<table>
	<add from_db="true" path="units/payday2/vehicles/air_vehicle_blackhawk/helicopter_cops_ref" type="unit">
		<material_config path="units/payday2/vehicles/air_vehicle_blackhawk/helicopter_cops_ref"/>
		<effect load="true" path="effects/particles/weapons/flashlight/flashlight"/>
		<effect load="true" path="effects/payday2/particles/window/storefront_window_small"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<animation_def path="anims/units/helicopter/helicopter"/>
		<animation_state_machine path="anims/units/helicopter/helicopter"/>
		<animation_states path="anims/units/helicopter/std"/>
		<animation_subset path="anims/units/helicopter/std"/>
		<object path="units/payday2/vehicles/air_vehicle_blackhawk/helicopter_cops_ref"/>
		<sequence_manager path="units/payday2/vehicles/air_vehicle_blackhawk/helicopter_cops"/>
		<unit path="units/payday2/vehicles/air_vehicle_blackhawk/helicopter_cops_ref"/>
	</add>
	<add from_db="true" path="effects/particles/dest/circle_puffs" type="effect">
		<effect load="true" path="effects/particles/dest/circle_puffs"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_square_goal_marker_8x15/gen_prop_square_goal_marker_8x15" type="unit">
		<material_config path="units/payday2/props/gen_prop_square_goal_marker_8x15/gen_prop_square_goal_marker_8x15"/>
		<object path="units/payday2/props/gen_prop_square_goal_marker_8x15/gen_prop_square_goal_marker_8x15"/>
		<sequence_manager path="units/payday2/props/gen_prop_square_goal_marker_8x15/gen_prop_square_goal_marker_8x15"/>
		<unit path="units/payday2/props/gen_prop_square_goal_marker_8x15/gen_prop_square_goal_marker_8x15"/>
	</add>
	<add from_db="true" path="units/test/jocke/plane_black_temp" type="unit">
		<unit path="units/test/jocke/plane_black_temp"/>
		<object path="units/test/jocke/plane_black_temp"/>
		<material_config path="units/test/jocke/plane_black_temp"/>
	</add>
</table>
