<materials version="3" group="weapon_p1911">
	<material name="sights" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_pis_1911_pts/sights_df"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_pis_1911_pts/sights_nm"/>
        <self_illumination_texture file="units/payday2/weapons/wpn_fps_pis_1911_pts/sights_il"/>
        <variable value="match" type="scalar" name="il_multiplier"/>
    </material>	
	<material name="no_blurr" version="2" render_template="effect:DOF_CUTTER">
        <variable value="4" type="scalar" name="fadeout_distance"/>
        <diffuse_texture file="units/payday2/weapons/wpn_effects_textures/wpn_effect_no_blurr_df"/>
        <variable value="182.69010925293" type="scalar" name="falloff_exp"/>
    </material>
</materials>
