<dynamic_object>
	<diesel materials="units/payday2/characters/ene_spook_1/debris/ene_spook_head_debris" orientation_object="rp_ene_spook_head_debris" />
	<bodies>
		<body name="body_c_sphere" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9">
			<object name="rp_ene_spook_head_debris" />
			<object name="c_sphere" collision_type="sphere" padding="-13"/>
			<object name="c_cube" collision_type="box" padding="-2.5" />
		</body>
	</bodies>
	<decal_surfaces default_material="flesh" />
	<graphics>
		<object name="g_head" enabled="true" />
		<object name="g_nvg" enabled="true"/>
		<object name="s_mesh_mopp" enabled="true" shadow_caster="true" />
	</graphics>
</dynamic_object>
