if not tweak_data or not tweak_data.weapon then
	return
end

-----------------------------------------------------------Compact 5-----------------------------------------------------------

--Compact 5 Ammo
tweak_data.weapon["mp5"].AMMO_MAX = 120 --from 150 (20% decrease)

--Compact 5 Damage
tweak_data.weapon["mp5"].DAMAGE = 2 --from 1.15 (174% increase)

--Compact 5 Firerate
tweak_data.weapon["mp5"].auto.fire_rate = 0.15 --from  .1  (600) to .15 (400)

--Compact 5 Accuracy
tweak_data.weapon["mp5"].spread.standing = 2 --from 3.5 (+42.9% ACC)
tweak_data.weapon["mp5"].spread.crouching = 1.428 --from 2.5 (+28.6% ACC)
tweak_data.weapon["mp5"].spread.steelsight = 0.972 --from 1.7 (+51.4% ACC)
tweak_data.weapon["mp5"].spread.moving_standing = 2.572 --from 4.5 (-28.6% ACC)
tweak_data.weapon["mp5"].spread.moving_crouching = 2.172 --from 3.8 (-8.6% ACC)

--Compact 5 Recoil
tweak_data.weapon["mp5"].kick.v.standing = 0.25 --from 0.45 (+44.4% STB)
tweak_data.weapon["mp5"].kick.v.crouching = 0.22225 --from 0.4 (+11.1% STB)
tweak_data.weapon["mp5"].kick.v.steelsight = -0.25 --from -0.45
tweak_data.weapon["mp5"].kick.h.standing = 0.25 --from 0.45
tweak_data.weapon["mp5"].kick.h.crouching = 0.22225 --from 0.4 (+11.1% STB)
tweak_data.weapon["mp5"].kick.h.steelsight = 0.25 --from 0.45

--Compact Crosshair
tweak_data.weapon["mp5"].crosshair.standing.offset = 0.2855
tweak_data.weapon["mp5"].crosshair.standing.moving_offset = 0.3426
tweak_data.weapon["mp5"].crosshair.standing.kick_offset = 0.3997
tweak_data.weapon["mp5"].crosshair.crouching.offset = 0.2284
tweak_data.weapon["mp5"].crosshair.crouching.moving_offset = 0.2855
tweak_data.weapon["mp5"].crosshair.crouching.kick_offset = 0.3426

-----------------------------------------------------------Mark 11-----------------------------------------------------------

--Mark 11 Damage Output
tweak_data.weapon["mac11"].DAMAGE = 1.15-- from 1.3
tweak_data.weapon["mac11"].auto.fire_rate = 0.05-- from 0.066 (909) to 0.05 {1200)

--Mark 11  Recoil
tweak_data.weapon["mac11"].kick.v.standing = 1.5 --from 0.5 (300% increase)
tweak_data.weapon["mac11"].kick.v.crouching = 1 --from 0.4 (250% increase)
tweak_data.weapon["mac11"].kick.v.steelsight = 1 --from -0.75 (133.33% increase)
tweak_data.weapon["mac11"].kick.h = {}
tweak_data.weapon["mac11"].kick.h.standing = 1.5 --from 0.5 (300% increase)
tweak_data.weapon["mac11"].kick.h.crouching = 1 --from 0.4 (250% increase)
tweak_data.weapon["mac11"].kick.h.steelsight = 1 --from -0.75 (133.33% increase)

-----------------------------------------------------------Locomotive-----------------------------------------------------------

--Locomotive Ammo
---tweak_data.weapon["mossberg"].AMMO_MAX = 24
tweak_data.weapon["mossberg"].AMMO_PICKUP = {-1, 2}  --from 0,1 (Same odds of getting ammo, just more likely to gain more)

--Locomotive Damage
tweak_data.weapon["mossberg"].DAMAGE = 6 --from 4

--Locomotive Damage Dropoff
tweak_data.weapon["mossberg"].damage_near = 500
tweak_data.weapon["mossberg"].damage_far = 3000 --from 2000  (150% increase)

-----------------------------------------------------------Brenner-----------------------------------------------------------

--Brenner Spread
tweak_data.weapon["hk21"].spread.standing = 2 --from 2.5 (20% decrease)
tweak_data.weapon["hk21"].spread.crouching = 2 --from 2.5 (20% decrease)
tweak_data.weapon["hk21"].spread.steelsight = 1 --from 2.5 (60% decrease)
tweak_data.weapon["hk21"].spread.moving_standing = 3.2 --from 4 (20% decrease)
tweak_data.weapon["hk21"].spread.moving_crouching = 2.8 --from 3.5 (20% decrease)

--Brenner Accuracy
tweak_data.weapon["hk21"].kick.v.standing = 0.8 --from -1 (20% decrease)
tweak_data.weapon["hk21"].kick.v.crouching = 0.72 --from -.9 (20% decrease)
tweak_data.weapon["hk21"].kick.v.steelsight = 0.52 --from -0.65 (20% decrease)
tweak_data.weapon["hk21"].kick.h.standing = 0.64 --from -0.8 (20% decrease)
tweak_data.weapon["hk21"].kick.h.crouching = 0.56 --from -0.7 (20% decrease)
tweak_data.weapon["hk21"].kick.h.steelsight = 0.52 --from -0.65 (20% decrease)

--Brenner Muzzleflash
tweak_data.weapon["hk21"].muzzleflash = "effects/particles/weapons/rifle/muzzleflash" --from "effects/particles/weapons/hk21/muzzleflash"

--Brenner Damage
tweak_data.weapon["hk21"].DAMAGE = 2 --from 2.5  (20% decrease)

-----------------------------------------------------------B9-S-----------------------------------------------------------

--B9-S Ammo, Pickup & Damage
tweak_data.weapon["beretta92"].AMMO_MAX = 70 --from 56
tweak_data.weapon["beretta92"].AMMO_PICKUP = {2, 3}
tweak_data.weapon["beretta92"].DAMAGE = 1.15 --from 1

--B9-S Accuracy
tweak_data.weapon["beretta92"].spread.standing = 2 --from 3.5 (Bonus +42.9% ACC)
tweak_data.weapon["beretta92"].spread.crouching = 1.4 --from 3.5 (Base +30% ACC)
tweak_data.weapon["beretta92"].spread.steelsight = 0.8 --from 1.4 (Base +60 ACC)
tweak_data.weapon["beretta92"].spread.moving_standing = 2 --from 3.5
tweak_data.weapon["beretta92"].spread.moving_crouching = 2 --from 3.5

--B9-S CrossHair
tweak_data.weapon["beretta92"].crosshair.standing.offset = 0.2
tweak_data.weapon["beretta92"].crosshair.standing.moving_offset = 0.6
tweak_data.weapon["beretta92"].crosshair.standing.kick_offset = 0.4
tweak_data.weapon["beretta92"].crosshair.crouching.offset = 0.1
tweak_data.weapon["beretta92"].crosshair.crouching.moving_offset = 0.6
tweak_data.weapon["beretta92"].crosshair.crouching.kick_offset = 0.3

-----------------------------------------------------------Crosskill-----------------------------------------------------------

--Crosskill Ammo, Pickup & Damage
tweak_data.weapon["c45"].AMMO_MAX = 40
tweak_data.weapon["c45"].AMMO_PICKUP = {1, 2}
tweak_data.weapon["c45"].DAMAGE = 3 --from 1.5

--Crosskill Accuracy
tweak_data.weapon["c45"].spread.standing = 3 -- from 4,5 (Bonus +33.3% ACC)
tweak_data.weapon["c45"].spread.crouching = 2.1 --4,5 (Base +31,1% ACC) (Modded +30% ACC)
tweak_data.weapon["c45"].spread.steelsight = 1.2 --1,7 (Base +62.2% ACC) (Modded +60% ACC)
tweak_data.weapon["c45"].spread.moving_standing = 3.5
tweak_data.weapon["c45"].spread.moving_crouching = 3.5

--Crosskill CrossHair
tweak_data.weapon["c45"].crosshair.standing.offset = 0.3
tweak_data.weapon["c45"].crosshair.standing.moving_offset = 0.6
tweak_data.weapon["c45"].crosshair.standing.kick_offset = 0.4
tweak_data.weapon["c45"].crosshair.crouching.offset = 0.1
tweak_data.weapon["c45"].crosshair.crouching.moving_offset = 0.6
tweak_data.weapon["c45"].crosshair.crouching.kick_offset = 0.3

-----------------------------------------------------------Stryk-----------------------------------------------------------

--Stryk Ammo, Pickup & Damage
tweak_data.weapon["glock"].AMMO_MAX = 100--from 56 (178.5% increase)
tweak_data.weapon["glock"].AMMO_PICKUP = {4,8} -- from 5,7 (Luck has a greaty sway in the heist)
tweak_data.weapon["glock"].DAMAGE = 1.5 --from 1  (150% increase)

--Stryk CrossHair
tweak_data.weapon["glock"].crosshair.standing.offset = 0.3
tweak_data.weapon["glock"].crosshair.standing.moving_offset = 0.5
tweak_data.weapon["glock"].crosshair.standing.kick_offset = 0.6
tweak_data.weapon["glock"].crosshair.crouching.offset = 0.2
tweak_data.weapon["glock"].crosshair.crouching.moving_offset = 0.5
tweak_data.weapon["glock"].crosshair.crouching.kick_offset = 0.3

--Stryk Steelsight Zoom
tweak_data.player.stances.glock.steelsight.zoom_fov =false -- from true (removes the bug left by Overkill allowing aiming zoom on the gun)