<materials version="3">
	<material render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mat_murky_arms" version="2">
		<bump_normal_texture file="units/pd2_dlc_vit/characters/textures/fps_acc_criminal_murkywater_nm"/>
		<diffuse_texture file="units/heist_outfits/armor_skins/murky_suit/bmwfps"/>
	</material>

	<material render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2" name="shadow_caster"/>
</materials>
