<materials version="3">
    <material unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_lootbag" version="2">
        <diffuse_texture file="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df"/>
        <bump_normal_texture file="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_nm"/>
        <variable type="vector3" name="contour_color" value="1 0.5 0"/>
        <variable type="scalar" name="contour_opacity" value="1"/>
        <variable type="scalar" name="contour_distance" value="0"/>
        <material_texture file="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_gsma"/>
    </material>
</materials>
