<materials version="3" group="fps_criminals_suit_1">
    <material name="mtr_arms" version="2" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <diffuse_texture 		file="units/payday2/characters/shared_textures/fps_wrist_wolf_df"/>
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/fps_wrist_white_nm"/>
    </material>
    <material name="mtr_hands" version="2" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <diffuse_texture 		file="units/payday2/characters/shared_textures/fps_gloves_df"/>
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/fps_gloves_nm"/>
    </material>
    <material name="mtr_suit" version="2" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <diffuse_texture 		file="units/payday2/characters/shared_textures/fps_sleeve_john_wick_2_df"/>
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/fps_sleeve_2_nm"/>
    </material>
</materials>
