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	<add path="units/payday2/architecture/str/str_ext_asphalt_4x4m_a" type="unit">
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		<unit path="units/payday2/props/gen_prop_glow/gen_prop_glow_window_011"/>
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		<material_config path="units/payday2/props/gen_prop_glow/gen_prop_glow"/>
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		<unit path="units/payday2/props/gen_prop_glow/gen_prop_glow_01_very_small"/>
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		<object path="units/lights/light_spot_shadow_projection_01/light_spot_shadow_projection_01"/>
		<unit path="units/lights/light_spot_shadow_projection_01/light_spot_shadow_projection_01"/>
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		<object path="units/payday2/props/com_prop_jewelry_signs/com_prop_jewelry_sign_front"/>
		<unit path="units/payday2/props/com_prop_jewelry_signs/com_prop_jewelry_sign_front"/>
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		<unit path="units/payday2/architecture/lcm/lcm_int_storefront_4x8m_a_blinds"/>
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		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile1_4x4m_a"/>
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		<unit path="units/payday2/architecture/lcm/lcm_int_door_wood_01_frame_oneside"/>
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		<unit path="units/payday2/vehicles/str_vehicle_sedan_dmg/str_vehicle_sedan_dmg_dented"/>
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		<unit path="units/payday2/props/gen_prop_small_lamp/gen_prop_small_lamp_broken"/>
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		<material_config path="units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost"/>
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		<unit path="units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_single_02_il"/>
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		<unit path="units/payday2/vehicles/str_vehicle_car_charger/str_vehicle_car_charger"/>
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		<sequence_manager path="units/payday2/vehicles/str_vehicle_car_mercedes/str_vehicle_car_mercedes"/>
		<unit path="units/payday2/vehicles/str_vehicle_car_mercedes/str_vehicle_car_mercedes"/>
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		<unit path="units/payday2/props/lcm_prop_securitydoor/lcm_prop_securitydoor_01"/>
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		<sequence_manager path="units/payday2/vehicles/str_vehicle_car_suburban/str_vehicle_car_suburban"/>
		<unit path="units/payday2/vehicles/str_vehicle_car_suburban/str_vehicle_car_suburban"/>
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		<object path="units/dev_tools/level_tools/dev_ai_vis_blocker/dev_ai_vis_blocker_005x1x2m"/>
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		<unit path="units/dev_tools/level_tools/dev_ai_vis_blocker/dev_ai_vis_blocker_005x1x2m"/>
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		<object path="units/payday2/architecture/lcm/lcm_int_room_12x16m_b"/>
		<unit path="units/payday2/architecture/lcm/lcm_int_room_12x16m_b"/>
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		<object path="units/payday2/architecture/res/res_bdrop_01"/>
		<unit path="units/payday2/architecture/res/res_bdrop_01"/>
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		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/payday2/vehicles/str_vehicle_bmw/str_vehicle_bmw"/>
		<sequence_manager path="units/payday2/vehicles/str_vehicle_bmw/str_vehicle_bmw"/>
		<unit path="units/payday2/vehicles/str_vehicle_bmw/str_vehicle_bmw"/>
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		<unit path="units/payday2/props/air_prop_runway_fence/air_prop_runway_fence_b"/>
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		<unit path="units/payday2/architecture/lcm/lcm_ext_storefront_4x8m_a1"/>
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		<object path="units/payday2/props/str_prop_street_lamppost_corner/str_prop_street_lamppost_corner_02_il"/>
		<unit path="units/payday2/props/str_prop_street_lamppost_corner/str_prop_street_lamppost_corner_02_il_debris"/>
		<object path="units/payday2/props/str_prop_street_lamppost_corner/str_prop_street_lamppost_corner_02_il_debris"/>
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		<sequence_manager path="units/payday2/props/str_prop_street_lamppost_corner/str_prop_street_lamppost_corner"/>
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		<unit path="units/pd2_dlc_sah/props/sah_prop_branch_security_shutter/sah_prop_branch_security_shutter"/>
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		<unit path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_c"/>
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		<unit path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_money"/>
		<object path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_money"/>
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		<unit path="units/payday2/props/gen_prop_loot_blueprint/gen_prop_loot_blueprint"/>
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		<sequence_manager path="units/payday2/props/gen_prop_loot_blueprint/gen_prop_loot_blueprint"/>
		<unit path="units/payday2/pickups/gen_pku_keycard/gen_pku_keycard"/>
		<object path="units/payday2/pickups/gen_pku_keycard/gen_pku_keycard"/>
		<sequence_manager path="units/payday2/pickups/gen_pku_keycard/gen_pku_keycard"/>
		<unit path="units/payday2/characters/civ_acc_keycard_clipped/civ_acc_keycard_clipped"/>
		<object path="units/payday2/characters/civ_acc_keycard_clipped/civ_acc_keycard_clipped"/>
		<unit path="units/payday2/props/gen_prop_loot_confidential_folder_event/gen_prop_loot_confidential_folder_event"/>
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		<unit path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
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		<unit path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
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		<gui path="guis/timer_gui"/>
		<physic_effect path="physic_effects/push_sphere"/>
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		<unit path="units/payday2/props/gen_prop_small_lamp/gen_prop_small_lamp"/>
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		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile3_4x4m_a_door"/>
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		<unit path="units/payday2/props/gen_prop_glow/gen_prop_glow_01_small"/>
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		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_cap4_corner_4x4m_c"/>
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		<object force="false" path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_02_v3" unload="true"/>
		<material_config load="true" path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_02_v3" unload="true"/>
		<cooked_physics force="false" path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_02_v3" unload="true"/>
		<texture load="true" path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_02_v3" unload="true"/>
		<sequence_manager force="false" path="units/payday2/props/str_prop_street_sign_roof_gh/str_prop_street_sign_roof_gh_01" unload="true"/>
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		<material_config path="units/world/vegetation/forest/zones/forest/zone_forrest_tree_oak_big/zone_forrest_tree_oak_big"/>
		<object path="units/world/vegetation/forest/zones/forest/zone_forrest_tree_oak_big/zone_forrest_tree_oak_big"/>
		<unit path="units/world/vegetation/forest/zones/forest/zone_forrest_tree_oak_big/zone_forrest_tree_oak_big"/>
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	<add from_db="true" path="units/world/props/street/plywood_fence/plywood_03x02m" type="unit">
		<material_config path="units/world/props/street/plywood_fence/plywood_fence"/>
		<object path="units/world/props/street/plywood_fence/plywood_03x02m"/>
		<unit path="units/world/props/street/plywood_fence/plywood_03x02m"/>
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		<material_config path="units/payday2/architecture/com_int_basement/com_int_basement_wall"/>
		<object path="units/payday2/architecture/com_int_basement/com_int_basement_wall_1x3m"/>
		<unit path="units/payday2/architecture/com_int_basement/com_int_basement_wall_1x3m"/>
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		<material_config path="units/payday2/architecture/com_int_restroom/com_int_restroom"/>
		<object path="units/payday2/architecture/com_int_restroom/com_int_restroom_floor_2x2m_corner"/>
		<unit path="units/payday2/architecture/com_int_restroom/com_int_restroom_floor_2x2m_corner"/>
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		<material_config path="units/payday2/architecture/com_int_restroom/com_int_restroom"/>
		<object path="units/payday2/architecture/com_int_restroom/com_int_restroom_wall_3x2m"/>
		<unit path="units/payday2/architecture/com_int_restroom/com_int_restroom_wall_3x2m"/>
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		<material_config path="units/payday2/architecture/com_int_restroom/com_int_restroom"/>
		<object path="units/payday2/architecture/com_int_restroom/com_int_restroom_wall_3x4m_hole"/>
		<unit path="units/payday2/architecture/com_int_restroom/com_int_restroom_wall_3x4m_hole"/>
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	<add from_db="true" path="units/payday2/architecture/com_int_restroom/com_int_restroom_ceiling_1x1m" type="unit">
		<material_config path="units/payday2/architecture/com_int_restroom/com_int_restroom"/>
		<object path="units/payday2/architecture/com_int_restroom/com_int_restroom_ceiling_1x1m"/>
		<unit path="units/payday2/architecture/com_int_restroom/com_int_restroom_ceiling_1x1m"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_restroom/com_int_restroom_ceiling_2x2m" type="unit">
		<material_config path="units/payday2/architecture/com_int_restroom/com_int_restroom"/>
		<object path="units/payday2/architecture/com_int_restroom/com_int_restroom_ceiling_2x2m"/>
		<unit path="units/payday2/architecture/com_int_restroom/com_int_restroom_ceiling_2x2m"/>
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	<add from_db="true" path="units/payday2/architecture/com_int_restroom/com_int_restroom_ceiling_2x2m_lamp_on" type="unit">
		<material_config path="units/payday2/architecture/com_int_restroom/com_int_restroom"/>
		<object path="units/payday2/architecture/com_int_restroom/com_int_restroom_ceiling_2x2m_lamp_on"/>
		<unit path="units/payday2/architecture/com_int_restroom/com_int_restroom_ceiling_2x2m_lamp_on"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_restroom_toilet/com_prop_restroom_toilet" type="unit">
		<material_config path="units/payday2/props/com_prop_restroom_toilet/com_prop_restroom_toilet"/>
		<object path="units/payday2/props/com_prop_restroom_toilet/com_prop_restroom_toilet"/>
		<unit path="units/payday2/props/com_prop_restroom_toilet/com_prop_restroom_toilet"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_restroom_sink/com_prop_restroom_sink" type="unit">
		<material_config path="units/payday2/props/com_prop_restroom_sink/com_prop_restroom_sink"/>
		<object path="units/payday2/props/com_prop_restroom_sink/com_prop_restroom_sink"/>
		<unit path="units/payday2/props/com_prop_restroom_sink/com_prop_restroom_sink"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_restroom_dryer/com_prop_restroom_dryer" type="unit">
		<material_config path="units/payday2/props/com_prop_restroom_dryer/com_prop_restroom_dryer"/>
		<object path="units/payday2/props/com_prop_restroom_dryer/com_prop_restroom_dryer"/>
		<unit path="units/payday2/props/com_prop_restroom_dryer/com_prop_restroom_dryer"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_restroom_toiletbooth/com_prop_restroom_toiletbooth_open" type="unit">
		<material_config path="units/payday2/props/com_prop_restroom_toiletbooth/com_prop_restroom_toiletbooth"/>
		<object path="units/payday2/props/com_prop_restroom_toiletbooth/com_prop_restroom_toiletbooth_open"/>
		<sequence_manager path="units/payday2/props/com_prop_restroom_toiletbooth/com_prop_restroom_toiletbooth_open"/>
		<unit path="units/payday2/props/com_prop_restroom_toiletbooth/com_prop_restroom_toiletbooth_open"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_nmh/props/nmh_prop_sign_restrooms/nmh_prop_sign_restrooms" type="unit">
		<material_config path="units/pd2_dlc_nmh/props/nmh_prop_sign_restrooms/nmh_prop_sign_restrooms"/>
		<object path="units/pd2_dlc_nmh/props/nmh_prop_sign_restrooms/nmh_prop_sign_restrooms"/>
		<sequence_manager path="units/pd2_dlc_nmh/props/nmh_prop_sign_restrooms/nmh_prop_sign_restrooms"/>
		<unit path="units/pd2_dlc_nmh/props/nmh_prop_sign_restrooms/nmh_prop_sign_restrooms"/>
	</add>
	<add from_db="true" path="units/payday2/props/are_prop_bathroom_handsanitizer/are_prop_bathroom_handsanitizer" type="unit">
		<material_config path="units/payday2/props/are_prop_bathroom_handsanitizer/are_prop_bathroom_handsanitizer"/>
		<object path="units/payday2/props/are_prop_bathroom_handsanitizer/are_prop_bathroom_handsanitizer"/>
		<unit path="units/payday2/props/are_prop_bathroom_handsanitizer/are_prop_bathroom_handsanitizer"/>
	</add>
	<add from_db="true" path="units/payday2/props/are_prop_bathroom_papertoweldispenser/are_prop_bathroom_papertoweldispenser" type="unit">
		<material_config path="units/payday2/props/are_prop_bathroom_papertoweldispenser/are_prop_bathroom_papertoweldispenser"/>
		<object path="units/payday2/props/are_prop_bathroom_papertoweldispenser/are_prop_bathroom_papertoweldispenser"/>
		<unit path="units/payday2/props/are_prop_bathroom_papertoweldispenser/are_prop_bathroom_papertoweldispenser"/>
	</add>
	<add from_db="true" path="units/payday2/props/are_prop_bathroom_toilet_paper/are_prop_bathroom_toilet_paper" type="unit">
		<material_config path="units/payday2/props/are_prop_bathroom_toilet_paper/are_prop_bathroom_toilet_paper"/>
		<object path="units/payday2/props/are_prop_bathroom_toilet_paper/are_prop_bathroom_toilet_paper"/>
		<unit path="units/payday2/props/are_prop_bathroom_toilet_paper/are_prop_bathroom_toilet_paper"/>
	</add>
	<add from_db="true" path="units/payday2/props/lxa_prop_bathroom_shelves/lxa_prop_bathroom_shelves" type="unit">
		<material_config path="units/payday2/props/lxa_prop_bathroom_shelves/lxa_prop_bathroom_shelves"/>
		<object path="units/payday2/props/lxa_prop_bathroom_shelves/lxa_prop_bathroom_shelves"/>
		<unit path="units/payday2/props/lxa_prop_bathroom_shelves/lxa_prop_bathroom_shelves"/>
	</add>
	<add from_db="true" path="units/pd2_mcmansion/props/mcm_prop_hallway_wooden_doors/mcm_prop_bathroom_door" type="unit">
		<material_config path="units/pd2_mcmansion/props/mcm_prop_hallway_wooden_doors/mcm_prop_hallway_door_heavy"/>
		<object path="units/pd2_mcmansion/props/mcm_prop_hallway_wooden_doors/mcm_prop_bathroom_door"/>
		<unit path="units/pd2_mcmansion/props/mcm_prop_hallway_wooden_doors/mcm_prop_bathroom_door"/>
	</add>
	<add from_db="true" path="units/payday2/props/mcm_prop_kitchen_wastebin/mcm_prop_kitchen_wastebin" type="unit">
		<material_config path="units/payday2/props/mcm_prop_kitchen_wastebin/mcm_prop_kitchen_wastebin"/>
		<object path="units/payday2/props/mcm_prop_kitchen_wastebin/mcm_prop_kitchen_wastebin"/>
		<unit path="units/payday2/props/mcm_prop_kitchen_wastebin/mcm_prop_kitchen_wastebin"/>
	</add>
	<add from_db="true" path="units/world/props/street/bicycle/bicycle" type="unit">
		<material_config path="units/world/props/street/bicycle/bicycle"/>
		<object path="units/world/props/street/bicycle/bicycle"/>
		<unit path="units/world/props/street/bicycle/bicycle"/>
	</add>
	<add from_db="true" path="units/world/architecture/hospital/props/fire_extinguisher/fireextinguisher01" type="unit">
		<material_config path="units/world/architecture/hospital/props/fire_extinguisher/fire_extinguisher01"/>
		<object path="units/world/architecture/hospital/props/fire_extinguisher/fireextinguisher01"/>
		<unit path="units/world/architecture/hospital/props/fire_extinguisher/fireextinguisher01"/>
	</add>
	<add from_db="true" path="units/world/props/fire_extinguisher/fire_extinguisher" type="unit">
		<material_config path="units/world/props/fire_extinguisher/fire_extinguisher"/>
		<object path="units/world/props/fire_extinguisher/fire_extinguisher"/>
		<sequence_manager path="units/world/props/fire_extinguisher/fire_extinguisher"/>
		<unit path="units/world/props/fire_extinguisher/fire_extinguisher"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_a" type="unit">
		<material_config path="units/payday2/architecture/str/str"/>
		<object path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_a"/>
		<unit path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_a"/>
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	<add from_db="true" path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_c" type="unit">
		<material_config path="units/payday2/architecture/str/str"/>
		<object path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_c"/>
		<unit path="units/payday2/architecture/str/str_ext_deco_asphalt_patch_c"/>
	</add>
	<add from_db="true" path="units/wire/wire_01" type="unit">
		<material_config path="units/wire/wire_01"/>
		<object path="units/wire/wire_01"/>
		<unit path="units/wire/wire_01"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/ind/ind_ext_outdoor_stairs/ind_fence_yellow_wall_new" type="unit">
		<material_config path="units/payday2/architecture/ind/ind_ext_outdoor_stairs/ind_fence_yellow_wall_new"/>
		<object path="units/payday2/architecture/ind/ind_ext_outdoor_stairs/ind_fence_yellow_wall_new"/>
		<unit path="units/payday2/architecture/ind/ind_ext_outdoor_stairs/ind_fence_yellow_wall_new"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/ind/ind_ext_outdoor_stairs/ind_fence_yellow_gate" type="unit">
		<material_config path="units/payday2/architecture/ind/ind"/>
		<object path="units/payday2/architecture/ind/ind_ext_outdoor_stairs/ind_fence_yellow_gate"/>
		<unit path="units/payday2/architecture/ind/ind_ext_outdoor_stairs/ind_fence_yellow_gate"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_basement/com_int_basement_garage_parkingline_c_6m" type="unit">
		<material_config path="units/payday2/architecture/com_int_basement/com_int_basement_garage_parkingline"/>
		<object path="units/payday2/architecture/com_int_basement/com_int_basement_garage_parkingline_c_6m"/>
		<unit path="units/payday2/architecture/com_int_basement/com_int_basement_garage_parkingline_c_6m"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile2_4x4m_a_unsolid" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile2_4x4m_a_unsolid"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile2_4x4m_a_unsolid"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile1_4x8m_b" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile1_4x8m_b"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile1_4x8m_b"/>
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	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile1_4x8m_d_trailer" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile1_4x8m_d_trailer"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile1_4x8m_d_trailer"/>
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	<add from_db="true" path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_a" type="unit">
		<material_config path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_a"/>
		<object path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_a"/>
		<unit path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_a"/>
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	<add from_db="true" path="units/world/props/fixtures/fixtures_electricbox_a" type="unit">
		<material_config path="units/world/props/fixtures/fixtures_lightswitch"/>
		<object path="units/world/props/fixtures/fixtures_electricbox_a"/>
		<unit path="units/world/props/fixtures/fixtures_electricbox_a"/>
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	<add from_db="true" path="units/world/props/hotel/climatebox/climatebox" type="unit">
		<material_config path="units/world/props/hotel/climatebox/climatebox"/>
		<object path="units/world/props/hotel/climatebox/climatebox"/>
		<unit path="units/world/props/hotel/climatebox/climatebox"/>
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	<add from_db="true" path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_d" type="unit">
		<material_config path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_cd"/>
		<object path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_d"/>
		<unit path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_d"/>
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	<add from_db="true" path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_c" type="unit">
		<material_config path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_cd"/>
		<object path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_c"/>
		<unit path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_c"/>
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	<add from_db="true" path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_b" type="unit">
		<material_config path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_b"/>
		<object path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_b"/>
		<unit path="units/world/props/desert/des_prop_roof/des_prop_roof_wiring_box_b"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/bnk/bnk_int_shelf_a" type="unit">
		<material_config path="units/payday2/architecture/bnk/bnk_int"/>
		<object path="units/payday2/architecture/bnk/bnk_int_shelf_a"/>
		<unit path="units/payday2/architecture/bnk/bnk_int_shelf_a"/>
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</table>
