<materials version="3" group="kys">
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_body" version="2">
		<bump_normal_texture 	file="units/f4arm/skins/textures/body_nm"/>
		<diffuse_texture 		file="units/f4arm/skins/textures/body_df"/>
		<material_texture 		file="units/f4arm/skins/textures/body_gsma"/>
        <variable name="contour_color" type="vector3" value="0 0 0"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>
</materials>    