---1. Make sure EVERY instance of the id "template" is replaced with your own unique ID.---

This includes file names, material_configs, and "main.xml". You shouldn't need to change anything else about these files unless you're doing something fancy.

Example: "tesuit_template_df" should now be "tesuit_coolandfancyid_df". Do this for everything with the word "template".

---2. Start texturing! Your first and third person textures are in:---
"outfits/units/more_variants/characters/tesuit/shared_textures"

This guide assumes you already have texture experience, but the textures should be saved as a DXT5 .dds with mipmaps, and renamed back to .texture.
Example: tesuit_coolandfancyid_df.texture

Your inventory icon:

"guis/dlcs/mods/textures/pd2/blackmarket/icons/player_styles/tesuit_template"

The inventory icon must be saved as a DXT5 (no mipmaps) .dds file, then renamed to a .texture file.
Example: tesuit_coolandfancyid.texture

You will need to extract your own textures from the game for this.

---3. Don't forget to add a name and description. This is in "english.txt" in the "loc" file.---
