local text_original = LocalizationManager.text
local testAllStrings = false

function LocalizationManager:text(string_id, ...)
return string_id == "menu_difficulty_normal" and "Poznan"			--Normal
or string_id == "menu_difficulty_hard" and	 "Radom"		--Hard
or string_id == "menu_difficulty_very_hard" and	 "Białystok"		--Very Hard
or string_id == "menu_difficulty_overkill" and	 "Sosnowiec"		--OVERKILL
or string_id == "menu_difficulty_easy_wish" and	 "Krakow"			--Mayhem
or string_id == "menu_difficulty_apocalypse" and "Lodz"		--Deathwish
or string_id == "menu_difficulty_sm_wish" and 	 "Bydgoszcz"		--Death Sentence
or string_id == "menu_toggle_one_down" and 	 "Krzyczysz Legia to chuje w Warszawie?"			--Toggle One Down modifier
or string_id == "menu_one_down"	and		 "Wrog nr 1 w Warszawie"			--Heists with OD modifier

or string_id == "menu_risk_pd" and		"Poznan Miasto Doznan." --Description of each difficulties respectively
or string_id == "menu_risk_swat" and		"Zakład Pogrzebowy A.S Bytom szykuje ręce." --Originally was "Hard. Increased PP and cash"
or string_id == "menu_risk_fbi" and		"Kocham Białystok."  --Or "Mayhem. Tremendously increased PP and cash"
or string_id == "menu_risk_special" and		"Krok przed smogiem."
or string_id == "menu_risk_easy_wish" and 	"Oddychac nie moge."
or string_id == "menu_risk_elite" and		"Niby brzydko, ale przyjebac umia."
or string_id == "menu_risk_sm_wish" and 	"Kraina czarów na sterydach."

or testAllStrings == true and string_id
or text_original(self, string_id, ...)
end

--If you do intend to make your custom difficulty name and upload it to public, please link the original mod that you've edit 