a"/>
		<unit path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_a"/>
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		<material_config path="units/payday2/architecture/str/str"/>
		<object path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_b"/>
		<unit path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_b"/>
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		<object path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_c"/>
		<unit path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_c"/>
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		<material_config path="units/payday2/architecture/str/str"/>
		<object path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_d"/>
		<unit path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_d"/>
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		<material_config path="units/world/architecture/desert/des_vil_house_rooftop/des_vil_house_rooftop"/>
		<object path="units/world/architecture/desert/des_vil_house_rooftop/des_vil_house_rooftop_03"/>
		<unit path="units/world/architecture/desert/des_vil_house_rooftop/des_vil_house_rooftop_03"/>
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		<material_config path="units/payday2/architecture/ind/ind_bdrop_house_all"/>
		<object path="units/payday2/architecture/ind/ind_bdrop_overroadpipe"/>
		<unit path="units/payday2/architecture/ind/ind_bdrop_overroadpipe"/>
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		<material_config path="units/pd2_dlc_rvd/props/rvd_prop_street_telephone_pole_002/rvd_prop_street_telephone_pole_002"/>
		<object path="units/pd2_dlc_rvd/props/rvd_prop_street_telephone_pole_002/rvd_prop_street_telephone_pole_002"/>
		<unit path="units/pd2_dlc_rvd/props/rvd_prop_street_telephone_pole_002/rvd_prop_street_telephone_pole_002"/>
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		<material_config path="units/pd2_dlc2/csgo_models/props/props_utilities/electric_cables06"/>
		<object path="units/pd2_dlc2/csgo_models/props/props_utilities/electric_cables06"/>
		<unit path="units/pd2_dlc2/csgo_models/props/props_utilities/electric_cables06"/>
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	<add from_db="true" path="units/pd2_dlc_flat/props/flt_prop_electric_circuit/flt_prop_int_electric_circuit" type="unit">
		<material_config path="units/pd2_dlc_flat/props/flt_prop_electric_circuit/flt_prop_int_electric_circuit"/>
		<object path="units/pd2_dlc_flat/props/flt_prop_electric_circuit/flt_prop_int_electric_circuit"/>
		<unit path="units/pd2_dlc_flat/props/flt_prop_electric_circuit/flt_prop_int_electric_circuit"/>
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	<add from_db="true" path="units/world/street/ct_electricbox/ct_electricbox" type="unit">
		<material_config path="units/world/street/ct_electricbox/ct_electricbox"/>
		<object path="units/world/street/ct_electricbox/ct_electricbox"/>
		<unit path="units/world/street/ct_electricbox/ct_electricbox"/>
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		<material_config path="units/payday2/props/str_prop_mechanical_electricity_meter/str_prop_mechanical_electricity_meter"/>
		<object path="units/payday2/props/str_prop_mechanical_electricity_meter/str_prop_mechanical_electricity_meter_a"/>
		<unit path="units/payday2/props/str_prop_mechanical_electricity_meter/str_prop_mechanical_electricity_meter_a"/>
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		<object path="units/payday2/props/str_prop_mechanical_electricity_meter/str_prop_mechanical_electricity_meter_b"/>
		<unit path="units/payday2/props/str_prop_mechanical_electricity_meter/str_prop_mechanical_electricity_meter_b"/>
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		<object path="units/payday2/props/str_prop_mechanical_electricity_meter/str_prop_mechanical_electricity_meter_c"/>
		<unit path="units/payday2/props/str_prop_mechanical_electricity_meter/str_prop_mechanical_electricity_meter_c"/>
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		<material_config path="units/world/architecture/street/ground/ground"/>
		<object path="units/world/architecture/street/ground/asphalt/ground_asphalt_20x20m"/>
		<unit path="units/world/architecture/street/ground/asphalt/ground_asphalt_20x20m"/>
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		<material_config path="units/payday2/props/air_prop_runway_fence/air_prop_runway_fence_gate_v2"/>
		<object path="units/payday2/props/air_prop_runway_fence/air_prop_runway_fence_gate_v2"/>
		<sequence_manager path="units/payday2/props/air_prop_runway_fence/air_prop_runway_fence_gate"/>
		<unit path="units/payday2/props/air_prop_runway_fence/air_prop_runway_fence_gate_v2"/>
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	<add from_db="true" path="units/payday2/props/ind_prop_light_cones/ind_prop_light_cones_docks_blue_small" type="unit">
		<material_config path="units/payday2/props/ind_prop_light_cones/ind_prop_light_cones_docks"/>
		<object path="units/payday2/props/ind_prop_light_cones/ind_prop_light_cones_docks_blue_small"/>
		<unit path="units/payday2/props/ind_prop_light_cones/ind_prop_light_cones_docks_blue_small"/>
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		<material_config path="units/payday2/props/ind_prop_light_cones/ind_prop_light_cones_docks"/>
		<object path="units/payday2/props/ind_prop_light_cones/ind_prop_light_cones_docks_orange_v2"/>
		<unit path="units/payday2/props/ind_prop_light_cones/ind_prop_light_cones_docks_orange_v2"/>
	</add>
	<add from_db="true" path="units/world/street/appliances_fuseboxes/appliances_closed_fuseboxes" type="unit">
		<material_config path="units/world/street/appliances_fuseboxes/appliances_fuseboxes"/>
		<object path="units/world/street/appliances_fuseboxes/appliances_closed_fuseboxes"/>
		<unit path="units/world/street/appliances_fuseboxes/appliances_closed_fuseboxes"/>
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	<add from_db="true" path="units/world/props/survivalist/cardboard_box/cardboard_box02" type="unit">
		<material_config path="units/world/props/survivalist/cardboard_box/cardboard_box_02"/>
		<object path="units/world/props/survivalist/cardboard_box/cardboard_box02"/>
		<unit path="units/world/props/survivalist/cardboard_box/cardboard_box02"/>
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	<add from_db="true" path="units/world/props/survivalist/cardboard_box/cardboard_cube" type="unit">
		<material_config path="units/world/props/survivalist/cardboard_box/cardboard_cube"/>
		<object path="units/world/props/survivalist/cardboard_box/cardboard_cube"/>
		<unit path="units/world/props/survivalist/cardboard_box/cardboard_cube"/>
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		<material_config path="units/payday2/props/str_prop_mechanical_powerbox/str_prop_mechanical_powerbox"/>
		<object path="units/payday2/props/str_prop_mechanical_powerbox/str_prop_mechanical_powerbox_c"/>
		<unit path="units/payday2/props/str_prop_mechanical_powerbox/str_prop_mechanical_powerbox_c"/>
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		<material_config path="units/pd2_dlc_dah/architecture/dag_fog_plane/dah_fog_plane"/>
		<object path="units/pd2_dlc_dah/architecture/dag_fog_plane/dah_fog_plane"/>
		<sequence_manager path="units/pd2_dlc_dah/architecture/dag_fog_plane/dah_fog_plane"/>
		<unit path="units/pd2_dlc_dah/architecture/dag_fog_plane/dah_fog_plane"/>
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		<effect load="true" path="effects/payday2/particles/flares/street_light_flare_big_round"/>
		<material_config path="units/pd2_dlc_dah/props/dah_prop_glow/dah_prop_glow_big_orange"/>
		<object path="units/pd2_dlc_dah/props/dah_prop_glow/dah_prop_glow_big_red_blinking"/>
		<sequence_manager path="units/pd2_dlc_dah/props/dah_prop_glow/dah_prop_glow_big_red_blinking"/>
		<unit path="units/pd2_dlc_dah/props/dah_prop_glow/dah_prop_glow_big_red_blinking"/>
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	<add from_db="true" path="units/world/architecture/gym/gym_wall_fence/gym_wall_fence_20" type="unit">
		<material_config path="units/world/architecture/gym/gym_wall_fence/wall_fence"/>
		<object path="units/world/architecture/gym/gym_wall_fence/gym_wall_fence_20"/>
		<unit path="units/world/architecture/gym/gym_wall_fence/gym_wall_fence_20"/>
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		<material_config path="units/world/props/survivalist/propane_canister/propane"/>
		<object path="units/world/props/survivalist/propane_canister/propane_cannister_medium"/>
		<unit path="units/world/props/survivalist/propane_canister/propane_cannister_medium"/>
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	<add from_db="true" path="units/world/props/survivalist/propane_canister/propane_cannister_large" type="unit">
		<material_config path="units/world/props/survivalist/propane_canister/propane"/>
		<object path="units/world/props/survivalist/propane_canister/propane_cannister_large"/>
		<unit path="units/world/props/survivalist/propane_canister/propane_cannister_large"/>
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	<add from_db="true" path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground" type="unit">
		<material_config path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground"/>
		<object path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground"/>
		<sequence_manager path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground"/>
		<unit path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground"/>
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	<add from_db="true" path="units/payday2/vehicles/air_vehicle_blackhawk/helicopter_cops_ref_bag_catcher" type="unit">
		<material_config path="units/payday2/vehicles/air_vehicle_blackhawk/helicopter_cops_ref_bag_catcher"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/payday2/vehicles/air_vehicle_blackhawk/helicopter_cops_ref_bag_catcher"/>
		<sequence_manager path="units/payday2/vehicles/air_vehicle_blackhawk/helicopter_cops_ref_bag_catcher"/>
		<unit path="units/payday2/vehicles/air_vehicle_blackhawk/helicopter_cops_ref_bag_catcher"/>
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		<unit path="units/payday2/architecture/hcm/hcm_int_wall_2m_a_glass_cell"/>
		<object path="units/payday2/architecture/hcm/hcm_int_wall_2m_a_glass_cell"/>
		<material_config path="units/payday2/architecture/hcm/hcm_int"/>
		<sequence_manager path="units/payday2/architecture/hcm/hcm_int_wall_2m_a_glass_cell"/>
		<unit path="units/payday2/props/hcm_prop_int_spawned_glass/hcm_prop_int_spawned_glass"/>
		<object path="units/payday2/props/hcm_prop_int_spawned_glass/hcm_prop_int_spawned_glass"/>
		<material_config path="units/payday2/props/hcm_prop_int_spawned_glass/hcm_prop_int_spawned_glass"/>
		<sequence_manager path="units/payday2/props/hcm_prop_int_spawned_glass/hcm_prop_int_spawned_glass"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
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		<material_config path="units/payday2/architecture/hcm/hcm_int"/>
		<object path="units/payday2/architecture/hcm/hcm_int_wall_025m_cap_a_wood"/>
		<unit path="units/payday2/architecture/hcm/hcm_int_wall_025m_cap_a_wood"/>
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		<material_config path="units/payday2/architecture/hcm/hcm_int"/>
		<object path="units/payday2/architecture/hcm/hcm_int_wall_025m_cap_a_metal"/>
		<unit path="units/payday2/architecture/hcm/hcm_int_wall_025m_cap_a_metal"/>
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		<material_config path="units/payday2/props/com_prop_barista_counters/com_prop_barista_counters"/>
		<object path="units/payday2/props/com_prop_barista_counters/com_prop_barista_table_b_50"/>
		<unit path="units/payday2/props/com_prop_barista_counters/com_prop_barista_table_b_50"/>
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		<material_config path="units/payday2/props/com_prop_barista_counters/com_prop_barista_counters"/>
		<object path="units/payday2/props/com_prop_barista_counters/com_prop_barista_table_a_50"/>
		<unit path="units/payday2/props/com_prop_barista_counters/com_prop_barista_table_a_50"/>
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		<material_config path="units/payday2/props/bnk_prop_vault_table/bnk_prop_vault_table"/>
		<object path="units/payday2/props/bnk_prop_vault_table/bnk_prop_vault_table"/>
		<unit path="units/payday2/props/bnk_prop_vault_table/bnk_prop_vault_table"/>
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		<material_config path="units/payday2/props/com_prop_barista_table_small/com_prop_barista_table_small"/>
		<object path="units/payday2/props/com_prop_barista_table_small/com_prop_barista_table_small"/>
		<unit path="units/payday2/props/com_prop_barista_table_small/com_prop_barista_table_small"/>
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		<material_config path="units/payday2/props/com_prop_barista_table_large/com_prop_barista_table_large"/>
		<object path="units/payday2/props/com_prop_barista_table_large/com_prop_barista_table_large"/>
		<unit path="units/payday2/props/com_prop_barista_table_large/com_prop_barista_table_large"/>
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		<material_config path="units/payday2/props/com_prop_club_table_bar/com_prop_club_table_bar"/>
		<object path="units/payday2/props/com_prop_club_table_bar/com_prop_club_table_bar_short"/>
		<unit path="units/payday2/props/com_prop_club_table_bar/com_prop_club_table_bar_short"/>
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	<add from_db="true" path="units/payday2/props/com_prop_club_table_bar/com_prop_club_table_bar_tall" type="unit">
		<material_config path="units/payday2/props/com_prop_club_table_bar/com_prop_club_table_bar"/>
		<object path="units/payday2/props/com_prop_club_table_bar/com_prop_club_table_bar_tall"/>
		<unit path="units/payday2/props/com_prop_club_table_bar/com_prop_club_table_bar_tall"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_store_shelves/com_prop_store_shelves_table_04" type="unit">
		<material_config path="units/payday2/props/com_prop_store_shelves/com_prop_store_shelves_generic"/>
		<object path="units/payday2/props/com_prop_store_shelves/com_prop_store_shelves_table_04"/>
		<unit path="units/payday2/props/com_prop_store_shelves/com_prop_store_shelves_table_04"/>
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	<add from_db="true" path="units/payday2/props/lxa_prop_balcony_table_large/lxa_prop_balcony_table_large" type="unit">
		<material_config path="units/payday2/props/lxa_prop_balcony_table_large/lxa_prop_balcony_table_large"/>
		<object path="units/payday2/props/lxa_prop_balcony_table_large/lxa_prop_balcony_table_large"/>
		<unit path="units/payday2/props/lxa_prop_balcony_table_large/lxa_prop_balcony_table_large"/>
	</add>
	<add from_db="true" path="units/payday2/props/lxa_prop_kitchen_table_long/lxa_prop_kitchen_table_long" type="unit">
		<material_config path="units/payday2/props/lxa_prop_kitchen_table_long/lxa_prop_kitchen_table_long"/>
		<object path="units/payday2/props/lxa_prop_kitchen_table_long/lxa_prop_kitchen_table_long"/>
		<unit path="units/payday2/props/lxa_prop_kitchen_table_long/lxa_prop_kitchen_table_long"/>
	</add>
	<add from_db="true" path="units/payday2/props/lxa_prop_livingroom_table_coffee/lxa_prop_livingroom_table_coffee" type="unit">
		<material_config path="units/payday2/props/lxa_prop_livingroom_table_coffee/lxa_prop_livingroom_table_coffee"/>
		<object path="units/payday2/props/lxa_prop_livingroom_table_coffee/lxa_prop_livingroom_table_coffee"/>
		<unit path="units/payday2/props/lxa_prop_livingroom_table_coffee/lxa_prop_livingroom_table_coffee"/>
	</add>
	<add from_db="true" path="units/payday2/props/lxa_prop_terrace_loungeseat/lxa_prop_terrace_loungeseat_table_rectangular" type="unit">
		<material_config path="units/payday2/props/lxa_prop_terrace_loungeseat/lxa_prop_terrace_loungeseat"/>
		<object path="units/payday2/props/lxa_prop_terrace_loungeseat/lxa_prop_terrace_loungeseat_table_rectangular"/>
		<unit path="units/payday2/props/lxa_prop_terrace_loungeseat/lxa_prop_terrace_loungeseat_table_rectangular"/>
	</add>
	<add from_db="true" path="units/payday2/props/lxa_prop_terrace_loungeseat/lxa_prop_terrace_loungeseat_table_square" type="unit">
		<material_config path="units/payday2/props/lxa_prop_terrace_loungeseat/lxa_prop_terrace_loungeseat"/>
		<object path="units/payday2/props/lxa_prop_terrace_loungeseat/lxa_prop_terrace_loungeseat_table_square"/>
		<unit path="units/payday2/props/lxa_prop_terrace_loungeseat/lxa_prop_terrace_loungeseat_table_square"/>
	</add>
	<add from_db="true" path="units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_conference_table_dark" type="unit">
		<material_config path="units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_desk_dark"/>
		<object path="units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_conference_table_dark"/>
		<unit path="units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_conference_table_dark"/>
	</add>
	<add from_db="true" path="units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_conference_table_solid_wenge" type="unit">
		<material_config path="units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_desk_wenge"/>
		<object path="units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_conference_table_solid_wenge"/>
		<unit path="units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_conference_table_solid_wenge"/>
	</add>
	<add from_db="true" path="units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_conference_table_zebra" type="unit">
		<material_config path="units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_desk_zebra"/>
		<object path="units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_conference_table_zebra"/>
		<unit path="units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_conference_table_zebra"/>
	</add>
	<add from_db="true" path="units/payday2/props/res_prop_kitchen_table_a_long_worn_grime/res_prop_kitchen_table_a_long_worn_grime" type="unit">
		<material_config path="units/payday2/props/res_prop_kitchen_table_a_long_worn_grime/res_prop_kitchen_table_a_long_worn_grime"/>
		<object path="units/payday2/props/res_prop_kitchen_table_a_long_worn_grime/res_prop_kitchen_table_a_long_worn_grime"/>
		<unit path="units/payday2/props/res_prop_kitchen_table_a_long_worn_grime/res_prop_kitchen_table_a_long_worn_grime"/>
	</add>
	<add from_db="true" path="units/payday2/props/res_prop_kitchen_table_cloth/res_prop_kitchen_table_cloth" type="unit">
		<material_config path="units/payday2/props/res_prop_kitchen_table_cloth/res_prop_kitchen_table_cloth"/>
		<object path="units/payday2/props/res_prop_kitchen_table_cloth/res_prop_kitchen_table_cloth"/>
		<unit path="units/payday2/props/res_prop_kitchen_table_cloth/res_prop_kitchen_table_cloth"/>
	</add>
	<add from_db="true" path="units/payday2/props/res_prop_kitchen_table_d_long_worn_clean/res_prop_kitchen_table_d_long_worn_clean" type="unit">
		<material_config path="units/payday2/props/res_prop_kitchen_table_d_long_worn_clean/res_prop_kitchen_table_d_long_worn_clean"/>
		<object path="units/payday2/props/res_prop_kitchen_table_d_long_worn_clean/res_prop_kitchen_table_d_long_worn_clean"/>
		<unit path="units/payday2/props/res_prop_kitchen_table_d_long_worn_clean/res_prop_kitchen_table_d_long_worn_clean"/>
	</add>
	<add from_db="true" path="units/payday2/props/res_prop_livingroom_table_modern/res_prop_livingroom_table_modern" type="unit">
		<material_config path="units/payday2/props/res_prop_livingroom_table_modern/res_prop_livingroom_table_modern"/>
		<object path="units/payday2/props/res_prop_livingroom_table_modern/res_prop_livingroom_table_modern"/>
		<unit path="units/payday2/props/res_prop_livingroom_table_modern/res_prop_livingroom_table_modern"/>
	</add>
	<add from_db="true" path="units/payday2/props/str_prop_construction_portable_compressor/str_prop_construction_portable_compressor" type="unit">
		<material_config path="units/payday2/props/str_prop_construction_portable_compressor/str_prop_construction_portable_compressor"/>
		<object path="units/payday2/props/str_prop_construction_portable_compressor/str_prop_construction_portable_compressor"/>
		<unit path="units/payday2/props/str_prop_construction_portable_compressor/str_prop_construction_portable_compressor"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_barista_counters/com_prop_barista_table_window_300_a" type="unit">
		<material_config path="units/payday2/props/com_prop_barista_counters/com_prop_barista_counters"/>
		<object path="units/payday2/props/com_prop_barista_counters/com_prop_barista_table_window_300_a"/>
		<unit path="units/payday2/props/com_prop_barista_counters/com_prop_barista_table_window_300_a"/>
	</add>
	<add from_db="true" path="units/payday2/props/lxa_prop_balcony_table_small/lxa_prop_balcony_table_small" type="unit">
		<material_config path="units/payday2/props/lxa_prop_balcony_table_small/lxa_prop_balcony_table_small"/>
		<object path="units/payday2/props/lxa_prop_balcony_table_small/lxa_prop_balcony_table_small"/>
		<unit path="units/payday2/props/lxa_prop_balcony_table_small/lxa_prop_balcony_table_small"/>
	</add>
	<add from_db="true" path="units/payday2/props/ind_prop_mill_pallet_assembly_table/ind_prop_mill_pallet_assembly_table" type="unit">
		<material_config path="units/payday2/props/ind_prop_mill_pallet_assembly_table/ind_prop_mill_pallet_assembly_table"/>
		<object path="units/payday2/props/ind_prop_mill_pallet_assembly_table/ind_prop_mill_pallet_assembly_table"/>
		<unit path="units/payday2/props/ind_prop_mill_pallet_assembly_table/ind_prop_mill_pallet_assembly_table"/>
	</add>
	<add from_db="true" path="units/payday2/props/lxa_prop_livingroom_table_small/lxa_prop_livingroom_table_small" type="unit">
		<material_config path="units/payday2/props/lxa_prop_livingroom_table_small/lxa_prop_livingroom_table_small"/>
		<object path="units/payday2/props/lxa_prop_livingroom_table_small/lxa_prop_livingroom_table_small"/>
		<unit path="units/payday2/props/lxa_prop_livingroom_table_small/lxa_prop_livingroom_table_small"/>
	</add>
	<add from_db="true" path="units/payday2/props/lxa_prop_terrace_loungeseat/lxa_prop_terrace_loungeseat_side_table" type="unit">
		<material_config path="units/payday2/props/lxa_prop_terrace_loungeseat/lxa_prop_terrace_loungeseat"/>
		<object path="units/payday2/props/lxa_prop_terrace_loungeseat/lxa_prop_terrace_loungeseat_side_table"/>
		<unit path="units/payday2/props/lxa_prop_terrace_loungeseat/lxa_prop_terrace_loungeseat_side_table"/>
	</add>
	<add from_db="true" path="units/payday2/props/lxa_prop_hallway_lamp_table/lxa_prop_hallway_lamp_table" type="unit">
		<material_config path="units/payday2/props/lxa_prop_hallway_lamp_table/lxa_prop_hallway_lamp_table"/>
		<object path="units/payday2/props/lxa_prop_hallway_lamp_table/lxa_prop_hallway_lamp_table"/>
		<sequence_manager path="units/payday2/props/lxa_prop_hallway_lamp_table/lxa_prop_hallway_lamp_table"/>
		<unit path="units/payday2/props/lxa_prop_hallway_lamp_table/lxa_prop_hallway_lamp_table"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/are/are_off_int_wall_plastic_double_door" type="unit">
		<material_config path="units/payday2/architecture/are/are_off_int"/>
		<object path="units/payday2/architecture/are/are_off_int_wall_plastic_double_door"/>
		<unit path="units/payday2/architecture/are/are_off_int_wall_plastic_double_door"/>
	</add>
	<add from_db="true" path="units/payday2/props/are_int_double_door/are_int_double_door" type="unit">
		<unit path="units/payday2/props/are_int_double_door/are_int_double_door"/>
		<object path="units/payday2/props/are_int_double_door/are_int_double_door"/>
		<material_config path="units/payday2/props/are_int_double_door/are_int_double_door"/>
		<unit path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<object path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<material_config path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<effect load="true" path="effects/payday2/environment/drill"/>
		<effect load="true" path="effects/payday2/environment/parts/drill_sparks_particles"/>
		<effect load="true" path="effects/payday2/environment/parts/drill_sparks"/>
		<object path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<material_config path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<gui path="guis/timer_gui"/>
		<sequence_manager path="units/payday2/props/are_int_double_door/are_int_double_door"/>
	</add>
</table>
