<table directory="assets">
	<add from_db="true" path="units/payday2/vehicles/str_vehicle_van_player/str_vehicle_van_player" type="unit">
		<unit path="units/payday2/vehicles/str_vehicle_van_player/str_vehicle_van_player"/>
		<object path="units/payday2/vehicles/str_vehicle_van_player/str_vehicle_van_player"/>
		<sequence_manager path="units/payday2/vehicles/str_vehicle_van_player/str_vehicle_van_player"/>
		<effect load="true" path="effects/payday2/particles/window/storefront_window_small"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/mkp/mkp_int_ceiling_2x2m_a" type="unit">
		<unit path="units/payday2/architecture/mkp/mkp_int_ceiling_2x2m_a"/>
		<object path="units/payday2/architecture/mkp/mkp_int_ceiling_2x2m_a"/>
		<material_config path="units/payday2/architecture/mkp/mkp"/>
	</add>
	<add from_db="true" path="units/dev_tools/level_tools/navigation_blocker_1" type="unit">
		<unit path="units/dev_tools/level_tools/navigation_blocker_1"/>
		<object path="units/dev_tools/level_tools/navigation_blocker_1"/>
		<material_config path="core/material_configs/hub_elements"/>
	</add>
	<add from_db="true" path="units/payday2/equipment/gen_interactable_door_glass_metal/gen_interactable_door_glass_metal" type="unit">
		<unit path="units/payday2/equipment/gen_interactable_door_glass_metal/gen_interactable_door_glass_metal"/>
		<object path="units/payday2/equipment/gen_interactable_door_glass_metal/gen_interactable_door_glass_metal"/>
		<material_config path="units/payday2/equipment/gen_interactable_door_glass_metal/gen_interactable_door_glass_metal"/>
		<sequence_manager path="units/payday2/equipment/gen_interactable_door_glass_metal/gen_interactable_door_glass_metal"/>
		<effect load="true" path="effects/payday2/particles/wood/wood_door_shotgun_dmg_in"/>
		<effect load="true" path="effects/payday2/particles/wood/wood_door_shotgun_dmg_out"/>
		<effect load="true" path="effects/payday2/particles/window/storefront_window_small"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
	</add>
	<add from_db="true" path="units/payday2/equipment/gen_equipment_security_camera/gen_equipment_security_camera" type="unit">
		<unit path="units/payday2/equipment/gen_equipment_security_camera/gen_equipment_security_camera"/>
		<object path="units/payday2/equipment/gen_equipment_security_camera/gen_equipment_security_camera"/>
		<material_config path="units/payday2/equipment/gen_equipment_security_camera/gen_equipment_security_camera"/>
		<sequence_manager path="units/payday2/equipment/gen_equipment_security_camera/gen_equipment_security_camera"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/str/str_ext_road_16x24m_a" type="unit">
		<unit path="units/payday2/architecture/str/str_ext_road_16x24m_a"/>
		<object path="units/payday2/architecture/str/str_ext_road_16x24m_a"/>
		<material_config path="units/payday2/architecture/str/str_road"/>
	</add>
	<add from_db="true" path="units/test/jocke/plane_black_temp" type="unit">
		<unit path="units/test/jocke/plane_black_temp"/>
		<object path="units/test/jocke/plane_black_temp"/>
		<material_config path="units/test/jocke/plane_black_temp"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lux/lux_int_lightspot1_mid_a" type="unit">
		<unit path="units/payday2/architecture/lux/lux_int_lightspot1_mid_a"/>
		<object path="units/payday2/architecture/lux/lux_int_lightspot1_mid_a"/>
		<material_config path="units/payday2/architecture/lux/lux"/>
		<effect load="true" path="effects/payday2/particles/flares/scene_flare_small_01"/>
		<effect load="true" path="effects/payday2/particles/spotlight/scene_spotlight_01"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_basement/com_int_basement_floor_a_2x2m_clean" type="unit">
		<unit path="units/payday2/architecture/com_int_basement/com_int_basement_floor_a_2x2m_clean"/>
		<object path="units/payday2/architecture/com_int_basement/com_int_basement_floor_a_2x2m_clean"/>
		<material_config path="units/payday2/architecture/com_int_basement/com_int_basement_floor_a"/>
	</add>
	<add from_db="true" path="units/payday2/props/bnk_prop_lobby_brochurestand_floor/bnk_prop_lobby_brochurestand_floor" type="unit">
		<unit path="units/payday2/props/bnk_prop_lobby_brochurestand_floor/bnk_prop_lobby_brochurestand_floor"/>
		<object path="units/payday2/props/bnk_prop_lobby_brochurestand_floor/bnk_prop_lobby_brochurestand_floor"/>
		<material_config path="units/payday2/props/bnk_prop_lobby_brochurestand_floor/bnk_prop_lobby_brochurestand_floor"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_basement/com_int_basement_wall_trim_2x1m" type="unit">
		<unit path="units/payday2/architecture/com_int_basement/com_int_basement_wall_trim_2x1m"/>
		<object path="units/payday2/architecture/com_int_basement/com_int_basement_wall_trim_2x1m"/>
		<material_config path="units/payday2/architecture/com_int_basement/com_int_basement_wall"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/mkp/mkp_ext_wall_1m_a" type="unit">
		<unit path="units/payday2/architecture/mkp/mkp_ext_wall_1m_a"/>
		<object path="units/payday2/architecture/mkp/mkp_ext_wall_1m_a"/>
		<material_config path="units/payday2/architecture/mkp/mkp"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_wheelchair/gen_prop_wheelchair" type="unit">
		<unit path="units/payday2/props/gen_prop_wheelchair/gen_prop_wheelchair"/>
		<object path="units/payday2/props/gen_prop_wheelchair/gen_prop_wheelchair"/>
		<material_config path="units/payday2/props/gen_prop_wheelchair/gen_prop_wheelchair"/>
	</add>
	<add from_db="true" path="units/lights/light_spot_shadow_projection_01/light_spot_shadow_projection_01" type="unit">
		<unit path="units/lights/light_spot_shadow_projection_01/light_spot_shadow_projection_01"/>
		<object path="units/lights/light_spot_shadow_projection_01/light_spot_shadow_projection_01"/>
		<material_config path="core/material_configs/hub_elements"/>
	</add>
	<add from_db="true" path="units/payday2/props/bnk_prop_branch1/bnk_prop_branch1_checktable" type="unit">
		<unit path="units/payday2/props/bnk_prop_branch1/bnk_prop_branch1_checktable"/>
		<object path="units/payday2/props/bnk_prop_branch1/bnk_prop_branch1_checktable"/>
		<material_config path="units/payday2/props/bnk_prop_branch1/bnk_prop_branch1_teller"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_square_goal_marker_7x55/gen_prop_square_goal_marker_7x55" type="unit">
		<unit path="units/payday2/props/gen_prop_square_goal_marker_7x55/gen_prop_square_goal_marker_7x55"/>
		<object path="units/payday2/props/gen_prop_square_goal_marker_7x55/gen_prop_square_goal_marker_7x55"/>
		<material_config path="units/payday2/props/gen_prop_square_goal_marker_7x55/gen_prop_square_goal_marker_7x55"/>
		<sequence_manager path="units/payday2/props/gen_prop_square_goal_marker_7x55/gen_prop_square_goal_marker_7x55"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_basement/com_int_basement_stairs_a_rail_turn" type="unit">
		<unit path="units/payday2/architecture/com_int_basement/com_int_basement_stairs_a_rail_turn"/>
		<object path="units/payday2/architecture/com_int_basement/com_int_basement_stairs_a_rail_turn"/>
		<material_config path="units/payday2/architecture/com_int_basement/com_int_basement_stairs"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_ext_mall/com_ext_railing_a" type="unit">
		<unit path="units/payday2/architecture/com_ext_mall/com_ext_railing_a"/>
		<object path="units/payday2/architecture/com_ext_mall/com_ext_railing_a"/>
		<material_config path="units/payday2/architecture/com_ext_mall/com_ext_mall"/>
		<sequence_manager path="units/payday2/architecture/com_ext_mall/com_ext_mall"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_basement/com_int_basement_stairs_a" type="unit">
		<unit path="units/payday2/architecture/com_int_basement/com_int_basement_stairs_a"/>
		<object path="units/payday2/architecture/com_int_basement/com_int_basement_stairs_a"/>
		<material_config path="units/payday2/architecture/com_int_basement/com_int_basement_stairs"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_basement/com_int_basement_wall_2x3m" type="unit">
		<unit path="units/payday2/architecture/com_int_basement/com_int_basement_wall_2x3m"/>
		<object path="units/payday2/architecture/com_int_basement/com_int_basement_wall_2x3m"/>
		<material_config path="units/payday2/architecture/com_int_basement/com_int_basement_wall"/>
	</add>
	<add from_db="true" path="units/world/architecture/street/decals/ground/decal_ground_grate2" type="unit">
		<unit path="units/world/architecture/street/decals/ground/decal_ground_grate2"/>
		<object path="units/world/architecture/street/decals/ground/decal_ground_grate2"/>
		<material_config path="units/world/architecture/street/decals/ground/decal_ground_grates_manhole"/>
	</add>
	<add from_db="true" path="core/units/light_omni/light_omni" type="unit">
		<unit path="core/units/light_omni/light_omni"/>
		<object path="core/units/light_omni/light_omni"/>
		<material_config path="core/material_configs/hub_elements"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/str/str_ext_sidewalk_16x16m_a" type="unit">
		<unit path="units/payday2/architecture/str/str_ext_sidewalk_16x16m_a"/>
		<object path="units/payday2/architecture/str/str_ext_sidewalk_16x16m_a"/>
		<material_config path="units/payday2/architecture/str/str_road"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/mkp/mkp_ext_wall_2m_a" type="unit">
		<unit path="units/payday2/architecture/mkp/mkp_ext_wall_2m_a"/>
		<object path="units/payday2/architecture/mkp/mkp_ext_wall_2m_a"/>
		<material_config path="units/payday2/architecture/mkp/mkp"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/hcm/hcm_int_stairs_200x200x250m_a" type="unit">
		<unit path="units/payday2/architecture/hcm/hcm_int_stairs_200x200x250m_a"/>
		<object path="units/payday2/architecture/hcm/hcm_int_stairs_200x200x250m_a"/>
		<material_config path="units/payday2/architecture/hcm/hcm_int"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/mkp/mkp_int_floor_2x2m_a" type="unit">
		<unit path="units/payday2/architecture/mkp/mkp_int_floor_2x2m_a"/>
		<object path="units/payday2/architecture/mkp/mkp_int_floor_2x2m_a"/>
		<material_config path="units/payday2/architecture/mkp/mkp"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_basement/com_int_basement_stairs_wall_fill" type="unit">
		<unit path="units/payday2/architecture/com_int_basement/com_int_basement_stairs_wall_fill"/>
		<object path="units/payday2/architecture/com_int_basement/com_int_basement_stairs_wall_fill"/>
		<material_config path="units/payday2/architecture/com_int_basement/com_int_basement_wall"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/mkp/mkp_int_floor_4x4m_a" type="unit">
		<material_config path="units/payday2/architecture/mkp/mkp" unload="true"/>
		<object path="units/payday2/architecture/mkp/mkp_int_floor_4x4m_a" unload="true"/>
		<unit path="units/payday2/architecture/mkp/mkp_int_floor_4x4m_a" unload="true"/>
	</add>
</table>
