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		<animation force="true" path="anims/helicopter/circulate_to_hover" unload="true"/>
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		<object path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_bginistag"/>
		<unit path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_bginistag"/>
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		<material_config path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_bginisthrow"/>
		<object path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_bginisthrow"/>
		<unit path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_bginisthrow"/>
	</add>
	<add from_db="true" path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_chainsgoldmask" type="unit">
		<material_config path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_chainsgoldmask"/>
		<object path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_chainsgoldmask"/>
		<unit path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_chainsgoldmask"/>
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	<add from_db="true" path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_coldbloodedpiece" type="unit">
		<material_config path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_coldbloodedpiece"/>
		<object path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_coldbloodedpiece"/>
		<unit path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_coldbloodedpiece"/>
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	<add from_db="true" path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_cyanidethrow" type="unit">
		<material_config path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_cyanidethrow"/>
		<object path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_cyanidethrow"/>
		<unit path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_cyanidethrow"/>
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	<add from_db="true" path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_gangstercharacter" type="unit">
		<material_config path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_gangstercharacter"/>
		<object path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_gangstercharacter"/>
		<unit path="units/pd2_dlc1/props/str_prop_alley_graffiti/str_prop_decal_graffitti_gangstercharacter"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_mex/props/mex_prop_graffiti_tags/mex_prop_graffiti_tags_02" type="unit">
		<material_config path="units/pd2_dlc_mex/props/mex_prop_graffiti_tags/mex_prop_graffiti_tags_02"/>
		<object path="units/pd2_dlc_mex/props/mex_prop_graffiti_tags/mex_prop_graffiti_tags_02"/>
		<unit path="units/pd2_dlc_mex/props/mex_prop_graffiti_tags/mex_prop_graffiti_tags_02"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_rower" type="unit">
		<unit path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_rower"/>
		<object path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_rower"/>
		<material_config path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags"/>
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	<add>
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		<material_config path="units/pd2_mod_e3/props/graffiti/graffiti_eden" unload="true"/>
		<model path="units/pd2_mod_e3/props/graffiti/graffiti_eden" unload="true"/>
		<object path="units/pd2_mod_e3/props/graffiti/graffiti_eden" unload="true"/>
		<texture path="units/pd2_mod_e3/props/graffiti/graffiti_eden_df" unload="true"/>
		<texture path="units/pd2_mod_e3/props/graffiti/graffiti_eden_op" unload="true"/>
		<unit path="units/pd2_mod_e3/props/graffiti/graffiti_eden" unload="true"/>
	</add>
</table>
